Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Good. Graciously assuming that would somehow be feasible, you can now tell me how much time that leaves you for a proper rotation with kill potential.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Not exactly but it speaks to crit being the source of the higher potential for the passive, not the fact that one is a Sorc. Those are two very different things, and as I've said before, a pure-Sorc isn't a crit based class.
First, you're leaning on gear to get those crit numbers, the Sorc class isn't delivering them. The reason that matters is because it would be wrong to say or assume that Sorcs, as a rule, have 50%+ crit chance, that's not a cornerstone of Sorcs. The reason most can get it is because the game is loaded with sets but that doesn't mean everyone is going to run them.
And to answer your question, yes, subclassed builds can hit upwards of 80% crit chance. The Assassination skill tree by itself can deliver 35% chance, consistently.
What do you mean? Literally ANY class can combine Healing Soul, Vigor, Healing Contingency, etc to stack heals, and they do, and that's before any subclass healing opportunities.








Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
Aces-High-82 wrote: »Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
I am sitting at 38k resis each on frontbar without armor pots already.
Maybe you should test SPS pure Warden on the PTS and then tell ppl what they really should be concerned about when U50 hits live.
Aces-High-82 wrote: »Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
I am sitting at 38k resis each on frontbar without armor pots already.
Maybe you should test SPS pure Warden on the PTS and then tell ppl what they really should be concerned about when U50 hits live.
Yes, Sorc has less crit chance than NB, but it is still the second highest crit chance class with Major + Minor Prophecy. That still makes it a crit chance class loo... Also, Sorc has more weapon damage passives while NB doesn't. Why don't you talk about that as well?
Everyone leans on gears to get something. That's why they exist. If you refuse to run them, then you can't really blame the class for lacking damage or survivability. For example, DK is insanely strong, but the strongest current builds are either Vicious Death/Rally for bombing, Oakfather/Rally for general PvP, Pyrebrand/Mara's Balm for 1vXing, or Pyrebrand/Relequen for dueling. All of these setups have been tested by the top 1% of players and made public for everyone to use, so someone doesn't use any of those combinations and die to another class, they can't really say DK is still weaker post rework.
Buffing Sorc to have that much crit chance without nerfing something else would literally break this class, as seen on PTS. I am getting insane stat values and competing vs reworked classes while my own class is still half a year away from its turn. I'm not trying to sound elitist here, but if someone else cannot replicate the same results, it's either they are using unoptimized sets or are simply not as good at the class as I am, or both. It's that simple.
I didn't ask you for 1 stat. I asked you for multiple stats. Can subclassed builds reach 7.9k WD, 33k+ stam/mag, 50%+ crit chance, 150%+ crit damage, and 30k+ resists? Please provide a screenshot of that build
Other than DK and WW, Sorc is the only remaining class that can run a full damage build without Vigor and STILL survive up to 7k DPS. Your subclassed builds will never achieve this, sorry.
Went to Imperial City on PTS to test max stat values, so Battle Spirit is already accounted for. I'm in basic Order's Wrath/Rally/Monomyth/Kena, 2h/Ice staff:
That's:
- 7726 WD
- 33.4k stam
- 16.9k mag
- 50.9% crit chance
- 146% crit damage
- 7587 pen before Onslaught
- 31.6k HP
- 34.7k resists
- 3.5k crit resist.
Here's a meta Animal/Asssassination/Storm build with Order's Wrath/Rally/Mono/Balorgh, DW/SnB. Stats are maxed with 500 Balorgh ult:
That's:
- 6458 WD with 500 Balorgh
- 24.8k stam
- 16.3k mag
- 49.7% crit chance
- 135% crit damage
- 26673 pen with 500 Balorgh
- 28.5k HP
- 28.6k resists
- 3.8k crit resist (back bar only)
This meta subclassed build has:
- 1268 less WD at full Balorgh stacks
- 8.6k less stam
- 600 less mag
- 1.2% less crit chance
- 11% less crit damage
- More base pen before Balorgh, but capped at 26.6k, while Onslaught gives full pen regardless of armor values
- 3.1k less HP
- 6k less resists
The only thing this subclassed build has more is crit resist and stam/mag recoveries. Guess what? Sorc DOES NOT need to build into recovery at all on PTS, thereby allowing it to push for extreme stat values. No subclassed build in the game other than Ardent Flame can do this, and even then, you will still not be able to reach these values.
Onslaught is carrying pen hard here, so if I did the same thing for this meta subclassed build, I'd lose ~300 WD and gained ~6% crit chance + full pen. That is still significantly less than PTS Sorc.
So, please show me a subclassed build that can reach these values.
Went to Imperial City on PTS to test max stat values, so Battle Spirit is already accounted for. I'm in basic Order's Wrath/Rally/Monomyth/Kena, 2h/Ice staff:
That's:
- 7726 WD
- 33.4k stam
- 16.9k mag
- 50.9% crit chance
- 146% crit damage
- 7587 pen before Onslaught
- 31.6k HP
- 34.7k resists
- 3.5k crit resist.
Here's a meta Animal/Asssassination/Storm build with Order's Wrath/Rally/Mono/Balorgh, DW/SnB. Stats are maxed with 500 Balorgh ult:
That's:
- 6458 WD with 500 Balorgh
- 24.8k stam
- 16.3k mag
- 49.7% crit chance
- 135% crit damage
- 26673 pen with 500 Balorgh
- 28.5k HP
- 28.6k resists
- 3.8k crit resist (back bar only)
This meta subclassed build has:
- 1268 less WD at full Balorgh stacks
- 8.6k less stam
- 600 less mag
- 1.2% less crit chance
- 11% less crit damage
- More base pen before Balorgh, but capped at 26.6k, while Onslaught gives full pen regardless of armor values
- 3.1k less HP
- 6k less resists
The only thing this subclassed build has more is crit resist and stam/mag recoveries. Guess what? Sorc DOES NOT need to build into recovery at all on PTS, thereby allowing it to push for extreme stat values. No subclassed build in the game other than Ardent Flame can do this, and even then, you will still not be able to reach these values.
Onslaught is carrying pen hard here, so if I did the same thing for this meta subclassed build, I'd lose ~300 WD and gained ~6% crit chance + full pen. That is still significantly less than PTS Sorc.
So, please show me a subclassed build that can reach these values.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Good. Graciously assuming that would somehow be feasible, you can now tell me how much time that leaves you for a proper rotation with kill potential.
What do you mean? that's just casting the skill. Subclassed builds can hit high crit chance without having to actively proc that through rotation. Like I mentioned before, the Assassination skill line all by itself will give you 35% or more crit chance without having to activate anything.
Puncturing Sweep is just an example of passive healing while dealing damage, there's also Burning Embers and Flame Lash, both of which are popular amongst the subclassed builds. Blood Craze can deliver a crit HoT tick in PvP of around 1.6k and a player can apply that to as many targets as they want, there's no cap on the heal.
It's basically the reason why so many people have been complaining about the crit meta in PvP, subclassing made that a problem.
If crit modifiers had a hard cap in PvP rather than the soft cap then none of this would really be an issue and CoE in it's current state would be broken. But when we're saying that pure-class, non-crit focused class builds are supposed to have a competitive chance against subclassed builds that are delivering numbers that are sky high, then the passives needed need to be as strong
Went to Imperial City on PTS to test max stat values, so Battle Spirit is already accounted for. I'm in basic Order's Wrath/Rally/Monomyth/Kena, 2h/Ice staff:
That's:
- 7726 WD
- 33.4k stam
- 16.9k mag
- 50.9% crit chance
- 146% crit damage
- 7587 pen before Onslaught
- 31.6k HP
- 34.7k resists
- 3.5k crit resist.
Here's a meta Animal/Asssassination/Storm build with Order's Wrath/Rally/Mono/Balorgh, DW/SnB. Stats are maxed with 500 Balorgh ult:
That's:
- 6458 WD with 500 Balorgh
- 24.8k stam
- 16.3k mag
- 49.7% crit chance
- 135% crit damage
- 26673 pen with 500 Balorgh
- 28.5k HP
- 28.6k resists
- 3.8k crit resist (back bar only)
This meta subclassed build has:
- 1268 less WD at full Balorgh stacks
- 8.6k less stam
- 600 less mag
- 1.2% less crit chance
- 11% less crit damage
- More base pen before Balorgh, but capped at 26.6k, while Onslaught gives full pen regardless of armor values
- 3.1k less HP
- 6k less resists
The only thing this subclassed build has more is crit resist and stam/mag recoveries. Guess what? Sorc DOES NOT need to build into recovery at all on PTS, thereby allowing it to push for extreme stat values. No subclassed build in the game other than Ardent Flame can do this, and even then, you will still not be able to reach these values.
Onslaught is carrying pen hard here, so if I did the same thing for this meta subclassed build, I'd lose ~300 WD and gained ~6% crit chance + full pen. That is still significantly less than PTS Sorc.
So, please show me a subclassed build that can reach these values.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Good. Graciously assuming that would somehow be feasible, you can now tell me how much time that leaves you for a proper rotation with kill potential.
What do you mean? that's just casting the skill. Subclassed builds can hit high crit chance without having to actively proc that through rotation. Like I mentioned before, the Assassination skill line all by itself will give you 35% or more crit chance without having to activate anything.
Puncturing Sweep is just an example of passive healing while dealing damage, there's also Burning Embers and Flame Lash, both of which are popular amongst the subclassed builds. Blood Craze can deliver a crit HoT tick in PvP of around 1.6k and a player can apply that to as many targets as they want, there's no cap on the heal.
It's basically the reason why so many people have been complaining about the crit meta in PvP, subclassing made that a problem.
If crit modifiers had a hard cap in PvP rather than the soft cap then none of this would really be an issue and CoE in it's current state would be broken. But when we're saying that pure-class, non-crit focused class builds are supposed to have a competitive chance against subclassed builds that are delivering numbers that are sky high, then the passives needed need to be as strong
The point is how easily a certain value of healing can be generated. Getting to pump out Jabs every second on 1-2 targets that take unmitigated damage is a factual impossibility to begin with, not to mention that it won't really achieve much. Giving the equivalent healing value to an entirely passive guaranteed proc that can be triggered off any action is just outclassing other passive and many active heals by orders of magnitude.
You listed Jabs as one of several tools of HPS pure Sorc can't utilize. But if you think about it that way, Sorc will get rewarded every GCD for every menial action with the same passive value, for a which a Templar would have to be jabbing 2 guys non-stop. So one class has to lock themselves into their signature passive heal move without achieving anything, while the other practically receives better value nearly without drawback.
I have the impression that you are either dramatically undervaluing the convenience of the proc condition of CoE, the numeric values of CoE BM, the fully passive nature of the ability, and the minimal opportunity cost. It isn't a question of whether two instances of Blood Craze could reach a similar value, as the opportunity cost for both effects is completely different. You'd need two targets without purges, spend 2 GCDs with associated Stam cost within melee range, dedicate 1 bar slot, commit to a weapon type for it, and make room for a slow ticking DoT (which is not a guaranteed fit on all setups). Not to mention that Sorc has the ability to utilize both sources (applies to many other heal sources). It is a layer of passive HPS that no other class can emulate with the same effectiveness. Yes, some classes can proc passive heals, but the frequency and magnitude are in a different league.
If something is trivially easy to use, guaranteed, and requires no commitment, it can't be better than tools that require much more commitment and user effort.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Good. Graciously assuming that would somehow be feasible, you can now tell me how much time that leaves you for a proper rotation with kill potential.
What do you mean? that's just casting the skill. Subclassed builds can hit high crit chance without having to actively proc that through rotation. Like I mentioned before, the Assassination skill line all by itself will give you 35% or more crit chance without having to activate anything.
Puncturing Sweep is just an example of passive healing while dealing damage, there's also Burning Embers and Flame Lash, both of which are popular amongst the subclassed builds. Blood Craze can deliver a crit HoT tick in PvP of around 1.6k and a player can apply that to as many targets as they want, there's no cap on the heal.
It's basically the reason why so many people have been complaining about the crit meta in PvP, subclassing made that a problem.
If crit modifiers had a hard cap in PvP rather than the soft cap then none of this would really be an issue and CoE in it's current state would be broken. But when we're saying that pure-class, non-crit focused class builds are supposed to have a competitive chance against subclassed builds that are delivering numbers that are sky high, then the passives needed need to be as strong
The point is how easily a certain value of healing can be generated. Getting to pump out Jabs every second on 1-2 targets that take unmitigated damage is a factual impossibility to begin with, not to mention that it won't really achieve much. Giving the equivalent healing value to an entirely passive guaranteed proc that can be triggered off any action is just outclassing other passive and many active heals by orders of magnitude.
You listed Jabs as one of several tools of HPS pure Sorc can't utilize. But if you think about it that way, Sorc will get rewarded every GCD for every menial action with the same passive value, for a which a Templar would have to be jabbing 2 guys non-stop. So one class has to lock themselves into their signature passive heal move without achieving anything, while the other practically receives better value nearly without drawback.
I have the impression that you are either dramatically undervaluing the convenience of the proc condition of CoE, the numeric values of CoE BM, the fully passive nature of the ability, and the minimal opportunity cost. It isn't a question of whether two instances of Blood Craze could reach a similar value, as the opportunity cost for both effects is completely different. You'd need two targets without purges, spend 2 GCDs with associated Stam cost within melee range, dedicate 1 bar slot, commit to a weapon type for it, and make room for a slow ticking DoT (which is not a guaranteed fit on all setups). Not to mention that Sorc has the ability to utilize both sources (applies to many other heal sources). It is a layer of passive HPS that no other class can emulate with the same effectiveness. Yes, some classes can proc passive heals, but the frequency and magnitude are in a different league.
If something is trivially easy to use, guaranteed, and requires no commitment, it can't be better than tools that require much more commitment and user effort.
The point was that other classes, but more importantly subclasses builds, could readily synergize solid healing and damage output, something Sorc traditionally couldn’t do with any meaningful values within the class. These passives enable that.
The ease of the passive alone doesn’t constitute a break. There are a lot of skills or actions in ESO that are relatively easy and powerful.
You’re right, it would absolutely take more work on the part of a Temp to proc persistent healing out of Puncturing Strikes and it’s not realistic to think it’s going to occur with every cast. But if we’re going to be realistic then even with the ease of CoE it’s not scaling to excessive values in a PvP scenario where average 7k to 9k dps bursts and high bursts of 12k to 15k are commonplace.
If the realistic values out of CoE, non crit, are going to scale around 2k HPS at least a majority of the time, that’s still not going to single handedly mitigate the amounts of damage coming in. A Sorc is still going to have to utilize a dedicated head.
CoE will allow for a Sorc to replace a skill or gear set with another opportunity given that it is a strong passive heal and that’s really a big part of the selling point.
Stam Sorcs might feel that their skills are fine, despite 50% of their skills on average coming from weapon & world skills but Mag Sorcs can’t say the same. A Mag Sorc in PvP isn’t going to synergize with Bound Armaments even though they’ll compelled to slot it; same goes for Dark Exchange or the better morph of Crystal Weapon.
So if having to slot skills that aren’t going to align well means the tradeoff of not having to slot additional mitigation skills or sets that’s a reasonable tradeoff.