Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Exactly.
Some people think CoE is going to result in some PvP breaking amount of healing, but when compared to what's out there it really isn't.
My subclassed NB toon that's really a joke character consistently runs 4.5k HPS, in PvP, and without any Vitality buffs or running Monomyth, that's just base HPS ticks. That's the same value that others have gotten in PTS testing without CoE's contribution.
If we factor in the heal component that's available through numerous skills we can subclass like, Lash or Jabs, then the total HPS amounts realized via subclassed builds is on par or greater than pure-sors with CoE.
And now go calculate how many realistically geared targets you have to hit with jabs, on a PvP appropriate build, every single second to get the same value CoE provides on a completely unrestricted rotation (maybe not accounting for blocking, shields and movement). Or better yet, test it.
That's easy. Assuming a W/S of around 6.5k and only 50% crit rate .. at 3 strikes per target and up to 6 targets, per cast, with an assumed 40% total damage mitigation and accounting for BS then: 21,533 base output per player (assumes 2 crits) > 10,767 cut by Battle Spirit > 6,460 net damage to target after 40% mitigation.
6,4060 * .25 = 1,615 heal per player x2 = 3,293
Since aggressive testing showed a roughly 2.6k HPS (with crits) from Blood Magic with CoE then I would need to hit only 2 players to see a heal of 3,293 per cast.
Given the skill has a 0.8 channel time, even though the skill yields a somewhat higher heal value than Blood Magic buffed with CoE, the channel time slows Sweep down.
Good. Graciously assuming that would somehow be feasible, you can now tell me how much time that leaves you for a proper rotation with kill potential.
Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Not exactly but it speaks to crit being the source of the higher potential for the passive, not the fact that one is a Sorc. Those are two very different things, and as I've said before, a pure-Sorc isn't a crit based class.
First, you're leaning on gear to get those crit numbers, the Sorc class isn't delivering them. The reason that matters is because it would be wrong to say or assume that Sorcs, as a rule, have 50%+ crit chance, that's not a cornerstone of Sorcs. The reason most can get it is because the game is loaded with sets but that doesn't mean everyone is going to run them.
And to answer your question, yes, subclassed builds can hit upwards of 80% crit chance. The Assassination skill tree by itself can deliver 35% chance, consistently.
What do you mean? Literally ANY class can combine Healing Soul, Vigor, Healing Contingency, etc to stack heals, and they do, and that's before any subclass healing opportunities.








Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
Aces-High-82 wrote: »Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
I am sitting at 38k resis each on frontbar without armor pots already.
Maybe you should test SPS pure Warden on the PTS and then tell ppl what they really should be concerned about when U50 hits live.
Aces-High-82 wrote: »Aces-High-82 wrote: »Agreed, but as @Dracane said and I also agree with, the high numbers are based on crit modifiers.
And is that a problem?Pure-Sorcs aren’t inherently a crit class. Sure, Sorcs can increase crit modifiers but they’re not going to do so as effectively as subclassed builds do.
In realistic terms, a 30k health pure-Sorc in PvP with an, in the ballpark, 35% crit chance is going to (consistently) pull BM healing, during the course of PvP combat, that’s no stronger than what subclassed builds can already achieve now; and that’s who these passives are supposed to enable Sorcs to compete with.
I am currently sitting at 50.9% crit chance front bar and 43.7% crit chance back bar. I also have 33.4k max stam, 7.9k weapon damage, 158% crit damage, and 10k base pen. Can you achieve these stats with subclassed builds?Subclassed builds can also stack heals just like a Sorc can in this case, so when we boil it down, yeah, it’s a strong heal but not a PvP broken heal.
Let's just stop it there mate. I don't think you have been on PTS at all if this is your stance. I honestly cannot be bothered arguing with you at all.
Like this is literally impossible. It's hard to have an objective discussion about balance when everything you've said does not make sense from what I've been testing on PTS. Just show up on PTS and see it with your own eyes. I'm done discussing here.
I have better resitances ~33% at 6.6k weapon damage while my other values are roughly the same. Thanks to HoF I have infinite sustain and busted mobilty due to stormcalling and 50% projectile reduction from wings. HoF getting buffed will provide a comparable hot compared to CoE. It ll be easy to run Armor pots and then surpass your given damage value by allocating different mundus and/or Armor weights.
So plz stop spreading missinformation pure Sorc will now magically will be better than a subclass build.
Funny because I am also using armor pots and have MORE than capped resists with 7.9k WD etc. Like I said, the more you guys argue the more I actually think you aren't on PTS and testing. You guys can't just sit here and make wild claims without actually backing it up. I can show a million screenshots or videos of evidence and they would never satisfy you because you aren't actually playing PTS Sorc, and are using the live version as anchor for your arguments.
I am sitting at 38k resis each on frontbar without armor pots already.
Maybe you should test SPS pure Warden on the PTS and then tell ppl what they really should be concerned about when U50 hits live.