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Shattered Paths Signet Is Problematic

  • Oblivion_Protocol
    Oblivion_Protocol
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    Decimus wrote: »
    Won't be a problem, but is "variety to a meta" - which one is it, not a problem or OP?


    Sorry if I can't take these kinds of statements seriously, we've had actual good open world players already comment on the thread and show debuff bars full of negative effects.

    All it takes is opening a Cyrodiil stream for 5 minutes and you'll see half a dozen wannabe gankers with this mythic (luckily usually on bad, less refined builds) trying to kill the streamer.


    Wanting "variety to a meta" is fine, but you should want for buffs to abilities and passives, not a mythic that functions as a life support machine to bad builds. You can't have both, because that's not how balancing works: if something is already OP (with the mythic) they're not going to buff it and break the game. Not even if it's terrible in literally every scenario not running this mythic.

    “Won’t be a problem” means it’s not going to kill the game and it’s not some god-mode unbeatable strategy that will one-shot everyone it comes across, but it’s still strong enough to compete with the meta builds.

    We always have “good” open-world players commenting on how something is going to be a massive problem that kills the game and needs to be nerfed…yet those same players never go anywhere. In fact, most of them wind up using the thing they said would kill the game. Do you know how many streamers and content creators I saw rage against subclassing only to run around Cyro stomping pugs on a subclassed Charm Warden?

    I’ve seen enough panics over a piece of gear or an update. Some of them have been legit. But here? This is ZOS actually doing a good job, and I love to see it.
  • React
    React
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    Who doesn't love unblockable undodgeable damage being your #1 damage taken every single fight?

    Really hard to believe there are people actually trying to convince others this is healthy and good gameplay.

    38id31ypxj8f.png
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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  • Decimus
    Decimus
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    Decimus wrote: »
    Won't be a problem, but is "variety to a meta" - which one is it, not a problem or OP?


    Sorry if I can't take these kinds of statements seriously, we've had actual good open world players already comment on the thread and show debuff bars full of negative effects.

    All it takes is opening a Cyrodiil stream for 5 minutes and you'll see half a dozen wannabe gankers with this mythic (luckily usually on bad, less refined builds) trying to kill the streamer.


    Wanting "variety to a meta" is fine, but you should want for buffs to abilities and passives, not a mythic that functions as a life support machine to bad builds. You can't have both, because that's not how balancing works: if something is already OP (with the mythic) they're not going to buff it and break the game. Not even if it's terrible in literally every scenario not running this mythic.

    “Won’t be a problem” means it’s not going to kill the game and it’s not some god-mode unbeatable strategy that will one-shot everyone it comes across, but it’s still strong enough to compete with the meta builds.

    We always have “good” open-world players commenting on how something is going to be a massive problem that kills the game and needs to be nerfed…yet those same players never go anywhere. In fact, most of them wind up using the thing they said would kill the game. Do you know how many streamers and content creators I saw rage against subclassing only to run around Cyro stomping pugs on a subclassed Charm Warden?

    I’ve seen enough panics over a piece of gear or an update. Some of them have been legit. But here? This is ZOS actually doing a good job, and I love to see it.

    Ah yes, subclassing... we all know how that turned out. There are plenty of bad changes and additions to the game that people can be vocal about because you wind up having to play these things in order to stay competitive. Almost no one would care about subclassing if it wasn't the meta - that is exactly why people are upset about it.

    Fast forward a year and a lot of development time is being put in to rectify this mistake. What could we have gotten with that time, I wonder... ranked arenas? New PvP zone a bit earlier?


    I'm not saying this is a subclassing tier catastrophe, but the mythic already has and will continue to cause balance concerns down the line that will require significant effort to fix simply due to its design.
  • Hapexamendios
    Hapexamendios
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    If it needs to be nerfed for PvP, keep the nerfs there. Don't touch the PVE yet. Not enough time has passed for it to be played thoroughly enough.
  • Major_Mangle
    Major_Mangle
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    If it needs to be nerfed for PvP, keep the nerfs there. Don't touch the PVE yet. Not enough time has passed for it to be played thoroughly enough.

    Translation:
    "It's game breaking for PvE as well but I haven't had the time to use it enough yet so please don't adjust it"
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Hapexamendios
    Hapexamendios
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    If it needs to be nerfed for PvP, keep the nerfs there. Don't touch the PVE yet. Not enough time has passed for it to be played thoroughly enough.

    Translation:
    "It's game breaking for PvE as well but I haven't had the time to use it enough yet so please don't adjust it"

    You certainly lived up to your user name with that.
  • Ankael07
    Ankael07
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    Initial damage of status effects are direct damage and blockable but Esoteric Environment doesnt seem to reduce that damage by 50%. Just tested on Elemental Drain.

    Also SPS is interacting weirdly with Draugrkin. It seems to be buffing about 30-40%

    (Tested with Elemental Drain in a duel)

    @ZOS_Kevin
    Edited by Ankael07 on 11 May 2026 05:15
    If you want me to reply to your comment type @Ankael07 in it.
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