ZOS_JessicaFolsom wrote: »[*] Changes to Master and Seasoned Damage Output [Feedback]: This is a carryover from last week’s PTS Summary. With PTS Week 5, we are making some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes the Challenge Difficulty levels will look like this for PTS Week 5 as well as the Challenge Difficulty launch with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
ZOS_JessicaFolsom wrote: »we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 50 PTS summary for week 4. In case you missed our update here, we are back to having five weeks of PTS this cycle and for the foreseeable future.
As with our previous PTS Weekly Summaries, this post compiles a high-level summary of the Update 50 PTS – Week 4 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these summaries are not intended to be as comprehensive as our PTS weekly patch notes, so they will not include everything that will appear in those.
You may read our summaries here for Week 1, Week 2, and Week 3.
Thank you for your continued PTS bug reports and feedback, and as always, we welcome your thoughts on these PTS summaries.
Challenge Difficulty
- Angof the Gravesinger [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. While playing on Master or Vestige, standing in Gabrielle Benele's Light magic does not save you from Angof's Vengeance as it should. This will be fixed in PTS Week 5.
- Changes to Master and Seasoned Damage Output [Feedback]: This is a carryover from last week’s PTS Summary. With PTS Week 5, we are making some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes the Challenge Difficulty levels will look like this for PTS Week 5 as well as the Challenge Difficulty launch with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
- UI: This is a carryover from last week’s PTS Summary. UI elements for Challenge Difficulty do not update in real time on Keyboard UI and Console UI. This will be fixed in time for Update 50 launch in June.
Class Mastery
- General [Feedback]: We have seen a variety of questions and concerns about some Class Mastery passives – particularly for Necromancers, Nightblades, Sorcerers, and Templars, feeling underwhelming compared to others, or generally not feeling like they match certain playstyles or function as well as you’d like for certain types of content. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
- Necromancer – Malevolent Promise [Feedback]: In addition to the info we provided in last week’s PTS Summary about the Malevolent Promise passive changes and PvP content, we wanted to address a follow-up question we saw. Some of you asked if this change was due to how Malevolent Promise behaves when paired with the Corpseburster item set. The short answer is yes. In our internal testing, we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience. We did try a few other solutions such as a cooldown per target, or only one Necro in the group getting the buff and the other not, etc. It also wasn’t a quick decision – we exhausted a lot of solutions and time internally exploring these other possible options to try to improve the PvP experience, and making Malevolent Promise usable on only non-player targets in PvP was were we landed for now. It is possible we'll revisit this in the future, potentially when we get to the Necromancer class refresh. We hope this additional context helps. (Related post.)
- Sorcerer – Font of Power [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. This passive can occasionally go to a group member instead of the caster. This will be fixed in PTS Week 5.
- Sorcerer – Sphere of Influence [Bug]: There is a bug with Sphere of Influence not acting as it should. Currently it is only applying to one player instead of two, and it is not working with the Daedric Refuge AoE shield. This will be fixed in PTS Week 5.
Favors
- Rewards [Feedback]: This is a carry-over from previous PTS Weekly Summaries. We have seen your feedback that the rewards for Favors don’t feel substantial enough, so we have updated these rewards across the board. You will continue to see tweaks to this through PTS Week 5, but these all should be much more rewarding now as well as each Favor having a unique reward pull for completing them.
Player Experience Improvements
- Guild Mail [Bug]: We have fixed an issue where guild mail was not showing a generic icon for guilds that had not yet chosen guild heraldry. This will be fixed in PTS Week 5.
- Path to Adventure Golden Pursuits Campaign [Bugs]: We have fixed several general polish and continuity bugs with this Golden Pursuits campaign. These fixes will be in PTS Week 5.
Thieves Guild & Sheogorath Content
- Daggerfall Thieves Den [Bug]: This is a carryover from last week’s PTS Summary. We are investigating reports of players getting flagged for stealing after taking items from inside the Daggerfall Thieves Den.
- Quests – General: This is a carryover from last week’s PTS Summary. We are working on fixes for minor continuity and polish issues and some quest blockers across various quests in the Thieves Guild and Sheogorath content. Some of these fixes will be in PTS Week 5, and others will go in for Update 50 launch in June.
- Racing to Nowhere Quest [Bug]: This is a carryover from last week’s PTS Summary. Going through the portal in Quen's room can teleport you back to the start of her room or the nexus room. This will be fixed in PTS Week 5.
Werewolf Refresh
- General [Bugs]: We are investigating a number of miscellaneous visual-related issues with the new Werewolf model. These issues will be fixed with Update 50 in June. (Related post.)
- General [Feedback]: Over the past few weeks and especially following last week’s changes to the Werewolf kit, we have seen both your PTS feedback and follow-up questions. These have ranged from concerns about the Werewolf’s general power in PvE and how the Werewolf kit is interacting with some Class Mastery passives, to questions about overall Werewolf power, damage output, tanking, and healing. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
Miscellaneous
- Dark Anchors & Zone Incursions: We identified an issue where Dark Anchor events, Geyers, Oblivion Portals, and Volcanic Vents were not granting rewards chests upon completion, as they should. This will be fixed in PTS Week 5.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 50 PTS summary for week 4. In case you missed our update here, we are back to having five weeks of PTS this cycle and for the foreseeable future.
As with our previous PTS Weekly Summaries, this post compiles a high-level summary of the Update 50 PTS – Week 4 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these summaries are not intended to be as comprehensive as our PTS weekly patch notes, so they will not include everything that will appear in those.
You may read our summaries here for Week 1, Week 2, and Week 3.
Thank you for your continued PTS bug reports and feedback, and as always, we welcome your thoughts on these PTS summaries.
Challenge Difficulty
- Angof the Gravesinger [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. While playing on Master or Vestige, standing in Gabrielle Benele's Light magic does not save you from Angof's Vengeance as it should. This will be fixed in PTS Week 5.
- Changes to Master and Seasoned Damage Output [Feedback]: This is a carryover from last week’s PTS Summary. With PTS Week 5, we are making some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes the Challenge Difficulty levels will look like this for PTS Week 5 as well as the Challenge Difficulty launch with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
- UI: This is a carryover from last week’s PTS Summary. UI elements for Challenge Difficulty do not update in real time on Keyboard UI and Console UI. This will be fixed in time for Update 50 launch in June.
Class Mastery
- General [Feedback]: We have seen a variety of questions and concerns about some Class Mastery passives – particularly for Necromancers, Nightblades, Sorcerers, and Templars, feeling underwhelming compared to others, or generally not feeling like they match certain playstyles or function as well as you’d like for certain types of content. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
- Necromancer – Malevolent Promise [Feedback]: In addition to the info we provided in last week’s PTS Summary about the Malevolent Promise passive changes and PvP content, we wanted to address a follow-up question we saw. Some of you asked if this change was due to how Malevolent Promise behaves when paired with the Corpseburster item set. The short answer is yes. In our internal testing, we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience. We did try a few other solutions such as a cooldown per target, or only one Necro in the group getting the buff and the other not, etc. It also wasn’t a quick decision – we exhausted a lot of solutions and time internally exploring these other possible options to try to improve the PvP experience, and making Malevolent Promise usable on only non-player targets in PvP was were we landed for now. It is possible we'll revisit this in the future, potentially when we get to the Necromancer class refresh. We hope this additional context helps. (Related post.)
- Sorcerer – Font of Power [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. This passive can occasionally go to a group member instead of the caster. This will be fixed in PTS Week 5.
- Sorcerer – Sphere of Influence [Bug]: There is a bug with Sphere of Influence not acting as it should. Currently it is only applying to one player instead of two, and it is not working with the Daedric Refuge AoE shield. This will be fixed in PTS Week 5.
Favors
- Rewards [Feedback]: This is a carry-over from previous PTS Weekly Summaries. We have seen your feedback that the rewards for Favors don’t feel substantial enough, so we have updated these rewards across the board. You will continue to see tweaks to this through PTS Week 5, but these all should be much more rewarding now as well as each Favor having a unique reward pull for completing them.
Player Experience Improvements
- Guild Mail [Bug]: We have fixed an issue where guild mail was not showing a generic icon for guilds that had not yet chosen guild heraldry. This will be fixed in PTS Week 5.
- Path to Adventure Golden Pursuits Campaign [Bugs]: We have fixed several general polish and continuity bugs with this Golden Pursuits campaign. These fixes will be in PTS Week 5.
Thieves Guild & Sheogorath Content
- Daggerfall Thieves Den [Bug]: This is a carryover from last week’s PTS Summary. We are investigating reports of players getting flagged for stealing after taking items from inside the Daggerfall Thieves Den.
- Quests – General: This is a carryover from last week’s PTS Summary. We are working on fixes for minor continuity and polish issues and some quest blockers across various quests in the Thieves Guild and Sheogorath content. Some of these fixes will be in PTS Week 5, and others will go in for Update 50 launch in June.
- Racing to Nowhere Quest [Bug]: This is a carryover from last week’s PTS Summary. Going through the portal in Quen's room can teleport you back to the start of her room or the nexus room. This will be fixed in PTS Week 5.
Werewolf Refresh
- General [Bugs]: We are investigating a number of miscellaneous visual-related issues with the new Werewolf model. These issues will be fixed with Update 50 in June. (Related post.)
- General [Feedback]: Over the past few weeks and especially following last week’s changes to the Werewolf kit, we have seen both your PTS feedback and follow-up questions. These have ranged from concerns about the Werewolf’s general power in PvE and how the Werewolf kit is interacting with some Class Mastery passives, to questions about overall Werewolf power, damage output, tanking, and healing. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
Miscellaneous
- Dark Anchors & Zone Incursions: We identified an issue where Dark Anchor events, Geyers, Oblivion Portals, and Volcanic Vents were not granting rewards chests upon completion, as they should. This will be fixed in PTS Week 5.
Regarding class changes, please remember that each change made to make PvP better is also changing PvE behavior. It is a shamed that so many good skills are getting nerfed because of PvP complaints.
Perhaps PvP can have a dedicated skills so the rest if the game does not have to be nerfed.
ZOS_JessicaFolsom wrote: »Hi everyone! Welcome to our Update 50 PTS summary for week 4. In case you missed our update here, we are back to having five weeks of PTS this cycle and for the foreseeable future.
As with our previous PTS Weekly Summaries, this post compiles a high-level summary of the Update 50 PTS – Week 4 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these summaries are not intended to be as comprehensive as our PTS weekly patch notes, so they will not include everything that will appear in those.
You may read our summaries here for Week 1, Week 2, and Week 3.
Thank you for your continued PTS bug reports and feedback, and as always, we welcome your thoughts on these PTS summaries.
Challenge Difficulty
- Angof the Gravesinger [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. While playing on Master or Vestige, standing in Gabrielle Benele's Light magic does not save you from Angof's Vengeance as it should. This will be fixed in PTS Week 5.
- Changes to Master and Seasoned Damage Output [Feedback]: This is a carryover from last week’s PTS Summary. With PTS Week 5, we are making some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes the Challenge Difficulty levels will look like this for PTS Week 5 as well as the Challenge Difficulty launch with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
- UI: This is a carryover from last week’s PTS Summary. UI elements for Challenge Difficulty do not update in real time on Keyboard UI and Console UI. This will be fixed in time for Update 50 launch in June.
Class Mastery
- General [Feedback]: We have seen a variety of questions and concerns about some Class Mastery passives – particularly for Necromancers, Nightblades, Sorcerers, and Templars, feeling underwhelming compared to others, or generally not feeling like they match certain playstyles or function as well as you’d like for certain types of content. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
- Necromancer – Malevolent Promise [Feedback]: In addition to the info we provided in last week’s PTS Summary about the Malevolent Promise passive changes and PvP content, we wanted to address a follow-up question we saw. Some of you asked if this change was due to how Malevolent Promise behaves when paired with the Corpseburster item set. The short answer is yes. In our internal testing, we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience. We did try a few other solutions such as a cooldown per target, or only one Necro in the group getting the buff and the other not, etc. It also wasn’t a quick decision – we exhausted a lot of solutions and time internally exploring these other possible options to try to improve the PvP experience, and making Malevolent Promise usable on only non-player targets in PvP was were we landed for now. It is possible we'll revisit this in the future, potentially when we get to the Necromancer class refresh. We hope this additional context helps. (Related post.)
- Sorcerer – Font of Power [Bug]: This is a carryover from last week’s PTS Summary, with a timing update. This passive can occasionally go to a group member instead of the caster. This will be fixed in PTS Week 5.
- Sorcerer – Sphere of Influence [Bug]: There is a bug with Sphere of Influence not acting as it should. Currently it is only applying to one player instead of two, and it is not working with the Daedric Refuge AoE shield. This will be fixed in PTS Week 5.
Favors
- Rewards [Feedback]: This is a carry-over from previous PTS Weekly Summaries. We have seen your feedback that the rewards for Favors don’t feel substantial enough, so we have updated these rewards across the board. You will continue to see tweaks to this through PTS Week 5, but these all should be much more rewarding now as well as each Favor having a unique reward pull for completing them.
Player Experience Improvements
- Guild Mail [Bug]: We have fixed an issue where guild mail was not showing a generic icon for guilds that had not yet chosen guild heraldry. This will be fixed in PTS Week 5.
- Path to Adventure Golden Pursuits Campaign [Bugs]: We have fixed several general polish and continuity bugs with this Golden Pursuits campaign. These fixes will be in PTS Week 5.
Thieves Guild & Sheogorath Content
- Daggerfall Thieves Den [Bug]: This is a carryover from last week’s PTS Summary. We are investigating reports of players getting flagged for stealing after taking items from inside the Daggerfall Thieves Den.
- Quests – General: This is a carryover from last week’s PTS Summary. We are working on fixes for minor continuity and polish issues and some quest blockers across various quests in the Thieves Guild and Sheogorath content. Some of these fixes will be in PTS Week 5, and others will go in for Update 50 launch in June.
- Racing to Nowhere Quest [Bug]: This is a carryover from last week’s PTS Summary. Going through the portal in Quen's room can teleport you back to the start of her room or the nexus room. This will be fixed in PTS Week 5.
Werewolf Refresh
- General [Bugs]: We are investigating a number of miscellaneous visual-related issues with the new Werewolf model. These issues will be fixed with Update 50 in June. (Related post.)
- General [Feedback]: Over the past few weeks and especially following last week’s changes to the Werewolf kit, we have seen both your PTS feedback and follow-up questions. These have ranged from concerns about the Werewolf’s general power in PvE and how the Werewolf kit is interacting with some Class Mastery passives, to questions about overall Werewolf power, damage output, tanking, and healing. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here.
Miscellaneous
- Dark Anchors & Zone Incursions: We identified an issue where Dark Anchor events, Geyers, Oblivion Portals, and Volcanic Vents were not granting rewards chests upon completion, as they should. This will be fixed in PTS Week 5.
Regarding class changes, please remember that each change made to make PvP better is also changing PvE behavior. It is a shamed that so many good skills are getting nerfed because of PvP complaints.
Perhaps PvP can have a dedicated skills so the rest if the game does not have to be nerfed.
They are trying that it’s called vengeance and everyone hates it
YandereGirlfriend wrote: »ZOS_JessicaFolsom wrote: »we observed that certain combinations paired with Malevolent Promise and Corpseburster were overwhelmingly powerful in a way that created an oppressive gameplay experience, especially when multiple Necromancers are coordinating. It had no counterplay and was effectively a surefire “I win” combo – fun for the caster, not fun for the target, and not healthy for our overall PvP experience.
These words also perfectly articulate the current situation in Live PvP with the massively oppressive Pulseganking and Signet meta.
Extremely long-range, status-effect-based one-shots with zero opportunity for counterplay other than to use the same build on the other player first. It is, on one hand, extraordinarily oppressive, as well as trivially easy to pull off. Which is not at all a healthy combination.
I can provide plenty of clips and gameplay footage of the issue in question if that would be helpful for the purposes of helping bring balance to the situation.
