>33% of damage coming from status effects with zero counterplay isn't healthy gameplay. Status effects are consistently top 3 damage received every single engagement it seems, even without pulse gankers present.
High damage with counterplay is good. High damage without counterplay is bad.
I’m not playing dumb I’m actually dumb. What does this CMX thing show me? Was this a duel or BG or what is this?
Scrappy cyrodiil fight with heavy line of sight against 3-5 players at different moments. Guess I should have given context, my fault.
No I just still live in the gutter here on Xbox.
Did you win the fight/s?
No, there is no winning against people spamming status effects like this. There was one person in this fight engaging in the status spam behavior, and they completely shut down any chance of me fighting back. The second you stop line of sighting or try to fight back, you fall over. As you can see I am VERY tanky on that build as well. Didn't matter at all.
When the status werewolves arrive next patch, I think the people in here defending this playstyle will be singing a different tune. It isn't fun when a 50k HP build is doing twice your damage, healing, and kills you in seconds without you having any hope of fighting back. That is what is coming if this doesn't see an adjustment. The wardens will be very, very strong as well.
Status effects in the past were supposed to be secondary sources of debuffs primarily, because they're applied for free off normal ability usage/weaving/glyph & set procs. After the buff however long ago it was now (maybe 2 years?), we started to see burning/poisoned/hemo become very prominent sources of damage taken, but usually not top 3 like you see here.
Now these "secondary sources of debuffs" are doing top DPS every engagement and often dealing more damage than ability sourced dots, and typically more per-gcd direct damage than ability sourced direct damage skills. It's just way too much return for how little investment it takes.
And most of them will be running Shattered Path.BardokRedSnow wrote: »There will be a number of crazy builds come next patch
Why am I trying to help the balance of GH anyway? I should just say "yeah let the ring stay broken op" because that will drive even more players over to Vengeance!
Alright, the next bit I keep reading...
"Strong in 1v1/smaller fights/Xv1, less good in larger fights"
There is nothing that makes status effects scale worse with more enemies - quite the opposite in fact if you've got AoEs proccing them.
What is scaling worse is the defenses on your build if switching out from Monomyth without adjusting the defensive aspects - switch out to more armor (Lady Mundus, Protective etc) and you can get back to same/more tankiness and still have 15-20% more damage compared to running Monomyth.
Next.

Alright, the next bit I keep reading...
"Strong in 1v1/smaller fights/Xv1, less good in larger fights"
There is nothing that makes status effects scale worse with more enemies - quite the opposite in fact if you've got AoEs proccing them.
What is scaling worse is the defenses on your build if switching out from Monomyth without adjusting the defensive aspects - switch out to more armor (Lady Mundus, Protective etc) and you can get back to same/more tankiness and still have 15-20% more damage compared to running Monomyth.
Next.
Maybe it’s an issue with tab targeting on console I dunno, but when there’s 3,4,5,6+ people it gets harder and harder to succeed with a pressure type build like that. It’s much easier to run a mono crit turn and burn build when outnumbered. Console issue (or player issue?) I dunno.
YandereGirlfriend wrote: »
Zodiarkslayer wrote: »I hope that the Devs ignore this thread and do not submit to the fear mongering and cry bullying around this topic.
Dear, @ZOS_Kevin, sometimes one has to be brave and stand up to the bullies.
Can I bother you to make sure that noone in the combat team takes this too serious and remind them that PvP is a derivative game mode and not an original one, please?
Any problematic behaviour occurring within PvP game mode is a community issue and not a game balance issue.
The PvP players are the problem and not the equipment that they use. Their mindset is singularly focused on ganking with high burst and trolling with nigh unlikable HP builds.
If Signet is nerfed, there will be another combo of super high burst. Nerfing a piece of equipment can and will never change the mindset of the players.
Just like Warden Charm. The players using it right now will find another to troll kill in Cyrodiil, if the charm is ever removed.
This is a qualitative argument, that shows how deep the issue really goes. I know being hit by the truth head on is sometimes uncomfortable and raises strong emotions. But one has to choose how to react. And the reaction shows who one really is.
That behind said, I encourage everyone to face the real problem and to face the bullies.
Be brave, everyone!
Zodiarkslayer wrote: »I hope that the Devs ignore this thread and do not submit to the fear mongering and cry bullying around this topic.
Dear, @ZOS_Kevin, sometimes one has to be brave and stand up to the bullies.
Can I bother you to make sure that noone in the combat team takes this too serious and remind them that PvP is a derivative game mode and not an original one, please?
Any problematic behaviour occurring within PvP game mode is a community issue and not a game balance issue.
The PvP players are the problem and not the equipment that they use. Their mindset is singularly focused on ganking with high burst and trolling with nigh unlikable HP builds.
If Signet is nerfed, there will be another combo of super high burst. Nerfing a piece of equipment can and will never change the mindset of the players.
Just like Warden Charm. The players using it right now will find another to troll kill in Cyrodiil, if the charm is ever removed.
This is a qualitative argument, that shows how deep the issue really goes. I know being hit by the truth head on is sometimes uncomfortable and raises strong emotions. But one has to choose how to react. And the reaction shows who one really is.
That behind said, I encourage everyone to face the real problem and to face the bullies.
Be brave, everyone!
Ordinator199 wrote: »Bet op didn't cry about his 40-50k health, 10k whip dk though
either way that build is only really effective vs 20-30k health builds
https://youtu.be/7iJmxiIo02QSo most people are still using the old meta, but will soon use the new meta. Bold take.BardokRedSnow wrote: »Because these forums are your greyhost
Most people using monomyth right now, they always move to the next new hotness.
So most people are still using the old meta, but will soon use the new meta. Bold take.BardokRedSnow wrote: »Because these forums are your greyhost
Most people using monomyth right now, they always move to the next new hotness.
Forums remain the more balanced meta. More players, more consistent action 24/7, outcomes determined by skill not gear.
Busted gear like Shattered Path only makes Vengeance that much more appealing.
Zodiarkslayer wrote: »Can I bother you to make sure that noone in the combat team takes this too serious and remind them that PvP is a derivative game mode and not an original one, please?
If Signet is nerfed, there will be another combo of super high burst. Nerfing a piece of equipment can and will never change the mindset of the players.
Just like Warden Charm. The players using it right now will find another to troll kill in Cyrodiil, if the charm is ever removed.