Personally not psyched about the new "Season" structure and spending so many development cycles on class refresh, but maybe in the long-term this idea will eventually start turning out the kind of content players have long requested. We can already see that resource allocation constraints are forcing devs to choose limited projects for each Season. They may or may not consider what players want, but doing so would require knowing what players want. Let's find out!
What class of new content are YOU most interested in for future Seasons? If you were deciding where to allocate resources for one new thing, what are you adding to the game?
New Zones of Tamriel - Fill in that map!
New Zones beyond Tamriel - Drive our ships to new shores!
New Classes - Mechanist, Bard, Monk, Mariner, Shaman...
New Weapons - Unarmed, Spellsword (1H&Focus), Alteration, Illusion, & Conjuration staves
New Player Races - Maormer, Reachfolk, Naga, Akaviri
New PvP - Battle Royale (Shivering Isles?), extend Imperial city to the Ruby Isles & Abagarlas
New World Skills - Dragonguard passives, new guild, or new infection/curse (maybe Peryite-themed).
New Assistants/Furnishings - Wayshrine assistant (aka "Flying Mount"), Marketplace assistant (all guild store access), Stablemaster assistant (perhaps a quest reward like the Smuggler), Outfit, Alchemist, Provisioner, & Enchanter assistants... Furnishing Crafting Station
New Minigames - Housing, Scrying, Excavating, Tales of Tribute... you love the game-within-a-game. You want more, like playable versions of the board games seen in-world.
Fixes - Due to performance or other problems, the player experience is so bad for you that you just want fixes before any new content.
Edited by thechalkdust on 8 May 2026 20:59
Next new content? 68 votes