100% chance it's 1 guy on 2 accounts babbling incoherent nonsense to himselfLittleLionLeone wrote: »This thread gives me a headache. What are we even doing?
We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
I've been following this strange phenomenon for a couple years now.And what exactly is the unexplained point of someone posting scores from completely random BG matches? I don't think they even played the 4v4v4 Domination that was available recently, since they avoided all responses regarding that.
What is the meaning of ''zero damage ball carries'' and ''base jumping''?
@Maitsukas wrote:We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
And what exactly is the unexplained point of someone posting scores from completely random BG matches?




































































































...3-way BGs are fundamentally flawed. Two teams fight, one team runs to empty objectives - wins with zero kills.
Avran_Sylt wrote: »Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?




















@CatalinaWineMixer2 wrote:I will always agree that 3 teams are better.
@Maitsukas wrote:We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
And what exactly is the unexplained point of someone posting scores from completely random BG matches?
It simply wasn't possible to do this when BGs were 3-sided. Not in this quantity. Why do you think that is?
@Avran_Sylt wrote:Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?
@Avran_Sylt and @Maitsukas here are the first 20 matches I played during the 3-sided event:
4v4v4 Domination (1-20)1-101.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11-2011.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Let me know if you'd like me to keep posting, but I don't really see the point. Even though these matches were objectively more enjoyable and competitive than 2-sided, they were still plagued by the obvious problems with obvious solutions we already knew would be there.

Avran_Sylt wrote: »3-sided Relic Capture 1
Zero chance at gameplay, purple got bored of farming our team at base and didn't care for their own objective. Red had an unkillable templar perma bashing their relic. Time ran out.
Nerf shattered path signet and make streak only stun if you're pureclass sorc.
I don't understand why anyone complaining about two sides still play it while three sides is on.
@Avran_Sylt wrote:
Though I too still like the larger moshpit of 8v8, neither addresses buildcrafting/MMR issues. But to be honest it's going to be a cluster with all the class reworks in the next few years.
Everyone wants better matchmaking, but expecting it to save Battlegrounds has been yielding catastrophic results for nearly a decade.
Speaking of gathering samples to compare 4v4v4 against the horrors of 8v8, will ZOS be repeating the 3-sided domination event the day after tomorrow?
I understand that anything is better than letting Battlegrounds be ruined by the critical flaws of 2-sided, but why would they repeat last month's Domination event?
Chaosball, no way of losing:
Crazy King, no way of losing. Opponents were unable to reach the flags:
Domination 1 and 2, no way of losing:
Destruction of Battlegrounds Chapter 199: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
Relic, no way of winning. My healing successfully extended the nightmare for as long as possible. Mission accomplished:
Deathmatch 1, no way of losing. Instead of being forced to come after me, Green-2 had no choice but to ditch his team to go around looking for newcomers. @Avran_Sylt This is a good example of how the first flaw of 2-sided ruins even balanced matches:
Deathmatch 2, no way of losing:
Cooperharley wrote: »I would like to see three-sided Deathmatch return as a permanent option, or at least as a regular scheduled queue.
I do not think 4v4v4 is perfect, and I do not think it magically solves matchmaking or combat balance. Third-partying is real, and some objective modes have their own problems. But for Deathmatch specifically, three teams often creates a healthier match than a lopsided two-team game.
In 8v8, when one side is clearly stronger, the match can feel decided almost immediately. The weaker team gets farmed, spawncamped, or gives up, and there is no meaningful second-place goal. In 4v4v4, the third team at least creates pressure on the leader, gives weaker players more chances to reposition, and makes the match less predictable.
That matters a lot when the BG population is not large enough for perfect matchmaking. If the matchmaker cannot reliably create two equal teams, then a three-team format can soften the damage by giving the match more moving parts.
I would not remove two-sided BGs for people who prefer that format. But I do think solo players should have access to a 4v4v4 Deathmatch queue. Keep the objective modes separate and tune them individually, because Chaosball, Relic, Domination, and Crazy King all have different problems. But Deathmatch is the mode where three-sided play makes the strongest case.
So my vote would be: keep two-sided for players who want a more direct competitive format, bring back three-sided Deathmatch for players who found it more fun and less predetermined, and keep working on matchmaking/combat balance either way.
Speaking of gathering samples to compare 4v4v4 against the horrors of 8v8, will ZOS be repeating the 3-sided domination event the day after tomorrow?
I understand that anything is better than letting Battlegrounds be ruined by the critical flaws of 2-sided, but why would they repeat last month's Domination event?


https://forums.elderscrollsonline.com/en/discussion/665758/pts-patch-notes-v10-2-0
@ZOS_Kevin there's been some confusion about a couple of changes that were made in update 44.
Considering what you wrote above, can you please try to find out if the MMR was being reset weekly before U44, when Battlegrounds were still 3-sided?
This is important. It might explain why queue times are so much longer in 2-sided:
@moo_2021 wrote:
@Haki_7 wrote:
Lightning fast. Similar to what happened during the 3-sided domination event.