I can't think of another example of a DoT that can't crit besides oblivion damage.
People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
CameraBeardThePirate wrote: »Pyrebrand cannot crit because it has a % scaling modifier.I can't think of another example of a DoT that can't crit besides oblivion damage.
Any set with a % scaling modifier works like this. To list a few:
Pyrebrand; scales on how many dots the target has applied to them.
Plaguebreak; the explosion scales on how many targets are hit (neither the DoT nor the burst can crit, despite only the explosion scaling).
Maarselok; scales based on how many negative effects the target has on them
Zaan; each tick scales a % higher than the last
Vateshran Destruction Staff; each tick scales a % higher than the last
There are a few others I believe as well. This is the case because allowing the % scaling sets to crit would cause their damage to scale extremely high due to multiplicative interactions.
Bold move asking for buffs to the S-Tier proc set exclusive to the S-Tier class.
People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
CameraBeardThePirate wrote: »Pyrebrand cannot crit because it has a % scaling modifier.I can't think of another example of a DoT that can't crit besides oblivion damage.
Any set with a % scaling modifier works like this. To list a few:
Pyrebrand; scales on how many dots the target has applied to them.
Plaguebreak; the explosion scales on how many targets are hit (neither the DoT nor the burst can crit, despite only the explosion scaling).
Maarselok; scales based on how many negative effects the target has on them
Zaan; each tick scales a % higher than the last
Vateshran Destruction Staff; each tick scales a % higher than the last
There are a few others I believe as well. This is the case because allowing the % scaling sets to crit would cause their damage to scale extremely high due to multiplicative interactions.
Pyreburst might have a % scaling modifier but the actual light attack DoT does not. And the Pyreburst is pretty weak regardless.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Pyrebrand cannot crit because it has a % scaling modifier.I can't think of another example of a DoT that can't crit besides oblivion damage.
Any set with a % scaling modifier works like this. To list a few:
Pyrebrand; scales on how many dots the target has applied to them.
Plaguebreak; the explosion scales on how many targets are hit (neither the DoT nor the burst can crit, despite only the explosion scaling).
Maarselok; scales based on how many negative effects the target has on them
Zaan; each tick scales a % higher than the last
Vateshran Destruction Staff; each tick scales a % higher than the last
There are a few others I believe as well. This is the case because allowing the % scaling sets to crit would cause their damage to scale extremely high due to multiplicative interactions.
Pyreburst might have a % scaling modifier but the actual light attack DoT does not. And the Pyreburst is pretty weak regardless.
Yes, but like Plaguebreak, since 1 portion has a scaling modifier, neither portion can crit.
People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
Pinktraining wrote: »We're in an awkward period. Before all classes are refreshed, it's difficult to comment on whether a particular class or set is too powerful, or whether there are other class/set builds that can counteract its strength. I think we'll ultimately have to wait until all classes are refreshed; hopefully, it won't be too long...
Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Why should dk be brought down? The point of the class refresh/rework is to make pure class on par if not ahead of subclass. Also it’s not very fair to compare dk to every other class currently considering every class will be refreshed most likely by end of next yr.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Why should dk be brought down? The point of the class refresh/rework is to make pure class on par if not ahead of subclass. Also it’s not very fair to compare dk to every other class currently considering every class will be refreshed most likely by end of next yr.
Becouse its breaking class identity for once, what they trying to fix becouse of sub-classing destroyed class identity not breaking it even more. DKs identity is pressure, and being tanky, lacks burst, mobility, take down players by tiering them down and outlasting them. Not whatever they become now, master of everything and i am lucky if a fight last longer then 10sec.
Why is that not fair? You mean its its fair to buff one class to the moon while the other classes have to wait months and years? Yeah that sound fair.. and other classes is put in line with DK where is class identity then? Then we all are just a Jack of all trades running around in different skins beeing masters of everything and identity would be dead and ZOS once again messed up the one thing they where trying to fix.
And the the DK aint balanced within him self, when you compare the skills DK som are lacklusting while some are so stacked that it makes a no brainer to choose skills. The other is that as tanky as DKs are now they are only tanky for other players not being a DK as you easily could one shoot DK when being a DK your self and you are not even needing the new fancy mytich to do that. So DKs damage outperform its defensive capabilities by a long shot.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Why should dk be brought down? The point of the class refresh/rework is to make pure class on par if not ahead of subclass. Also it’s not very fair to compare dk to every other class currently considering every class will be refreshed most likely by end of next yr.
Becouse its breaking class identity for once, what they trying to fix becouse of sub-classing destroyed class identity not breaking it even more. DKs identity is pressure, and being tanky, lacks burst, mobility, take down players by tiering them down and outlasting them. Not whatever they become now, master of everything and i am lucky if a fight last longer then 10sec.
Why is that not fair? You mean its its fair to buff one class to the moon while the other classes have to wait months and years? Yeah that sound fair.. and other classes is put in line with DK where is class identity then? Then we all are just a Jack of all trades running around in different skins beeing masters of everything and identity would be dead and ZOS once again messed up the one thing they where trying to fix.
And the the DK aint balanced within him self, when you compare the skills DK som are lacklusting while some are so stacked that it makes a no brainer to choose skills. The other is that as tanky as DKs are now they are only tanky for other players not being a DK as you easily could one shoot DK when being a DK your self and you are not even needing the new fancy mytich to do that. So DKs damage outperform its defensive capabilities by a long shot.
Alchimiste1 wrote: »@s3dulo nothing changed for you maybe.
PvP as a whole changed drastically since the introduction to multiclassing. And not for the better. I’m not going to advocate for a pure dk nerf because that’ll put us right back to subclassing but there is no way I’ll advocate for something like pyre to get buffed when current DK absolutely should not get and further power.
The other guy wasn’t wrong. Best burst, best sustain, tanky , heals , mobility it’s got it all.
Revisit asking for any dk buffs until after all the other classes get a rework.
Alchimiste1 wrote: »@s3dulo nothing changed for you maybe.
PvP as a whole changed drastically since the introduction to multiclassing. And not for the better. I’m not going to advocate for a pure dk nerf because that’ll put us right back to subclassing but there is no way I’ll advocate for something like pyre to get buffed when current DK absolutely should not get and further power.
The other guy wasn’t wrong. Best burst, best sustain, tanky , heals , mobility it’s got it all.
Revisit asking for any dk buffs until after all the other classes get a rework.
When I said nothing changed for me I meant that I wasn't left with a PVP space that I couldn't compete in. Good players find a way. Just because a build that used to work really well in most any situation suddenly doesn't work anymore doesn't mean something is broken, it means the game changed and you should adapt. I used to main a max mag sorc. It was fun until a lot of key things about the build go nerfed. So it was back to the drawing board. I cannot understand people complaining about DK being too strong. Just get better at the game.
Subclassing is still stronger than pure DK. It can compete but subclassing still edges it out. Heart of Flame is the best sustain in the game for sure. The burst is pretty good but it's arguable that it's the best in the game. It's good at a lot of things but that was the point of the class refresh. Give a class everything it needs so you aren't at a disadvantage against subclassing. DK still is not very mobile. The fact that it has sustain and is tanky makes up for the lack of mobility. Sorc is still the undisputed King of mobility and it's not even close. if a Sorc doesn't want to fight a DK at melee range, there isn't much to be done about it.
Just wait, next patch all of the mediocre players will be whining and complaining about pure sorcs. DK meta was only ever going to be a thing for a few months.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Why should dk be brought down? The point of the class refresh/rework is to make pure class on par if not ahead of subclass. Also it’s not very fair to compare dk to every other class currently considering every class will be refreshed most likely by end of next yr.
Becouse its breaking class identity for once, what they trying to fix becouse of sub-classing destroyed class identity not breaking it even more. DKs identity is pressure, and being tanky, lacks burst, mobility, take down players by tiering them down and outlasting them. Not whatever they become now, master of everything and i am lucky if a fight last longer then 10sec.
Why is that not fair? You mean its its fair to buff one class to the moon while the other classes have to wait months and years? Yeah that sound fair.. and other classes is put in line with DK where is class identity then? Then we all are just a Jack of all trades running around in different skins beeing masters of everything and identity would be dead and ZOS once again messed up the one thing they where trying to fix.
And the the DK aint balanced within him self, when you compare the skills DK som are lacklusting while some are so stacked that it makes a no brainer to choose skills. The other is that as tanky as DKs are now they are only tanky for other players not being a DK as you easily could one shoot DK when being a DK your self and you are not even needing the new fancy mytich to do that. So DKs damage outperform its defensive capabilities by a long shot.
I emboldened what I think the issue is here. Just get better at PVP, my guy. Nothing changed for me between pre-subclass, to subclass, to DK refresh. Nothing changed except my own overall skills grew. I can hang in fights against almost any build. And when I encounter a fight where I felt I had no chance, I look at my CMX and I either see Relequen or Null Arca. That still holds today with the new DK. I got melted just last week by someone running releq, vaet staff, and maarselok. It was ridiculous. I just laughed and thought I would run that too if I had the gear.
I've encountered several very skilled sorc mains and nightblades that were in the fight the whole time and I stalemated and even lost a few times. Sorc damage right now, in the right hands, can be extremely tough to deal with and pinning down a good sorc for a burst who is timing the streak stun at the end of every CC immunity is a nightmare. After the class masteries come out, sorc might just be the new meta.
If you feel that defeated over DK then just post your build and ask for help. At the highest levels of the game there are a few builds and skill class combos that work and the rest just don't.
I don't even run pure DK right now. I subclass and use 2 DK skill lines and I have absolutely destroyed a number of pure DKs. Pure DK is strong but it's definitely not stronger than every subclass combo.
if a Sorc doesn't want to fight a DK at melee range, there isn't much to be done about it.
Just wait, next patch all of the mediocre players will be whining and complaining about pure sorcs. DK meta was only ever going to be a thing for a few months.
Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »Militan1404 wrote: »People are already complaining about a mid set like Serpent's Disdain, and you honestly think it's a good idea to power up Pyreband? It's not happening.
When ZOS nerfs something, they usually don't undo it. It's a good thing I learned a long time ago not to grind hard for gear in this game. I'll just fire siege.
I think it's great idea. Asking for nerfs is weird unless something is grossly uncompetitive like Shattered Paths is making pulse gankers right now. Giving pyrebrand crit would make a mediocre set a little better is all. I've yet to have an encounter in group or 1v1 that makes me think Serpents is a problem.
The people who think Pyrebrand a very strong set at the moment must not even use it. I can tell you, it's not.
Its something funny about someone finding something to be grossly uncompetitive and while being a DK.
Personally, I haven't had trouble with shatter path users but I've seen a lot of complaints from people I respect. And don't worry, your class refresh is coming and the big scary DKs won't seem so scary anymore.
What you trying to imply here that DK aint broken? And the solution is not to make everything else broken to.
Trying to imply? I'll be more frank. 100% DK isn't broken. Is it a better pure class right now than any other pure class? Definitely. But that was the intention of ZOS. The plan is for pure classes to end up stronger after each one is refreshed. Once class mastery passives are released, the pure classes will be much stronger and more competitive. And then each class that is refreshed will also be elevated. It just happens that DK was first and if any other class had been first, you'd be complaining about how that class was broken. But to call something broken is to imply it's not working as intended when DK is working exactly as intended.
No DK is not fine at all, and if you think so i are living in denial. Right now DK has no drawbacks, they have best burst, pressure, infinity sustain, tanky, great heals and mobility all at once. Class mastery wont fix that, not even close and each class would still be lacking in some parts. And some classes even have really bad class mastery passives. With sub-classing it was hard to be a pure class but could be done, and i was even playing a pure dk then and was doing fine. No other class should be brought up to the power creep DK is doing right now, its a no skill carry class right now.
Why should dk be brought down? The point of the class refresh/rework is to make pure class on par if not ahead of subclass. Also it’s not very fair to compare dk to every other class currently considering every class will be refreshed most likely by end of next yr.
Becouse its breaking class identity for once, what they trying to fix becouse of sub-classing destroyed class identity not breaking it even more. DKs identity is pressure, and being tanky, lacks burst, mobility, take down players by tiering them down and outlasting them. Not whatever they become now, master of everything and i am lucky if a fight last longer then 10sec.
Why is that not fair? You mean its its fair to buff one class to the moon while the other classes have to wait months and years? Yeah that sound fair.. and other classes is put in line with DK where is class identity then? Then we all are just a Jack of all trades running around in different skins beeing masters of everything and identity would be dead and ZOS once again messed up the one thing they where trying to fix.
And the the DK aint balanced within him self, when you compare the skills DK som are lacklusting while some are so stacked that it makes a no brainer to choose skills. The other is that as tanky as DKs are now they are only tanky for other players not being a DK as you easily could one shoot DK when being a DK your self and you are not even needing the new fancy mytich to do that. So DKs damage outperform its defensive capabilities by a long shot.
I emboldened what I think the issue is here. Just get better at PVP, my guy. Nothing changed for me between pre-subclass, to subclass, to DK refresh. Nothing changed except my own overall skills grew. I can hang in fights against almost any build. And when I encounter a fight where I felt I had no chance, I look at my CMX and I either see Relequen or Null Arca. That still holds today with the new DK. I got melted just last week by someone running releq, vaet staff, and maarselok. It was ridiculous. I just laughed and thought I would run that too if I had the gear.
I've encountered several very skilled sorc mains and nightblades that were in the fight the whole time and I stalemated and even lost a few times. Sorc damage right now, in the right hands, can be extremely tough to deal with and pinning down a good sorc for a burst who is timing the streak stun at the end of every CC immunity is a nightmare. After the class masteries come out, sorc might just be the new meta.
If you feel that defeated over DK then just post your build and ask for help. At the highest levels of the game there are a few builds and skill class combos that work and the rest just don't.
I don't even run pure DK right now. I subclass and use 2 DK skill lines and I have absolutely destroyed a number of pure DKs. Pure DK is strong but it's definitely not stronger than every subclass combo.If you dont notice any difference maybe you should learn the game becouse its a big difference, mathematically its not possible for the other classes to compete with DK. But as i said i play DK and has for 10 years also so il be fine but i dont like to be carried by the class. If you are a bad player that beat a good player while on a DK you still a bad player becouse you just got carried and kind takes away the thrill.
When I said nothing changed for me I meant that I wasn't left with a PVP space that I couldn't compete in. Good players find a way. Just because a build that used to work really well in most any situation suddenly doesn't work anymore doesn't mean something is broken, it means the game changed and you should adapt. I used to main a max mag sorc. It was fun until a lot of key things about the build got nerfed. So it was back to the drawing board.
YES. DK is a stronger pure class than any other pure class but subclassed builds can still be stronger and pure sorc is still right there. There are pure sorc builds RIGHT NOW that compete just fine against pure DK. I dueled one last night for a full give minutes before we were interrupted and it was very close. But I do agree, some previously mediocre players are being carried by pure DK right now. That will change as soon as update 50 comes out. If you aren't a good player, the new class passives will go a long way into bridging the gap.And it kind of funny how you are trying to pose ur self as a pvp god while trying to defend your class DK, even here asking for a pyrebrand buff like DK arent cheesy enough right now as it is. I tell you what, lets wait for 10years before they balance shatterd path becouse maybe thats the new standard for what sets should be like, so lets just wait years and see if they balance the rest first right? Becouse thats how stupid your argument is.
Why so you so mad? See that's my point. I'm not even close to a PVP god. I'm just OK, and I'm still not going to whine on the forums about everything needing to be nerfed because I can't win. If I can't beat something or someone, I try to figure out why. I go on the PTS and try stuff out. I go on youtube and see what seasoned players suggest.
They can do whatever they want with Shattered Path. I don't care. I have yet to actually be ganked by it and quite a few have tried. Even when I was in the middle of a duel. In the right hands, its very strong, and when everyone in a zerg has it and is spamming pulse, it's pretty much a wrap but whatever. It's not ruining the game for me.
I still think Pyrebrand should crit but I guess the timing of my ask is really what has you so bent out of shape.
if a Sorc doesn't want to fight a DK at melee range, there isn't much to be done about it.
Just wait, next patch all of the mediocre players will be whining and complaining about pure sorcs. DK meta was only ever going to be a thing for a few months.
Then I will tell them to slot and use Wings and look at how much those Sorcs can do. Complaining about Sorcs as a DK, who can mitigate 50% of their most important damage, is adventurous. And chains have a longer range than Streak and far lower a cost. I see many DKs use this to great effect to counter ranged classes on top of having 50% damage mitigation against half the skills in the game.
DK hard counters Sorc in every way, and Warden is right up there as well with Shimmering Shield being an even crazier version of wings (minus the 4 pieces of utility DK wings have) So once the Warden rework comes, Sorcs will have to compete with their 2 biggest hard counters, and there is nothing you can do unless the enemy DK or Warden somehow lags out and forgets to reapply their immortality button.