Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.BardokRedSnow wrote: »Now please, enough derailment.
Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.BardokRedSnow wrote: »Now please, enough derailment.
Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
... No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese.Which means I can use corrosive
You really can't imagine why someone wouldn't want to play the game in its current state?BardokRedSnow wrote: »You don’t even play the game anymore
BardokRedSnow wrote: »Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.BardokRedSnow wrote: »Now please, enough derailment.
Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
You don’t even play the game anymore
I do, fought people using it, it’s really no worse than other patches where players like evo444 ran around ganking people. Really previous patches have had it worse.
One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?
BardokRedSnow wrote: »Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.BardokRedSnow wrote: »Now please, enough derailment.
Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
You don’t even play the game anymore
I do, fought people using it, it’s really no worse than other patches where players like evo444 ran around ganking people. Really previous patches have had it worse.
Come on man. Status effects are essentially free damage "procs" that you're getting for little to no investment on your build. These have progressively gotten stronger over time even before this mythic came out, with things like the buff to hemo, poisoned, the direct damage and additional buffs being added to certain others, etc.
Now with this mythic we've reached a point where these status, which are proccing for free off your normal rotation, are doing more damage than your abilities and player sourced dots. I mean seriously take a look at your received damage combat log next time you die to one of these gankers, and look at how many instances of damage are occurring in 1-2 seconds.
This is not "healthy" for the game, and isn't what should be encouraged. One tapping people who have 30k HP from 28 meters away consistently without an ult is not good gameplay. Pressuring people to death with a bunch of unavoidable procs is not good gameplay.
Further, this is going to get dramatically worse next patch when the status werewolves, wardens and sorcs arrive. You're going to take DPS like you've never seen before on the game from people you can't kill, and >50% is going to come from status effects. Stuff like this is just going to encourage people to build even tankier with higher resistances, more healing, and more HP because that is the only viable counterplay to this type of damage.
Exactly, xv1 is the only instance Ive died to it, personally. Havent been caught afk with it yet but Im sure itll happen, I get messaged a lot during pvp lol at the most inopportune times.Oblivion_Protocol wrote: »One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?
So, in other words, this mythic is only a problem when you’re getting focused by multiple people…like damn near anything else in this game.
Which means I can use corrosiveYou really can't imagine why someone wouldn't want to play the game in its current state?BardokRedSnow wrote: »You don’t even play the game anymore
BardokRedSnow wrote: »Vengeance fixes all of these complaints, but we're not ready for that discussion yet.
Cringe, so does not playing the game and seems many were ready for that when the tests came outYandereGirlfriend wrote: »I'm old enough to remember when Crystal Weapon was nerfed due to its interaction with Elemental Weapon from Psijic, stacking both as a delayed Light Attack proc on StamSorc builds.
Then subclassing came out and... you can do the exact same thing with Crystal Weapon and Scholarship and the devs seemingly forgot about its problematic past and completely let it slide.
That interaction also needs to be broken-up just as Crystal Weapon + Elemental Weapon was broken-up in the past.
Honestly I don’t care about anything being nerfed besides xv1 ballgroups, everything else can be solved by building differently and not running full damage builds in Cyrodiil if you don’t wanna die as often.
BardokRedSnow wrote: »Exactly, xv1 is the only instance Ive died to it, personally. Havent been caught afk with it yet but Im sure itll happen, I get messaged a lot during pvp lol at the most inopportune times.Oblivion_Protocol wrote: »One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?
So, in other words, this mythic is only a problem when you’re getting focused by multiple people…like damn near anything else in this game.
A certain sweat was very proud of killing me xv1 with it lol, I wont name them here but its amusing to me. Its really not a big deal, but @React knows a lot more about these things than me and is a much better player so if he says the next patch will be ridiculous with it and problematic, I would take that seriously at least and say that zos should at least look into it themselves.
Multiple bad players spamming light attack are not normally a threat and shouldn't be.Oblivion_Protocol wrote: »So, in other words, this mythic is only a problem when you’re getting focused by multiple people
Multiple bad players spamming light attack are not normally a threat and shouldn't be.
Busted gear sets like Shattered Path transform brainless (ranged) light attack spam from the pathetic meme it should be, into a serious high damage threat.
You can also accomplish this by replacing all game mechanics with literal coin flips. Now there is literally zero skill gap, but is this a fun game?Turning bad players into threats. This will narrow the gap between strong and bad players.
Stop handicapping yourself and do it on DK, or a Mastery build when U50 hits.Ecgberht_confused wrote: »Arcanist
Ecgberht_confused wrote: »I'm going to be blunt for a second, while there are some good points made here, it seems the panic around the ring mostly comes from 1vXers objecting that the 'masses' now have access to builds that would challenge them. This is more of a reason NOT to nerf the ring. People are not entitled to ZOS protecting their rights to take on 7 players who now have ways to exert pressure that goes through the 1vXers LoS and permablock. Or the smallscalers spending half their life at resource towers or keep walls. The moment I see status effects on my death recap half as much as I see whip, power lash, or deep fissure, I'll start believing that the ring is actually problematic for the game health in general, not just to 1vXers.
Oblivion_Protocol wrote: »Ecgberht_confused wrote: »I'm going to be blunt for a second, while there are some good points made here, it seems the panic around the ring mostly comes from 1vXers objecting that the 'masses' now have access to builds that would challenge them. This is more of a reason NOT to nerf the ring. People are not entitled to ZOS protecting their rights to take on 7 players who now have ways to exert pressure that goes through the 1vXers LoS and permablock. Or the smallscalers spending half their life at resource towers or keep walls. The moment I see status effects on my death recap half as much as I see whip, power lash, or deep fissure, I'll start believing that the ring is actually problematic for the game health in general, not just to 1vXers.
And here we come to the heart of the matter with this whole statement right here. “Bad players can kill me with this” is a really weird way to reframe the fact that power is being distributed more evenly among players who, last month, wouldn’t have been able to touch half these 1vX sweats.
People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
Again, I'm not gonna be the one dying. No it's not fun constantly having to disengage from fights because some zergling wore a set, but I'm plenty fast and know how to LoS. The slow weak players who can't LoS are free AP for me to pick off at range with LA + Ele Sus spam myself.Oblivion_Protocol wrote: »People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
Again, I'm not gonna be the one dying. No it's not fun constantly having to disengage from fights because some zergling wore a set, but I'm plenty fast and know how to LoS. The slow weak players who can't LoS are free AP for me to pick off at range with LA + Ele Sus spam myself.Oblivion_Protocol wrote: »People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
Those are the guys who are gonna be coming to the forums demanding to delete pressure builds from the game. Nerf Ele Sus, nerf Serpent's Disdain, nerf DK, nerf WW, but no don't touch the Precious Ring how dare you! That is my angle here.
I also get absolutely no joy out of watching my gear win the game for me.
Stop handicapping yourself and do it on DK, or a Mastery build when U50 hits.Ecgberht_confused wrote: »Arcanist
Oblivion_Protocol wrote: »You know what?
Good.
I’ll say here that same thing I’ve said about the new DK. After a solid year of constant subclassed Assassination/Animal Companion builds, I’ll take anything different. And now, decent dot builds are finally viable enough to stand up to the meta that’s been screwing up PVP for so long.
I say good job on this one, ZOS. I can finally enjoy the builds I like. Keep putting out bangers like this and I’ll stick around for the long term.
Could only find these two skeleton dummy parse screenshots from PTS regarding OW builds with and without Shattered Path. They've got different layouts but should be same skills and rotations, various pressure set layouts with Serpents/Dragons/Draugr/Maars always approx 35k without SPS and 45k with SPS. Yeah thats like a 30% damage buff from wearing 1pc of gear.Ecgberht_confused wrote: »I did, with unleashed triggered by DK chains (get 6 seconds of major berserk on top and guaranteed burning



Yes this is another example of cheese enabled by Shattered Path.albertberku wrote: »This 8k dmg is very naive. Now imagine that build with Snipe + Pulse + Crystal Weapon + Overload + Winterborn from someone sneaking 40m away from you.