I agree the rewards must not be all that significant, just enough to nudge some players.I disagree about extra rewards for tanks because it’d lead to more fake tanks because some fake tanks overestimate their fake tanking skills or underestimate the necessity of a tank.
I find it hard to say what's better, pugging as a tank or DD. Assuming you can't simply solo the content, you need competence in both departments. I would only say that, for healers, the competence requirement kicks in a bit later.- Low DPS: what people don’t understand when they tout “there’s no DPS check, I can do as low of damage I want” is that tanking gets increasingly harder the lower the DPS is. If people keep dying or not understanding mechanics, that’s even more on the tank’s plate. I’ve had to do every mechanic and res people while tanking a vet dungeon and that is genuinely more difficult than most HMs and Tris. There are more tanks than you see, but many are against PUGs entirely because their skill level is so much power than guildmates.
I don't buy that that's a main reason for the shortage. For me it's the additional stress. If I'm a bit tired or I just want to farm, I play a healer. Besides tanking being more demanding, there's also the unfortunate tendency in PUGs for a tank landing the group leader role mid-trial and suddenly being responsible for managing the group finder, calling for portals, and so on.- Not enjoying tanking: not everyone will like tanking. That doesn’t mean tanking is bad, but not all people like every role.
I think voice chat and patience is enough, not that the latter is always in supply.The only realistic solution to all 3 of these problems? Friendship.
Depending on the dungeon difficulty, that is exactly what you do. I've tanked non-DLC vet dungeons on a templar DD with Tormentor in the past. I've soloed or tanked a bunch of stuff with a Brawler sorc build. Having just the right build for the content you end up in is tricky, though. If you don't do meaningful damage, you might as well play a concentional tank. These days there are Arcanists in addition to the ubiquitous heavy attack builds. The chances for good group damage have gone up a bit.Letting tanks do meaningful damage would shift the entire balance of the game towards making content too easy, and while you can make a tank that does some damage, if you’re combining roles you need to be good at all roles involved to begin with.
Going to take this as a springboard to circle back to some of the other comments. IMO the game is only fun when it challenges you. That's been the problem with healers already. Those are genuinely redundant in a lot of mid-level content. Couldn't let the same happen to tanks. I would not like for tanking to become easier.Changing how tanking plays to encourage people to find it less boring would alienate current tanks and then there would be no one to teach new tanks.
AvalonRanger wrote: »Any ideas to entice people to play tanks?
Just make role certification flag for some dangerous dungeon even normal.
Not only tank, but also DPS and healer.
Dev never do this instead of nonsense update.
MidniteOwl1913 wrote: »allochthons wrote: »Unless you're already in a solid, trusted group, learning to tank can be brutal.
I've given it a serious go 3 times. As in, I have golded out sets of Perf. Yoln, Perf. Saxh, Perf Pearlescent Ward, Crimson Oath, Powerful Assault (including an ice staff), all the monsters, all the mythics, and more. I've tanked vSS, vMoL, vKA, and was giving vRG/Bahsei a go the last time my attempt to become a serious tank failed.
I'm a good tank. I'm not an awesome tank. And unless you're an awesome tank, and can learn mechs on the 1st or 2nd try, you get booted from groups. Even dedicated progression groups. I've watched it happen time and time again. I've had it happen to me time and time again. And yet many of the awesome tanks I know are *exhausted.* I want to step up. I've tried to step up. The expectations and pressure are too much.
And now I'm afraid to try again. 90% of the most emotional pain I've had in ESO has been in relation to this.
Why would I put myself through that?
A good tank is a gift from the eight. Sorry you got treated that way. I run mostly normal dungeons on my healer and I fall down weeping with gratitude when I get an actual good tank. At this point any not fake tank feels like a gift. I hope you reconsider at some point...
Once you get your gold medal as a tank it shows next to your character name just like with a pvp rank except this would look like a badge of sorts. This would let other players know that you are not a fake tank and the game system could reward you extra transmutes for example once you complete a dungeon.
GloatingSwine wrote: »Once you get your gold medal as a tank it shows next to your character name just like with a pvp rank except this would look like a badge of sorts. This would let other players know that you are not a fake tank and the game system could reward you extra transmutes for example once you complete a dungeon.
What stops people just getting their badge for the extra rewards and fake queueing anyway? (Spoilers this will become the normal behaviour instantly).
Veinblood1965 wrote: »GloatingSwine wrote: »Once you get your gold medal as a tank it shows next to your character name just like with a pvp rank except this would look like a badge of sorts. This would let other players know that you are not a fake tank and the game system could reward you extra transmutes for example once you complete a dungeon.
What stops people just getting their badge for the extra rewards and fake queueing anyway? (Spoilers this will become the normal behaviour instantly).
That makes no sense. In order to get the badge you have to practice, so if you are versed in tanking you are not a fake tank.
Having maintanked in many other MMOs, the big turn off for me is how braindead the tanking is in ESO. And by that I don't mean the process of doing all the supporting and the garnish, I just mean that the actual process of acquiring aggro and holding it is basically not there. The no-CD guaranteed taunts are a huge turn-off for me. Between taunting and blocking the actual tanking is so minimal that you are expected to run a support-kit, and with that expectation come needless conflicts and discussions. If you end up tanking on any non-meta build just to have a bit of fun or DPS - already sacrificing bar slots for pulls/taunt and debuffs (the latter could be provided by anyone) - you just get all the brilliant comments from people telling you in how many different ways you are doing it wrong. And that in situations where it really doesn't matter.
The only other game in which tanking was comperably bad was GW2.
I like to sweat for my aggro with DPS and hate modifiers, while doing 90 % of the heavy lifting in encounter mechanics. I like non-taunt based frequent tank swapping, tactical long cooldown panics and limited healing. ESO doesn't have any of this. I don't dislike the overall gameplay at all, but you won't see me "playing the ESO tank" that people are wishing for. I have experienced better tanking gameplay and I am just not enjoying my time tanking in ESO.
A tank should be a monster, not a support with extra responsibilities.