I agree the rewards must not be all that significant, just enough to nudge some players.I disagree about extra rewards for tanks because it’d lead to more fake tanks because some fake tanks overestimate their fake tanking skills or underestimate the necessity of a tank.
I find it hard to say what's better, pugging as a tank or DD. Assuming you can't simply solo the content, you need competence in both departments. I would only say that, for healers, the competence requirement kicks in a bit later.- Low DPS: what people don’t understand when they tout “there’s no DPS check, I can do as low of damage I want” is that tanking gets increasingly harder the lower the DPS is. If people keep dying or not understanding mechanics, that’s even more on the tank’s plate. I’ve had to do every mechanic and res people while tanking a vet dungeon and that is genuinely more difficult than most HMs and Tris. There are more tanks than you see, but many are against PUGs entirely because their skill level is so much power than guildmates.
I don't buy that that's a main reason for the shortage. For me it's the additional stress. If I'm a bit tired or I just want to farm, I play a healer. Besides tanking being more demanding, there's also the unfortunate tendency in PUGs for a tank landing the group leader role mid-trial and suddenly being responsible for managing the group finder, calling for portals, and so on.- Not enjoying tanking: not everyone will like tanking. That doesn’t mean tanking is bad, but not all people like every role.
I think voice chat and patience is enough, not that the latter is always in supply.The only realistic solution to all 3 of these problems? Friendship.
Depending on the dungeon difficulty, that is exactly what you do. I've tanked non-DLC vet dungeons on a templar DD with Tormentor in the past. I've soloed or tanked a bunch of stuff with a Brawler sorc build. Having just the right build for the content you end up in is tricky, though. If you don't do meaningful damage, you might as well play a concentional tank. These days there are Arcanists in addition to the ubiquitous heavy attack builds. The chances for good group damage have gone up a bit.Letting tanks do meaningful damage would shift the entire balance of the game towards making content too easy, and while you can make a tank that does some damage, if you’re combining roles you need to be good at all roles involved to begin with.
Going to take this as a springboard to circle back to some of the other comments. IMO the game is only fun when it challenges you. That's been the problem with healers already. Those are genuinely redundant in a lot of mid-level content. Couldn't let the same happen to tanks. I would not like for tanking to become easier.Changing how tanking plays to encourage people to find it less boring would alienate current tanks and then there would be no one to teach new tanks.