Yarcanine wrote:Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
I am also aware of the bug.
Response to @Dracane from above:
‘Duel person' (biggest advocator for 'nerf werewolf') who has testified time and time again that they are dueling with 'the best of them' on PTS, has even verified that this is the case. It is very safe to say, given that they are providing the majority of the 'duel parses', that this is the case.
This also, yet-again helps explain some of the egregious ticks for status effects and overall procs.Yarcanine wrote:Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Response:I am also aware of the bug.
It's not as if this is the first time that information has been withheld either. After all, Signet usage was only identified later with game syntax while analyzing their hyper-vague parses. As mentioned, this does NOT excuse other exploitable interactions but is yet again a viable reason why we should be balancing (like a scale) and not with a sledgehammer- especially regarding 'dueling parses'.
Response to @Dracane from above:
‘Duel person' (biggest advocator for 'nerf werewolf') who has testified time and time again that they are dueling with 'the best of them' on PTS, has even verified that this is the case. It is very safe to say, given that they are providing the majority of the 'duel parses', that this is the case.
This also, yet-again helps explain some of the egregious ticks for status effects and overall procs.Yarcanine wrote:Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Response:I am also aware of the bug.
It's not as if this is the first time that information has been withheld either. After all, Signet usage was only identified later with game syntax while analyzing their hyper-vague parses. As mentioned, this does NOT excuse other exploitable interactions but is yet again a viable reason why we should be balancing (like a scale) and not with a sledgehammer- especially regarding 'dueling parses'.
It will have to be seen. Based on the stats shown in your tooltip, the difference between 33% and 10% weapon damage would be about 12% damage done. So if it is said that Werewolf does 10k DPS, this would only drop to about 8.8k DPS, which is still far too much on a tanky build. And if I assume that the duellers have better stats than you, this 23% weapon damage difference would also be less impactful by comparison.
It should be investigated whether or not this fully applies to damage in duels. And if it does, it would be even more interesting to see those same duels re-enacted within Cyrodiil or the IC to see how it compares. This would be the most sincere process from both sides.
Wait; so we nerfed Werewolf over a bug?
What did I miss?
I hope people are not deliberately hiding exploits to manipulate the development of this game.
Both you and Pelican are WWs tho, so it’s expected that you guys max out around that value. Fight other classes and they simply do not have the healing to survive that kind of DPS. Also, Sorc is an outlier because Conservation of Energy itself is busted. Sure you guys stalemated, but does he have a chance killing you, or did he play defense the whole duel? Unless you mess up, the ball is in your hands and I do not see anyone nuking a 45-50k HP WW whose also mechanically good.
Wait; so we nerfed Werewolf over a bug?
What did I miss?
Response to @Dracane from above:
‘Duel person' (biggest advocator for 'nerf werewolf') who has testified time and time again that they are dueling with 'the best of them' on PTS, has even verified that this is the case. It is very safe to say, given that they are providing the majority of the 'duel parses', that this is the case.
This also, yet-again helps explain some of the egregious ticks for status effects and overall procs.Yarcanine wrote:Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Response:I am also aware of the bug.
It's not as if this is the first time that information has been withheld either. After all, Signet usage was only identified later with game syntax while analyzing their hyper-vague parses. As mentioned, this does NOT excuse other exploitable interactions but is yet again a viable reason why we should be balancing (like a scale) and not with a sledgehammer- especially regarding 'dueling parses'.
Oh here it is.
Okay this needs to reported ASAP and heavily because holy ***, I don't think any of us were aware of this until now?
Oh here it is.
Okay this needs to reported ASAP and heavily because holy ***, I don't think any of us were aware of this until now?
I filed a bug report under ‘exploit’ (maybe that garners more attention than a standard ‘bug’?) via PTS soon after I tested myself so hopefully they can at least iron that out sometime before launch. I’m still of the mindset that it’s ’too late’ thoughgiven the part of the PTS cycle we’re entering with what we already know.
You can post it on the bug report thread too if you want. But yeah this is actually very very disheartening to see, I knew something wasn't adding up. It didn't feel like WW is actually that powerful.
@Wuuffyy ? The bug I was aware of was the missing 33% WD, which I personally tested myself. No idea why you are so worked up over that and painting me as some disingenuous person.
I mean if you guys are adamant that we've been "exploiting" or "intentionally hiding a bug", why don't you ask Pelican to duel without having the passive activated? If he still does 8k-9k-10k DPS then what else will you say huh?
Turtle_Bot wrote: »Genuine question here, but is that weapon/spell damage bug actually affecting damage done (i.e. the numbers measured by CMX) in duels, or is it just another (extremely common) tooltip/stat sheet visual bug that only shows inflated tooltips/character stat sheets, but is not actually affecting damage output on the targets?
Turtle_Bot wrote: »Genuine question here, but is that weapon/spell damage bug actually affecting damage done (i.e. the numbers measured by CMX) in duels, or is it just another (extremely common) tooltip/stat sheet visual bug that only shows inflated tooltips/character stat sheets, but is not actually affecting damage output on the targets?
@Wuuffyy ? The bug I was aware of was the missing 33% WD, which I personally tested myself. No idea why you are so worked up over that and painting me as some disingenuous person.
I’m not ‘worked up’, I am simply preventing factual information. Read above where another forum goer and active duel tester has to say (paraphrasing on all): ‘there is an active combat bug specifically affecting duels’ for you to say ‘yeah, I already knew that’ (~I just at no point decided to disclose that information until after someone else mentioned it~).I mean if you guys are adamant that we've been "exploiting" or "intentionally hiding a bug", why don't you ask Pelican to duel without having the passive activated? If he still does 8k-9k-10k DPS then what else will you say huh?
This question/concern/etc. etc has been answered/advised/ discussed 1000 times over at this point. Re-visit the thread you posted under of mine in PTS-general, second comment- and simply see I have a list, ‘un-spoiled’ and ways to properly handle them (so they don’t affect your ‘duels’ or the general player base on launch.
~’We’ want them gone too, they simply have to be reported properly. Along with the things that are downright atrociously awful (like Hircine Rage- the actual heal, for example) in the werewolf kit itself (quick reminder: procs/mythics/etc. are not ‘the werewolf kit’ itself)
@coop500 (unrelated) but wanted to say I did also submit that post in the bug reports thread as well!
Anyways, removing the passive entirely won’t change a thing, considering WW DID miss 33% WD during the first week and Pelican achieved 7k DPS.
Turtle_Bot wrote: »Genuine question here, but is that weapon/spell damage bug actually affecting damage done (i.e. the numbers measured by CMX) in duels, or is it just another (extremely common) tooltip/stat sheet visual bug that only shows inflated tooltips/character stat sheets, but is not actually affecting damage output on the targets?
Yes, it was confirmed by people the posting the parses and those dueling ‘Pelican’ on PTS. Read above *and below for that proof, as needed.
Is it really so strange to believe such as unique modifier would be bugged, truly? I mean, the weapon and spell damage was verifiably not applying at all originally, haha (same testers that had verified that).
Edit: *added 'and below'
Went in overland, started a duel. Wep/spell stayed on sheet.
Went to IC, started duel against same individual- as far as light attacks go the damage number was the same.
This can still inflate stat sheets and overviews but thankfully isn't actually applying in overland dueling content (I did not check procs and/or 'Hircine's rage' i.e. self wep/spell heal... y'all can test that if you want/not).
The bug is now reported as a 'visual bug' only.
Went in overland, started a duel. Wep/spell stayed on sheet.
Went to IC, started duel against same individual- as far as light attacks go the damage number was the same.
This can still inflate stat sheets and overviews but thankfully isn't actually applying in overland dueling content (I did not check procs and/or 'Hircine's rage' i.e. self wep/spell heal... y'all can test that if you want/not).
The bug is now reported as a 'visual bug' only.
Interesting, so its only visual. Something still feels off. Werewolf status effects seem to be hitting way harder than other builds.
Went in overland, started a duel. Wep/spell stayed on sheet.
Went to IC, started duel against same individual- as far as light attacks go the damage number was the same.
This can still inflate stat sheets and overviews but thankfully isn't actually applying in overland dueling content (I did not check procs and/or 'Hircine's rage' i.e. self wep/spell heal... y'all can test that if you want/not).
The bug is now reported as a 'visual bug' only.
Went in overland, started a duel. Wep/spell stayed on sheet.
Went to IC, started duel against same individual- as far as light attacks go the damage number was the same.
This can still inflate stat sheets and overviews but thankfully isn't actually applying in overland dueling content (I did not check procs and/or 'Hircine's rage' i.e. self wep/spell heal... y'all can test that if you want/not).
The bug is now reported as a 'visual bug' only.
Interesting, so its only visual. Something still feels off. Werewolf status effects seem to be hitting way harder than other builds.