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Skill-Based Combat is Back: Why the Night Market is the Ultimate "Mistake Check" for solo players

  • Dracane
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    I like and find it overall too easy still, but the question of the purpose arises. What are the rewards exactly or the ultimate goal? it is not clear to me yet. Mobs drop no gold, and we only get old sets, which I only appreciate in the way of filling my sticker book.

    Maybe the purpose soon reveals itself now where I have all 3 artifacts and can supposedly delve deeper.
    Edited by Dracane on 1 May 2026 09:06
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Firstmep
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    Dracane wrote: »
    I like and find it overall too easy still, but the question of the purpose arises. What are the rewards exactly or the ultimate goal? it is not clear to me yet. Mobs drop no gold, and we only get old sets, which I only appreciate in the way of filling my sticker book.

    Maybe the purpose soon reveals itself now where I have all 3 artifacts and can supposedly delve deeper.

    Apart from cosmetics and furnishings, there really aren't much else worth chasing. The monster sets are mediocre at best, the mythic leads can be farmed in a few hours.
    Apart from that there's not much else.
    I guess unlocking the house fully.
  • Luneca
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    I don't think that using the roll button, block button, and attacking until mobs with high damage and hp are killed takes skill. If it does, it takes the most basic skill in the game to do so.

    I still roam around the Night Market solo. I'm not sure what the challenge is supposed to be? Negate spamming mobs, more damage, more hp? A swarm? Even if you die, it's because of a limitation in build first before skill.

    Night Market is not a skillful challenge in my opinion, just filler for a lack of proper mechanics in the game that punish unabated damage dealing or make strategic thought valuable and necessary.

    I don't subscribe to the argument that Night Market is testing skill at all, nor has it done anything besides once again prove that builds matter most over all.

    It's not like the arenas, it's not like some of the vet dungeons, and it's not like fighting someone in PvP. It's literally just over buffed mobs that punish you if you run out of stam or mag and can no longer break free/dodge/block.

    But of course, everyone is entitled to their belief. It's a forum afterall.
  • agelonestar
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    Another exceedingly boring post from one of the "learn to play" brigade.

    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.
  • Malyore
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    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..

    Yes, 95% suffer and 95% will leave and say why am I doing this? To receive cheap rewards and get sucked into FOMO golden pursuits. Looking at this from a third person perspective ZOS are clearly in chaos and have bad leadership and are frantically trying to save a dying horse but during their twitch streams they seem so positive and happy... which is a lie. Everything is fake because they all know the truth, ESO is on it's last legs and ZOS will now hunt down and manipulate new players because they are blind to their ugly truths. You and I Sir Crowley are considered old players who have been around since 2015 and know how this organization operates. I, personally have been flogging this dead horse (ESO) and I have finally realized that it is time to walk away and focus on real life and ignore this blatant manipulation and extortion from this company. The greed tactics are obvious, ESO used to be a beautiful and a fun game where communities supported each other because we felt secure in a structured environment, it's now chaos, the same chaos of a dying system. "SEASONS" is just a word to say we are in maintenance mode and following from maintenance it will go into administration and will end. ESO's death is on every member leading and directing from ZOS, it's on them entirely. After 11 years, having capped CP, having many experiences good and bad in ESO I have unsubscribed and uninstalled. WE THE PEOPLE have the POWER to walk away and to realize we are not going to be "played" by this organization any longer. Without us - your player base - You ZOS will cease to be anything but the real identity of your real life personalities that being living under this motto - we actually despise our player base and go out of our way to be supremely toxic to them by creating content which makes them unhappy. Night Market is an embarrassment as was last years "Solstice" and it will continue going down until it's completely destroyed.

    It took you until the nightmarket to say this?
  • heimdall14_9
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    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..

    Yes, 95% suffer and 95% will leave and say why am I doing this? To receive cheap rewards and get sucked into FOMO golden pursuits. Looking at this from a third person perspective ZOS are clearly in chaos and have bad leadership and are frantically trying to save a dying horse but during their twitch streams they seem so positive and happy... which is a lie. Everything is fake because they all know the truth, ESO is on it's last legs and ZOS will now hunt down and manipulate new players because they are blind to their ugly truths. You and I Sir Crowley are considered old players who have been around since 2015 and know how this organization operates. I, personally have been flogging this dead horse (ESO) and I have finally realized that it is time to walk away and focus on real life and ignore this blatant manipulation and extortion from this company. The greed tactics are obvious, ESO used to be a beautiful and a fun game where communities supported each other because we felt secure in a structured environment, it's now chaos, the same chaos of a dying system. "SEASONS" is just a word to say we are in maintenance mode and following from maintenance it will go into administration and will end. ESO's death is on every member leading and directing from ZOS, it's on them entirely. After 11 years, having capped CP, having many experiences good and bad in ESO I have unsubscribed and uninstalled. WE THE PEOPLE have the POWER to walk away and to realize we are not going to be "played" by this organization any longer. Without us - your player base - You ZOS will cease to be anything but the real identity of your real life personalities that being living under this motto - we actually despise our player base and go out of our way to be supremely toxic to them by creating content which makes them unhappy. Night Market is an embarrassment as was last years "Solstice" and it will continue going down until it's completely destroyed.

    good point i myself hadn't been playing in over 6 weeks ( not even logging in ) due to ADD-ONS making the game to easy , there being nothing challenging and flat out being bored of the game , NM has no add-on support and is a challenge ive now put in 19 hrs in two days and plan to play the whole of the weekend only because the NM is here and fits what ive been wanting for over 10 years , ESO TO BE CHALLENGING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Edited by heimdall14_9 on 1 May 2026 17:53
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
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    Another exceedingly boring post from one of the "learn to play" brigade.

    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.

    ive been called everything but a good player , but as soon as i say something is easy i become a elitists 1%er gatekeeper ... what is it do i need to get good or am i a 1%er ??????
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • wolfie1.0.
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    I have gotten more entertainment from the forum in regards to the night market than I have spent in the discussed content
  • DenverRalphy
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    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.

    Over the past few days, I've seen more overall concurrent guild member engagement during an event or activity than I can recall in years. Concurrent guild member logins are significantly up across all my guilds. The "location" column in all 5 guild rosters are nearly entirely Night Market nonstop. Guild chat activity is at a long time high, with a noticeably positive vibe.

    I acknowledge that this is purely anecdotal observation on my part, but I'm not seeing the "majority of players won't play the content because it's too frustrating, too difficult, too boring" that you are.
    Edited by DenverRalphy on 1 May 2026 19:09
  • twisttop138
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    Another exceedingly boring post from one of the "learn to play" brigade.

    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.

    That stuff is coming in June, it'll be here. This is for a different kind of player than that. I think the getting rid of chapters was a bad idea and this is what people cheered for. Experimental content. Drip fed seasons. This is what ESO is. It's what they can do. I would tell you which ex director to blame but they didnt like me saying mean things about him. I would be careful though throwing around what the majority wants. No one knows what the majority wants and anyone that pretends to is lying.
  • Tzirzhalir
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    Malyore wrote: »
    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..

    Yes, 95% suffer and 95% will leave and say why am I doing this? To receive cheap rewards and get sucked into FOMO golden pursuits. Looking at this from a third person perspective ZOS are clearly in chaos and have bad leadership and are frantically trying to save a dying horse but during their twitch streams they seem so positive and happy... which is a lie. Everything is fake because they all know the truth, ESO is on it's last legs and ZOS will now hunt down and manipulate new players because they are blind to their ugly truths. You and I Sir Crowley are considered old players who have been around since 2015 and know how this organization operates. I, personally have been flogging this dead horse (ESO) and I have finally realized that it is time to walk away and focus on real life and ignore this blatant manipulation and extortion from this company. The greed tactics are obvious, ESO used to be a beautiful and a fun game where communities supported each other because we felt secure in a structured environment, it's now chaos, the same chaos of a dying system. "SEASONS" is just a word to say we are in maintenance mode and following from maintenance it will go into administration and will end. ESO's death is on every member leading and directing from ZOS, it's on them entirely. After 11 years, having capped CP, having many experiences good and bad in ESO I have unsubscribed and uninstalled. WE THE PEOPLE have the POWER to walk away and to realize we are not going to be "played" by this organization any longer. Without us - your player base - You ZOS will cease to be anything but the real identity of your real life personalities that being living under this motto - we actually despise our player base and go out of our way to be supremely toxic to them by creating content which makes them unhappy. Night Market is an embarrassment as was last years "Solstice" and it will continue going down until it's completely destroyed.

    It took you until the nightmarket to say this?

    Yes but glad you agree :smile:
  • Tzirzhalir
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    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..

    Yes, 95% suffer and 95% will leave and say why am I doing this? To receive cheap rewards and get sucked into FOMO golden pursuits. Looking at this from a third person perspective ZOS are clearly in chaos and have bad leadership and are frantically trying to save a dying horse but during their twitch streams they seem so positive and happy... which is a lie. Everything is fake because they all know the truth, ESO is on it's last legs and ZOS will now hunt down and manipulate new players because they are blind to their ugly truths. You and I Sir Crowley are considered old players who have been around since 2015 and know how this organization operates. I, personally have been flogging this dead horse (ESO) and I have finally realized that it is time to walk away and focus on real life and ignore this blatant manipulation and extortion from this company. The greed tactics are obvious, ESO used to be a beautiful and a fun game where communities supported each other because we felt secure in a structured environment, it's now chaos, the same chaos of a dying system. "SEASONS" is just a word to say we are in maintenance mode and following from maintenance it will go into administration and will end. ESO's death is on every member leading and directing from ZOS, it's on them entirely. After 11 years, having capped CP, having many experiences good and bad in ESO I have unsubscribed and uninstalled. WE THE PEOPLE have the POWER to walk away and to realize we are not going to be "played" by this organization any longer. Without us - your player base - You ZOS will cease to be anything but the real identity of your real life personalities that being living under this motto - we actually despise our player base and go out of our way to be supremely toxic to them by creating content which makes them unhappy. Night Market is an embarrassment as was last years "Solstice" and it will continue going down until it's completely destroyed.

    good point i myself hadn't been playing in over 6 weeks ( not even logging in ) due to ADD-ONS making the game to easy , there being nothing challenging and flat out being bored of the game , NM has no add-on support and is a challenge ive now put in 19 hrs in two days and plan to play the whole of the weekend only because the NM is here and fits what ive been wanting for over 10 years , ESO TO BE CHALLENGING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I enjoy a challenge and have done solo arenas etc before however NM is not a challenge, it's a mess and the chaos I described in my previous post which openly proves that the developers are not thinking things through and failing their communities as they have done before. Tbh I got bored with it, I want to feel like i'm progressing not just mindlessly standing there killing a bunch of adds for 15 plus minutes just so I can create a passage to my quest that has no quest marker...? I just felt exhausted after 1 hour then I questioned why I was even doing this and for what a re-skinned skin in the golden pursuits? Mother's Sorrow gear dropping which I already have? I was quite excited when I first entered NM then disappointed not because I died a few times, it was the lack of the obvious things like quest markers, sand walls you cannot get through, getting lost and not being able to catch up with your group or if I was solo trying to get back to where I was before. If you enjoy it, it's not up to me to judge you, do what you enjoy, for me I'm just tired of it, I can see clearly what other people cannot see and because of that I cannot and will not return. I have removed the noose from my neck and will find better things to do. I no longer get manipulated by ZOS or pulled in with their crappy rewards. I can say this, I at least had the advantage of playing ESO through it's golden years and enjoyed a lot of it but now as I have mentioned before the game is in maintenance mode and with the majority vote from the community against NM it proves that ZOS and it's staff are failing it's communities and Microsoft which is the big axe waiting to fall.
  • moderatelyfatman
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    The problem is that for a game with as lousy performance as ESO, the 'one mistake = death' approach also means that lag and desyc will kill off players too. I have heard many accounts of furious players who went down because of this in Maelstrom Arena or Vateshran hollows because of this.
  • Tzirzhalir
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    CP5 wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    I just want to chime in and point out how, short sighted, that jab is. Just because people enjoy the gameplay of the game, are practiced enough to do veteran difficulty content regularly, doesn't mean they're this cabal of toxic and horrible people that want to ruin things for you. This content being difficult isn't a personal attack against people who enjoy casual content, the tier of which dominates the vast majority of the game as every single overland zone caters to this group, it's to give people who enjoy higher difficulty content something else to enjoy. It is explicitly stated to be designed for groups in the announcement post, and to me it felt more like a combat theme park, a veteran difficulty public dungeon featuring a collection of recognizable bosses with some extra chaos thrown in. I adore that, because for players like me the only alternative to this content is to re-run the same dungeons and trials over and over again, content I've done to death, and having content of a similar caliber to engage with is refreshing, rather than being forced to just stay in my corner.

    No event will cater to all of the community, ever, housing event's don't cater to everyone, pvp event's don't cater to everyone, new player onboarding event's don't cater to everyone, so why must the zone that was explicitly stated to be designed for groups cater to players who only know overland questing, and story final bosses who are defeated with the synergy key? This games combat goes well beyond that, and it is refreshing to have content that respects that potential, rather than just being more content designed to be steam rolled.

    Then why was a golden pursuit put on NM if it wasn't catered for everyone? It's new content, EVERYONE will do it. ZOS need to understand that they cannot cater to 5% of their community while the 95% suffer. That is literally imploding their game. You can defend it all you want. NM is a mistake. Go and read other posts that are 95% against NM. Like I said Seasons is just a quirky word for maintenance mode. If you watch the live stream they clearly say that NM is for group content then in the next few seconds they say it's for EVERYONE to enjoy. Watch it. He clearly states joining a group isn't required after just saying it is group focused. https://www.youtube.com/shorts/A5TR4kuoWVU perhaps you can understand the logic because I certainly do not.
  • illutian
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    This event should have been like the Wall event, specifically the phase with the Keep that people were running around at all times of the day.

    This is...what...Day 3? Of the event and the district and plaza are "dead" at 5:41pm EST. It looks like most of the GF: Event Zone parties are for the dungeons inside the Districts and not for the actual districts.


    This is why forced-group content is, overall, bad. Even the Wall Event's Keep Assault phase was bad. But at least there wasn't dungeons inside of it to steal participants away.

    As I stated in another thread. This should have been geared towards the difficulty of a Public Dungeon's group event boss. Not too easy that you faceroll through, but easy enough it can be solo'ed. But definitely still a 'do in a group for speed' encounter.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • Tzirzhalir
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    Tzirzhalir wrote: »
    CP5 wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    I just want to chime in and point out how, short sighted, that jab is. Just because people enjoy the gameplay of the game, are practiced enough to do veteran difficulty content regularly, doesn't mean they're this cabal of toxic and horrible people that want to ruin things for you. This content being difficult isn't a personal attack against people who enjoy casual content, the tier of which dominates the vast majority of the game as every single overland zone caters to this group, it's to give people who enjoy higher difficulty content something else to enjoy. It is explicitly stated to be designed for groups in the announcement post, and to me it felt more like a combat theme park, a veteran difficulty public dungeon featuring a collection of recognizable bosses with some extra chaos thrown in. I adore that, because for players like me the only alternative to this content is to re-run the same dungeons and trials over and over again, content I've done to death, and having content of a similar caliber to engage with is refreshing, rather than being forced to just stay in my corner.

    No event will cater to all of the community, ever, housing event's don't cater to everyone, pvp event's don't cater to everyone, new player onboarding event's don't cater to everyone, so why must the zone that was explicitly stated to be designed for groups cater to players who only know overland questing, and story final bosses who are defeated with the synergy key? This games combat goes well beyond that, and it is refreshing to have content that respects that potential, rather than just being more content designed to be steam rolled.

    Then why was a golden pursuit put on NM if it wasn't catered for everyone? It's new content, EVERYONE will do it. ZOS need to understand that they cannot cater to 5% of their community while the 95% suffer. That is literally imploding their game. You can defend it all you want. NM is a mistake. Go and read other posts that are 95% against NM. Like I said Seasons is just a quirky word for maintenance mode. If you watch the live stream they clearly say that NM is for group content then in the next few seconds they say it's for EVERYONE to enjoy. Watch it. He clearly states joining a group isn't required after just saying it is group focused. https://www.youtube.com/shorts/A5TR4kuoWVU perhaps you can understand the logic because I certainly do not.

    The question is, why should 95% of ESO's community sit in THEIR corner while 5% are entitled to enjoy Night market?
  • tomofhyrule
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    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    CP5 wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    I just want to chime in and point out how, short sighted, that jab is. Just because people enjoy the gameplay of the game, are practiced enough to do veteran difficulty content regularly, doesn't mean they're this cabal of toxic and horrible people that want to ruin things for you. This content being difficult isn't a personal attack against people who enjoy casual content, the tier of which dominates the vast majority of the game as every single overland zone caters to this group, it's to give people who enjoy higher difficulty content something else to enjoy. It is explicitly stated to be designed for groups in the announcement post, and to me it felt more like a combat theme park, a veteran difficulty public dungeon featuring a collection of recognizable bosses with some extra chaos thrown in. I adore that, because for players like me the only alternative to this content is to re-run the same dungeons and trials over and over again, content I've done to death, and having content of a similar caliber to engage with is refreshing, rather than being forced to just stay in my corner.

    No event will cater to all of the community, ever, housing event's don't cater to everyone, pvp event's don't cater to everyone, new player onboarding event's don't cater to everyone, so why must the zone that was explicitly stated to be designed for groups cater to players who only know overland questing, and story final bosses who are defeated with the synergy key? This games combat goes well beyond that, and it is refreshing to have content that respects that potential, rather than just being more content designed to be steam rolled.

    Then why was a golden pursuit put on NM if it wasn't catered for everyone? It's new content, EVERYONE will do it. ZOS need to understand that they cannot cater to 5% of their community while the 95% suffer. That is literally imploding their game. You can defend it all you want. NM is a mistake. Go and read other posts that are 95% against NM. Like I said Seasons is just a quirky word for maintenance mode. If you watch the live stream they clearly say that NM is for group content then in the next few seconds they say it's for EVERYONE to enjoy. Watch it. He clearly states joining a group isn't required after just saying it is group focused. https://www.youtube.com/shorts/A5TR4kuoWVU perhaps you can understand the logic because I certainly do not.

    The question is, why should 95% of ESO's community sit in THEIR corner while 5% are entitled to enjoy Night market?

    Remember though: next patch, the 5% is going to be sitting in their corner with no new content whatsoever, while the 95% get three different solo questlines as content drops.

    It’s almost like there will be something for everyone over the course of the year, just not all at once.
  • DenverRalphy
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    Tzirzhalir wrote: »
    Tzirzhalir wrote: »
    CP5 wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    I just want to chime in and point out how, short sighted, that jab is. Just because people enjoy the gameplay of the game, are practiced enough to do veteran difficulty content regularly, doesn't mean they're this cabal of toxic and horrible people that want to ruin things for you. This content being difficult isn't a personal attack against people who enjoy casual content, the tier of which dominates the vast majority of the game as every single overland zone caters to this group, it's to give people who enjoy higher difficulty content something else to enjoy. It is explicitly stated to be designed for groups in the announcement post, and to me it felt more like a combat theme park, a veteran difficulty public dungeon featuring a collection of recognizable bosses with some extra chaos thrown in. I adore that, because for players like me the only alternative to this content is to re-run the same dungeons and trials over and over again, content I've done to death, and having content of a similar caliber to engage with is refreshing, rather than being forced to just stay in my corner.

    No event will cater to all of the community, ever, housing event's don't cater to everyone, pvp event's don't cater to everyone, new player onboarding event's don't cater to everyone, so why must the zone that was explicitly stated to be designed for groups cater to players who only know overland questing, and story final bosses who are defeated with the synergy key? This games combat goes well beyond that, and it is refreshing to have content that respects that potential, rather than just being more content designed to be steam rolled.

    Then why was a golden pursuit put on NM if it wasn't catered for everyone? It's new content, EVERYONE will do it. ZOS need to understand that they cannot cater to 5% of their community while the 95% suffer. That is literally imploding their game. You can defend it all you want. NM is a mistake. Go and read other posts that are 95% against NM. Like I said Seasons is just a quirky word for maintenance mode. If you watch the live stream they clearly say that NM is for group content then in the next few seconds they say it's for EVERYONE to enjoy. Watch it. He clearly states joining a group isn't required after just saying it is group focused. https://www.youtube.com/shorts/A5TR4kuoWVU perhaps you can understand the logic because I certainly do not.

    The question is, why should 95% of ESO's community sit in THEIR corner while 5% are entitled to enjoy Night market?

    I must be playing a different game. Because from all observations at my end, a lot more than 5% of the players on PSNA are participating in the Night Market. By and large, a significant majority of them.
  • Syldras
    Syldras
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    next patch, the 5% is going to be sitting in their corner with no new content whatsoever, while the 95% get three different solo questlines as content drops.
    It’s almost like there will be something for everyone over the course of the year, just not all at once.

    Two questlines, one with 6 quests, the other one with 8. That's 7 hours of content perhaps. I mean, I appreciate it, and I agree that there's different types of content for different playstyles this year (not for everyone, nothing new for ToT, for example). But it's not a huge amount. Well, perhaps next year with what ever Winterhold content we will get.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • frogthroat
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    For years, the veteran community has been vocal about the lack of meaningful challenge in the open world. Since the removal of the original Veteran Craglorn difficulty and the shift to One Tamriel, much of the game's non-instanced content has become something you can breeze through without a second thought. The Night Market finally changes that, and it’s exactly what the game needs.

    The Return of the "Skill Check"
    The Night Market isn't just "harder"—it’s mechanically demanding. We have spent years asking for content where:

    Mistakes Matter: If you miss a block, fail to dodge-roll a heavy, or mess up your positioning, you actually die.

    Tactics Over Power: It isn’t just about having the highest DPS; it’s about using skill-based fighting tactics to survive something that can easily kill you if you slip up.

    Engagement: You can't just "heavy attack" your way through while half-asleep. You have to be present and active.

    Bridging the Gap
    While I understand the frustration from more casual players, we have to recognize that the vast majority of ESO is designed to be accessible to everyone. The veteran community needs a place where their builds and their years of practice actually feel necessary.

    The Night Market feels like a nod to the old-school difficulty where the world felt dangerous. It provides a sense of accomplishment that has been missing from the "overland" experience for a decade. If you want the rewards and the glory of the Market, you should have to earn it through skill.

    After playing this now for... what, is it 3 days now? I have to say that this part I agree with more and more.

    This is absolutely my favourite content in a very long time.

    I've had 2 guild runs and it's a trial group (well, almost 2 full groups) so we breeze through everything. Skirmishes are ok for that many players but I wish there was something even more challenging.

    Haven't done the dungeons or the trial yet so they might be it.

    The rest of the time I've been soloing. It's awesome. And although I love to solo vet DLC dungeons, I hate IA. But this, I don't know what it is exactly, this is something new.

    Today I tested a few different classes. Not many, but I could estimate something. The rest of this is for other people who are thinking about going there solo.

    My main solo character. Have been using this mostly. Beam Khajiit, subclassed, can solo some DLC dungeons on HM. Mobs are easy. Nix slow me down a bit but not too bad. The low bosses are doable, but take a long time alone. The mid bosses... yeah no, not with my skills. Maybe a good player could. Don't even try skirmish alone. Not worth the effort.

    Pureclass magplar solo build. Relic, I know. But I started soloing with a templar. I'm sentimental like that. Khajiit of course. Slightly more difficult but pretty easy still. Had to keep pulls a bit smaller because I was using bistat instead of recovery food. Too much jabbing required even with PO. Didn't try a boss with that sustain.

    Rakkhat 2 bar heavy attack build, subclassed. My crafter and mat collector. (Because of course you have to be able to parse over 100k while picking flowers.) Had green vigor and reaving blows. No other heal. Could sustain with bistat even when using banner. It's ok. Slightly slower than my solo builds because of course. Not as survivable so I wouldn't try bosses alone. Maybe with a burst heal when pots are on cooldown and vigor is not enough. But any mob is easy peasy. A bit slow after my solo builds, but still pretty ok. Rakkhat 2bar HA is what I would recommend for those who want to try soloing.

    Pureclass, full damage trial DK. Yeah no. Don't even try. Could barely get through the first trash mob even with vigor.

    Subclassed, meta beam arca. Shield beam and reaving blows should be enough. I've soloed Bloodroot Forge HM end boss because I didn't want to reset the fight again when the three others died, after all. Lol, nope. First mob killed me. Ok ok, let's concentrate. Third mob killed me. With vigor? Ok could somewhat do something but it wasn't fun.

    Here's dos and donts.

    If you want to solo, a proper solo build works. If you are new to soloing, Rakkhat 2bar HA solo build is a great start.

    Do not, I repeat, do not go there alone with a full dps build. Unless, of course, you think Dark Souls no hit runs are too easy.

    Especially because running away is not smart after aggro. You have better chances at survival if you stay and fight. Running away is punished. Hard.
  • tomofhyrule
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    Syldras wrote: »
    next patch, the 5% is going to be sitting in their corner with no new content whatsoever, while the 95% get three different solo questlines as content drops.
    It’s almost like there will be something for everyone over the course of the year, just not all at once.

    Two questlines, one with 6 quests, the other one with 8. That's 7 hours of content perhaps. I mean, I appreciate it, and I agree that there's different types of content for different playstyles this year (not for everyone, nothing new for ToT, for example). But it's not a huge amount. Well, perhaps next year with what ever Winterhold content we will get.

    We can also look at what people aren’t getting this year, since we are getting mathematically less than previous years.

    Dungeon folks are not getting new Dungeons. At all. All they get instead is an event zone with trial-esque enemies where most bosses are copypasted from before (the “Dungeons” in the Market are single boss encounters, not dungeons). But no new dungeon stories, no new dungeon sets, and only one monster helm accessible

    Zone folks are not getting a new zone this year. At all. They’re instead redoing Glenumbra and adding Dynamic Encounters instead of new delves/WBs/incursions.

    Story folks are not getting a bunch of sidequests. They are getting two questlines instead of one, and the Favors and Rumors systems are more taking the place of the sidequests we normally get. They might be about the same amount of content altogether though - after all, Solstice’s zone story and sidequests were about that long.

    Trial folks are the only ones who are getting more than they had before. But they only get one trial a year - now they get a trial *and* a new mini-Trial in the Market

    As for those who like Companions, Tribute, or levelling new Classes, it’s yet another year of “no.” But none of that happened in 2025 either. I do hope that we’ll get a new Class very soon after these refreshes are done, which is also a great excuse for a new Companion.

    And then there’s the red-headed stepchild group that is the only group of players who will have less content in 2026 than they did in 2025: the PvPers. Vengeance is not for the high level PvPers, but they will be removing all non-Grey Host campaigns for it to work… which means PvPers who favor Blackreach or Ravenwatch will actually lose their content, and even the ones who use those as a waiting room for Grey Host will now lose that. I foresee incredibly long GH queue times, and a lot of people afking into walls at base so they don’t have to queue… and preventing others from coming in.

    So yes, all players are also getting less in 2026 than they did in 2025. Again, it’s spread out, where really only the PvP community getting shafted, but story and trial players not losing much.
  • frogthroat
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    Syldras wrote: »
    next patch, the 5% is going to be sitting in their corner with no new content whatsoever, while the 95% get three different solo questlines as content drops.
    It’s almost like there will be something for everyone over the course of the year, just not all at once.

    Two questlines, one with 6 quests, the other one with 8. That's 7 hours of content perhaps. I mean, I appreciate it, and I agree that there's different types of content for different playstyles this year (not for everyone, nothing new for ToT, for example). But it's not a huge amount. Well, perhaps next year with what ever Winterhold content we will get.

    We can also look at what people aren’t getting this year, since we are getting mathematically less than previous years.

    Dungeon folks are not getting new Dungeons. At all. All they get instead is an event zone with trial-esque enemies where most bosses are copypasted from before (the “Dungeons” in the Market are single boss encounters, not dungeons). But no new dungeon stories, no new dungeon sets, and only one monster helm accessible

    Zone folks are not getting a new zone this year. At all. They’re instead redoing Glenumbra and adding Dynamic Encounters instead of new delves/WBs/incursions.

    Story folks are not getting a bunch of sidequests. They are getting two questlines instead of one, and the Favors and Rumors systems are more taking the place of the sidequests we normally get. They might be about the same amount of content altogether though - after all, Solstice’s zone story and sidequests were about that long.

    Trial folks are the only ones who are getting more than they had before. But they only get one trial a year - now they get a trial *and* a new mini-Trial in the Market

    As for those who like Companions, Tribute, or levelling new Classes, it’s yet another year of “no.” But none of that happened in 2025 either. I do hope that we’ll get a new Class very soon after these refreshes are done, which is also a great excuse for a new Companion.

    And then there’s the red-headed stepchild group that is the only group of players who will have less content in 2026 than they did in 2025: the PvPers. Vengeance is not for the high level PvPers, but they will be removing all non-Grey Host campaigns for it to work… which means PvPers who favor Blackreach or Ravenwatch will actually lose their content, and even the ones who use those as a waiting room for Grey Host will now lose that. I foresee incredibly long GH queue times, and a lot of people afking into walls at base so they don’t have to queue… and preventing others from coming in.

    So yes, all players are also getting less in 2026 than they did in 2025. Again, it’s spread out, where really only the PvP community getting shafted, but story and trial players not losing much.

    (Spoiler added to reduce clutter.)

    Excellent points that should be kept in mind.

    Especially the PVP part. I play PVP casually, but enough to see the veterans' frustration. They would deserve something big, even if it doesn't exite me personally.

    The only thing I disagree with, although I fully see the point, is the bosses. I think it's good they are familiar. Makes the hectic chaos keep its pace when you switch from trash mob to a boss fight seamlessly. No need to start figuring out mechs and wipe, but can keep the frenzy on. But I see your point, too. It's just a personal preference of mine.

    The plus side (again, for me) is that this is the first content that feels like it's catered to me personally. So I am highly biased.

    Good thing you reminded me about the other side of the coin. Good points.
    Edited by frogthroat on 1 May 2026 23:24
  • AzuraFan
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    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.

    Just to add to this...

    ZOS spent the first 10 (11?) years putting out zones with stories and delves and such. Because of that, they attracted and retained predominantly the type of player who enjoys that type of content, and a lot of those players prefer to solo/duo. Sure, there are players who only PvP or do arenas/dungeons/trials, and players who won't craft unless they're in a group. But a significant portion of the playerbase enjoyed the game and stuck around because of chapter (and story DLC) releases, and a significant number of those players only play solo or in a duo.

    IOW, since ESO came out, ZOS released content on a regular schedule that attracted solo players, players interested in ES lore, and players who enjoy playing in a duo (often couples). And there are players who see ESO as a sort of comfort game - stress-free gaming.

    The reason a lot of players are angry or upset about the NM is because it feels like a betrayal. ZOS set up a certain expectation content-wise, and perhaps unintentionally built a large solo/duo playerbase. The NM feels like a slap in the face. People that have supported the game for years are suddenly shut out of a major event.

    I'm not trying to say the Night Market shouldn't have been released, or that it's unfair that it's not a good match for the majority of the playerbase. I'm fine with the Night Market event. I'm not participating, but that doesn't bother me.

    I just wanted to point out that nobody should be surprised, including ZOS, that a playerbase they built over 10 years with annual chapters and story DLC (and dungeon DLC too) isn't a good match for a zone that requires other players, meta builds, etc. to complete. I'm certainly not surprised. The complaints were to be expected.

    Of course, there will be solo/duo players who try it and enjoy it. But it misses the mark for most of the large story-focused, solo/duo crowd that ZOS built over the years. It's like when a writer is loved for their vampire stories, and suddenly they release a crime story. Sure, some will try it out and love it, but most people will be upset and not be interested. It's a case of "know your audience," or in this case, "know your playerbase."

    Anyway, I guess ZOS will crunch the participation numbers and decide whether zones like this make sense in the future. Maybe there are a ton of players participating. We don't know how many instances exist at one time. On the other hand, if the numbers are low, or the NM is mostly dead in a couple of weeks, maybe they'll consider it a failed experiment and not do it again. Time will tell.
  • CP5
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    Tzirzhalir wrote: »
    CP5 wrote: »
    Tzirzhalir wrote: »
    So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.

    I just want to chime in and point out how, short sighted, that jab is. Just because people enjoy the gameplay of the game, are practiced enough to do veteran difficulty content regularly, doesn't mean they're this cabal of toxic and horrible people that want to ruin things for you. This content being difficult isn't a personal attack against people who enjoy casual content, the tier of which dominates the vast majority of the game as every single overland zone caters to this group, it's to give people who enjoy higher difficulty content something else to enjoy. It is explicitly stated to be designed for groups in the announcement post, and to me it felt more like a combat theme park, a veteran difficulty public dungeon featuring a collection of recognizable bosses with some extra chaos thrown in. I adore that, because for players like me the only alternative to this content is to re-run the same dungeons and trials over and over again, content I've done to death, and having content of a similar caliber to engage with is refreshing, rather than being forced to just stay in my corner.

    No event will cater to all of the community, ever, housing event's don't cater to everyone, pvp event's don't cater to everyone, new player onboarding event's don't cater to everyone, so why must the zone that was explicitly stated to be designed for groups cater to players who only know overland questing, and story final bosses who are defeated with the synergy key? This games combat goes well beyond that, and it is refreshing to have content that respects that potential, rather than just being more content designed to be steam rolled.

    Then why was a golden pursuit put on NM if it wasn't catered for everyone? It's new content, EVERYONE will do it. ZOS need to understand that they cannot cater to 5% of their community while the 95% suffer. That is literally imploding their game. You can defend it all you want. NM is a mistake. Go and read other posts that are 95% against NM. Like I said Seasons is just a quirky word for maintenance mode. If you watch the live stream they clearly say that NM is for group content then in the next few seconds they say it's for EVERYONE to enjoy. Watch it. He clearly states joining a group isn't required after just saying it is group focused. https://www.youtube.com/shorts/A5TR4kuoWVU perhaps you can understand the logic because I certainly do not.

    PVP Event: Exists
    ZOS: Makes golden pursuit phase to celebrate it, encourage people to try it, and give people who PVP golden pursuits tailored to their playstyle
    Oh no, now I suffer, the anguish! Not every event in the game is tailored to me and my preferences, the horror!

    In all seriousness, nearly everything they put into the game caters to that large casual demographic, see literally every single adventurer zone since old Craglorn, ZOS doing something to give players who enjoy ESO's higher difficulty combat an outlet to enjoy the game that isn't another dungeon/trial/arena is refreshing and appreciated, and if that makes you feel like you're suffering, maybe you have to much invested in the idea of needing to 100% every single golden pursuit, daily endeavor, long in reward, exc. You don't need to, your account won't be deleted if you miss them, your characters won't be deleted if you don't participate in them. Not participating in a video game's event isn't the end of the world. Just because something is new doesn't mean its for everyone, else they'd be forced to only create diluted content that tries hopelessly to cater to everyone.
  • heimdall14_9
    heimdall14_9
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    AzuraFan wrote: »
    Very few people want this level of content. Most want the kind of new content we had with Chapters (zones, stories, quests, and other content in keeping with Elder Scrolls lore). That isn't to say there shouldn't be a balance and we can't do things in a different way from Chapters, but when a majority of players won't play the content because it's too frustrating, too difficult, too boring..... what's the point of it?

    ZoS current direction is all wrong.

    Just to add to this...

    ZOS spent the first 10 (11?) years putting out zones with stories and delves and such. Because of that, they attracted and retained predominantly the type of player who enjoys that type of content, and a lot of those players prefer to solo/duo. Sure, there are players who only PvP or do arenas/dungeons/trials, and players who won't craft unless they're in a group. But a significant portion of the playerbase enjoyed the game and stuck around because of chapter (and story DLC) releases, and a significant number of those players only play solo or in a duo.

    IOW, since ESO came out, ZOS released content on a regular schedule that attracted solo players, players interested in ES lore, and players who enjoy playing in a duo (often couples). And there are players who see ESO as a sort of comfort game - stress-free gaming.

    The reason a lot of players are angry or upset about the NM is because it feels like a betrayal. ZOS set up a certain expectation content-wise, and perhaps unintentionally built a large solo/duo playerbase. The NM feels like a slap in the face. People that have supported the game for years are suddenly shut out of a major event.

    I'm not trying to say the Night Market shouldn't have been released, or that it's unfair that it's not a good match for the majority of the playerbase. I'm fine with the Night Market event. I'm not participating, but that doesn't bother me.

    I just wanted to point out that nobody should be surprised, including ZOS, that a playerbase they built over 10 years with annual chapters and story DLC (and dungeon DLC too) isn't a good match for a zone that requires other players, meta builds, etc. to complete. I'm certainly not surprised. The complaints were to be expected.

    Of course, there will be solo/duo players who try it and enjoy it. But it misses the mark for most of the large story-focused, solo/duo crowd that ZOS built over the years. It's like when a writer is loved for their vampire stories, and suddenly they release a crime story. Sure, some will try it out and love it, but most people will be upset and not be interested. It's a case of "know your audience," or in this case, "know your playerbase."

    Anyway, I guess ZOS will crunch the participation numbers and decide whether zones like this make sense in the future. Maybe there are a ton of players participating. We don't know how many instances exist at one time. On the other hand, if the numbers are low, or the NM is mostly dead in a couple of weeks, maybe they'll consider it a failed experiment and not do it again. Time will tell.

    FOR 10 YEARS NOW THERE HAS BEEN POST HERE AND EVERY OTHER SOCIAL MEDIA PLACE ESO IS ASKING FOR HARDER CONTENT 10 YEARS THIS 1 PIECE OF THE GAME HAS BEEN ASKED FOR 10 YEARS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    you keep saying solo players , but never talking about skill level of said solos , if a solo player is having troubles doing something 99% of them looks at what their main issue is and fixes it not give up and cry this to hard for me solo players are them that want true challenges not shut down the moment they die , hell i like that i can die in the night market , helps me home my skills so that i dont die
    Edited by heimdall14_9 on 4 May 2026 20:59
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Frayton
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    duagloth wrote: »
    If you desire to challenge yourself without a group,this isnt the game for it.

    This. Trying to change ESO into something it's not, won't work. ESO does casual gameplay very well. ZOS should build on that, not try to expand harder content into whatever NM is supposed to be.
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