heimdall14_9 wrote: »The "Hard Question": What is a Solo Player?
We also need to have a real conversation about what it means to be a "solo player" in ESO.
heimdall14_9 wrote: »A true solo player
Night market is not the new VMA. Your reading too far into it,its designed as group content not a challenge for soloists.
Craglorn was an adventure zone,also meant for groups. If you desire to challenge yourself without a group,this isnt the game for it.
frogthroat wrote: »Good points. My thoughts mirror this exactly, except the "hard question".
Why is this a "hard question"? - a solo player is a player who does not play in a group. That's it, end of description. They can be questers, overland players, solo arena players, solo PVP players, or even end game soloers who play group content solo. Talking about "true solo players" is such weird gatekeeping.
It's simple. Group content is not meant to be soloed. If you choose to solo it, you're on your own. I don't complain in group content when I go there solo. I just git gud. That's the name of the game. But a person who just likes the lore, quests alone and decorates their house is as much a solo player as me. We just have different interests. If you want to differentiate between casual questers and end game soloers, call the latter group "end game soloers", for example.
Night Market is group content. Nothing prevents you from entering there alone, but unless you like punishment, you're going to have a bad time. Same as other group content. Nothing stops you from going to vDSR HM solo, but you're not going to have great time there. Not even all dungeons are soloable. Some are, others aren't. Takes a certain level of pain enjoyment to find out which ones can be and which ones can't be soloed. Anyway, I will be soloing it but I will also be going there with a group. Seems to be fun either way. But that's for me.
frogthroat wrote: »You can't just say something isn't gatekeeping and then start gatekeeping. Of course people who play solo can say they are solo players and still request that some difficult content is toned down. I may not agree with all the demands, and usually don't, but I am not asking them to return their solo cards. Same way as those who do more casual content can of course complain if the casual content is too difficult, no matter how easy you think it is.
For example, there's an on-going discussion about nN-C. For me, that is not an issue. But I see it is an issue for many pugs and I can estimate the toughness. And that dungeon is not comparable to other dungeons on normal difficulty. The casual players are absolutely 100% in the right for asking the dungeon to be toned down on normal difficulty.
If you want to distinguish between different types of solo players, add qualifiers. Don't gatekeep. Like I mentioned, I would call myself an end game soloer if I need to show some difference between people who quest alone and people who solo vet DLC dungeons. But usually I don't add qualifiers because I don't have the need to show I am "better" than more casual players.
But if we move the goalposts from trioing a keep back to Night Market, if you go there solo, fight trash mobs and bosses, regardless of what other people do, sure, you are a solo player. Even if someone joins your fight, or if you occasionally join someone else's fight.
Where the line could be muddied is if you exclusively follow a group, never engage anything alone, but never group... if you are really, really hell-bent in gatekeeping, those players, I suppose, could be said not to be soloers. I don't care enough to do that, but I suppose in that case you could gatekeep. Oh, sorry, you didn't like the word gatekeeping. Let's say you could... portguard in that case.
Tzirzhalir wrote: »So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.
heimdall14_9 wrote: »frogthroat wrote: »You can't just say something isn't gatekeeping and then start gatekeeping. Of course people who play solo can say they are solo players and still request that some difficult content is toned down. I may not agree with all the demands, and usually don't, but I am not asking them to return their solo cards. Same way as those who do more casual content can of course complain if the casual content is too difficult, no matter how easy you think it is.
For example, there's an on-going discussion about nN-C. For me, that is not an issue. But I see it is an issue for many pugs and I can estimate the toughness. And that dungeon is not comparable to other dungeons on normal difficulty. The casual players are absolutely 100% in the right for asking the dungeon to be toned down on normal difficulty.
If you want to distinguish between different types of solo players, add qualifiers. Don't gatekeep. Like I mentioned, I would call myself an end game soloer if I need to show some difference between people who quest alone and people who solo vet DLC dungeons. But usually I don't add qualifiers because I don't have the need to show I am "better" than more casual players.
But if we move the goalposts from trioing a keep back to Night Market, if you go there solo, fight trash mobs and bosses, regardless of what other people do, sure, you are a solo player. Even if someone joins your fight, or if you occasionally join someone else's fight.
Where the line could be muddied is if you exclusively follow a group, never engage anything alone, but never group... if you are really, really hell-bent in gatekeeping, those players, I suppose, could be said not to be soloers. I don't care enough to do that, but I suppose in that case you could gatekeep. Oh, sorry, you didn't like the word gatekeeping. Let's say you could... portguard in that case.
i just think its dishonest to know you are not set up to do something ( solo) , then try to use that factor as a point of your reasoning to ask for change to the thing ... especially when you reach out to some of them and ask what they having problems with 98% will say im dying in my high dps no survivability build again and again and its no fun , hmmm change your build , your not meant for soloing , get good , whats the nice way to tell someone they aint what they think they are when labeling themselves as so giving off the impression they was set-up and prepared to face the challenge alone
heimdall14_9 wrote: »Note: I used an AI collaborator to help me organize my thoughts and structure this post
For years, the veteran community has been vocal about the lack of meaningful challenge in the open world. Since the removal of the original Veteran Craglorn difficulty and the shift to One Tamriel, much of the game's non-instanced content has become something you can breeze through without a second thought. The Night Market finally changes that, and it’s exactly what the game needs.
The Return of the "Skill Check"
The Night Market isn't just "harder"—it’s mechanically demanding. We have spent years asking for content where:
Mistakes Matter: If you miss a block, fail to dodge-roll a heavy, or mess up your positioning, you actually die.
Tactics Over Power: It isn’t just about having the highest DPS; it’s about using skill-based fighting tactics to survive something that can easily kill you if you slip up.
Engagement: You can't just "heavy attack" your way through while half-asleep. You have to be present and active.
Bridging the Gap
While I understand the frustration from more casual players, we have to recognize that the vast majority of ESO is designed to be accessible to everyone. The veteran community needs a place where their builds and their years of practice actually feel necessary.
The Night Market feels like a nod to the old-school difficulty where the world felt dangerous. It provides a sense of accomplishment that has been missing from the "overland" experience for a decade. If you want the rewards and the glory of the Market, you should have to earn it through skill.
The "Hard Question": What is a Solo Player?
We also need to have a real conversation about what it means to be a "solo player" in ESO.
A lot of people claim they want to play solo, but they seem unable to progress through challenging content without the safety net of a group or low-difficulty tuning. If you can only complete content when the mechanics are stripped away, are you really a "solo player," or are you just playing a multiplayer game on "story mode"?
It’s time to reevaluate the definition. A true solo player should be defined by their ability to master their class and the game's mechanics—blocking, dodging, and interrupting—on their own merit. The Night Market isn't "anti-solo"; it’s a test for those who claim to play solo to see if they actually have the skill to back it up. We shouldn't nerf the challenge just because some people realize they aren't as self-sufficient as they thought.
wolfie1.0. wrote: »But is it really skill based? I mean if yall really want a challenge why not play a real hardcore mode?
If you die, delete your character. No soul gems, no resurrections, no retrieving gear. Go right to character select screen and delete.
wolfie1.0. wrote: »But is it really skill based? I mean if yall really want a challenge why not play a real hardcore mode?
If you die, delete your character. No soul gems, no resurrections, no retrieving gear. Go right to character select screen and delete.
DenverRalphy wrote: »This is probably the best "Git Gud" post I've seen on this forum in a long time. And without actually saying it.
heimdall14_9 wrote: »frogthroat wrote: »You can't just say something isn't gatekeeping and then start gatekeeping. Of course people who play solo can say they are solo players and still request that some difficult content is toned down. I may not agree with all the demands, and usually don't, but I am not asking them to return their solo cards. Same way as those who do more casual content can of course complain if the casual content is too difficult, no matter how easy you think it is.
For example, there's an on-going discussion about nN-C. For me, that is not an issue. But I see it is an issue for many pugs and I can estimate the toughness. And that dungeon is not comparable to other dungeons on normal difficulty. The casual players are absolutely 100% in the right for asking the dungeon to be toned down on normal difficulty.
If you want to distinguish between different types of solo players, add qualifiers. Don't gatekeep. Like I mentioned, I would call myself an end game soloer if I need to show some difference between people who quest alone and people who solo vet DLC dungeons. But usually I don't add qualifiers because I don't have the need to show I am "better" than more casual players.
But if we move the goalposts from trioing a keep back to Night Market, if you go there solo, fight trash mobs and bosses, regardless of what other people do, sure, you are a solo player. Even if someone joins your fight, or if you occasionally join someone else's fight.
Where the line could be muddied is if you exclusively follow a group, never engage anything alone, but never group... if you are really, really hell-bent in gatekeeping, those players, I suppose, could be said not to be soloers. I don't care enough to do that, but I suppose in that case you could gatekeep. Oh, sorry, you didn't like the word gatekeeping. Let's say you could... portguard in that case.
i just think its dishonest to know you are not set up to do something ( solo) , then try to use that factor as a point of your reasoning to ask for change to the thing ... especially when you reach out to some of them and ask what they having problems with 98% will say im dying in my high dps no survivability build again and again and its no fun , hmmm change your build , your not meant for soloing , get good , whats the nice way to tell someone they aint what they think they are when labeling themselves as so giving off the impression they was set-up and prepared to face the challenge alone
heimdall14_9 wrote: »Tzirzhalir wrote: »So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.
in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..
frogthroat wrote: »heimdall14_9 wrote: »frogthroat wrote: »You can't just say something isn't gatekeeping and then start gatekeeping. Of course people who play solo can say they are solo players and still request that some difficult content is toned down. I may not agree with all the demands, and usually don't, but I am not asking them to return their solo cards. Same way as those who do more casual content can of course complain if the casual content is too difficult, no matter how easy you think it is.
For example, there's an on-going discussion about nN-C. For me, that is not an issue. But I see it is an issue for many pugs and I can estimate the toughness. And that dungeon is not comparable to other dungeons on normal difficulty. The casual players are absolutely 100% in the right for asking the dungeon to be toned down on normal difficulty.
If you want to distinguish between different types of solo players, add qualifiers. Don't gatekeep. Like I mentioned, I would call myself an end game soloer if I need to show some difference between people who quest alone and people who solo vet DLC dungeons. But usually I don't add qualifiers because I don't have the need to show I am "better" than more casual players.
But if we move the goalposts from trioing a keep back to Night Market, if you go there solo, fight trash mobs and bosses, regardless of what other people do, sure, you are a solo player. Even if someone joins your fight, or if you occasionally join someone else's fight.
Where the line could be muddied is if you exclusively follow a group, never engage anything alone, but never group... if you are really, really hell-bent in gatekeeping, those players, I suppose, could be said not to be soloers. I don't care enough to do that, but I suppose in that case you could gatekeep. Oh, sorry, you didn't like the word gatekeeping. Let's say you could... portguard in that case.
i just think its dishonest to know you are not set up to do something ( solo) , then try to use that factor as a point of your reasoning to ask for change to the thing ... especially when you reach out to some of them and ask what they having problems with 98% will say im dying in my high dps no survivability build again and again and its no fun , hmmm change your build , your not meant for soloing , get good , whats the nice way to tell someone they aint what they think they are when labeling themselves as so giving off the impression they was set-up and prepared to face the challenge alone
Also, don't get me wrong. Everything else you have said I wholeheartedly agree. You were spot on. My only disagreement is when we start to rule out other solo players when they don't play exactly like we want them to play. And in light of this rewording, if you would have said this in the beginning instead of the "real solo players" stuff, I would have agreed with the entire post.

Tzirzhalir wrote: »So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.
heimdall14_9 wrote: »frogthroat wrote: »heimdall14_9 wrote: »frogthroat wrote: »You can't just say something isn't gatekeeping and then start gatekeeping. Of course people who play solo can say they are solo players and still request that some difficult content is toned down. I may not agree with all the demands, and usually don't, but I am not asking them to return their solo cards. Same way as those who do more casual content can of course complain if the casual content is too difficult, no matter how easy you think it is.
For example, there's an on-going discussion about nN-C. For me, that is not an issue. But I see it is an issue for many pugs and I can estimate the toughness. And that dungeon is not comparable to other dungeons on normal difficulty. The casual players are absolutely 100% in the right for asking the dungeon to be toned down on normal difficulty.
If you want to distinguish between different types of solo players, add qualifiers. Don't gatekeep. Like I mentioned, I would call myself an end game soloer if I need to show some difference between people who quest alone and people who solo vet DLC dungeons. But usually I don't add qualifiers because I don't have the need to show I am "better" than more casual players.
But if we move the goalposts from trioing a keep back to Night Market, if you go there solo, fight trash mobs and bosses, regardless of what other people do, sure, you are a solo player. Even if someone joins your fight, or if you occasionally join someone else's fight.
Where the line could be muddied is if you exclusively follow a group, never engage anything alone, but never group... if you are really, really hell-bent in gatekeeping, those players, I suppose, could be said not to be soloers. I don't care enough to do that, but I suppose in that case you could gatekeep. Oh, sorry, you didn't like the word gatekeeping. Let's say you could... portguard in that case.
i just think its dishonest to know you are not set up to do something ( solo) , then try to use that factor as a point of your reasoning to ask for change to the thing ... especially when you reach out to some of them and ask what they having problems with 98% will say im dying in my high dps no survivability build again and again and its no fun , hmmm change your build , your not meant for soloing , get good , whats the nice way to tell someone they aint what they think they are when labeling themselves as so giving off the impression they was set-up and prepared to face the challenge alone
Also, don't get me wrong. Everything else you have said I wholeheartedly agree. You were spot on. My only disagreement is when we start to rule out other solo players when they don't play exactly like we want them to play. And in light of this rewording, if you would have said this in the beginning instead of the "real solo players" stuff, I would have agreed with the entire post.
i just think its disingenuous to call yourself a solo play if you know you are not set up to solo whatever comes your way especially using the title to justify that something cant be done that others have no issue doing
wolfie1.0. wrote: »But is it really skill based? I mean if yall really want a challenge why not play a real hardcore mode?
If you die, delete your character. No soul gems, no resurrections, no retrieving gear. Go right to character select screen and delete.
heimdall14_9 wrote: »A lot of people claim they want to play solo, but they seem unable to progress through challenging content without the safety net of a group or low-difficulty tuning. If you can only complete content when the mechanics are stripped away, are you really a "solo player," or are you just playing a multiplayer game on "story mode"?
heimdall14_9 wrote: »Tzirzhalir wrote: »So Night market is catered to 5% of players(uh, elitists-cough) while the 95% (normal folk)suffer. What an intriguing idea. I can see why the "seasons" era is nothing more than a cover for maintenance mode and in 5 years from now this game will be down the toilet and will no longer be around. It's not about getting good, it's about having an "event" that caters to all of the community.
in 10 years this the 1st event for VETERANS think on that number and for 10 of them players has been asking for harder overland and a VET LEVEL playground like old day crag was ..