Official Night Market Feedback Thread

  • nb_rich
    nb_rich
    ✭✭✭
    Aylish wrote: »
    There is no fun if you don‘t have a large group. And those missive quests? You stumble upon them or you miss them. And you can‘t complete them if your team goes elsewhere.
    This is chaotic.
    And how do you even complete the events at the wells? They don‘t end ever…

    Yup and on PlayStation finding a group is close to impossible cause no one is really playing the event.

    To make it worse season zero is free but will charge us in future seasons. Imagine paying for this content lol and eventually we will have to since they are bringing it back so people can join other factions.

    If there is no improvements during this season and soon a lot of us will not be purchasing season 1
    nb_rich
  • Ecgberht_confused
    Ecgberht_confused
    ✭✭✭
    16 pages of feedback in a couple of days is quite a lot! Not sure if any additional feedback would be useful at this point, but for what it's worth, here's my feedback on the experience:

    I don't mind the difficulty level! No I can't solo even trash pulls (though I probably can adjust my build to do so), but I get this isn't a solo region and that's fine. Grouping via GF event zone is easy enough as long as you're close to prime time. I like that ZOS is trying new things. To me it seems they were going for an experience close to a public dungeon but with the difficulty of a trial. In principle they thought one can tag along other players in your instance without pre-made groups. In practice that doesn't work and you really have to pre-made if you want to do anything. Also this ends up not really being a group zone, but rather a Zerg zone. You'll end up with 12 people, hopefully including a tank and everything will just melt while performance becomes dreadful till the big bad dies. Not much room for mechs or coordination. But that's fine since I think it's supposed to be more like a public dungeon than a trial.

    I think the difficulty and design is fine as long as it's still easy to find groups through GF. The moment this becomes tricky is the moment this content dies for me. I also like that you can get trial gear (rarely), among the tons of redundant plague doctor and mother sorrow drops that I completed years ago.

    What I really didn't like are 2 things: how confusing progress is, and everything about quests:

    Quests: honestly I think everything that can go wrong here, did go wrong. First, this is NOT a questing and exploration zone. It's a zone where you follow the Zerg or die in seconds. Some of the ones from the faction leader are fine (namely the kill brazen, argent, or skirmish ones) since they fit within the Zerg run objectives. The daring races one and the puzzles one are tricky but fine, I'll only do them till I finally get the splinter drops. But the district quests are horrible and essentially ragebaits a few reasons: terrible quest marker, hard to find the objectives, not shareable, no reward to speak of (it was only on the forum that I learned they won't drop the splinters), and most importantly the district is a Zerg surfing region, I can't just leave the Zerg and try to look for dead bodies next to mobs or posters on a wall. Again this is not a region that I can explore in my own time and move as I will. After learning it's only the starlit plaza quests that matter I was so glad not having to bother with district quests ever again!

    Confusion: by the tribune is progress in this region confusing! I spent most of my first day trying to google things or search on the forum what do I need to do and collect because the game just won't tell me anything. Well the dremora quest giver did say there's a hierarchy of 4 bosses but that's about it. I figured there's a trial and dungeons and you need to collect things to access them. Something mentioned a key, or is it a relic? Are they the same? I'm getting drops from bosses but they're neither keys nor relics, they're splinters! Ok with enough splinters I'll get keys maybe. I used like 15 or 20 splinters but no keys formed out of that! How many am I missing and which ones? Oh I can press f5 and it tells me things! Oh ok I have the keys already, they're 'unlocked' already rather than 'dropped' so they won't appear in my inventory. Ok let's google a bit and go on the forum. Right so there's still the relics to access the dungeons and they also unlock the wings of the house I just got and also let me access the sandy doors and other bits in the districts, so they're quite important. Good news I only need to grind them once, whereas the keys I need to get every time I do the dungeons. Ok how do I find what splinters I'm missing and where to get in order to complete the relics?!! Surely zos provided a way to track progress!! Oh it's through the achievements (really zos!!). Okay now I get it, it only took 5 hours of gaming while being utterly confused and a few trips to the forum. All I need now is to get the missing splinters from the dailies!
    Edited by Ecgberht_confused on 1 May 2026 11:34
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    I've given it a go. I've played a little solo, played some more in large groups. I've completed the starter quests, and few dailies, and tried to be open-minded.

    Here's my feedback:

    1. Elder Scrolls is about the stories, the rich lore that transcends any single game - the lore that was generally deeply entrenched in Chapters and DLCs. That in mind, I just don't get the point or purpose of Night Market. It's a lot of running around, but for no apparent reason. There's no story. There's zero that compliments ES lore. What relevance does this "event" have? I could have been playing any one of a thousand other games. So, in terms of lore friendliness and purpose, it gets a 1/10 from me. This isn't Elder Scrolls.

    2. The difficulty is set too high, and I can't work out why that is, either. It's not a little too high - it's far too high. Most players with a friend or two are going to struggle to complete very much at all. They're going to need the largest groups the game will allow, which isn't what a lot of people want. Interestingly, it's not "hard" because the mechanics are hard - it's just a load of boring trash mobs that have been juicing on steroids. It seems to be aimed exclusively at the small-but-loud extreme DPS brigade. OK, great, but that's just not me. I don't think that's more than a tiny percentage of the game population. So for playability it gets another 1/10.

    3. Rewards.... I honestly despair. More of the same-old-same-old. Yet more currencies (it's getting ridiculous now). So few items that are interesting or new (especially if you've played this game as long as I have), it's almost depressing. I'll give it another 1/10 - and that's generous.

    To summarise, as "new content" goes I think this was a hugely misjudged fail - which after last year's failed Seasons launch is unforgivable. This isn't what Elder Scrolls is about. Right now, ZoS is tragically failing as the custodian of this franchise. I'm not convinced there's anyone left who understands the franchise at all.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • nb_rich
    nb_rich
    ✭✭✭
    Are those numbers per faction across all platforms?

    Good question cause it shows a lot of points accumulated, but I can’t find anyone in the night market unless its people just standing around lol people are barely even posting “lfg” in the zone chat.
    nb_rich
  • couriersix
    couriersix
    ✭✭✭
    I've been playing the Night market quite a bit, I'm a fairly endgame raider, I'm not totally BIS but I run a combination of Corpse Burster, Perfected Null Arca, and Velothi's/Pale Order depending on if i'm grouped or solo. I've done quite a few veteran trials and trial HMs, but no trifectas. I felt like the difficulty was appropriate to my skill, it wasn't too punishing, but I still had to pay attention to not die.

    My main feedback is that I feel like the daily quests in each area are too scattered out, since you have to find them around and then actually run around and do them. It made exploring between mobs a bit tedious, and when with a group, I felt rushed through or didn't have a chance to turn in. If there was a central pick up / drop off area like IC has, then that would help alleviate this.

    I also feel like the favors are too slow to earn, and I also wish that we could use our favors themselves to purchase things with as opposed to gold. As it stands, it's not a satisfying method of progress.

    Some instances felt incredibly full, while others were pretty barren. Getting either or feels like a coin flip. A small increase in population, or an easier way to find people in each instance (such as a signifier outside of the the Parch, Skittering, and Sorrows) would help.
    PC / NA - cp 1700+ - EP magicka necro.
  • Sin_Arcain
    Sin_Arcain
    ✭✭
    I have finally checked out the Night Market.

    First, if there is a way into the Night Market through the Shambles I couldn't find it. I tried to follow the quest marker, but no help. I ended up porting in there. Leaving the Night Market through its exit also didn't reveal if there was an actual entrance, because it just placed me where I ported in from.

    I, in particular, care about lore. And immediately The Curator's way of speaking and wide gestures seemed off to me for a Daedra. Like a human wearing the skin of a Daedra. The rest of the sight seemed less weird after it, because I got the impression the Devs went for whimsical here than serious: Sensual dancing from an Orgrim who then after the performance goes to the dressing table, all kind of Daedra other than Dark Seducers wearing pretty dresses and having a posh party, eating and drinking. Daedra are known not to need to eat or drink - though they are able - so it seems weird that they are indulging. They felt too mortal like, due to their dialogues too.

    I, too, found the hub way too big. Lots of empty places for no reason, and you have to run, as mounting is not possible.

    Why do non-interactable NPCs have their name floating above their head? While others don't have it so, but still have a unique name when you check it from closer.

    Glittering Goad leader has a distinctively longer dialogue tree than the other two faction leaders. I thought that was a weird design choice.

    Sneaking feedback works strangely in the Districts. I was often showed revealed when there was no enemy around or when near, but still no one reacted to me, thankfully.

    The Districts are difficult, as many have said, but maybe they were not made for a filthy casual like me. I managed to complete the introductory quests for the Districts by sneaking, and by luck that someone pulled the group standing on top of one of the quest objectives. I died quite a lot. Maybe I will try to see if I can find a group at a later hour, but I don't think I will stick around, because it is not for my power level and neither are the rewards interesting to me.

    It's disappointing that apparently what faction I chose makes no difference. No difference in the style of the quests and rewards (same furnishing reward for all). As Syldras mentioned a page before there could have been faction specific content.

    I randomly joined an ongoing Skirmish fight. People kept dying, ressing at the nearest "Wayshrine" to rejoin before the boss(es) resets. Just before completing the Skirmish trash mobs respawned all around and killed the rest of us who were alive at the moment. We still won and the chest was there to be looted, but surrounded by so many trash mobs and people dispersed for some reason. I guess that just how it goes when not in an organized group.

    I liked that there were puzzles and minigames. I only managed to start two of them randomly. I don't know what you need to start them, because apparently standing there/moving around the area doesn't do it. So, I was disappointed I couldn't start them again to try. They are also further away behind enemy lines, which discourages me visiting these again.

    These are my observations and thoughts, do what you will with them.
  • lagrue
    lagrue
    ✭✭✭✭✭
    nb_rich wrote: »
    Are those numbers per faction across all platforms?

    Good question cause it shows a lot of points accumulated, but I can’t find anyone in the night market unless its people just standing around lol people are barely even posting “lfg” in the zone chat.

    Imo it's gotta be platform specific.

    This activity is being driven only by a few hundred players at best.
    Edited by lagrue on 1 May 2026 12:23
    "You must defeat me every time. I need defeat you only once"
  • AnnaMolly66
    AnnaMolly66
    ✭✭
    I tried out NM as a sneak-around, following soloers (yes, people soloing) and based mostly on gauging trash mobs, for MMOs in general, this isn't exactly hard content. I'm immediately reminded of FFXI's Dynamis on release from 2004-2005, it was hard and required several parties of 6 to complete. In one zone, there was 1-2 mobs that would wipe the entire zone beyond recovery and you would be locked out for several days. FFXI also had Absolute Virtue and Pandemonium Warden, the latter of which was so hard that it made the news because people were getting sick after fighting it for over 24 hours straight, the former was simply unkillable for years with the devs having to create a video to show it could be killed. They wiped.

    That's all well and good for FFXI but ESO has more casual players and many of us who played TES in our teens now have jobs and families, and we only have so much time to enjoy our hobbies and many of us prefer solo content. That's not what this is. I'm a solo player and I don't think this should be made into solo content. I DO think some of the trash mobs are overturned, I could solo one if I could pick them off.

    My suggestion would be as follows:
    -Tune trash mobs down a bit.
    -better rewards for more incentives
    -fix dailies so they are actually fun to do rather than a slog
    -make it easier to find your group
    -follow each event with a low-tuned solo-oriented event so everyone gets a chance.

    TL;DR it's hard but it's not impossible, it's difficult for ESO but it's not that hard when taking MMOs in general into account. Trash is overtuned, quests seem like a chore rather than fun. Rewards are...I don't know I have literally not gotten a single thing outside of the house yet.
    Edited by AnnaMolly66 on 1 May 2026 12:28
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    I do think the new style of drip-feeding content is also exacerbating the “there’s no content for us” problem.

    We have seen that the ESO playerbase tends to grind hard and fast as soon as something is available (the poor horker population on the shores of Wrothgar may never recover). But that also means we as a playerbase have a very “what have you done for me lately” view on things.

    With the Chapter model, where everything that’s part of the patch drops with the patch, it then gives everyone a chance to look at what they’re interested in right away… and pretend the things they’re not interested in don’t really exist.
    Take Necrom’s drop for example: the trial population had a fresh new trial, the people who like to explore zones had a whole new place (two of them!) to check out. People who enjoy dailies has a bunch of those ready to go. And everyone had a new Class full of new skills to level up for PvE or PvP. There really was something for everyone, and far too much to do at once.

    With the drip-feed model, we get more frequent drops of way less. That means that this month’s drop of the Night Market, which is designed for high-level players and groups, is the only thing that dropped. Players who are not in that cohort then feel left out, like ESO has abandoned them… even if the next few drops in Season One are going to be all solo quests in the new TG line, new Sheo line, and all of the Favors, solo players don’t see any of that now so they feel betrayed.
    That also means that Season One is going to get griping from group players, since the next group thing to drop won’t be until U51’s High Seas event, which seems to be more like the Writhing Fortress than a standard trial. They will get a full Trial in U51 as well, but then again the solo players will feel left out.

    Not all content needs to be for all players. But if players are getting the perception of being left out, that leads to a lot of frustration, as we see now.

    As to what I would do to change the Night Market for the return at the end of the year? I would add another daily quest to the central area similar to Cyrodiil scouting quests - an NPC sends you to the districts to put some tracker rune on the rooftops. That would not only teach the jump pad mechanic, but also it should have the NPC specifically suggest sneaking around and using invisibility potions or the Shadow line to get around without being hurt. That would allow players to interact with the zone in a different way, but still get credit.
    I might also modify the difficulty of certain things a bit. Currently most basepop (trash) is balanced as normal trial basepop. I would actually reduce the difficulty of specifically the basepop mobs to normal dungeon difficulty - not the bosses, and not even the elite mobs (the big enemy in each pull), but I would pull the handful of trash down a bit. That would really not change much for vet players (unless they are specifically looking for difficulty in being swarmed), but less experienced players could then better focus one dangerous mob in the pull instead of being oneshot by everything.

    Yes, you hit the nail on the head very much. I'll die on the hill that chapters were superior but everyone was so happy they were gone without realizing maybe what was in store for them. The rest of us knew.

    ESO is now on the seasonal model. This is going to be a big change for some people. No more big content drop with something for everyone. Each season will have some content but small and focused and ESO wants to not release it on the new season but instead double drip feed. Drip feed content throughout the year and drip feed each seasons content throughout the season. People need to get used to the fact that some seasons will just be a busy for them. The battle pass rewards might not interest them, the content may not be for their playstyle. This is what the people that cheered the death of seasons were cheering for. Call it formulaic, but you understood the value of what you were getting. Now Zos is free to experiment, and they have, but we all have to get used to the fact that every season may bring different things and it may not be for us. This seasons offering is an event zone experiment that for many players means you need to get a group. Next season there will be no group content, but ALL solo questing and exploration content. The season after who knows. The ship event maybe and the dynamic Skyrim stuff leading us into the next zone next year probably. This is just what it is now. We're going to have to adapt.
  • HuciturGuru
    HuciturGuru
    ✭✭
    ettpmp80ovyl.jpg

    @ZOS_GinaBruno @ZOS_JessicaFolsom just wanted to bring your attention to an image claiming to be from ZOS making the rounds. Obviously you can see its fake but paints ZOS in a bad way
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    I want to also give a little more feedback as I've had the chance to do night market with an optimized raid team split in half, calling ultimates and making sure all buffs were provided etc. With 5 people we destroyed everything in our path and as we went on we collected more and more people following us. This was so simple it almost felt too easy.

    Last night I brought a group of about 18 at the max and 12 at the low end over the 3 hours we were there, split into two groups all in voice. These were many casual, solo questing people and some new low CP guildmates. We had 1 very experienced tank and healer and a couple of us were experienced vet and hm trials players. We had a much harder time and I can see the difference being optimized makes. We still got everyone all skirmishes and bosses and most people have all splinters except the coffer ones. We died a lot. We had people follow us, sabotage our mini games, steal taunt and over taunt bosses but all in all it was a pleasure to have my guildmates who wouldn't be able to do these things solo, in a group and getting stuff done. Some of them had never grouped and didn't even know how to travel to player.

    I know some people are opposed to grouping. Don't want to feel forced. Want to do everything solo. I wish they had made difficulty levels but they did not. Things are the way they are. The night market is an amazing zone and a super fun time. I would encourage people to try it out. Ask in guild if there's anything going on. If you're on PSna, and want to follow a group this evening, we'll be going till midnight Eastern, dm me and I'll send you my account name. You can join people that are just there to have fun and where saying sorry is 10k to the guild bank.
  • liliub17_ESO
    liliub17_ESO
    ✭✭✭✭
    I find the crickets from devs - even from our forum mods - deafening. Not surprising, but illustrative.

    Much of this feedback was given on the PTS in advance of the release. It was, of course, apparently largely ignored. Some players are really enjoying the content - and that is honestly great. But a much larger number are apparently not - and that is indicative there is a huge problem ... which may have been at least partially bypassed if the devs listened to initial feedback. "It's too late to change" is not an excuse which holds true if something is in testing mode. And if those tests show bugs or mechanics which don't work or aren't well received, then only hubris stops changes which would elevate a hot mess to a solid new content release.

    Personally, I haven't seen more than three people anywhere in the NM. No zone/area/grouping chat. NPCs with names over their head who don't even react when you attempt to speak to them in the staging area. Wave after wave of "trash" foe who respawn practically as they fall. I can block, roll, and sneak just like anybody else, but I also die ... and relative non-stop dying is not what I call challenge nor do I consider it enjoyable. There is no purpose to the factions, no apparent story arc, no reason for the conflict except new content of some sort was needed, and this was one of the fastest things to be put together. (Note: I do not know this for fact, but it stands to reason given my discussions with others and with friends who are indie game devs.)

    It's seriously giving me flashbacks to other games I've played in the past trying extremely similar "new event!" stuff ... and failing miserably because players overall did not enjoy or continue to participate. In fact, those game events fizzled and player confidence//trust was broken. And that, dear devs, can be the death knell for a game.

    If I had to guess at the outcome of this round of NM, I'd say that a relative few will enjoy the heck out of it (and this is good), a relative few will avoid it altogether (understandable), and the remainder will somehow do as much as they can to reach their own predetermined goal (such as the house). Some of you would argue that is the outcome for all content, but I would caution against accepting this as "normal". If a player does not feel their time and effort is respected - not even rewarded, just respected! - they will eventually go elsewhere. The Solstice fracas was the first major sounding of the warning to the devs, and it was not heeded. Let's hope the Night Market doesn't end up being the second strike.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Frayton wrote: »
    Why can't we enter the vault room in the house? It's just visual with a popup if you interact. It feels like a cheaply made free mobile game.

    I've not unlocked it yet, but watched a video, and noticed that that text showing up isn't just showing us the amount of gold, but feels like it's speaking (one line, for example is "Take a breath and admire your riches!") - the big question to me is why it's talking, or who is talking? (I'm aware it's probably not supposed to be speech, but I wonder why it needs some random commentary coming somewhere out of the void at all?)
    dannv wrote: »
    Sadly, this zone is almost as bad as your last chapter relase and the promise to fix the vent and bring it back early this year (which you failed to do.)

    They actually did. It was just so badly announced that most people missed it.

    Edited by Syldras on 1 May 2026 13:03
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    IDK why all the negativity. I like how hard it is. Finally a group zone that doesn't allow ppl to roll over NPCs like we can solo in any other zone. TY
    Yeah, the district quests rewards stink but can be fun doing solo. hop on a tank with ring of the wild hunt and you'll do fine.
    The puzzles, bosses, and trial require group coordination. so yeah, if you are a solo these may not be for you either. It's OK if you solos don't like this zone, you don't have to visit it. but finally us players who like to team up have a zone worth destroying.
    the district and faction quest rewards are ok (not as bad as i previously stated since, on occasion, I've pulled furnishing plans and motifs of good value).
    Good place to farm gold (while in a group) so please don't beg for gold in zone chats across Tamriel.

    @ZOS_GinaBruno @ZOS_JessicaFolsom please don't nerf.


    ps. i love that graphic in post #491. maybe a bit too harsh for some, but much of it is good PSA info.
    Xbox NA as o Primate o
  • AnnaMolly66
    AnnaMolly66
    ✭✭
    Re: "silence from the devs"

    They aren't going to say anything yet, we're still in public testing and evaluation phase, they're likely looking over the forums for bug complaints, watching metrics, and making hot fixes as necessary. I do hope they're listening to feedback because there are issues with the event but that's more incentives and such.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    nb_rich wrote: »
    Aylish wrote: »
    There is no fun if you don‘t have a large group. And those missive quests? You stumble upon them or you miss them. And you can‘t complete them if your team goes elsewhere.
    This is chaotic.
    And how do you even complete the events at the wells? They don‘t end ever…

    Yup and on PlayStation finding a group is close to impossible cause no one is really playing the event.

    To make it worse season zero is free but will charge us in future seasons. Imagine paying for this content lol and eventually we will have to since they are bringing it back so people can join other factions.

    If there is no improvements during this season and soon a lot of us will not be purchasing season 1

    Uhh that's just not true. All content going forward is free. The only things you will pay for is the "premium tome pass" which is just cosmetics. Stop spreading misinformation.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Update: finally had an hour today to try it out.

    Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.

    @Ingel_Riday Try making a group yourself in the group finder. They fill extremely quickly.

    You do not need a trial group or guild. The Night Market is very puggable with 12 randoms from the group finder.
    Edited by CameraBeardThePirate on 1 May 2026 13:41
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    *sigh* The only things I'm still able to complete so far are some of the dailies lying around the districts, and even they are frustrating since when you hand them in, the deposit box is almost always on the opposite side of the district you're in. And the rewards are god-awful, I haven't had a single reward yet that I could get elsewhere in the game doing something much easier.

    Still avoiding the mobs etc like the plague, so I've made zero progress where splinters, relics etc are concerned.
    The mini games (rocka rolla, spiders & mirrors) are frustrating as well, esp. the spiders and mirrors as you can't see the board and pressure plates at the same time to know what to push and when. Don't even know what the rolling rocks are all about other than you have to, I assume, "direct" them somewhere - yet no idea where. Seems, yet another thing designed for a group.

    Still trying, still frustrated by the difficulty level.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    TinyDragon wrote: »
    Update: finally had an hour today to try it out.

    Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.

    Waited an inordinate amount of time, refreshing the ground finder list every minute while sighing in exasperation, and logged off. RIVETING. This is day 2. This mode just came out and it's a ghost town. I guess that I could try to play during prime-time, whenever that is, but my schedule is helter skelter.

    I think the only way that I could feasibly do this content, which is the only content we're getting for months other than FOMO chorelists, would be to join one of the few active trial/vet content guilds left in this game. Even then, I don't have any of the relics that enable convenient world traversal and I don't have the schedule reliability necessary to make long-term guilding work. I'm out of luck already.

    Lovely. If this is the direction ESO is going, I'm not going to stick around. Solstice was a clear end to this game, anyway. Tied up most loose ends and had a bunch of callbacks to 2014. I'd rather leave and have that mostly positive memory (you made me fight a wall) than stay and have every zone I used to love tainted by month after month of chorelists, with the only distractions being excursion zones designed for the top 1% of the playerbase that I can't ever feasibly do and an occasional hour-long quest chain every six months.

    Ugh.

    ____________________________
    Oh, and even if I did find a trial guild, joined it, regimented MY LIFE AROUND A VIDEOGAME, and really gave it my all (despite my better judgment)... it wouldn't be enough to do that for just a week or two. Oh no, this event is from the Matt Firor school of "we're going to add things to keep players busy." The grinding of favor points is purposefully designed to force interaction with this mode for weeks upon weeks upon weeks. Progress has been intentionally slowed to drag out what little is here for as long as possible.

    You've succeeded in making me not understand why I'm wasting my time here. Instead of doing this, I could devote the same time to countless other better things. Hiking, playing Crimson Desert, finally finishing Demon's Souls Remastered, dates with the wifey, reading my old English Lit collection (King in Yellow is calling me from the shelf), getting back to The Legend of Zelda (I'm 4 games into the 21 or so official releases), learning more Japanese to bypass awful localizations, just lounging outside while sipping a cold beer, or so on. A very long list of enjoyable things to do.

    ESO had a place on that list when it was focused on being an Elder Scrolls game that happened to be online. I loved just doing quests and exploring zones. Made 7 characters, one of each class, to experience it repeatedly. It has no place in my life as a life service FOMO time-guzzler wearing Elder Scrolls like a skinsuit. I've been grimacing ever since the battlepass was first announced to absurd fanfare, and it's just gotten worse and worse.

    Eh, oh well. I had a good run here. I hope you get enough hardcore people turned on by this mode and the chorelists to make up the difference, though judging from the lack of group finder entries and the dead Night Market central area... I'm not so sure your coveted audience exists in numbers sufficient to support you. We'll see.

    Edit addition: throwing this out there... the more I've watched ESO's trajectory over the past month, the more I've admired Pearl Abyss's decision to make Crimson Desert a single player title. Playing that game is an experience that is night and day different from Elder Scrolls Online. It's fun. It's fun. It values my time and it's fun. I wanted the Bow of Fleeting, so I figured out what I'd have to do to craft it and spent 20 hours over two weeks working towards my goal. It was an epic adventure, i got the bow, and... I didn't like how the quiver looked. Decided not to use it, haha. But I had such a wonderful time that I didn't mind. The journey was the real reward. Made me smile. I'm so grateful that they didn't choose the path that ESO is on.

    I've seen many of my trade guilds in there, I don't think you'd need to find a trial guild.

    My housing guild had a rowdy time in there last night if guild text chat was anything to go by.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭✭
    nb_rich wrote: »
    This is the absolute worst content on console. No one on PlayStation plays this and the enemies one shot most people even with end game gear, so you need a group which you can’t find.

    I got 3 of 5 leads for the mythic and hoping I find the other two solo so I can finally get out the night market. Its even worse cause this event goes until June and is already dead on Playstation, imagine a month from now how will anyone plying solo get anything done?

    There are no gear sets besides the monster set which no one needs since we all use mythics. Achievements have no skins or mounts so literally nothing worth playing for besides a few titiles and a dye.

    I dont expect anything to be added to this event but at the least lower enemy difficulty so people can solo some stuff.

    Not to invalidate your experience but psna here. 5 guilds, my main guild had 100 people on last night and most in the market in addition to the 18 person group from that guild I was leading. Every guild, tons of people and guild roster says night market. I checked specifically for it to be part of the feedback I want to give. You may just be in a dead instance. Go to your guild rosters and start porting to people in the market. With the terrible 35 people cap, it must be spinning up tons of instances.
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    @ZOS_GinaBruno @ZOS_JessicaFolsom just wanted to bring your attention to an image claiming to be from ZOS making the rounds. Obviously you can see its fake but paints ZOS in a bad way

    Plus, says a lot about the person/people who made it.
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    I try to stay optimistic about this game but I am struggling now.

    I'm not playing the Night Market at all. To me the reward vs grind is too skewed towards the grind.

    Maybe next time?
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hopefully this isn't lost in the feedback but as someone who is thoroughly enjoying Night Market and using the group finder to find people to play with, I think a lot of headaches would be prevented if

    1) There was a big in game warning encouraging players to use the Group Finder and warning them of the difficulty. This would give a nudge to players so that they better understand why trash packs are face rolling them if they go in solo.

    2) The instance pop cap was raised slightly, to 48 or 60. This would help with the perceived notion that the Night Market is always "empty" even though hundreds of my guildies (even PvP guildies) are actively in the Night Market every time I log in.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do feel like a statement from ZOS would be prudent.

    It is fine to have content targeted towards the high-end community. The problem is that a lot of people are mistakenly thinking that this is a permanent thing, which it’s not. The people who do mostly solo content are not likely to be the ones on PTS to know what’s coming in the future, so they don’t see that U50 is almost exclusively adding solo content, they only see the latest content drop as exclusionary.

    If ZOS came out with a statement of “We made this for our endgame community since there are no dungeons this year, and they really have not gotten much difficult content in the past. But don’t worry, we have two entire solo questlines dropping in June/July/August along with the solo Favors system for other players to enjoy. Please also see our roadmap for even more content for everyone to enjoy, from solo players to groups to casuals to those who want to sweat, we have something for everyone coming this year!”

    And please, rethink this drip-feed through the Season. I feel like if we had gotten like the Sheogorath line and the Night Market simultaneously (yes, Sheo is not in this patch so it would have needed to be there since January then), and the Pursuit had split between Night Market and some silly Sheo stuff, people wouldn’t be as mad about it.

    But the fact does remain that the point of rewards is to entice people to try parts of the game they don’t normally try. It’s not a failing that the dyes (or whatever) are locked behind it; it’s a feature. The goal is to try to push people to expand their horizons. You as a player not have a choice to forgo the reward, or to break out of your mold to go for it.
  • Taarente
    Taarente
    ✭✭✭
    I do feel like a statement from ZOS would be prudent.

    It is fine to have content targeted towards the high-end community. The problem is that a lot of people are mistakenly thinking that this is a permanent thing, which it’s not. The people who do mostly solo content are not likely to be the ones on PTS to know what’s coming in the future, so they don’t see that U50 is almost exclusively adding solo content, they only see the latest content drop as exclusionary.

    If ZOS came out with a statement of “We made this for our endgame community since there are no dungeons this year, and they really have not gotten much difficult content in the past. But don’t worry, we have two entire solo questlines dropping in June/July/August along with the solo Favors system for other players to enjoy. Please also see our roadmap for even more content for everyone to enjoy, from solo players to groups to casuals to those who want to sweat, we have something for everyone coming this year!”

    And please, rethink this drip-feed through the Season. I feel like if we had gotten like the Sheogorath line and the Night Market simultaneously (yes, Sheo is not in this patch so it would have needed to be there since January then), and the Pursuit had split between Night Market and some silly Sheo stuff, people wouldn’t be as mad about it.

    But the fact does remain that the point of rewards is to entice people to try parts of the game they don’t normally try. It’s not a failing that the dyes (or whatever) are locked behind it; it’s a feature. The goal is to try to push people to expand their horizons. You as a player not have a choice to forgo the reward, or to break out of your mold to go for it.

    Always good to make assumptions about other players based on your own opinion.
  • AnnaMolly66
    AnnaMolly66
    ✭✭
    One added QOL thing, please let us recall out. I'm tired of having to go to a guild house then where I want to go before I can get out.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    So, several things.

    The team at ZOS that is responsible for content announcement and public messaging should take a good hard look at themselves. The Night Market is fine, its difficulty is more or less enjoyable (for asterisks see below), and I seriously hope they'll weather the storm and not tune down (substantially) one of the very few group content releases this year.

    But by announcing this as "for everyone (even if you've just run around Auridon for a few hours)" or "sure, go in alone, though it may be difficult (there are players who find delves difficult)" or "THIS IS THE NEW THING!!! GO PLAY IT!!!", ZOS have done themselves a huge disservice.
    Maybe next time, be clear who this is actually for and who is supposed to play this. And by that, I don't mean experienced dungeon teams or trial prog groups. But players who are fine with grouping, zerg-surfing, and random PUGs.

    Very few people complained that Kyne's Aegis had no solo content, that random PvE quests in Rockgrove are a bit rare, and that killing trashpacks in Dreadsail Reef is somewhat difficult and not very rewarding. This is that sort of content but with more open and flexible grouping, and ZOS should've communicated that from the beginning and very clearly.

    ---

    That said, there are a few things that are genuinely not very well thought-through with this incarnation:
    As many have pointed out, it's a very confusing mess of missing information.

    The UI is downright weird (did ZOS poach their lead from Civ7's UI team? and that is meant as a mild insult ;-) ), is very bad at showing the actually important information, not customisable enough, and the whole UI mechanic (similarly to Tomes) is ... I don't know, not very ESO-like. F5 opens a massive panel, with a button somewhere for another massive panel, and both panels tell you too little for how big they are, really important stuff is hidden in achievement submenus without any pointers, while very useless information (faction score) is hogging valuable screen space. It's a mess that's all over the place. Have the UX team play the Night Market for a season, and then start over.

    Progress through the Night Market is very badly telegraphed and explained. What things are needed for what, which things to get which component of fragments within parts, the whole relic-key-boss-more boss chain, different categories of daily quests with no indication that they are, in fact, different categories with different rewards (or none)...

    For the factions, I can only quote the Roman poet Ovid: "from out of the labors of a mountain, a laughable mouse is born". :-D
    For all the fanfare and effort put into the factions, from the quest to the whole layout and design of the zone, the UI prominence, the unnecessarily restrictive choice - for all that, the actual choice has (fortunately) a very low impact. It added quite a bit to the confusion, but in the end, it doesn't really matter. And to be clear: with how the faction scoring is set up, and how it's not just a snowball effect but a whole avalanche once one faction has turned into the clear favourite, it is a good decision to let the choice have minimal influence.
    For the next iteration, maybe abolish the account-wide restriction, turn up the roleplay elements of the choice, and dial down the artificial competition between the players.

    Rewards for playing are all over the place, and mostly ... underwhelming. The daily coffers from the plaza are fine. But the dailies within the sections are ridiculous. Oh yeah, a blue-quality Mother's Sorrow bow and literally nothing else. I can hardly contain my excitement. Unless you plan to make MS into the meta again, which would be kind of amazing. :-D

    Enemy groups still respawn somewhat too fast, and are too close to each other in many places. It's almost unavoidable to drag them into each other and then into an ongoing boss fight, and if the boss fight takes a bit longer, you'll kill the same random bystanders three or four times.
    And enemy trashpacks should never ever interfere with the mini games. That players can disrupt an ongoing minigame by pulling a few packs of enemies into the area, is just a terrible idea.

    Not to mention that there is no decent explanation for the minigames and races whatsoever.

    The respawn thing is seriously strange. I can do all sorts of stuff while in ghost form, it takes ages to get out of it - which is good to run back to the actual fight, but why not allow resurrecting at the spot at all, like basically everywhere else? I still haven't understood the reason behind this. And the respawn points need to be closer to where the action was. It's bad that I can basically respawn halfway across the map from where I died.

    All in all, the zone suffers from the open design. Organised groups steamroll the bosses, smaller or inexperienced groups have all sorts of problems. It's still fun and should return, but it shouldn't be the way forward for group content. I look forward to have actual dungeons next year again - and the Night Market from time to time.

    Edit: Smileys are weird now.
    Edited by Varana on 1 May 2026 15:05
  • kate.georgeb16_ESO
    kate.georgeb16_ESO
    ✭✭✭
    I mostly play solo so the night market is very disappointing for me, I'm not a "tank" type either. I don't get a lot of time to play each day, I just want to do a few quests and progress a bit. I'm really disappointed that you keep trying to force people into groups, I rarely ever do dungeons and never trials, I just want to play solo. Why are you ignoring solo players like this? Please do better. In any case, the place is deserted, no chance of getting a group, and the first mob I tried to kill activated a ton of other mobs and I died instantly. I guess this just isn't for players like me. Thanks for nothing.
    Edited by kate.georgeb16_ESO on 1 May 2026 15:48
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mostly play solo so the night market is very disappointing for me, I'm not a "tank" type either. I don't get a lot of time to play each day, I just want to do a few quests and progress a bit. I'm really disappointed that you keep trying to force people into groups, I rarely ever do dungeons and never trials, I just want to play solo. Why are you ignoring solo players like this? Please do better.

    They aren't ignoring solo players. 90%+ of the content in this game is for solos. This is a single content drop geared for groups.

    If it's not your thing, it's not your thing. That doesn't mean they're ignoring solo players. There are 3 new content drops later this year exclusively for solo players.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    I have a few added suggestions:

    1. I'm wondering if we could have a casual grouping mode where players just queue for a battle (eg. the skirmishes) and when it starts, the game teleports the players to the site just for the battle. Players can decline if they're not available and the spot goes to the next on the queue. This way you don't have to feel like you're committing to the group, and it might feel less intimidating for those who don't want to group.
    2. Favor orbs should always drop when you have a trash group with a "dangerous enemy" (the ones with a winged health bar). Especially if you're solo, because they're not exactly trivial.
    3. Please give us more ways to earn favor.
    4. People have complained about rewards for good reason. Old gear is underwhelming. Could we get a few additional items in the reward boxes? Equipment repair kits would be really handy, considering how often we die in the NM. Some currency would be nice too.
Sign In or Register to comment.