There is no fun if you don‘t have a large group. And those missive quests? You stumble upon them or you miss them. And you can‘t complete them if your team goes elsewhere.
This is chaotic.
And how do you even complete the events at the wells? They don‘t end ever…
Lydawobbles wrote: »Are those numbers per faction across all platforms?
Lydawobbles wrote: »Are those numbers per faction across all platforms?
Good question cause it shows a lot of points accumulated, but I can’t find anyone in the night market unless its people just standing around lol people are barely even posting “lfg” in the zone chat.
tomofhyrule wrote: »I do think the new style of drip-feeding content is also exacerbating the “there’s no content for us” problem.
We have seen that the ESO playerbase tends to grind hard and fast as soon as something is available (the poor horker population on the shores of Wrothgar may never recover). But that also means we as a playerbase have a very “what have you done for me lately” view on things.
With the Chapter model, where everything that’s part of the patch drops with the patch, it then gives everyone a chance to look at what they’re interested in right away… and pretend the things they’re not interested in don’t really exist.
Take Necrom’s drop for example: the trial population had a fresh new trial, the people who like to explore zones had a whole new place (two of them!) to check out. People who enjoy dailies has a bunch of those ready to go. And everyone had a new Class full of new skills to level up for PvE or PvP. There really was something for everyone, and far too much to do at once.
With the drip-feed model, we get more frequent drops of way less. That means that this month’s drop of the Night Market, which is designed for high-level players and groups, is the only thing that dropped. Players who are not in that cohort then feel left out, like ESO has abandoned them… even if the next few drops in Season One are going to be all solo quests in the new TG line, new Sheo line, and all of the Favors, solo players don’t see any of that now so they feel betrayed.
That also means that Season One is going to get griping from group players, since the next group thing to drop won’t be until U51’s High Seas event, which seems to be more like the Writhing Fortress than a standard trial. They will get a full Trial in U51 as well, but then again the solo players will feel left out.
Not all content needs to be for all players. But if players are getting the perception of being left out, that leads to a lot of frustration, as we see now.
As to what I would do to change the Night Market for the return at the end of the year? I would add another daily quest to the central area similar to Cyrodiil scouting quests - an NPC sends you to the districts to put some tracker rune on the rooftops. That would not only teach the jump pad mechanic, but also it should have the NPC specifically suggest sneaking around and using invisibility potions or the Shadow line to get around without being hurt. That would allow players to interact with the zone in a different way, but still get credit.
I might also modify the difficulty of certain things a bit. Currently most basepop (trash) is balanced as normal trial basepop. I would actually reduce the difficulty of specifically the basepop mobs to normal dungeon difficulty - not the bosses, and not even the elite mobs (the big enemy in each pull), but I would pull the handful of trash down a bit. That would really not change much for vet players (unless they are specifically looking for difficulty in being swarmed), but less experienced players could then better focus one dangerous mob in the pull instead of being oneshot by everything.

Why can't we enter the vault room in the house? It's just visual with a popup if you interact. It feels like a cheaply made free mobile game.
Sadly, this zone is almost as bad as your last chapter relase and the promise to fix the vent and bring it back early this year (which you failed to do.)
There is no fun if you don‘t have a large group. And those missive quests? You stumble upon them or you miss them. And you can‘t complete them if your team goes elsewhere.
This is chaotic.
And how do you even complete the events at the wells? They don‘t end ever…
Yup and on PlayStation finding a group is close to impossible cause no one is really playing the event.
To make it worse season zero is free but will charge us in future seasons. Imagine paying for this content lol and eventually we will have to since they are bringing it back so people can join other factions.
If there is no improvements during this season and soon a lot of us will not be purchasing season 1
Ingel_Riday wrote: »Update: finally had an hour today to try it out.
Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.
TinyDragon wrote: »Ingel_Riday wrote: »Update: finally had an hour today to try it out.
Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.
Waited an inordinate amount of time, refreshing the ground finder list every minute while sighing in exasperation, and logged off. RIVETING. This is day 2. This mode just came out and it's a ghost town. I guess that I could try to play during prime-time, whenever that is, but my schedule is helter skelter.
I think the only way that I could feasibly do this content, which is the only content we're getting for months other than FOMO chorelists, would be to join one of the few active trial/vet content guilds left in this game. Even then, I don't have any of the relics that enable convenient world traversal and I don't have the schedule reliability necessary to make long-term guilding work. I'm out of luck already.
Lovely. If this is the direction ESO is going, I'm not going to stick around. Solstice was a clear end to this game, anyway. Tied up most loose ends and had a bunch of callbacks to 2014. I'd rather leave and have that mostly positive memory (you made me fight a wall) than stay and have every zone I used to love tainted by month after month of chorelists, with the only distractions being excursion zones designed for the top 1% of the playerbase that I can't ever feasibly do and an occasional hour-long quest chain every six months.
Ugh.
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Oh, and even if I did find a trial guild, joined it, regimented MY LIFE AROUND A VIDEOGAME, and really gave it my all (despite my better judgment)... it wouldn't be enough to do that for just a week or two. Oh no, this event is from the Matt Firor school of "we're going to add things to keep players busy." The grinding of favor points is purposefully designed to force interaction with this mode for weeks upon weeks upon weeks. Progress has been intentionally slowed to drag out what little is here for as long as possible.
You've succeeded in making me not understand why I'm wasting my time here. Instead of doing this, I could devote the same time to countless other better things. Hiking, playing Crimson Desert, finally finishing Demon's Souls Remastered, dates with the wifey, reading my old English Lit collection (King in Yellow is calling me from the shelf), getting back to The Legend of Zelda (I'm 4 games into the 21 or so official releases), learning more Japanese to bypass awful localizations, just lounging outside while sipping a cold beer, or so on. A very long list of enjoyable things to do.
ESO had a place on that list when it was focused on being an Elder Scrolls game that happened to be online. I loved just doing quests and exploring zones. Made 7 characters, one of each class, to experience it repeatedly. It has no place in my life as a life service FOMO time-guzzler wearing Elder Scrolls like a skinsuit. I've been grimacing ever since the battlepass was first announced to absurd fanfare, and it's just gotten worse and worse.
Eh, oh well. I had a good run here. I hope you get enough hardcore people turned on by this mode and the chorelists to make up the difference, though judging from the lack of group finder entries and the dead Night Market central area... I'm not so sure your coveted audience exists in numbers sufficient to support you. We'll see.
Edit addition: throwing this out there... the more I've watched ESO's trajectory over the past month, the more I've admired Pearl Abyss's decision to make Crimson Desert a single player title. Playing that game is an experience that is night and day different from Elder Scrolls Online. It's fun. It's fun. It values my time and it's fun. I wanted the Bow of Fleeting, so I figured out what I'd have to do to craft it and spent 20 hours over two weeks working towards my goal. It was an epic adventure, i got the bow, and... I didn't like how the quiver looked. Decided not to use it, haha. But I had such a wonderful time that I didn't mind. The journey was the real reward. Made me smile. I'm so grateful that they didn't choose the path that ESO is on.
I've seen many of my trade guilds in there, I don't think you'd need to find a trial guild.
This is the absolute worst content on console. No one on PlayStation plays this and the enemies one shot most people even with end game gear, so you need a group which you can’t find.
I got 3 of 5 leads for the mythic and hoping I find the other two solo so I can finally get out the night market. Its even worse cause this event goes until June and is already dead on Playstation, imagine a month from now how will anyone plying solo get anything done?
There are no gear sets besides the monster set which no one needs since we all use mythics. Achievements have no skins or mounts so literally nothing worth playing for besides a few titiles and a dye.
I dont expect anything to be added to this event but at the least lower enemy difficulty so people can solo some stuff.
HuciturGuru wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom just wanted to bring your attention to an image claiming to be from ZOS making the rounds. Obviously you can see its fake but paints ZOS in a bad way
tomofhyrule wrote: »I do feel like a statement from ZOS would be prudent.
It is fine to have content targeted towards the high-end community. The problem is that a lot of people are mistakenly thinking that this is a permanent thing, which it’s not. The people who do mostly solo content are not likely to be the ones on PTS to know what’s coming in the future, so they don’t see that U50 is almost exclusively adding solo content, they only see the latest content drop as exclusionary.
If ZOS came out with a statement of “We made this for our endgame community since there are no dungeons this year, and they really have not gotten much difficult content in the past. But don’t worry, we have two entire solo questlines dropping in June/July/August along with the solo Favors system for other players to enjoy. Please also see our roadmap for even more content for everyone to enjoy, from solo players to groups to casuals to those who want to sweat, we have something for everyone coming this year!”
And please, rethink this drip-feed through the Season. I feel like if we had gotten like the Sheogorath line and the Night Market simultaneously (yes, Sheo is not in this patch so it would have needed to be there since January then), and the Pursuit had split between Night Market and some silly Sheo stuff, people wouldn’t be as mad about it.
But the fact does remain that the point of rewards is to entice people to try parts of the game they don’t normally try. It’s not a failing that the dyes (or whatever) are locked behind it; it’s a feature. The goal is to try to push people to expand their horizons. You as a player not have a choice to forgo the reward, or to break out of your mold to go for it.
kate.georgeb16_ESO wrote: »I mostly play solo so the night market is very disappointing for me, I'm not a "tank" type either. I don't get a lot of time to play each day, I just want to do a few quests and progress a bit. I'm really disappointed that you keep trying to force people into groups, I rarely ever do dungeons and never trials, I just want to play solo. Why are you ignoring solo players like this? Please do better.