Why not have difficulty levels for night market too, so we can all enjoy our game ?

  • CameraBeardThePirate
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    There really don't need to be lower difficulty levels.

    If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.

    This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.

    Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.

    I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.

    This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
    Edited by CameraBeardThePirate on 30 April 2026 14:17
  • coop500
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    I can solo the trash and I hate the difficulty, so I have no reason to lie about this. I have 30K HP and 30K armor running Brairheart and Hexos Ward. It's possible, just crazy.

    However, I agree wholeheartedly that we should get a normal, easier mode, the hardcore people can have this crazy hard mode they got now. Hell, even buff it a little since some say it's too easy. But the rewards need buffed too, because that's just laughable to get basegame overland set pieces in blue quality.

    Current rewards can remain for a more sane normal difficulty.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • E_Lucan
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    I'm curious why people keep thinking this is the flagship content of this year. This year is different. There is no flagship. That left with chapters. This is the center of this season. Next season the centerpiece is solo questing and exploration. So don't worry. You're not forgotten about. ESO isn't all of a sudden dark souls. They're trying different stuff each season. I think it'd be cool if it had a normal and vet mode though. Our raid team split in 2 was steamrolling the zones. And a bunch of solo players did exactly what the devs suggested. They followed us and helped. We destroyed all 3 districts and I know we got many solo players all bosses and skirmishes. It's just something you have to tackle different if you wanna get the full experience, because it's group content.

    You raise a good point and I think you're correct, but unfortunately I also think that it's just tough to get this big a mental shift across the whole community. The game has been running for a long time, and people are just used to there being a flagship event or piece of content, and with how much attention and marketing it gets, the Night Market just kind of fits that frame, so many people mentally flagged it as the big content of the year and are now disappointed that they can't play it.

    I was frustrated with it too, but after reading some posts here I've just started to consider it one of those events tailored to just a segment of the community, like how PvP events are for PvP players, and the FOMO has left me altogether lol. I'm one of the people suffering from just not having a dedicated trial group or guild to run this with and thus being left to rely on group finder, but I think I'll be content just sitting this one out the next time it returns as it becomes established as an "event for hardcore players".
  • OsUfi
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    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.
  • SilverBride
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.
    PCNA
  • CameraBeardThePirate
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.

    If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.
  • OsUfi
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    Again, I'm wearing Oakensoul with quest reward items making up robes of the hist and war maiden. I am a distinctly average-to low tier player. The only time I have ever hit much above 40k on a trial dummy was with a heavy attack build back in the original Oakensoul craze.

    And yet, I can happily solo normal mobs by not standing in the red and building for siphoning, and have been able to solo 1 or 2 of the smaller bosses.

    As for the rest, I just ran with a group I found in group finder and we steam rolled everything except the big spider lady boss, who we eventually killed but she was a challenge.

    It is tough, but if you group up, in this MMORPG, you can complete everything.
  • lostineternity
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    To the people who claim that event is impossible to do even in party. I have done everything except bosses and skirmishes solo then I just run together with some people, I suggested them or ask for help to kill bosses in zone chat.
    It felt like you know... MMORPG, almost forgotten feeling in eso.
    As for tuning, vigor for heal and minor resolve + major resolve, pale order mythic or some heal (arcanist don't need even heal) dodge, don't stay in aoe and you are good to kill every trash pack
    and FYI almost all trash packs can be skipped just run around them near walls

    6job8reus1o3.jpg


  • twisttop138
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    E_Lucan wrote: »
    I'm curious why people keep thinking this is the flagship content of this year. This year is different. There is no flagship. That left with chapters. This is the center of this season. Next season the centerpiece is solo questing and exploration. So don't worry. You're not forgotten about. ESO isn't all of a sudden dark souls. They're trying different stuff each season. I think it'd be cool if it had a normal and vet mode though. Our raid team split in 2 was steamrolling the zones. And a bunch of solo players did exactly what the devs suggested. They followed us and helped. We destroyed all 3 districts and I know we got many solo players all bosses and skirmishes. It's just something you have to tackle different if you wanna get the full experience, because it's group content.

    You raise a good point and I think you're correct, but unfortunately I also think that it's just tough to get this big a mental shift across the whole community. The game has been running for a long time, and people are just used to there being a flagship event or piece of content, and with how much attention and marketing it gets, the Night Market just kind of fits that frame, so many people mentally flagged it as the big content of the year and are now disappointed that they can't play it.

    I was frustrated with it too, but after reading some posts here I've just started to consider it one of those events tailored to just a segment of the community, like how PvP events are for PvP players, and the FOMO has left me altogether lol. I'm one of the people suffering from just not having a dedicated trial group or guild to run this with and thus being left to rely on group finder, but I think I'll be content just sitting this one out the next time it returns as it becomes established as an "event for hardcore players".

    Understandable. I'm also disappointed that people feel left out. As far as the event coming back, we don't get to see the metrics but I'd be surprised if there isn't a vet and normal mode at least. And I don't hate that. This is group content and I'm enjoying the hell out of it but maybe we could all be enjoying the hell out of it.
  • SerafinaWaterstar
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    There really don't need to be lower difficulty levels.

    If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.

    This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.

    Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.

    I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.

    This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.

    This is a game. Why should players be “forced” to interact with harder content if they don’t want to?

    Dying does matter, as to get back to the fight you have to run the gamut of the ‘easy’ normal trial level trash mobs. Alone.

    Despite what you say, there is not a constant stream of people. Been in 2 areas where I was the only one in there.

    If things aren’t that hard, why are some saying that even in groups they are having difficulty?
  • AScarlato
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    Maybe they can do this for when it returns.

    While fun, I can see the grind getting boring the longer the content is out. In future years this zone may become less populated, so having a lower difficulty so it is not "wasted" could be helpful.

    I'm fine with it being fun and challenging for it's first appearance for sure though, since I think a part of the fun would be lost if it was another boring overland zone.
  • SilverBride
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.

    If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.

    No anyone can't do it. It takes more than gear and a decent build. Some players physically can't do it due to various limitations. Saying people haven't tried is not what the problem is.

    It also takes motivation and this is not providing that with it's poor rewards. Also, I've played through something similar before, when Craglorn first launched. That is the reason I took a long break from the game and I'm not going through that horror again.
    PCNA
  • CalamityCat
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    This is a game. Why should players be “forced” to interact with harder content if they don’t want to?

    Dying does matter, as to get back to the fight you have to run the gamut of the ‘easy’ normal trial level trash mobs. Alone.

    Despite what you say, there is not a constant stream of people. Been in 2 areas where I was the only one in there.

    If things aren’t that hard, why are some saying that even in groups they are having difficulty?
    You are not being forced to do harder content. I don't want to do vet trials, so I don't bother with them. I'm able to accept that it means I'll miss out on some rewards. I'm not going to complain, because other players do enjoy them. If I want the rewards, I need to get out of my comfort zone and that's okay. Nobody is forced to do anything in ESO that they don't enjoy.

    As with all group content, when you have random players in teams you get good groups and bad ones. Some just won't work together, other times you can get a real healer and tank in the group and that makes a big difference. One group I had yesterday players would stay dead on the floor and nobody was rezzing them.

    Players are used to running dungeons and not working together because they can burn content and avoid mechanics. Put those types into a random 12 person team in a challenging environment and yes, that team will have problems if they aren't good at working with others or aware of mechanics. This is why difficult content can be helpful - it teaches players that there's a consequence if they run off on their own or don't rez others. And that mechanics can't always be ignored. But this is why you can then get average players in teams who do well - they are probably working better as a team and some might have slotted a group heal and some buffs to give the team a boost.
  • Taarente
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    I found that running in solo and expecting it to be like overland, that’s not happening. So add some defence, resist, shields, healing and you can start to get around. Most of the mobs stick to their zones and most people do actually manage to run past them. it is definitely easier to do the bosses as part of a group. Dying is just part of it, Pugs of 4-12 work fine and someone is always running some kindof group. Not everything needs to be fought. the rewards are a bit hit and miss though.
  • CameraBeardThePirate
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.

    If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.

    No anyone can't do it. It takes more than gear and a decent build. Some players physically can't do it due to various limitations. Saying people haven't tried is not what the problem is.

    It also takes motivation and this is not providing that with it's poor rewards. Also, I've played through something similar before, when Craglorn first launched. That is the reason I took a long break from the game and I'm not going through that horror again.

    Yes, anyone can do it in a group of 12. You can literally stand around doing nothing but avoiding red circles and get carried through the zone.
  • Sephyr
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    Yes, anyone can do it in a group of 12. You can literally stand around doing nothing but avoiding red circles and get carried through the zone.

    As someone who quit years ago and has been looking in this direction ever since subclassing, the Night Market has reinvigorated me to actually group up with folks. My experience with groups in this game (and community issues overall) led me to just uninstall.

    This? Honestly has the feeling of what I originally fell in love with in regards to the game. If they keep doing this, it might actually drag some of us back from FFXIV and GW2.

    Edit: My ONLY complaint is that there's not a banker in the Night Market itself (just the house that's tied to 5,000 faction points). I keep forgetting to bring repair kits. :s
    Edited by Sephyr on 30 April 2026 19:18
  • Arunei
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    There really don't need to be lower difficulty levels.

    If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.

    This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.

    Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.

    I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.

    This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
    I don't think it's your or anyone else's place to decide what content others should have to do. Players don't have to be made to do difficult content because others think they should. You wouldn't want other people saying the inverse and deciding for you that you should be forced into doing easier content.

    People will do what they want, NOT what others think they should be doing. Why do you think people should be exposed to difficult content if that's not what they want to do?

    There's not even any reason to say people shouldn't have access to an easier version. It literally is gatekeeping the content to claim "no one needs it they just need to do harder content they don't want to". They finally implemented Challenge Difficulty for people who wanted the game to be harder for Overland. But we can't get accessibility for people who CAN'T handle trash packs that do damage similar to WBs? And hell, that's all most people are asking for, is for trash NOT to be THAT overtuned.

    And I wish people would stop falling back on "just group bruh" because this Zone was advertised as grouping being encouraged, not required, and that experienced solo players could do it. But clearly there are experienced players having serious issues. But let's stop acting like the Zone was advertised as strictly group-oriented. It wasn't.

    Finally, I mentioned this in the 'crying children' thread that got deleted, but this is worse than Craglorn pre-nerf. Sure, you could get demolished by a three-pack of Wasps if you weren't careful, but at least you could do a majority of content solo as long as you played smart and didn't run in willy-nilly. The NM? Unless you either have specific builds or are super tanky or are one of the elites really good at the game, chances are you're going to struggle going in solo.

    If Craglorn got nerfed because it was too hard, I'd be surprised if the NM doesn't.
    Edited by Arunei on 30 April 2026 19:29
    PC-NA | Been around since closed beta

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  • Tandor
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    Arunei wrote: »
    There really don't need to be lower difficulty levels.

    If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.

    This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.

    Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.

    I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.

    This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
    I don't think it's your or anyone else's place to decide what content others should have to do. Players don't have to be made to do difficult content because others think they should. You wouldn't want other people saying the inverse and deciding for you that you should be forced into doing easier content.

    People will do what they want, NOT what others think they should be doing. Why do you think people should be exposed to difficult content if that's not what they want to do?

    There's not even any reason to say people shouldn't have access to an easier version. It literally is gatekeeping the content to claim "no one needs it they just need to do harder content they don't want to". They finally implemented Challenge Difficulty for people who wanted the game to be harder for Overland. But we can't get accessibility for people who CAN'T handle trash packs that do damage similar to WBs? And hell, that's all most people are asking for, is for trash NOT to be THAT overtuned.

    And I wish people would stop falling back on "just group bruh" because this Zone was advertised as grouping being encouraged, not required, and that experienced solo players could do it. But clearly there are experienced players having serious issues. But let's stop acting like the Zone was advertised as strictly group-oriented. It wasn't.

    Finally, I mentioned this in the 'crying children' thread that got deleted, but this is worse than Craglorn pre-nerf. Sure, you could get demolished by a three-pack of Wasps if you weren't careful, but at least you could do a majority of content solo as long as you played smart and didn't run in willy-nilly. The NM? Unless you either have specific builds or are super tanky or are one of the elites really good at the game, chances are you're going to struggle going in solo.

    If Craglorn got nerfed because it was too hard, I'd be surprised if the NM doesn't.

    The other reason Craglorn got nerfed was because once the initial wave of enthusiastic players had passed through the content those who followed found it impossible to get a group and, of course, impossible to solo.

    It'll be interesting to follow up these discussions on NM in a couple of weeks when the initial wave of enthusiastic players has passed through the content.
  • BardokRedSnow
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    OsUfi wrote: »
    There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.

    Absolutely anyone can do it. They just need to join a group.

    That is not what I've been reading.

    Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.

    If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.

    No anyone can't do it. It takes more than gear and a decent build. Some players physically can't do it due to various limitations. Saying people haven't tried is not what the problem is.

    It also takes motivation and this is not providing that with it's poor rewards. Also, I've played through something similar before, when Craglorn first launched. That is the reason I took a long break from the game and I'm not going through that horror again.

    Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.

    It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.

    Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • IV_Deity
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    Pcgamer wrote: »
    AdamBourke wrote: »
    It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...

    And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?

    Well said. I don't understand why lock out so many new players that are still levelling and trying to learn the game and lock out many of us vet players that enjoy groups but not such huge groups that are difficult to put together and extremely time consuming for an event that will eventually expire for a time.

    Dude, it's not time consuming to join a group. You can literally go to the zone and see people recruiting for groups. It's that easy. If you're a new player learning the game. You shouldn't be anywhere near the Night Market. This is NOT for new players. You're complaining without even playing the game.

    Last night, I saw various people recruiting for groups. People were sending out automatic invites to groups and we were progressing through the content.

    Stop complaining.
    DeityTheNoble
  • Soarora
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    AdamBourke wrote: »
    It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...

    And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?

    If I’m top 1%, that’s news to me. I have 0 scorepushes or world firsts under my belt. I’m basically carried by sweaty players when I run with them because I don’t have their level of sweaty in my build at the moment. I don’t have the newer half of the trial trifectas. I do have all dungeon trifectas, I know I’m closer to the top than the bottom, not trying to be disingenuous. But 1%? Really?

    Btw. Seas of tamriel. Also an event. Also has an AREA TO EXPLORE…
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SilverBride
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    Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.

    It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.

    Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.

    It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.
    PCNA
  • ShutUpitsRed
    ShutUpitsRed
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    Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.

    It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.

    Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.

    It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.

    If you don't even have motivation to play out of fear that it'll be too hard... don't play...?

    This whole thing is ridiculous. If you don't like playing part of the game, don't play it. Not everything has to be for everyone all the time. Plenty of people like a challenge, clearly *points to scores*
  • Displaced_Salad
    Displaced_Salad
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    Pcgamer wrote: »

    I never ever said to take it away...i said why not make it like overlands where there will be different levels of difficulty. You can go spend all your time killing endless adds/mobs on hard mode no problem but let us that dont want the hardmode type content to not be excluded.

    If you enjoy it im happy for you

    THIS. I am quite frequently seeing the knee jerk reaction of anger and borderline disgust when a player asks to ADD content. Not change it. Not take it away. Why is it only okay to ask for whatever passes for "more difficult" at ZOS? I really don't have a horse in this particular race, but it appears to be quite the widespread attitude.
    Maythor: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P

    If it comes with strings, it ain't free. It isn't a gift with purchase; you were overcharged.

    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? (Still waiting)

    KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Pcgamer wrote: »

    I never ever said to take it away...i said why not make it like overlands where there will be different levels of difficulty. You can go spend all your time killing endless adds/mobs on hard mode no problem but let us that dont want the hardmode type content to not be excluded.

    If you enjoy it im happy for you

    THIS. I am quite frequently seeing the knee jerk reaction of anger and borderline disgust when a player asks to ADD content. Not change it. Not take it away. Why is it only okay to ask for whatever passes for "more difficult" at ZOS? I really don't have a horse in this particular race, but it appears to be quite the widespread attitude.

    Adding difficulty modes to Night Market would make all the instances less populated. Instances being empty is already touted as a problem.
  • BardokRedSnow
    BardokRedSnow
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    Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.

    It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.

    Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.

    It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.

    With all due respect that is specifically a you problem. You’re on an mmo complaining about mmo content, you need to try playing another game. When eso tires me out I do, then return when ready.

    Group content however is the norm for mass multiplayer games
    Edited by BardokRedSnow on 30 April 2026 22:19
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SilverBride
    SilverBride
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    It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.

    If you don't even have motivation to play out of fear that it'll be too hard... don't play...?

    This whole thing is ridiculous. If you don't like playing part of the game, don't play it. Not everything has to be for everyone all the time. Plenty of people like a challenge, clearly *points to scores*

    It's not a lack of motivation out of fear. It's a lack of motivation because I know what zones like this are like and they are about as far from fun as it gets.

    Others can like it all they want but that doesn't change how I feel about it.
    PCNA
  • Orjix
    Orjix
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    I don't know, everyone is saying "just group" and I've bee trying, but only managed to get in 2, both times we still wiped. Sure, maybe I could get better, but I haven't been good in years, and to update my build (from around Morrowind's release) would take more time than i have now, not to mention my fingers would have to relearn how to press buttons, which I DEFINITLY don't have time for.
    Still, my biggest issue is that this is the weeks tome quest, so now I have nothing to do for the week, tried playing for like 2 hours last night and got about 10 points... nowhere near enough for anything.
  • Syldras
    Syldras
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    Adding difficulty modes to Night Market would make all the instances less populated. Instances being empty is already touted as a problem.

    Why would the people who enjoy challenging content leave for the easier instance? Isn't the challenge the thing that's fun about it right now?

    In the easy instance, I'd expect people who have big difficulties getting along right now despite being interested. Or those who have given up completely already because they don't think they have any chance anyway. I've seen 15 or more posts of different people in the past 2 days stating exactly that: They've been killed by a trash mob immediately, so they don't believe they have any chance to get anything done in this zone - and so they've given up on it. I don't think these people will try the current instance again. But an easier one might bring them back.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • fall0athboy
    fall0athboy
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    Pcgamer wrote: »
    Im very suspicious of those that can solo the night market cos i have done vet group content and this place in on a whole other level. Anyway, without actual proof from posters on these forums it's just heresay. I sense huge disappointment in our community cos so many cant participate and trust me i have seen peeps trying and drop dead.

    My suggestion is to please have some different levels of difficilty as with overlands...this will allow more players new and vet to participate and enjoy the night market.
    I just got my partner to come back to eso and after trying out the night market he logged out of eso and said ; " what's the point of playing a game that is chaging in this direction? ( where you need to play in large groups). It seems similar to trying to find vet trials group.

    @ZOS_Kevin please consider us players that sub to eso and want to be able to participate in all eso content. This is genuinely too hard for many of us but we want to be a part of it and enjoy it, not be locked out of certain content.

    Because the only thing we do with difficulty levels is make them higher, not lower.
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