twisttop138 wrote: »I'm curious why people keep thinking this is the flagship content of this year. This year is different. There is no flagship. That left with chapters. This is the center of this season. Next season the centerpiece is solo questing and exploration. So don't worry. You're not forgotten about. ESO isn't all of a sudden dark souls. They're trying different stuff each season. I think it'd be cool if it had a normal and vet mode though. Our raid team split in 2 was steamrolling the zones. And a bunch of solo players did exactly what the devs suggested. They followed us and helped. We destroyed all 3 districts and I know we got many solo players all bosses and skirmishes. It's just something you have to tackle different if you wanna get the full experience, because it's group content.
SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.
SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.

twisttop138 wrote: »I'm curious why people keep thinking this is the flagship content of this year. This year is different. There is no flagship. That left with chapters. This is the center of this season. Next season the centerpiece is solo questing and exploration. So don't worry. You're not forgotten about. ESO isn't all of a sudden dark souls. They're trying different stuff each season. I think it'd be cool if it had a normal and vet mode though. Our raid team split in 2 was steamrolling the zones. And a bunch of solo players did exactly what the devs suggested. They followed us and helped. We destroyed all 3 districts and I know we got many solo players all bosses and skirmishes. It's just something you have to tackle different if you wanna get the full experience, because it's group content.
You raise a good point and I think you're correct, but unfortunately I also think that it's just tough to get this big a mental shift across the whole community. The game has been running for a long time, and people are just used to there being a flagship event or piece of content, and with how much attention and marketing it gets, the Night Market just kind of fits that frame, so many people mentally flagged it as the big content of the year and are now disappointed that they can't play it.
I was frustrated with it too, but after reading some posts here I've just started to consider it one of those events tailored to just a segment of the community, like how PvP events are for PvP players, and the FOMO has left me altogether lol. I'm one of the people suffering from just not having a dedicated trial group or guild to run this with and thus being left to rely on group finder, but I think I'll be content just sitting this one out the next time it returns as it becomes established as an "event for hardcore players".
CameraBeardThePirate wrote: »There really don't need to be lower difficulty levels.
If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.
This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.
Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.
I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.
This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
CameraBeardThePirate wrote: »SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.
Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.
If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.
You are not being forced to do harder content. I don't want to do vet trials, so I don't bother with them. I'm able to accept that it means I'll miss out on some rewards. I'm not going to complain, because other players do enjoy them. If I want the rewards, I need to get out of my comfort zone and that's okay. Nobody is forced to do anything in ESO that they don't enjoy.SerafinaWaterstar wrote: »
This is a game. Why should players be “forced” to interact with harder content if they don’t want to?
Dying does matter, as to get back to the fight you have to run the gamut of the ‘easy’ normal trial level trash mobs. Alone.
Despite what you say, there is not a constant stream of people. Been in 2 areas where I was the only one in there.
If things aren’t that hard, why are some saying that even in groups they are having difficulty?
SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.
Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.
If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.
No anyone can't do it. It takes more than gear and a decent build. Some players physically can't do it due to various limitations. Saying people haven't tried is not what the problem is.
It also takes motivation and this is not providing that with it's poor rewards. Also, I've played through something similar before, when Craglorn first launched. That is the reason I took a long break from the game and I'm not going through that horror again.
CameraBeardThePirate wrote: »
Yes, anyone can do it in a group of 12. You can literally stand around doing nothing but avoiding red circles and get carried through the zone.
I don't think it's your or anyone else's place to decide what content others should have to do. Players don't have to be made to do difficult content because others think they should. You wouldn't want other people saying the inverse and deciding for you that you should be forced into doing easier content.CameraBeardThePirate wrote: »There really don't need to be lower difficulty levels.
If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.
This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.
Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.
I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.
This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
I don't think it's your or anyone else's place to decide what content others should have to do. Players don't have to be made to do difficult content because others think they should. You wouldn't want other people saying the inverse and deciding for you that you should be forced into doing easier content.CameraBeardThePirate wrote: »There really don't need to be lower difficulty levels.
If players are never forced to interact with difficult content, they will never learn how to interact with difficult content.
This is a group zone. It's not even remotely the hardest difficulty content in the game either, as it can be done with a PUG in the group finder unlike Vet Trials and such. It's about on par with Normal Trials, except you almost never hit a brick wall because the encounters almost never reset, bringing me to my next point.
Dying basically doesn't matter, because you respawn at the nearest shrine with wings to fly back to whatever encounter you died in while you're still invincible. Fights will rarely, if ever, reset because there's always a steady stream of people flooding back in. That means there's really no worry of dying at all, because there's literally no down side apart from the 10 seconds it took for you to get back to the fight.
I've seen people say that they can't find other people in the NM; that's because the NM is instanced content. If you can't find people, open up the group finder and join a group. The game will ask you to port to their instance. You then don't even need to stay in their group. You can leave if you prefer to remain "solo" and just tag along near them for safety.
This content seriously isn't that hard; it's just lethal. There are very few mechanics, and almost 0 mechanics that require any sort of coordination like the Twins in Maw of Lorkhaj. Group up and you can complete basically everything the NM has to offer.
People will do what they want, NOT what others think they should be doing. Why do you think people should be exposed to difficult content if that's not what they want to do?
There's not even any reason to say people shouldn't have access to an easier version. It literally is gatekeeping the content to claim "no one needs it they just need to do harder content they don't want to". They finally implemented Challenge Difficulty for people who wanted the game to be harder for Overland. But we can't get accessibility for people who CAN'T handle trash packs that do damage similar to WBs? And hell, that's all most people are asking for, is for trash NOT to be THAT overtuned.
And I wish people would stop falling back on "just group bruh" because this Zone was advertised as grouping being encouraged, not required, and that experienced solo players could do it. But clearly there are experienced players having serious issues. But let's stop acting like the Zone was advertised as strictly group-oriented. It wasn't.
Finally, I mentioned this in the 'crying children' thread that got deleted, but this is worse than Craglorn pre-nerf. Sure, you could get demolished by a three-pack of Wasps if you weren't careful, but at least you could do a majority of content solo as long as you played smart and didn't run in willy-nilly. The NM? Unless you either have specific builds or are super tanky or are one of the elites really good at the game, chances are you're going to struggle going in solo.
If Craglorn got nerfed because it was too hard, I'd be surprised if the NM doesn't.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »SilverBride wrote: »There should be lower difficulty levels, too. The way it is now there are A LOT of players that will never be able to do it.
Absolutely anyone can do it. They just need to join a group.
That is not what I've been reading.
Because people haven't tried. People are going into the group zone expecting to solo it. Join a PUG via the group finder.
If I was able to PUG it via the group finder as a PvP exclusive player on a PvP build, who has never set foot inside a vet trial and only very rarely struggles his way through veteran dungeons, anyone can do Night Market.
No anyone can't do it. It takes more than gear and a decent build. Some players physically can't do it due to various limitations. Saying people haven't tried is not what the problem is.
It also takes motivation and this is not providing that with it's poor rewards. Also, I've played through something similar before, when Craglorn first launched. That is the reason I took a long break from the game and I'm not going through that horror again.
AdamBourke wrote: »It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...
And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?
Well said. I don't understand why lock out so many new players that are still levelling and trying to learn the game and lock out many of us vet players that enjoy groups but not such huge groups that are difficult to put together and extremely time consuming for an event that will eventually expire for a time.
AdamBourke wrote: »It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...
And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?
BardokRedSnow wrote: »Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.
It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.
Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.
SilverBride wrote: »BardokRedSnow wrote: »Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.
It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.
Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.
It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.
I never ever said to take it away...i said why not make it like overlands where there will be different levels of difficulty. You can go spend all your time killing endless adds/mobs on hard mode no problem but let us that dont want the hardmode type content to not be excluded.
If you enjoy it im happy for you
Displaced_Salad wrote: »
I never ever said to take it away...i said why not make it like overlands where there will be different levels of difficulty. You can go spend all your time killing endless adds/mobs on hard mode no problem but let us that dont want the hardmode type content to not be excluded.
If you enjoy it im happy for you
THIS. I am quite frequently seeing the knee jerk reaction of anger and borderline disgust when a player asks to ADD content. Not change it. Not take it away. Why is it only okay to ask for whatever passes for "more difficult" at ZOS? I really don't have a horse in this particular race, but it appears to be quite the widespread attitude.
SilverBride wrote: »BardokRedSnow wrote: »Ive been duoing most of the bosses in the area with a lazy one bar dk solo build I slapped together with a frost staff to play as a quasi tank. With that setup Im hitting 30-60k dps depending on if its mobs or single target.
It is ultra casual, my build. I made it based loosely off a build i found on youtube for IA and to solo the crab boss on solstice. It is so easy it shouldn't really even work lol but it does, and my several pvp builds also work for this right out the box.
Its a one bar build... I am not a regular pver at all. If I can do that much alone or with my duo, anyone can complete this content, even if all they're doing is running after crowds in the districts. All it takes is a bit of effort on your part.
It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.
ShutUpitsRed wrote: »SilverBride wrote: »It also takes motivation and I have none. I am still scarred from the Craglorn experience way back after launch that drove me to leave the game for a couple of years. I do not want anything to do with anything that even closely resembles that experience, and from what I am hearing this is even worse.
If you don't even have motivation to play out of fear that it'll be too hard... don't play...?
This whole thing is ridiculous. If you don't like playing part of the game, don't play it. Not everything has to be for everyone all the time. Plenty of people like a challenge, clearly *points to scores*
CameraBeardThePirate wrote: »Adding difficulty modes to Night Market would make all the instances less populated. Instances being empty is already touted as a problem.
Im very suspicious of those that can solo the night market cos i have done vet group content and this place in on a whole other level. Anyway, without actual proof from posters on these forums it's just heresay. I sense huge disappointment in our community cos so many cant participate and trust me i have seen peeps trying and drop dead.
My suggestion is to please have some different levels of difficilty as with overlands...this will allow more players new and vet to participate and enjoy the night market.
I just got my partner to come back to eso and after trying out the night market he logged out of eso and said ; " what's the point of playing a game that is chaging in this direction? ( where you need to play in large groups). It seems similar to trying to find vet trials group.
@ZOS_Kevin please consider us players that sub to eso and want to be able to participate in all eso content. This is genuinely too hard for many of us but we want to be a part of it and enjoy it, not be locked out of certain content.