Conservation of Energy needs to be adjusted for the health of the game

  • xylena
    xylena
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    We get it. You don't like procs or status effects, I'm sorry but I feel like it's all I see you complain about every pts and you've found ways to include it in threads that have nothing to do with it.
    I don't get the dot hate either. Do people really miss the animal assassin meta that much? Do they find stalemates and infinite resets to be fun PvP? Do they want ESO to be turn based?

    There's good and bad ways to do dot pressure or dot procs. MDW demands a specific build layout and landing a specific melee skill. Meanwhile, something like Pyrebrand can be slapped on any DK build layout and only demands that you light attack from wherever.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • MincMincMinc
    MincMincMinc
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    Just gotta point out. We see Zos one week talking about vengeance and performance streamlining etc etc. Then the next week we see them releasing a new system that stacks on the other system doing procs based on other proc effects which trigger off all ticks in the game etc etc.

    We get it. You don't like procs or status effects, I'm sorry but I feel like it's all I see you complain about every pts and you've found ways to include it in threads that have nothing to do with it. No offense meant because I ultimately respect your opinion but I'd wager many people disagree with you overall. For example, some of the ideas you've raised about reducing status effects to how they once were are not my brand of fun, and I like "fun".. every element is viable now, whereas for the longest time it was just Flame.

    I pray for the days where Hurricane and many other abilities like it ticked every second or even every half second instead of the constant over simplification that brought us to U35 and beyond because "hur dur performance". It's a miracle, and it shouldn't be, that DK has 10s dots and Embers. Those are awesome. Hell Sorc has some type of version of implosion back, one of the reasons I mained them 10+ years ago that got ripped away.

    It's the wild west, let's watch them cook. 2026 has been their best year to date.

    Point taken, like you pointed out many skills were originally designed in these more fun interesting ways like bringing implosion back. To me it just seems like constant whiplash of a 10 year circle of logic except now with an absurd amount of extra steps involved. Effects can be fine, but its a slippery slope zos seems to grasp, but then not grasp one patch to the next.

    For something like conservation of energy my point is that does this create a possible unique form of play for what its worth? Or is this just a round about way of getting what amounts to regen at the end of the day? I suppose its nice to get return for permablock sorc builds, but otherwise it could probably just be regen. (not to mention puresorc has SOOOO much sustain already innately)
    Edited by MincMincMinc on 29 April 2026 13:25
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
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