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The corpseburster change already has me concerned for the eventual necro rework

i_azazei_i
i_azazei_i
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Don't get me wrong, giving it a guaranteed status is great, but having it be disease makes me think necro is going to be cut down to degrade like DK was to fire. The necros blue palate imo is the better one and I am still hoping necro moves away from dots being the focus.

But this really makes it seem that zos is going to lean even harder into necro dps' main issue of "glorified dot class"
  • MashmalloMan
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    To me, it's good news. Disease damage has nothing to do with damage over time and of all the classes, fits best for Necromancer and the rotting corpses they surround their magic around.

    Like Frost damage and Chill, Disease and Diseased is currently reserved as an auxillary, debuff, support, like damage type, but like Warden, Necro has the opportunity to make that damage type really shine beyond the original limits.

    Wrote this somewhere else, but I'll just repeat..

    Imagine for example Rapid Rot was changed from 10% dot to something that buffed Disease damage. Eg. "Disease damage increased by 5%. Additionally, the Diseased Status effect now applies a 4s dot that improves by 10% damage done based on the number of negative effects the enemy has."

    Yeah it's a dot, but that's not really the focus. Necro wouldn't need to be the ugly step child to DK's dot fantasy, it could be more about debuffing, summoning, and disease damage.

    The Blue palate thing really has nothing to do with the damage types honestly. Necro at its inception was more of an Elementalist, it had 1-2 morphs for each of the 8 elements, it's the only class that does this, but that fits more on Arcanist these days. If they drop the Elementalist thing, they will probably drop the dot thing, and then we can stop pretending Necromancer was ever those 2 things to begin with, because it never was. Their strongest ability, Blastbones, is not a dot and never should be.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Urvoth
    Urvoth
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    Necro’s dps issue is that it’s a dot class without proper dot support or sources. I would also prefer if Necro doesn’t purely become a disease damage class and I would like to keep the magical theming, however I’m not sure how this change is contrary to your wish of Necro moving away from dots.

    If anything, the recent changes and class masteries makes it seem like zos is focusing on the corpse explosion side rather than dots.

    I think Necro should have both the ability to be a dot class or focus on corpses if that’s your choice. DK doesn’t have to, and shouldn’t be the only dot class and thematically necro makes a lot of sense to also be a dot class. It just needs actual dot sources added to the kit.
  • Nemesis7884
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    Thematically disease fits... i also di think dots and negative status effects fit the becro "withering" wibe...

    Also looking at other games, necros are usually about summoning, dots and debuffs.
  • nightbringer1993
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    Necro needs to be reworked this year.

    The class is too destroyed and needs to be reworked more than any other classes.
    PC EU
  • Morvan
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    They gave DK's poison visuals back as skill styles, so even if the same thing happens with Necro I'd expect that the blue morphs will also turn into skill styles.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Seraphayel
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    Every class will have a dedicated damaging status effect. Disease for Necromancer makes a lot of sense and fits the class. These are my guesses / predictions:

    Nightblade: Hemorrhaging

    Warden: Poisoned / Chilled

    Templar: Sundered

    Arcanist: Overcharged / Concussion

    Sorcerer: Overcharged / Concussion

    Necromancer: Diseased

    Dragon Knight: Burning
    Edited by Seraphayel on 28 April 2026 12:49
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Orbital78
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    Seraphayel wrote: »
    Every class will have a dedicated damaging status effect. Disease for Necromancer makes a lot of sense and fits the class. These are my guesses / predictions:

    Nightblade: Hemorrhaging

    Warden: Poisoned / Chilled

    Templar: Sundered

    Arcanist: Overcharged / Concussion

    Sorcerer: Overcharged / Concussion

    Necromancer: Diseased

    Dragon Knight: Burning

    Nightblade: Hemorrhaging / Poison

    Warden: Chilled / Hemorrhaging

    Templar: Sundered / Burning

    Necromancer: Diseased / Chilled

    I think those two would fit Necro well, and I am not opposed to seeing diseased buffed some to make it more appealing outside of PVP.
    Edited by Orbital78 on 28 April 2026 12:57
  • Sordidfairytale
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    Seraphayel wrote: »
    Nightblade: Hemorrhaging

    I rolled a nightblade named "Shemoglobin" in hopes of this being the case.
    The Vegemite Knight
  • huskandhunger
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    i_azazei_i wrote: »
    Don't get me wrong, giving it a guaranteed status is great, but having it be disease makes me think necro is going to be cut down to degrade like DK was to fire. The necros blue palate imo is the better one and I am still hoping necro moves away from dots being the focus.

    But this really makes it seem that zos is going to lean even harder into necro dps' main issue of "glorified dot class"

    I think they giving elements to each class.

    DK is fire.
    Necromancer is disease.
    Warden is ice.
    Templar is....magic?
    Sorc is lightning.
    Nightblade is posion
    Arcanist is jelly beams.

  • Erickson9610
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    I'm really excited about this change because I want to build around Disease Damage on my Necromancer. It sucks that I won't get much use out of a Disease Damage build on Werewolf on that character (because Werewolf lost its own Disease Damage this patch) but hopefully when the Necromancer rework finally happens, I can go all out with Disease Damage in the human form. At least Werewolf's "Insatiable Hunger" still procs Corpseburster.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • nightbringer1993
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    In my opinion new damage types should be created.

    Necrotic for necromancers
    Radiant for templars
    PC EU
  • keto3000
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    i_azazei_i wrote: »
    Don't get me wrong, giving it a guaranteed status is great, but having it be disease makes me think necro is going to be cut down to degrade like DK was to fire. The necros blue palate imo is the better one and I am still hoping necro moves away from dots being the focus.

    But this really makes it seem that zos is going to lean even harder into necro dps' main issue of "glorified dot class"

    I think they giving elements to each class.

    DK is fire.
    Necromancer is disease.
    Warden is ice.
    Templar is....magic?
    Sorc is lightning.
    Nightblade is posion
    Arcanist is jelly beams.

    I think of the different classes and their primary elements like this:

    DK Fire

    Necro: Necrotic Disease & Corpse Summons

    Warden: Druidic magic Water/Ice/Frost & Green/Fungal Spells Animal summons ( a mycelium-based damage attack would be awesome!)

    Templar: Light/Divine Energy magics

    Sorc: Lightning/ Blood magic

    Nightblade: Poison Stealth high burst

    Arcanist: Void/Darkness & Chaotic energy spells




    “The point of power is always in the present moment.”

    ― Louise L. Hay
  • Seraphayel
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    I don’t know where people get Nightblade and poison from. In the context of ESO the Nightblade class never had something to do with poisons.

    Only Warden and Necromancer are classes with (one) poison skills and poisoned fits Warden as good as chilled.

    The only class that’s a bit unclear as of now is Arcanist as it just barely fits with existing damaging status effects. Sorcerer will most likely get concussion.
    Edited by Seraphayel on 29 April 2026 12:35
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • katorga
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    Doesn't BB already put diseased on target?
  • Morvan
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    katorga wrote: »
    Doesn't BB already put diseased on target?
    Status Effects generally don't have a cooldown, the upfront hit will refresh whenever it's reapplied, so it's still a damage boost.

    Diseased in specific deals instant direct damage + an AoE that splash from the target, the AoE portion of it does have a 4s cooldown, but from what I've seen BB has its own cooldowns, so BB and Corpsebuster won't overlap at all.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Erickson9610
    Erickson9610
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    Seraphayel wrote: »
    I don’t know where people get Nightblade and poison from. In the context of ESO the Nightblade class never had something to do with poisons.

    Poison in general is a tool used by assassins. Think poisoned blades or arrows.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    I don’t know where people get Nightblade and poison from. In the context of ESO the Nightblade class never had something to do with poisons.

    Poison in general is a tool used by assassins. Think poisoned blades or arrows.

    In general, yes absolutely. In ESO? Not really. That’s why the Nightblade class is more of a dark caster than a true assassin you know from other games. Nightblade has not one single skill that has to do with poison(s).
    Edited by Seraphayel on 29 April 2026 21:35
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • MashmalloMan
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    • DK - Flame
    • Warden - Poison + Frost (Seasons: Summer vs Winter)
    • Sorcerer - Shock
    • Templar - Phys + Magic
    • NB - Bleed
    • Necro - Disease
    • Arcanist - Elemental Roulette OR Magic Base + Random Status Effects (Like their class set and Signet mythic)

    Templar, NB, and Necro won't be "Elemental" in the sense that they heavily rely on status effects or passives that buff them like the other 4 classes, but they'll still lean those directions so their kits feel like a more complete package that can interact better with sets if you did want to make them into an elemental type playstyle.

    For example, NB has a Blood Magic line, it needs to deal Bleed damage, no brainer, but the abilities could be designed like WW and Vamp where they deal Phys + Bleed for Stamina skills or Mag + Bleed for Magicka skills.

    Maybe Templar even gets a bit more Flame damage in their kit as a tertiary element, but it should never be the primary focus in the way that Vampires Bane feels completely out of place and has been a super generic dot since the games release.
    Edited by MashmalloMan on 30 April 2026 04:34
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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