U50 Feedback Thread for Class Mastery

  • VinnyGambini
    VinnyGambini
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    Listen. I'm not a nightblade guy. But the first iteration of the mastery passives were already behind the rest in regards to pvp.

    Today's changes set them back even further.

    For above and beyond, 5% crit damage with battle spirit isnt worth it imo. Just make it 25% for pve and 12% for pvp.

    For eye of exploitation, just make it 1750 and 12% with battle spirit.

    It's kinda a joke, why are nightblade and plar damage masteries getting significant extra nerfs in pvp, but not sorc or dk?

    Yea it's kinda crazy. NB gets 5% more crit dmg in PvP, the difference will be like i dont know 500 more dmg on spec bow?

    Templar passive increases dmg by 750, but it is affected by battle spirit, so effectively 300 dmg more. This 900 more jabs damage wont make jabs stronger than B4B. Nobody will use this passive in PvP, garbage.

    While on paper this passives are indeed a buffs, they seem ridiclously weak compared to sorcerer, warden or dk passives.
  • zammo
    zammo
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    xylena wrote: »
    Might have missed something but dk was already the strongest class before the pyrebrand buff.
    The reworked classes are the new standard. New WW is on par with New DK in PvP. Sorc was buffed in PvP by a lot. Yes it sucks to wait for the others but it seems like it will be worth it.

    It would take next to zero effort and development time to massage a few tool tip numbers in an attempt to help the classes that in some cases will be waiting approaching two years for their rework.
  • YandereGirlfriend
    YandereGirlfriend
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    Absolutely COOKING with the Warden and Arcanist refresh of the passives.

    As usual, though, Necromancers stuck eating the leftovers for group support. The Veil passive could have easily doubled the duration of Major Vulnerability on targets and it still would not have justified slotting a pureclass Necro. Necros require a, "Yes, AND..." approach if they are ever going to be included. They need this Vulnerability passive in addition to something else that helps the group.

    Also, it continues to make no sense why Malevolent Promise does literally nothing in PvP environments. The apparent fear that the team approaches this passive with is very strange, to say the least. Necros are not going to suddenly supplant DKs as the apex predators of PvP if the passive is allowed to function there. If it is something like a huge performance issue then come out and say that so that Necromancer fans aren't stuck thinking that there is some personal vendetta against their class.
  • hoangdz
    hoangdz
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    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
  • YoshinJaa
    YoshinJaa
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    Made a few suggestions with Cutthroat's Focus (NB Mastery), should've posted here instead of its own thread, but here it is:
    https://forums.elderscrollsonline.com/en/discussion/691904/cutthroat-039-s-focus
  • danko355
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    I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
  • YandereGirlfriend
    YandereGirlfriend
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    danko355 wrote: »
    I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?

    What is wrong with Whips being on par with Bowproc? One is melee and the other is ranged.

    This sort of bias that only NBs are allowed to have high burst makes me tune-out these conversations.

    NB has been subclassed in every PvP metabuild since forever so we should not pretend that they are hurting the same as, say, Necromancer has been.
  • Militan1404
    Militan1404
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    xylena wrote: »
    Might have missed something but dk was already the strongest class before the pyrebrand buff.
    The reworked classes are the new standard. New WW is on par with New DK in PvP. Sorc was buffed in PvP by a lot. Yes it sucks to wait for the others but it seems like it will be worth it.

    Well they havent done a good job with the new standard at all and its better to stop now then wait for them to do all the classes, they just took some of dk skills and buffed them to the moon while others where untouched, so you could say the dk aint balanced within itself even. Then you have all the power creep the class is adding right now both pve and pvp, they have to balance the entire game centering around the DK instead of balance the dk to fit the game. The two hander was also just reworked and shouldnt it also be following this new standard then? Becouse they are not even close.
  • xylena
    xylena
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    zammo wrote: »
    It would take next to zero effort and development time to massage a few tool tip numbers
    thank you professional game dev for your insights
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • xylena
    xylena
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    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
    Careful what you wish for, only thing players hate more than Sorc Meta is NB Meta.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Major_Mangle
    Major_Mangle
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    xylena wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
    Careful what you wish for, only thing players hate more than Sorc Meta is NB Meta.

    Sorc meta is infinitely worse, and it´s not even close. NB has proper counterplay, even in patches where it´s super strong, sorc barely does.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Dracane
    Dracane
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    xylena wrote: »
    Uh [snip]? I feel personally attacked.
    MagSorc players bitter their class isn't SSS Tier take it out on StamSorcs, like always.

    @Dracane you can breathe, they left Conservation alone (and fixed a bug that was nerfing it).

    The change to Static Reverb should leave it with same PvP dps, seems good? MagSorc has access to quite a few multi hit skills and ranged dots, they should consider building for this.

    You two I was joking regarding StamSorc. Please don't scold me.
    But yes, I am extremely happy right now. And especially because Sphere of Influence got buffed (still not fixed to work with Daedric Refuge for allies) and I might have to rethink my disliking of Calculated Defenses. 6% to group members could be worth it, even if it sadly means losing Conservation.
    [edited to remove quote]
    Edited by ZOS_Icy on 1 May 2026 10:50
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Dracane
    Dracane
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    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Firstmep
    Firstmep
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    I will reiterate the issue with the 2 offensive templar masteries, in hopes that we can see some last minute changes.
    Bright harbinger: compared to other similar passives this is just plain boring and weak. Please just add at least major sorcery to it, it wouldn't break the passive but would open up some skill options.

    Judgements brand: 750 flat damage is still extremely weak. Outside of jabs, most other templar damage is on a 2 second tick rate and this doesn't even significantly help jabs, like you can reach 5k tt on it with just increasing weapon damage. I have 2 suggestions here:

    1. Double the flat amount for both pve and pvp, but give it a cooldown let's say 10 seconds. This would create a meaningful burst windows for pvp, without breaking it for pve.
    2. Make it apply to all damage, but reduce the amount to about 450 both pve and pvp. This would decouple it from jabs, but could create interesting interaction for dot/status builds.

    Unless these passive change or get buffed, pure class templar damage is going to be awful next patch, which is wierd considering how these passives are supposed bridge the power level between sub and pure classes.
  • Faltasë
    Faltasë
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    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    as a magsorc main pve'r, who isn't a pet sorc, I hope I can finally feel useful without subclassing.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Faltasë
    Faltasë
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    xylena wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
    Careful what you wish for, only thing players hate more than Sorc Meta is NB Meta.

    I think the Devs hate Sorc, not the players.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Dracane
    Dracane
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    Faltasë wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    as a magsorc main pve'r, who isn't a pet sorc, I hope I can finally feel useful without subclassing.

    6% spell damage should be a reason enough for groups to want you, or? But it will be for supports only. I think DD Sorc still won't be desired.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • hoangdz
    hoangdz
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    Dracane wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.

    Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.

    I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.
  • Faltasë
    Faltasë
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    Dracane wrote: »
    Faltasë wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    as a magsorc main pve'r, who isn't a pet sorc, I hope I can finally feel useful without subclassing.

    6% spell damage should be a reason enough for groups to want you, or? But it will be for supports only. I think DD Sorc still won't be desired.

    This is my worry, but I think it should be fine for now because the refresh hasn't come yet. That should *hopefully* make DD sorcs viable.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Dracane
    Dracane
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    hoangdz wrote: »
    Dracane wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.

    Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.

    I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.

    I agree that HP stacking with blood magic is miserable, which is why it should be changed to not scale with HP.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • danko355
    danko355
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    Another patch, another kick in the face for PvP Nightblades.

    Pure Nightblade is already behind. It lacks defense, lacks consistent damage, and proc bow does not hit as hard as it does on subclassed builds.
    The Nightblade class masteries were already much worse compared to other classes even before these new notes, yet we got even more nerfs?
    Has anyone making these decisions actually tried PvP against DKs, new Necros, or Sorcs on PTS?

    Please log in on a Nightblade and try a simple duel.
  • Decimus
    Decimus
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    Alright, some PvP feedback based on the latest changes:

    Arcanist
    Arcanist changes are good, but perhaps Ink-Scribe's Verve should also include damage shields? If this becomes too easy to proc simply raise the number. Erudite's Rigor seems like a very powerful defensive option now, since you generally wouldn't have space for Major Vitality (one of the few ways to buff the damage shields).

    Nightblade
    Worst class on PTS for PvP and now slightly nerfed even further.
    Above and Beyond: Increased this passive’s bonus to Critical Damage and Healing Done to 25%, reducing to 5% against targets with Battle Spirit, rather than granting 15%, reduced to 7% against targets with Battle Spirit. Increased the Critical Damage and Healing maximum to 35%, up from 25%.

    Without subclassing you won't have access to enough critical damage in order to reach the cap, especially against targets running critical resistance. 5% should be 15% and even then this passive would be quite mediocre compared to other classes' passives.

    A khajiit nightblade running Order's Wrath (not ideal)+Soulcleaver (ideal), Monomyth+RAT for Minor+Major Force only gets to 147 (noCP)/155% Critical Damage in 6 Divines Shadow Mundus & 2 axes. 20% of this is reduced by the base critical resistance alone, leaving you at 127/135%... meaning you're only 2-10% above the cap if going all in on critical damage without subclasses.

    In other words, vast majority of builds and NBs will never get any value by "raising critical damage cap" in PvP, which leaves this passive a simple "+5% Critical Damage" one currently. Underwhelming, to say the least.
    Eye for Exploitation: Increased this passive’s maximum Weapon and Spell Damage to 2500, up from 1250, and damage reduction to 20%, up from 12%. Both values are halved against targets with Battle Spirit.

    One of the passives you'd run on what is currently the weakest class to duel with on PTS. And it gets a PvP specific nerf for the survivability aspect of this passive (12%->10%). Why?
    Cutthroat’s Focus: This passive’s damage taken effect now lasts for 20 seconds against monsters.

    This is not it for nightblade survivability. The 0,3s time and very restricted proc condition (block when casting a nightblade ability) compared to sorcerer damage shield is just a recipe for clunkiness and little value. As we all know, DoT and AoE damage is a big part of ESO's PvP and none of that can be dodged. Nor is 0,3 seconds enough to rely on something so clunky when ability travel times and lag spikes are often longer than those 300ms.


    Overall, it would've been nice to see a strong sustain passive for nightblade as well similar to sorcerer's Conservation of Energy. It'd be nice to be able to play with the class identity (stealth/invisibility) without feeling like you're out of magicka every 2 seconds unless you subclass into Ardent Flame to get Heart of Flame.

    Necromancer
    Some decent changes here, but it still makes no sense that Malevolent Promise cannot target players. Why have this restriction?

    Necromancer has great passives for making tanky builds in PvP, but the options for damage feel extremely limited. In particular it would be cool to get access to some good CC from one of the necromancer class masteries since you lack good ones from the class itself. A temporary solution until the eventual rework?

    Sorcerer
    Sorcerer is probably the strongest or second strongest class currently on PTS, and it's only getting buffs while the reason it's so broken gets completely overlooked. Conservation of Energy is still providing burst heals on every dodge roll and infinite sustain, which causes massive balance issues and resulted in werewolf getting very unnecessary nerfs while it can still infinitely heal with dodge rolls and basically negate the already cheap ability costs with this passive.

    Other changes are alright.

    Templar
    Judment’s Brand: Increased the damage bonus of this passive to 1500, reduced to 750 against players, up from 1250, reduced to 625 against players.

    Not enough of a buff to make this worth running over the Bastion of Power+Bright Harbinger combination. At 1000 or so damage in PvP you might consider using this with jabs (+3k "proc" per jabs cast at that point, nothing too crazy). As it stands, templar builds that want to do damage will still play with Blood for Blood rather than use jabs and this passive.

    Warden
    Changes to class masteries are fine, PvP nerf to Nature's Gift isn't. This passive should proc both from healing and overhealing.
  • Prionyx
    Prionyx
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    Above and Beyond: Increased this passive’s bonus to Critical Damage and Healing Done to 25%, reducing to 5% against targets with Battle Spirit, rather than granting 15%, reduced to 7% against targets with Battle Spirit. Increased the Critical Damage and Healing maximum to 35%, up from 25%.
    Eye for Exploitation: Increased this passive’s maximum Weapon and Spell Damage to 2500, up from 1250, and damage reduction to 20%, up from 12%. Both values are halved against targets with Battle Spirit.

    This is absurd and these changes makes no sence whatsoever. Last PTS week NB was the worst PVP class BY FAR, even worse than arcanist. Everything in NB's toolkit is bad excluding mobility, but you decided to nerf them.

    NB's survivability: worst survavbility among all classes. Should I even explain why class that only relies on burst heal and vigor is worse than everyone else? Only class HOT NB has access to is path, which is small, restrists your movement(and NB has to relay on movement in order to survive), doesn't really heal much and is too expansive. Compare it to templar where most of your skills heal you and your healing abilities are not that expansive. Compare it to immortal DKs... Compare it to anyone else. Every other class has access to good survivability skills but since you've nerfed dark cloak into the ground NB doesn't.

    NB's damage. Worst burst among all classes and worst pressure. People keep complaining about NB's damage without ever going deeper to realize how weak NB's burst is. I'll explain why NB's burst is horrible with math, I'll give you some examples on how other pure classes combo would look like:

    DK's burst:
    03vw16zklnpd.png
    mf6m87g61h01.png
    hzwwcml8vo0d.png
    t2uwdel1wlh7.png

    Let's calculate: without multiple %damage done DK passives full DK's burst skills total tooltip is... 43 299 damage

    Warden's burst:
    29h7eak45d60.png
    r8keczdk8jg6.png
    hgilwkp3yfo1.png

    Total tooltip is 31 852+(realistically more depending on your HP)

    Necro's burst:
    jq12ujeb9qqm.png
    dt4374f1fdn6.png
    1g8vysy1koi0.png

    Total tooltip is 31 852+(realistically more depending on your HP)

    These are just few examples. Templar's and sorc's(arcanist's burst is terrible tho, but it's a full pressure class and isn't realy made for pvp anyway) burst are also good but I'll not add them there to keep this post a bit more compressed. Not let's take a look on NB's burst

    jmzbcm8relxr.png
    s9wd1m7itl30.png


    Total tooltip is 21 349(realistically more because of 20% that will buff surprise, but even this way it will still be 50% of DK's burst.

    Of course these are VERY rough estimates and they don't include a lot of buffs and class passives that would change actual numbers, but if anything they wouldn't change anything in NB's favor(excluding necro). Why didn't I take incap+merciless "combo" into consideration? Because anyone who have played PVP for at least a few weeks will always dodge merciless. It's not guaranteed, predictable and there is too much time to react. Back in the day I thought it may take some reaction, but in reality it doesn't. Found it out in a few funny ways: I tried playing PC NA for a bit where I have 300 ping and I dodged every single merciless after incap, didn't get hit a single time. But that's nothing, once I logged to duel my friend when I came back after my other friend's birthday where we had a drinking game that didn't go well for me, I guess at this point I had 1000+ ping inside my head but I still dodged all of the bow procs. It doesn't take reaction or skill to dodge it at all. But even if I would take it into consideration incap+merciless still deals less damage than db+bb+bfb, let alone DK's combo.

    Why do people complain about NB's damage? It's simple, they see 15k merciless in death recap and think "damn' that's a lot! my blastbones deals 3k less damage, NB's damage is crazy!" without ever realizing that their total burst combo damage far exeeds anything NB can do.

    Now onto pressure, it's just bad. NB doesn't have any good pressure tools. No dots and no good hard CC. NB is completely countered by current block meta, the only way NB can bypass block is by using hysteria, but it deals no damage and doesn't guarantee any damage skills, not even a spammable. Pressure is needed to drain enemy's resources but hysteria is so expensive that you'll just end up draining your resoureses instead

    Sustain is mediocare. Skills are too expansive and all of your sustain comes from 1 passive, siphoning attacks and path's minor regens. 15% recovery passive is good but it's nowhere near enough to compensate expansive skills, path is soo expansive that it takes more magicka than it gives and siphoning doesn't recover as much as it did before, there are rare circumstances where you can just spamm it to get resources but most of the times you can't, if you press it a few times you'll just have to press your expansive healing skills again and you'll not win much. Your enemy will tho because they are pressing cheap offensive skills while you're pressing expensive defensive skills. It's not NB's worst part, but if sustain isn't good shouldn't at least other important things be good...?

    NB's mobility is good, no complaints. Shadow image is the best mobility skill in the game. But mobility is the least important thing out of these 4 and obviously it's not enough to make class strong.

    Now after you read this please answer my qeustion, why did you nerf passives that were weak as is? What is the reason for NB nerfs? It's by far the worst class in the game at this point, and even if you just remove battle spirit penalties and pure NB can keep 25% crit and up to 2500wpd execute passive NB still will not match DKs or sorcs, but somehow you thought that 5% crit will(and yeah, it's just 5% crit, maximum crit damage doesn't change anything because you'll never reach crit cap in pvp). What is the reason for these battle spirit penalties? Please remove penalties completely and don't make NB mains quit until NB's rework, because if you don't there will be just 2 options for people who want to play NB: just don't or quit ESO.

    Please, PLEASE don't change "if battle spirit is active" numbers, just remove this abdurd condition from NB's mastery. It's a good way to balance things, for example if arcanist could keep 30% damage passive everyone would just play 40k HP arcanist bashers, but NB doesn't need these penalties at all.




  • Turtle_Bot
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    Malyore wrote: »

    I've never experienced the 3-bar build of sorc, but honestly I would be really curious to try it on the refresh. How did it perform, and why was it removed?

    It was a cool and unique interaction/mechanic that Sorc had a long time ago. It required a lot of extra micromanagement but the reward for it was a class that had a complete (for the time) build (that could include, but didn't force, the pets).

    You could run it without pets and have an insane amount of bar space (which made up for the lack of buff/debuff access and secondary effects in the sorcerer class kit) to have a complete non-pet build that was on par with the other classes, but it was also possible to slot the pets (which would be on all 3 bars) but still have enough room for all of the basics required for a build despite the pets taking up so much bar space and not providing any buffs for using them.

    Only ZOS can truly say why overloads 3rd bar was removed, we players can only speculate.
  • Turtle_Bot
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    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    Stamsorc will 100% be up there with DK and WW, but it's not like stamsorc was ever hurting thanks to sub-classing that gave that specific spec (what is essentially the "non-class" spec of ESO) it's entire own class that could pick from everything in the game.

    As for magsorc, it will be decent, but not at stamsorcs level, especially a magsorc that wants to try and use Sorcerer skills instead of just being a copy paste "inferior blue stamsorc" like in the past, since until we get the refresh there's very little worth using from Sorcerers active abilities outside of the main few (streak, hurricane, pets for pet builds).
  • Lord_Hev
    Lord_Hev
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    Dracane wrote: »
    NxJoeyD wrote: »
    hoangdz wrote: »
    More specifically about the sustain part, let's say your main resource is stamina. A build without Dark Magic needs to use Orzoga sustain food and Sustained by Suffering CP for the extra 150 stam regen, along with whatever recovery ability that skill line has (normally Netch or Rune Focus). With Dark Magic, you can use Bewitched Sugar Skulls or a bi-stat food, which offer between 4.3k and 4.9k max stam. Most skills have a conversion ratio of 10.5 mag/stam = 1 wd/sd, meaning that by switching to a max attribute stat food you are essentially gaining an equivalent of 409 to 471 wd before modifiers. If you add the 6% max stam/mag from Undaunted and 10% from Blood Magic, you're gaining an extra 16% on top of that 4.3k - 4.9k stam, yielding a final converted value of 475 - 547 wd. This value does not appear on the passive descriptions, but requires knowledge in theorycrafting.

    Yes and no.

    This, in part, assumes a Stam Sorc .. but moreover this also assumes that the Sorc is at full health, otherwise, Blood Magic is providing the passive heal, not the increase to resource pool for the by proxy damage scaling.

    In combat, a Sorc is going to be realizing the heal component of Blood Magic the vast majority of the time so I don't see this passive a meaningful source of a damage buff.

    If we're talking about PvP then it's common knowledge that Stam based builds have light years worth of advantages over Mag based builds, but, since Sorc isn't inherently a Stam based class I don't think we're ready to just say that the damage shortfall with Sorc has been solved with these passives.

    And now the Sorc passives will get nerfed, ensuring MagSorc remains light years behind, while StamSorc will still be able to abuse it just enough to be an annoyance.

    StamSorc should have never happened.

    Couldn't agree 1000x more. Even most of the "magsorcs" claiming to be magsorcs now on live are just glorified stamsorcs. It's ridiculous.

    If its ok for sorcs to run 40k health and have infinite sustain and hps with conservation of energy. Then Sphere of influence should equally completely ignore battle spirit and remove the 25% health cap. The difference is so mind-boggling, yet there is nothing on the radar about this current reality. But we both know if it was even slightly just slightly reversed in a way that sorc shielding looked just a little bit "strong" there would be outrage and PANIC on these streets!
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Pinktraining
    Pinktraining
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    Turtle_Bot wrote: »
    hoangdz wrote: »
    Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas

    Stamsorc will 100% be up there with DK and WW, but it's not like stamsorc was ever hurting thanks to sub-classing that gave that specific spec (what is essentially the "non-class" spec of ESO) it's entire own class that could pick from everything in the game.

    As for magsorc, it will be decent, but not at stamsorcs level, especially a magsorc that wants to try and use Sorcerer skills instead of just being a copy paste "inferior blue stamsorc" like in the past, since until we get the refresh there's very little worth using from Sorcerers active abilities outside of the main few (streak, hurricane, pets for pet builds).

    The question is, why do Sorcerers need to use their abilities? They already have 50% damage reduction through parrying and can deal damage with both light and heavy attacks, isn't that good enough? /s ;)
  • Renato90085
    Renato90085
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    thank you buff the pve weakest class,the no aoe/hard to play problem still exist,but however, this class shouldn't fall far behind while we wait for the rework..
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  • hoangdz
    hoangdz
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    Stamsorc will definitely be up there along with DK and WW. I cannot see anyone killing this build
  • Firstmep
    Firstmep
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    I also want to point out that all these "halved against enemies with battlespirit" stuff is a really bad idea. Battlespirit already has a baked in baseline damage reduction, so this is completely unnecessary. For example Judgements brand base damage is halved vs players, and then that half is added to the base tt of skills and then that damage is again halved another time beacuse of battle spirit.

    On this passive, which is restricted solely to templar damage this makes this passive completely useless. I don't how how strong it is in pve but this double reduction puts a massive gaping hole between pve and pvp performance.

    I mean we are talking about going from 1500 added damage to like 300 vs players before armor or any other damage reduction. I can get more damage on my jabs per tick by just using Bright Harbinger, which also affects a lot of my heals.
    Edited by Firstmep on 28 April 2026 09:08
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