ArctosCethlenn wrote: »Velocious_Curse wrote: »Listen. I'm not a nightblade guy. But the first iteration of the mastery passives were already behind the rest in regards to pvp.
Today's changes set them back even further.
For above and beyond, 5% crit damage with battle spirit isnt worth it imo. Just make it 25% for pve and 12% for pvp.
For eye of exploitation, just make it 1750 and 12% with battle spirit.
It's kinda a joke, why are nightblade and plar damage masteries getting significant extra nerfs in pvp, but not sorc or dk?
The reworked classes are the new standard. New WW is on par with New DK in PvP. Sorc was buffed in PvP by a lot. Yes it sucks to wait for the others but it seems like it will be worth it.Militan1404 wrote: »Might have missed something but dk was already the strongest class before the pyrebrand buff.
I don’t get the nerfs for nightblade masteries in PVP specifically. Who actually thinks nightblades overperform in PvP? You have dk whips dealing the same damage as bow procs, necros with unlimited stamina-health sustain, sorcs with overpowered masteries and yet nightblade gets the nerfs? The class with already the worst class masteries for PVP?
The reworked classes are the new standard. New WW is on par with New DK in PvP. Sorc was buffed in PvP by a lot. Yes it sucks to wait for the others but it seems like it will be worth it.Militan1404 wrote: »Might have missed something but dk was already the strongest class before the pyrebrand buff.
Careful what you wish for, only thing players hate more than Sorc Meta is NB Meta.Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
MagSorc players bitter their class isn't SSS Tier take it out on StamSorcs, like always.MashmalloMan wrote: »Uh [snip]? I feel personally attacked.
@Dracane you can breathe, they left Conservation alone (and fixed a bug that was nerfing it).
The change to Static Reverb should leave it with same PvP dps, seems good? MagSorc has access to quite a few multi hit skills and ranged dots, they should consider building for this.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
6% spell damage should be a reason enough for groups to want you, or? But it will be for supports only. I think DD Sorc still won't be desired.
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
And this is a sin? Sorc can only be abided when it's last or 2nd last? I do not see the issue here. Good it's finally playable with good emphasis again.
Until you fight 40k+ HP sorcs that proc Blood Magic every GCD with a 4.4 - 4.7k tooltip. Then you’d wish this passive never went live in that state.
I personally think that passive needs to proc off Sorc abilities only, but what can I do? ZOS has the final say.
Above and Beyond: Increased this passive’s bonus to Critical Damage and Healing Done to 25%, reducing to 5% against targets with Battle Spirit, rather than granting 15%, reduced to 7% against targets with Battle Spirit. Increased the Critical Damage and Healing maximum to 35%, up from 25%.
Eye for Exploitation: Increased this passive’s maximum Weapon and Spell Damage to 2500, up from 1250, and damage reduction to 20%, up from 12%. Both values are halved against targets with Battle Spirit.
Cutthroat’s Focus: This passive’s damage taken effect now lasts for 20 seconds against monsters.
Judment’s Brand: Increased the damage bonus of this passive to 1500, reduced to 750 against players, up from 1250, reduced to 625 against players.












I've never experienced the 3-bar build of sorc, but honestly I would be really curious to try it on the refresh. How did it perform, and why was it removed?
Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
More specifically about the sustain part, let's say your main resource is stamina. A build without Dark Magic needs to use Orzoga sustain food and Sustained by Suffering CP for the extra 150 stam regen, along with whatever recovery ability that skill line has (normally Netch or Rune Focus). With Dark Magic, you can use Bewitched Sugar Skulls or a bi-stat food, which offer between 4.3k and 4.9k max stam. Most skills have a conversion ratio of 10.5 mag/stam = 1 wd/sd, meaning that by switching to a max attribute stat food you are essentially gaining an equivalent of 409 to 471 wd before modifiers. If you add the 6% max stam/mag from Undaunted and 10% from Blood Magic, you're gaining an extra 16% on top of that 4.3k - 4.9k stam, yielding a final converted value of 475 - 547 wd. This value does not appear on the passive descriptions, but requires knowledge in theorycrafting.
Yes and no.
This, in part, assumes a Stam Sorc .. but moreover this also assumes that the Sorc is at full health, otherwise, Blood Magic is providing the passive heal, not the increase to resource pool for the by proxy damage scaling.
In combat, a Sorc is going to be realizing the heal component of Blood Magic the vast majority of the time so I don't see this passive a meaningful source of a damage buff.
If we're talking about PvP then it's common knowledge that Stam based builds have light years worth of advantages over Mag based builds, but, since Sorc isn't inherently a Stam based class I don't think we're ready to just say that the damage shortfall with Sorc has been solved with these passives.
And now the Sorc passives will get nerfed, ensuring MagSorc remains light years behind, while StamSorc will still be able to abuse it just enough to be an annoyance.
StamSorc should have never happened.
Turtle_Bot wrote: »Stamsorc and magsorc will 100% be the 2nd or at least 3rd strongest spec in the game after this patch goes live, guaranteed. We gaming now fellas
Stamsorc will 100% be up there with DK and WW, but it's not like stamsorc was ever hurting thanks to sub-classing that gave that specific spec (what is essentially the "non-class" spec of ESO) it's entire own class that could pick from everything in the game.
As for magsorc, it will be decent, but not at stamsorcs level, especially a magsorc that wants to try and use Sorcerer skills instead of just being a copy paste "inferior blue stamsorc" like in the past, since until we get the refresh there's very little worth using from Sorcerers active abilities outside of the main few (streak, hurricane, pets for pet builds).








