Wild guess: their data showed that "animal assassins" was an unpopular meta, and that players do not in fact enjoy being one shotted. I wish they would get away from the one shot assassin power fantasy a bit (we have Dark Brotherhood for that) and lean more into the blood fueled power fantasy we saw in old popular NB builds like "sap tank" or axe bleed brawlers.
Folks've made plenty of suggestions for ways to address that over the years because yeah, one shots/pubstomp skills are bad.
Like New DK, the eventual New NB will be stronger than an animal assassin, the devs are designing the passives with the rework (and general powercreep) in mind. Yes it sucks to wait. But it would be cool if they could figure out how to buff the class to bring back sap tank or brawler playstyles.ArctosCethlenn wrote: »But again a subclassed combo should not be a factor here, you can not have shalks and bow with nb masteries so it is a completely different issue and entirely irrelevant.
Like New DK, the eventual New NB will be stronger than an animal assassin, the devs are designing the passives with the rework (and general powercreep) in mind. Yes it sucks to wait. But it would be cool if they could figure out how to buff the class to bring back sap tank or brawler playstyles.ArctosCethlenn wrote: »But again a subclassed combo should not be a factor here, you can not have shalks and bow with nb masteries so it is a completely different issue and entirely irrelevant.

Like New DK, the eventual New NB will be stronger than an animal assassin, the devs are designing the passives with the rework (and general powercreep) in mind. Yes it sucks to wait. But it would be cool if they could figure out how to buff the class to bring back sap tank or brawler playstyles.ArctosCethlenn wrote: »But again a subclassed combo should not be a factor here, you can not have shalks and bow with nb masteries so it is a completely different issue and entirely irrelevant.
It still shouldn't get a big dumb pile of free crit stats. Old NB had things like powerful lifesteal, powerful heal debuffs, bleed dot synergy, hp regen synergy. Sure you can technically have those things but they are weak now compared to old NB builds. Class Mastery could resurrect these playstyles and buff the class overall without pushing busted one shot setups.
Class mastery needs to buff the class as a whole, not recreate other playstyles. You don't want crit damage fine the mastery doesn't need to be crit damage, it just needs to be something other than an insulting slap in the face compared to every other class.It still shouldn't get a big dumb pile of free crit stats. Old NB had things like powerful lifesteal, powerful heal debuffs, bleed dot synergy, hp regen synergy. Sure you can technically have those things but they are weak now compared to old NB builds. Class Mastery could resurrect these playstyles and buff the class overall without pushing busted one shot setups.
Maybe Master 2H Axe would've been more to your liking. I used both together on NB for 2+ years before they deleted the playstyle. I enjoyed the aesthetics of matching the bleed mechanics to the class blood-fueled subtheme, and being able to add dot pressure without replacing class direct dmg skills (or wear proc sets) was efficient mechanical synergy.ArctosCethlenn wrote: »I'm going to cry laughing if you mention master's dualwield.
It still shouldn't get a big dumb pile of free crit stats. Old NB had things like powerful lifesteal, powerful heal debuffs, bleed dot synergy, hp regen synergy. Sure you can technically have those things but they are weak now compared to old NB builds. Class Mastery could resurrect these playstyles and buff the class overall without pushing busted one shot setups.
Maybe Master 2H Axe would've been more to your liking. I used both together on NB for 2+ years before they deleted the playstyle. I enjoyed the aesthetics of matching the bleed mechanics to the class blood-fueled subtheme, and being able to add dot pressure without replacing class direct dmg skills (or wear proc sets) was efficient mechanical synergy.ArctosCethlenn wrote: »I'm going to cry laughing if you mention master's dualwield.
The one shot assassin power fantasy will never be balanced outside Dark Brotherhood.
So nb masteries for pvp was very lackluster if you compared them to the other classes except maybe necro. But did I read the patch notes correctly, they actually nerfed them for pvp? Kinda shocking.
Maybe Master 2H Axe would've been more to your liking. I used both together on NB for 2+ years before they deleted the playstyle. I enjoyed the aesthetics of matching the bleed mechanics to the class blood-fueled subtheme, and being able to add dot pressure without replacing class direct dmg skills (or wear proc sets) was efficient mechanical synergy.ArctosCethlenn wrote: »I'm going to cry laughing if you mention master's dualwield.
The one shot assassin power fantasy will never be balanced outside Dark Brotherhood.
What are you talking about? One shot power fantasy? In NIGHTBLADE kit? Are we in 2018 or something? Literally any other class has better one shot potential in PVP right now. New DK has Flame Lash with 5 proc bow equivalents stacked, plus tons of delayed damage. Sorc has crystal frags + curse and now tons of damage thanks to Class Mastery. The only combo Nightblade has is Incap into Spectral, which is predictable and easiest to avoid out of all the combos.
Yeah, the Nightblade Passives are probably the worse. A 5% bonus to crit damage? You can subclass out any line other than assassination for aedric spear or animal companions and see a 10-15% bonus to crit damage. The increase in the crit cap is not going to see any benefit in any scenario other than a khajiit gank build with axes and in medium armor with order's wrath and back-alley gourmand. Here's a list of all crit damage buffs you need to have in order to see the max benefit. Feel free to add any that I missed.
- Minor force - 10%
- Major force - 20%
- 2x Axes - 12%
- Hemorrhage - 10%
- 7x Medium Armor - 14%
- Fighting Finesse - 8%
- Khajiit - 12%
- Class Mastery - 5%
- Order's Wrath - 8%
- Back-Alley Gourmand - 13%
75% is the current crit damage cap. 110% is the crit damage cap with the class passive. Having everything listed above will put you at 112% crit damage, so only 2% is going to get wasted. While it may sound nice to have that much crit damage, you're going to have near 0 survivability and 0 pen outside major breach and maybe minor breach if you go with surprise attack over concealed weapon. Now here's a list on what an average brawl build would look like.
- Minor force - 10%
- Major force - 20%
- Hemorrhage - 10%
- 3x Medium Armor - 6%
- Fighting Finesse - 8%
- Khajiit - 12%
- Class Mastery - 5%
That brings you to 71% crit damage. You could swap out your offensive set for Back-Alley Gourmand, but would it be worth losing the proc damage from null arca or tarnished nightmare? Not to mention, you have to live with Shadow and Siphoning. Your only damage is SA spam with incap into spec bow. You can easily do the Assassination/Animal Companions/Storm Calling setup and get to the 75% crit damage cap while having a delayed burst skill, a cleanse, much better maneuverability, and arguably more weapon damage compared to the other NB passive which is what I want to get into next.
Eye for Exploitation received a minor nerf, but it doesn't matter since the passive is still not going to see any real benefit. A lot from what I've seen on PTS is that every class has enough healing to keep them at full HP, meaning the scaling weapon damage from this passive is really not going to do anything other than buff your healing from the high damage the other classes, along with werewolf, will be getting.
I was hoping for NBs to see a buff to their passives, but it looks like they only got a buff on the PvE side. They needed a buff there, yes, but NBs are looking to be one of if not the worst class in PvP if you don't want to be a ganker. Even if you want to be a ganker, there are better options with subclassing. I don't see force pulse ganking being outdone by the crit damage cap increase pure nightblades will be getting. Meanwhile, all other classes are receiving buffs to their passives.
Multiple times I mentioned multiple mechanical axes they can buff NB creating new playstyles other than "look mom I'm the finger of god" but hey, few things in this game more delicious than the tears of a burst-only player crying that they can't one shot anymore.they never go deeper to realize how weak NB's burst is compared to other classes
Do we all have amnesia? Pure NB has 1/2 shot potential. For a long time I has had it, even before subclassing.
Now it has even more crit damage and execute scaling class mastery that gives it 1000 weapon and spell damage.
Just watch how strong NB will be when it goes live