Panderbander wrote: »The absolute irony in this post.
Panderbander wrote: »The absolute irony in this post.
Really would like to see the healing on conservation reigned in a bit, it's a bit too much that it is outhealing everything on CMX every fight.
Panderbander wrote: »The absolute irony in this post.
In any case you'll still be able to use Sorc for your WW, so that's not too bad after all
Do we still need to nerf DK?
Panderbander wrote: »The absolute irony in this post.
In any case you'll still be able to use Sorc for your WW, so that's not too bad after all
What if I wanted to use literally anything else… I said ‘just shut that particular class mastery passive off for werewolf’ if it’s so problematic. Or I guess just give werewolf its own ‘class mastery’ if it’s receiving nerfs in part/ because of them?
So happy you managed to keep this. Meanwhile my werewolf bleed on berserker does less damage per second than on live and was reduced from 4 seconds to… checks notes… 1 second with a 1 second delay.
I mean are we serious? Can we not just convert power at this point from that into something else for PvP?? 2 seconds, we’re in here and we all believe that wasn’t just a little heavy handed?
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Yes I get to talk about werewolf in the jammm sorc mastery thread if it’s catching nerfs for it.
Panderbander wrote: »The absolute irony in this post.
In any case you'll still be able to use Sorc for your WW, so that's not too bad after all
What if I wanted to use literally anything else… I said ‘just shut that particular class mastery passive off for werewolf’ if it’s so problematic. Or I guess just give werewolf its own ‘class mastery’ if it’s receiving nerfs in part/ because of them? (I bet next week we lose that too, and they revert nothing meaningful)
So happy you managed to keep this. Meanwhile my werewolf bleed on berserker does less damage per second than on live and was reduced from 4 seconds to… checks notes… 1 second with a 1 second delay.
I mean are we serious? Can we not just convert power at this point from that into something else for PvP?Are we all in here and believe that wasn’t just a little heavy handed??
///
Yes I get to talk about werewolf in the jammm sorc mastery thread if it’s catching nerfs for it.
Panderbander wrote: »The absolute irony in this post.
In any case you'll still be able to use Sorc for your WW, so that's not too bad after all
What if I wanted to use literally anything else… I said ‘just shut that particular class mastery passive off for werewolf’ if it’s so problematic. Or I guess just give werewolf its own ‘class mastery’ if it’s receiving nerfs in part/ because of them? (I bet next week we lose that too, and they revert nothing meaningful)
So happy you managed to keep this. Meanwhile my werewolf bleed on berserker does less damage per second than on live and was reduced from 4 seconds to… checks notes… 1 second with a 1 second delay.
I mean are we serious? Can we not just convert power at this point from that into something else for PvP?Are we all in here and believe that wasn’t just a little heavy handed??
///
Yes I get to talk about werewolf in the jammm sorc mastery thread if it’s catching nerfs for it.
And btw, i’m not 100% happy about this lol. In 1 month Cyrodiil will have sorcs running around with 40k+ HP that are extremely tough to kill. Not a good PvP environment at all. Conservation needed some adjustments to its healing and buffs to its resource return. Ideally I’d want the old 1k mag/stam value and blood magic proccing off sorc abilities only, not all.
Blood Magic needs to be looked at for sure.
We have entered a weird timeline were the Sorc rework might end up being a net nerf for pure Sorc PvP after setting the bar so high in U50.
MashmalloMan wrote: »We have entered a weird timeline were the Sorc rework might end up being a net nerf for pure Sorc PvP after setting the bar so high in U50.
Nothing can be worse than 80% of the kit being useless. We're regulated to a handful of skills of which you can get half of through subclassing. I'll take upcoming nerfs with open arms to have a better designed class from top to bottom.
Turtle_Bot wrote: »MashmalloMan wrote: »We have entered a weird timeline were the Sorc rework might end up being a net nerf for pure Sorc PvP after setting the bar so high in U50.
Nothing can be worse than 80% of the kit being useless. We're regulated to a handful of skills of which you can get half of through subclassing. I'll take upcoming nerfs with open arms to have a better designed class from top to bottom.
This here exactly (which was also one of the main factors behind my original thread back in U36 that proposed a full rework to sorcs entire kit).
I'd love to have DKs current dilemma of wanting to slot (or at the bare minimum tinker around with) every single skill/morph of the class kit rather than just having 1 ability always used, a couple of others that are fill in's for when the build isn't getting a better option from elsewhere and the rest being completely unusable.
I chose Sorcerer originally because it was the lightning class, but right now I have streak and that's really all I have left in sorcs kit that still feels somewhat like that original design/feeling.
There's a lot of abilities with shock damage tacked on, but none of them have that same feeling to them (most just feel like recolored/retextured fireballs, looks at overload, shocking soul, shock clench, etc.).
My biggest hope for the class refresh is if ZOS can somehow include that chain lightning ability from infinite archive into sorcs kit, that is one of the most satisfying and coolest lightning effects I have seen in this game in a very, very long time (it's also very muted visually as well so it's not mega flashy like things like overloads heavy attacks, etc. while still retaining that feeling of lightning jumping across the battlefield).
Turtle_Bot wrote: »MashmalloMan wrote: »We have entered a weird timeline were the Sorc rework might end up being a net nerf for pure Sorc PvP after setting the bar so high in U50.
Nothing can be worse than 80% of the kit being useless. We're regulated to a handful of skills of which you can get half of through subclassing. I'll take upcoming nerfs with open arms to have a better designed class from top to bottom.
This here exactly (which was also one of the main factors behind my original thread back in U36 that proposed a full rework to sorcs entire kit).
I'd love to have DKs current dilemma of wanting to slot (or at the bare minimum tinker around with) every single skill/morph of the class kit rather than just having 1 ability always used, a couple of others that are fill in's for when the build isn't getting a better option from elsewhere and the rest being completely unusable.
I chose Sorcerer originally because it was the lightning class, but right now I have streak and that's really all I have left in sorcs kit that still feels somewhat like that original design/feeling.
There's a lot of abilities with shock damage tacked on, but none of them have that same feeling to them (most just feel like recolored/retextured fireballs, looks at overload, shocking soul, shock clench, etc.).
My biggest hope for the class refresh is if ZOS can somehow include that chain lightning ability from infinite archive into sorcs kit, that is one of the most satisfying and coolest lightning effects I have seen in this game in a very, very long time (it's also very muted visually as well so it's not mega flashy like things like overloads heavy attacks, etc. while still retaining that feeling of lightning jumping across the battlefield).
The chain lightning from the Infinite Archive is indeed a very satisfying effect. I love whenever it goes off. Though ironically it's also a useless thing like most Sorc shock skills. It deals very low damage and becomes redundant after a few rounds. But that is beside the point. We need these visuals.