
Your character will be killed by the Lag God.
It would be only fair if this character has no access to your banked items, craft bag or any sort of housing storage.
DarkStrifeYT wrote: »First main quest ends ypur character.
New speed run category:
Any%SacraficedByMannimarcoToLoseMyHardcore
SirBanana1992 wrote: »DarkStrifeYT wrote: »First main quest ends ypur character.
New speed run category:
Any%SacraficedByMannimarcoToLoseMyHardcore
There's also a public dungeon quest in coldharbour I think that in order to complete it you need to jump off a cliff.
That said for that very same reason I could never do a permadeath challenge, I am obsessively attracted to jumping off heights.
Your character will be killed by the Lag God.
valenwood_vegan wrote: »Sounds wretchedly horrible, but as a purely optional thing ok. I mean like rough estimate, 75% of the time I die it's from lag or a bug, so I personally can't see how this would be enjoyable. And there are other issues like, would it apply to pvp? And I would definitely never take a permadeath character into an unknown situation with a pug, so would it further hurt grouping for trials, vet dungeons, etc? Food for thought.
I'm more like Elmer Fudd running after Bugs Bunny, or Wile E Coyote running after Roadrunner.SirBanana1992 wrote: »I am obsessively attracted to jumping off heights.
FabresFour wrote: »The problem is, ESO’s current character limits, and especially the daily cap on deletions, make this kind of playstyle pretty impractical to sustain.
It would be only fair if this character has no access to your banked items, craft bag or any sort of housing storage.
SirBanana1992 wrote: »DarkStrifeYT wrote: »First main quest ends ypur character.
New speed run category:
Any%SacraficedByMannimarcoToLoseMyHardcore
There's also a public dungeon quest in coldharbour I think that in order to complete it you need to jump off a cliff.
That said for that very same reason I could never do a permadeath challenge, I am obsessively attracted to jumping off heights.
FabresFour wrote: »The problem is, ESO’s current character limits, and especially the daily cap on deletions, make this kind of playstyle pretty impractical to sustain.
I'm curious, are you expecting to play perma-death characters a lot, or are you expecting to be really, really bad at it? Because I like these kinds of challenges, I suck at them and even I don't think I'd be dying 3 times a day.
To be clear: I die a lot in ESO normally, but I die a lot in GW2 as well and in that game I've managed to keep perma-death characters alive for days of play time before I mess up. (GW2 doesn't have an official perma-death mode either, but it's a popular DIY challenge.)
I've thought about doing it in ESO as well, but never got as far as working out what my rules would be. 'Delete the character if they die' obviously, but to make it an actual challenge there would need to be other rules too.It would be only fair if this character has no access to your banked items, craft bag or any sort of housing storage.
I agree that would be sensible. I think a common rule for these types of challenges is that the character can only use stuff they've earned themselves, because otherwise it would be too easy to hand them all the best equipment you've got, food, XP scrolls etc. to make it easier, or stockpile materials on other characters and just keep them in town doing daily crafting writs where there's (almost) no risk of dying.
There doesn't seem to be a way to check but I suspect my crafter has by far the lowest deaths to playtime ratio. He was level 11 when I stopped doing quests, got all the way to level 50 and has gotten a significant amount of my CP just from crafting, especially master writs.SirBanana1992 wrote: »DarkStrifeYT wrote: »First main quest ends ypur character.
New speed run category:
Any%SacraficedByMannimarcoToLoseMyHardcore
There's also a public dungeon quest in coldharbour I think that in order to complete it you need to jump off a cliff.
That said for that very same reason I could never do a permadeath challenge, I am obsessively attracted to jumping off heights.
I'm the same. Sometimes in dungeons I have to conciously stop myself jumping off the side of places to see what might happen, because I don't want to annoy my group. When I'm on my own I'll definitely do it, possibly several times to see if different places make a difference.
But for me part of what makes perma-death challenges interesting is that it requires me to play very differently to how I normally do. I'm pretty careless in combat too because (again, unless I'm with a group) it doesn't really matter if I die, so having to be that careful is a very different experience.
I don't think dying at the start of the main story actually counts as an in-game death, since it happens in a cut scene. As far as I know it doesn't damage your equipment or anything, especially now they've put it back to new characters starting in Coldharbour. I'm not sure about other scripted deaths, but if this did become an official thing maybe they could find a way around that. Apparently there's no death counter in the game currently, so if it stays an unofficial thing players can just say those deaths don't count.