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Challenge System is Impacting Standard Game Play

  • Treeshka
    Treeshka
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    If you are talking about the Tome Challenges developers can easily make the challenges more spread out.

    Currently for bosses they require you to go to a specific location. Whenever you go there, there are tons of players, getting loot from the boss is a challenge itself due to that.

    I actually was expecting that challenges will be divided into weeks and accumulate every week, with no limit. So for example if i do not play for a month or take a break, when i come back i could do all the challenges and still get the points. Currently it only holds 12 challenges maximum. This i must complete all challenges on day one also creates this crowded places.

    I think we should wait how this new system evolves.
  • LadyLethalla
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    I find the new Tome Challenges so tedious that I decided I couldn't be bothered with them and then forgot all about them for a week lol. I tend to try and clear surveys almost every day, so by the time I started the gather challenges I had to run around looking for individual nodes and went yeah, this is taking way too long. Even kill the Shadowy Daedra - like, I don't feel like doing multiple circuits on dolmens or three runs on 3 nights through FG. IMO the daily and weekly endeavours were much better. So unless there's something really specific in the Tome rewards, I think this will continue to be my MO - I don't want to spend more time every night or week completing these things for a few handfuls of currency. Maybe I'll regret that at some point if an expensive reward pops up but for now, meh.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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  • Treeshka
    Treeshka
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    . Even kill the Shadowy Daedra - like, I don't feel like doing multiple circuits on dolmens or three runs on 3 nights through FG. IMO the daily and weekly endeavours were much better.

    I did that challenge yesterday in the Shadowfen Public Dungeon, i was there alone i think or with a few person. So it only took 7-8 minutes to finish the challenge.
  • katanagirl1
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    I’ve been slowly trying to get that 1000 foes done while I have the Orsinium world bosses one as well. This is some real boring stuff and I can’t do it long. At least for those you can throw out a few aoes and even if you don’t care to do enough damage to get loot you still get credit.

    I wish that one was split up into parts. That way I could at least get partial credit.
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  • AlnilamE
    AlnilamE
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    For me it's been the opposite. The challenges are helping me with stuff I mean/need to work on.

    Like completing my leads codex, for example. I needed leads from the Wrothgar World Bosses and from the Minotaur in Gold Coast. Usually there's nobody there, but with the challenges, it was pretty easy to kill them a few times and get the leads.

    Same thing with getting my trial sticker book filled in. I never seem to find trial groups when I have time and now with the weeklies, there seems to always be one up that I can join.

    Now some of them can be toned down a bit 6x15 resources of a specific kind is a bit much unless you have a ton of surveys for that type of mat. They could cut that in half.

    Meanwhile, the elite mobs I got done by running Sanctum Ophidia and the shadowy deadra were taken care of by Vaults of Madness being a a pledge.
    The Moot Councillor
  • Gabriel_H
    Gabriel_H
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    The challenges reflect the season.
    The season is based around the Night Market.
    The Night Market is a group orientated zone.
    Plus the season also includes some older dlc becoming base game.
    The challenges are in those zones.
    PC EU
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  • zaria
    zaria
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    Soarora wrote: »
    I think temporary swarming of zones is a good thing because it helps people who cannot solo bosses get their achievements/map completion/lead drops in zones that are usually dead. I remember when I was new and asking for help with bosses on Vvardenfell. I didn’t get responses but I also couldn’t solo the bosses. If you’re an explorer who does zones in a specific order and that order might have you in Wrothgar right now, then I could see frustration because you “can’t” leave to go to another zone. But I think this is great for players who are unable to solo.

    Edit: my polite suggestion would be to move to another zone, do instanced questing, solo dungeons, work on housing, play another game, do anything but be where the action is if it frustrates you. Then when the swarm dissipates, return to what you were doing.
    I say world bosses are something you do after cp 160 who is after your done you alliance zones if playing in order.
    Some world bosses are also harder than other even in the base zones not to talk about the DLC.

    Being in some helpful guilds is also nice.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DoofusMax
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    With the challenges, I'm more inclined to reroll stuff which is not among my normal gameplay, so Trials and most PvP gets rerolled. Other stuff I'll leave alone under the idea that if I get to it I get to it, and if I don't I don't. I am less fond of challenges which require beating specific World Bosses. I don't have any great objections to stuff like "Kill 5 World Bosses", but the ones requiring specific bosses are problematic. For example, here's one from last week where I chose to not reroll

    bgt83b62maas.png

    Players (including me) just standing around waiting on the boss to respawn so it could melt in a few seconds and then wait on the respawn again. The loot (if you got any) was irrelevant; it was the "kill this boss five times" challenge which brought out the campers in droves.

    I don't have any major issues with challenges for specific dungeon bosses since those are instanced. OK, Lord Warden Dusk is a no-go because I like to solo and a second player is pretty much required to get to him. Not kill him (I'm pretty sure he's soloable), just get to him. But I'll still take that challenge because Bogdan the Nightflame is the other option and he's absolutely soloable.

    Anyway and out of the four weeks on the Tome thus far, I've usually cleared all five weeklies. If I don't, it's because there's one which I either didn't get to or it still has one or two phases left. I don't worry about the seasonals. Those will either complete on their own or they won't.
    Edited by DoofusMax on 25 April 2026 21:16
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • shadoza
    shadoza
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    AlnilamE wrote: »
    For me it's been the opposite. The challenges are helping me with stuff I mean/need to work on.

    Like completing my leads codex, for example. I needed leads from the Wrothgar World Bosses and from the Minotaur in Gold Coast. Usually there's nobody there, but with the challenges, it was pretty easy to kill them a few times and get the leads.

    Same thing with getting my trial sticker book filled in. I never seem to find trial groups when I have time and now with the weeklies, there seems to always be one up that I can join.

    Now some of them can be toned down a bit 6x15 resources of a specific kind is a bit much unless you have a ton of surveys for that type of mat. They could cut that in half.

    Meanwhile, the elite mobs I got done by running Sanctum Ophidia and the shadowy deadra were taken care of by Vaults of Madness being a a pledge.

    The first week, I found that I could complete many of the challenges while doing quests and exploring new areas.
    I agree that it is nice to see some folks at WB; however, when I play, there are so many players that I may not even get a hit before the boss goes down. That is not fun for me.
    The resources are an issue because they are being farmed by many players where they were once only farmed by a few and everyone else picked items up as then encountered them.
  • AzuraFan
    AzuraFan
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    Soarora wrote: »
    I think temporary swarming of zones is a good thing because it helps people who cannot solo bosses get their achievements/map completion/lead drops in zones that are usually dead.

    For leads, I'd agree with this if ZOS removed the 12 limit cap on who gets loot. When I was trying for a lead from a boss in Hew's Bane, there were so many people there that I didn't always get drops. That made trying for a lead pointless.

    They should remove the 12 cap limit on loot if funnelling people into zones is going to become a thing.
  • shadoza
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    Again, I find that resource farmers are spoiling the fun of discovery. Especially those that use add-on maps to show where everything is located.

    Someone suggested that players find a location where others are not farming challenges and play there.
    • Do you think it is fair to tell questers to go somewhere else so you can gather resources or take kill counts?
    • What do you think should take priority questing or farming?
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