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April 20th Vengeance Only..

  • BardokRedSnow
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    xylena wrote: »
    Does your performance degrade when you come to Vengeance?.

    No, because I don't play it.

    My pvchat performance is optimal there though.
    Edited by BardokRedSnow on 24 April 2026 12:58
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    No, because I don't play it.
    So all this hate and you've never even played it.

    Before Vengeance came out I was a hater. I thought it sounded as dumb as No Proc Ravenwatch. But after playing it I saw the potential. Will it live up to that? Idk, it hasn't yet.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    No, because I don't play it.
    So all this hate and you've never even played it.

    Before Vengeance came out I was a hater. I thought it sounded as dumb as No Proc Ravenwatch. But after playing it I saw the potential. Will it live up to that? Idk, it hasn't yet.

    I did on the first test, for an hour, then never bothered to again. It was a zerg fest, and judging from the pictures of the campaign score and the map being all red every time I go in to see it, it still is.

    And judging from my friends list going from almost 30 every day online out of 100 to under 7, I'm not the only one. People don't need to invest hours of time to decide what they like, they will simply not play it, and the game dies.

    I encourage Zos to remember this with so many game developers trying the same thing, telling customers "just try it please" instead of listening to what they want in the first place. The game dies, and thats it.

    Also considering most of the vengeance enjoyers stop playing themselves after a day or two, it doesn't seem like I'm missing out much.

    Dedicated Greyhost players play every single day, at least in one time block, especially primetime. Vengeance will never be that, it hasn't been since the first test once everyone realized that zerging is 99 percent of the game mode and nothing else.
    Edited by BardokRedSnow on 24 April 2026 13:18
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    Its especially souring to hear "just try it bro" when they're stripping away the most popular game mode for these tests when we were already happy with lagfest greyhost and not given a choice to participate or not if we wanted pvp in cyrodiil.

    Again if they gave us a choice I'd be more open to giving the mode a chance for the double AP if nothing else. Because we were not given a choice, I don't feel obligated to contribute, especially after they stated they were considering getting rid of greyhost, when before that was never a consideration. I will not trust them when they say it isn't going away when they repeatedly remove Greyhost for these tests and are not consistent on their statements about it and Vengeance.

    Hard. Pass.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • dcrush
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    The zerging and lack of faction lock are also bringing Vengeance down on its own.

    One faction zergs the map > players switch to characters on that faction to profit from the pvd zerging and steamrolling small groups of other players > other factions log out > map dead.

    Not a lot of performance to test on a dead map. Had a few fun fights though and during big fights my fps still dropped, just like in GH. It just… gets boring very quickly.
  • Kartalin
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    If the intent was to let new players learn the ins and outs of pvp in a build-neutral environment, then why change all the skills and seige? Equipment and maybe multiclassing should be the only variables locked down.

    The way things are, if someone plays Vengeance for a while and then decides to give GH a try, they're going to feel like they're in a different game entirely.
  • SneaK
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    xylena wrote: »
    No, because I don't play it.
    So all this hate and you've never even played it.

    Before Vengeance came out I was a hater. I thought it sounded as dumb as No Proc Ravenwatch. But after playing it I saw the potential. Will it live up to that? Idk, it hasn't yet.

    You have said in other threads you aren’t even playing this iteration of Vengeance. All this championing and you don’t even play it.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Arrow312
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    For me vengence and GH are two different Games. When someone Starts which vengence and then Go to GH they dont know what will going on. Because they never Play "normal" PvP and starts again how unfair everything is
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • BardokRedSnow
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    When they say they wanted to have new players learn how to pvp in cyrodiil, what they meant was they wanted to attract more players to the game mode who normally never play it. Both new eso players, as well as pve mains who don't pvp.

    The reason for that is because it would be an additional activity they can attract people to, that would be minimal effort on their part and potentially have much more very dedicated players that always play the game, buy crown crates, houses etc.

    In other words they probably figured they could replicate the very invested fanbase of endgame players in Greyhost and turn never pvpers and new eso players into those. Because even though we are not as big a community as the overall mass of people who normally start out and stay in pve territory, we by the nature of being end game players likely spend much more than they do on an individual basis, and for much longer.

    On its face it makes perfect sense. However the reality is, end game content players become that because the content you're playing is challenging, to some degree and takes time to master. Otherwise for instance you couldn't have guilds running trials year after year when the content doesn't change except having one or so trials added to the game.

    You cannot turn Vengeance, something designed to be casual, into what Greyhost is. You can however improve greyhost's performance so at the very least you can fit more players into it especially during its most busiest hours.

    That is what happened before around 2022-23, when Zos replaced their hardware and accidentally fixed Greyhost for a few months. That would get them far more success than Vengeance ever could.
    Edited by BardokRedSnow on 24 April 2026 13:52
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • MincMincMinc
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    The other thing I think people are missing is just on live, even if a "zerg" comes anywhere close you can normally deal with it. But thats usually because on live a zerg guild is usually 24 players and rarely more, which you can just streak and walk away from at 200% movement speed. When back in the old day or in vengeance the dynamic makes most zerg groups upwards of 50-100 players sometimes more which will just run you down if you are not specifically built for speed sustain.

    There's also the question of do we really rather ballgroups vs zergs holding control over the map? As an old 1vX smallman player I would much rather these 100man zergs running along the transitus. Then I can focus on pulling smaller groups off to the side or to resources. Its dumb to go stand in the middle of a transitus getting run over by 100 people and complaining "its just zergs"......Uh yeah thats how a 900 player server is like, there is going to be large groups. If I ran my old ballgroup even I would prefer zergs being an overwhelming force, its the only way they stay involved in the campaign and helps prevent population collapse.

    That being said, veng doesn't have the right build elements in it to get build diversity to the point where we can tailor for specific content. I would much rather change the perk+loadout stat bonuses into a vengeance UI based stickerbook gear system. This way you can unlock veng gear and then drag and drop it onto your veng character which would be saved when you exit/enter pvp. This way we get the best of all worlds where we can make it quick and easy for players to jump in and out to play without hours of QoL issues sorting gear and messing up their pve loadouts. Start off with simple noproc gear and then SLOWLY introduce good performative proc stat sets like clever alch, avoiding sets with absurd proc conditions and over complications. Personally i think for pvp health you are better off sticking away from sets like viper that do an off GCD skill automatically for you, which can also cloud the visuals of pvp with overblown VFX.
    Edited by MincMincMinc on 24 April 2026 14:13
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • BXR_Lonestar
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    Vengeance Only on XBOX NA is mostly empty whenever I'm playing. Few fights, no BIG fights that make vengeance worthwhile, and the fights are all small-scale and boring.

    I don't know how they think this is going to be a good prime-time alternative mode that should go live.

    I can foresee Greyhost que's being 100+ all the time, Vengeance being empty, and them bringing back Blackreach within 90 days.

    My suggestion: WHEN the devs bring back Blackreach, do the right thing. Make it alliance locked too. There is a reason Greyhost is the most popular server. Because it is alliance locked. So just make all servers alliance locked, and it'll reduce the stress in Greyhost and give you the same play experience in the alternative server. Hopefully the population will just spread out between the two servers.
  • BardokRedSnow
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    My suggestion: WHEN the devs bring back Blackreach, do the right thing. Make it alliance locked too. There is a reason Greyhost is the most popular server. Because it is alliance locked. So just make all servers alliance locked, and it'll reduce the stress in Greyhost and give you the same play experience in the alternative server. Hopefully the population will just spread out between the two servers.

    Im guessing that since they are finally trying to make crossplatform playing a thing, they're getting rid of these for vengeance and the small cyrodiil map with one keep or whatever so that these will hold the population of players and almost always, in theory be full.

    I suspect that at the very least with crossplat play, vengeance and greyhost will be a lot more active so they'll probably stick to this until this is incorporated.

    At least I'm pretty sure I read something about them doing this soon. Though if Blackreach and Ravenwatch do remain, I do feel alliance locking is necessary absolutely to even have a hope of feeling like a real campaign and not siege simulation.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    SneaK wrote: »
    You have said in other threads you aren’t even playing this iteration of Vengeance. All this championing and you don’t even play it.
    Sorry still not excited for meaningless preseason exhibition.

    And I doubt the starting TB is either, probably just worried about blowing out his knee.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • LadyGP
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    xylena wrote: »
    Does your performance degrade when you come to Vengeance?.

    No, because I don't play it.

    My pvchat performance is optimal there though.

    I have had lag spikes in Veng, yes. Is it as bad as GH - not even close.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • MincMincMinc
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    LadyGP wrote: »
    xylena wrote: »
    Does your performance degrade when you come to Vengeance?.

    No, because I don't play it.

    My pvchat performance is optimal there though.

    I have had lag spikes in Veng, yes. Is it as bad as GH - not even close.

    I have never had any performance issues since the primetime few stutter instances of veng2 when they were fiddling with the servers. Sounds like you probably just have fps or just your own connection issues.

    Still wish they tested re-enabling things like mundus, gear weights, etc for performance testing. I honestly don't know what metrics they are trying to test anymore other than veng balance for implementation. Its not like PVE is smooth either, the bloat is so bad at some point regardless of GH they will need to know what to avoid.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • BardokRedSnow
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    To be fair I believe Xylena meant performance in the sense of PvP skill in Vengeance

    However, that could not be more irrelevant to me in a game mode where there is no such thing as build diversity, not even the illusion of it. It is boring, it’s about the same reaction I’d give to someone asking me what my parse is in pve.
    Edited by BardokRedSnow on 24 April 2026 17:12
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    Keep in mind that even in a game that is actually skill focused like Elden Ring even despite the ability to cheese the content with certain ones, build diversity is still important and massive there in both normal pve and the PvP side of it.

    Veangance is definitely not that
    Edited by BardokRedSnow on 24 April 2026 17:16
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SneaK
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    xylena wrote: »
    SneaK wrote: »
    You have said in other threads you aren’t even playing this iteration of Vengeance. All this championing and you don’t even play it.
    Sorry still not excited for meaningless preseason exhibition.

    And I doubt the starting TB is either, probably just worried about blowing out his knee.

    More analogies, you’d be the one on the team stating how good the team is despite not playing a down, and meanwhile the team is getting blown out in every preseason game.

    Is what it is though, we’ll see what happens in June. Really just wish ZOS would stop shoving it down our throats though cause there’s a pretty obvious resistance from a not so small part of the community.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • xylena
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    SneaK wrote: »
    the team is getting blown out in every preseason game
    Oh no! anyway... I'm sure you'll find a way to blame Vengeance for GH's problems come June.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Major_Mangle
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    Vengeance Only on XBOX NA is mostly empty whenever I'm playing. Few fights, no BIG fights that make vengeance worthwhile, and the fights are all small-scale and boring.

    I don't know how they think this is going to be a good prime-time alternative mode that should go live.

    I can foresee Greyhost que's being 100+ all the time, Vengeance being empty, and them bringing back Blackreach within 90 days.

    My suggestion: WHEN the devs bring back Blackreach, do the right thing. Make it alliance locked too. There is a reason Greyhost is the most popular server. Because it is alliance locked. So just make all servers alliance locked, and it'll reduce the stress in Greyhost and give you the same play experience in the alternative server. Hopefully the population will just spread out between the two servers.

    Faction lock has little to do with GH being the most popular one, stop pretending faction lock has anything to do with it. There has been times where GH hasn´t been locked and still been the most populated campaign. People go where they predict the action will be, faction locked or not. '

    Edit: On PCEU there was a times where Ravenwatch (NOCP) used to be more populated than GH (pre no proc), and it wasn´t faction locked. There has also been times on PCEU where Blackreach > GH in terms on popularity because of the fact that the majority of the population moved to a different campaign. Players move to the campaign where they expect the action to happen, not because of the campaign having faction locks or not (some might do, but not the majority, that´s just major delulu cope)
    Edited by Major_Mangle on 24 April 2026 18:31
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • SneaK
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    xylena wrote: »
    SneaK wrote: »
    the team is getting blown out in every preseason game
    Oh no! anyway... I'm sure you'll find a way to blame Vengeance for GH's problems come June.

    No no no, I’ll just point at the scoreboard.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • xylena
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    SneaK wrote: »
    No no no, I’ll just point at the scoreboard.
    I wouldn't brag about the condition of the GH scoreboard.

    Unless your attachment is that you're one of those off hours PvDoor guys.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    SneaK wrote: »
    No no no, I’ll just point at the scoreboard.
    I wouldn't brag about the condition of the GH scoreboard.

    Unless your attachment is that you're one of those off hours PvDoor guys.

    It was a tied score with the tie breaker going to EP, with AD barely behind EP and DC, that shows it was active enough for there to be less pvdoor, not more.

    Having thousands of points every day over the other factions because of a population disparity, that's pvdoor. That is "Vengeance".
    Edited by BardokRedSnow on 24 April 2026 19:41
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    Having thousands of points every day over the other factions because of a population disparity, that's pvdoor.
    GH players know best!

    Seriously though nothing is gonna change for GH, it'll be the same hundred guys in June, it'll be the same hundred guys still waiting for their "simple fix" in another 12 years. You have nothing to worry about, though I'm not sure how GH performance is gonna handle Crossplay...
    Edited by xylena on 24 April 2026 19:57
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    Having thousands of points every day over the other factions because of a population disparity, that's pvdoor.
    GH players know best!

    Seriously though nothing is gonna change for GH, it'll be the same hundred guys in June, it'll be the same hundred guys still waiting for their "simple fix" in another 12 years. You have nothing to worry about, though I'm not sure how GH performance is gonna handle Crossplay...

    You should try logging in and playing before saying this, the last campaign after the dk rework was drastically different from the last year or so of pvp. New and returning players, highly active, very competitive.

    I at least took a look at the map, the score, and the comments from the community in Vengeance itself before deciding whether it was worth my time and debating here, 3 days in a row.
    Edited by BardokRedSnow on 24 April 2026 20:02
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SneaK
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    xylena wrote: »
    SneaK wrote: »
    No no no, I’ll just point at the scoreboard.
    I wouldn't brag about the condition of the GH scoreboard.

    Unless your attachment is that you're one of those off hours PvDoor guys.

    If I were that type of person, I’d be championing Vengeance of course.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • xylena
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    You should try logging in and playing
    I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    You should try logging in and playing
    I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.

    I reiterate you should try actually playing the game, I played more than you in both modes judging from this comment. You're not even playing vengeance but giving it your best defense.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • JohnRingo
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    xylena wrote: »
    You should try logging in and playing
    I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.

    Xylena, I have come to respect most of your posts and I understand you, at least at one time, were an accomplished GH player. Yet, I have no earthly idea why you choose to actively defend this particular aspect of the game (Vengeance).

    Grey Host is a systems-level sandbox—it rewards mastery of buildcraft, timing, positioning, and group dynamics under full rule complexity. Yes, that includes ball groups, high burst, and strong set synergies. That’s not a flaw—it’s the natural outcome of an unrestricted environment. The skill expression ceiling is high because the system allows it to be.

    Vengeance, by contrast, is a constraint model. It reduces variables to artificially compress outcomes. That does make the environment more accessible, but it does so by stripping away layers of decision-making and build diversity. You’re not increasing skill expression—you’re narrowing it.

    Vengeance has proved to be an unpopular failure.

  • xylena
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    JohnRingo wrote: »
    It reduces variables to artificially compress outcomes. That does make the environment more accessible, but it does so by stripping away layers of decision-making and build diversity.
    That's exactly what it does, but stripping away extreme degenerate minmaxing is a good thing. The game will be better off at all skill levels without players/groups being either seemingly unkillable, or instantly dead 100-0. It also strips away all the countless unviable garbage setups that serve only to confuse and frustrate new, casual, or sandbox builders.

    That decision making and diversity doesn't disappear though, instead of being funneled into gear sets, you instead put that into your class and weapons, loadout and skill bars, tactics and combat prowess. On GH you can win by outbuilding your opponent to the point where their fighting skill don't even matter. Never so on Vengeance.

    Of course a major problem on Vengeance (and also GH) is that stacked group healing does largely remove skill and agency from the game, turning it into a brainless player count.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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