So all this hate and you've never even played it.BardokRedSnow wrote: »No, because I don't play it.
So all this hate and you've never even played it.BardokRedSnow wrote: »No, because I don't play it.
Before Vengeance came out I was a hater. I thought it sounded as dumb as No Proc Ravenwatch. But after playing it I saw the potential. Will it live up to that? Idk, it hasn't yet.
So all this hate and you've never even played it.BardokRedSnow wrote: »No, because I don't play it.
Before Vengeance came out I was a hater. I thought it sounded as dumb as No Proc Ravenwatch. But after playing it I saw the potential. Will it live up to that? Idk, it hasn't yet.
BXR_Lonestar wrote: »My suggestion: WHEN the devs bring back Blackreach, do the right thing. Make it alliance locked too. There is a reason Greyhost is the most popular server. Because it is alliance locked. So just make all servers alliance locked, and it'll reduce the stress in Greyhost and give you the same play experience in the alternative server. Hopefully the population will just spread out between the two servers.
Sorry still not excited for meaningless preseason exhibition.You have said in other threads you aren’t even playing this iteration of Vengeance. All this championing and you don’t even play it.
BardokRedSnow wrote: »
BardokRedSnow wrote: »
I have had lag spikes in Veng, yes. Is it as bad as GH - not even close.
BXR_Lonestar wrote: »Vengeance Only on XBOX NA is mostly empty whenever I'm playing. Few fights, no BIG fights that make vengeance worthwhile, and the fights are all small-scale and boring.
I don't know how they think this is going to be a good prime-time alternative mode that should go live.
I can foresee Greyhost que's being 100+ all the time, Vengeance being empty, and them bringing back Blackreach within 90 days.
My suggestion: WHEN the devs bring back Blackreach, do the right thing. Make it alliance locked too. There is a reason Greyhost is the most popular server. Because it is alliance locked. So just make all servers alliance locked, and it'll reduce the stress in Greyhost and give you the same play experience in the alternative server. Hopefully the population will just spread out between the two servers.
GH players know best!BardokRedSnow wrote: »Having thousands of points every day over the other factions because of a population disparity, that's pvdoor.
GH players know best!BardokRedSnow wrote: »Having thousands of points every day over the other factions because of a population disparity, that's pvdoor.
Seriously though nothing is gonna change for GH, it'll be the same hundred guys in June, it'll be the same hundred guys still waiting for their "simple fix" in another 12 years. You have nothing to worry about, though I'm not sure how GH performance is gonna handle Crossplay...
I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.BardokRedSnow wrote: »You should try logging in and playing
I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.BardokRedSnow wrote: »You should try logging in and playing
I played when U49 hit to try DK. Around 5-6pm EST. Short fight at Alessia with like 20 guys total. Then nothing between Alessia and Sej for like 20 minutes. Then I logged out.BardokRedSnow wrote: »You should try logging in and playing
That's exactly what it does, but stripping away extreme degenerate minmaxing is a good thing. The game will be better off at all skill levels without players/groups being either seemingly unkillable, or instantly dead 100-0. It also strips away all the countless unviable garbage setups that serve only to confuse and frustrate new, casual, or sandbox builders.It reduces variables to artificially compress outcomes. That does make the environment more accessible, but it does so by stripping away layers of decision-making and build diversity.