New players struggle because Cyrodiil has a steep learning curve, not because skill is irrelevant.
No they don't, they struggle because the game mode is laughably uncompetitive. Let's take some of the PvP games I've played over the years as examples DOTA 2, SC2, various Tekken's, Rainbow Six Siege, etc, they all have steeper learning curves than ESO (and far higher skill caps for that matter).
Yet they are all more new player friendly (which is saying something given the game's I listed) than Cyrodiil, because they are competitive, so all have some form of MMR / matchmaking (as dubious as that generally is in the case of Tekken games). So a new player overwhelmingly faces other new / relatively inexperienced players or simply those who are terrible at the game (aside from the odd scrub who makes a smurf account).
Meanwhile when a new player comes to Cyrodiil they face players with thousands of hours, they might face players much younger or players who are far more tryhard. With the obvious result being they get served up one-sided, boring AF "PvP", where new players will learn next to nothing. And the funny thing is it isn't much fun for real PvP'ers on the other side of the equation either, but Cyrodiil is very short on those, plenty of role-players though.
Which is of course one of the reasons ESO PvP has been a pretty miserably failure.
We are full on out there now!
You certainly are.
New players struggle because Cyrodiil has a steep learning curve, not because skill is irrelevant.
No they don't, they struggle because the game mode is laughably uncompetitive. Let's take some of the PvP games I've played over the years as examples DOTA 2, SC2, various Tekken's, Rainbow Six Siege, etc, they all have steeper learning curves than ESO (and far higher skill caps for that matter).
Yet they are all more new player friendly (which is saying something given the game's I listed) than Cyrodiil, because they are competitive, so all have some form of MMR / matchmaking (as dubious as that generally is in the case of Tekken games). So a new player overwhelmingly faces other new / relatively inexperienced players or simply those who are terrible at the game (aside from the odd scrub who makes a smurf account).
Meanwhile when a new player comes to Cyrodiil they face players with thousands of hours, they might face players much younger or players who are far more tryhard. With the obvious result being they get served up one-sided, boring AF "PvP", where new players will learn next to nothing. And the funny thing is it isn't much fun for real PvP'ers on the other side of the equation either, but Cyrodiil is very short on those, plenty of role-players though.
Which is of course one of the reasons ESO PvP has been a pretty miserably failure.
We are full on out there now!
You certainly are.
Bout what I expected
New players struggle because Cyrodiil has a steep learning curve, not because skill is irrelevant.
No they don't, they struggle because the game mode is laughably uncompetitive. Let's take some of the PvP games I've played over the years as examples DOTA 2, SC2, various Tekken's, Rainbow Six Siege, etc, they all have steeper learning curves than ESO (and far higher skill caps for that matter).
Yet they are all more new player friendly (which is saying something given the games I listed) than Cyrodiil, because they are competitive, so all have some form of MMR / matchmaking (as dubious as that generally is in the case of Tekken games). So a new player overwhelmingly faces other new / relatively inexperienced players or simply those who are terrible at the game (aside from the odd scrub who makes a smurf account).
Meanwhile when a new player comes to Cyrodiil they face players with thousands of hours, they might face players much younger or players who are far more tryhard or a team with twice as many players on at that time and so on. With the obvious result being they often get served up one-sided, boring AF "PvP", where new players will learn next to nothing. And the funny thing is it isn't much fun for real PvP'ers on the other side of the equation either, but Cyrodiil is very short on those, plenty of role-players though.
Which is of course one of the reasons ESO PvP has been a pretty miserably failure.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
ZOS, I would like to personally thank you for continuing to develop Vengeance and not give up on bringing some much-needed change(s) to Cyrodiil PvP in this game. Cyrodiil PvP in and of itself is not friendly to the casual gamer, it's easy to see, as well as all the challenges facing regular Cyrodiil gameplay, including things like ball groups, emp exploiting, PvP Guilds being noninclusive and people dying so extremely fast with strong builds, I mean like it doesn't even matter. Something had to give and Vengeance is part of this. It is a natural response to how bad things have been in Cyrodiil for the last several years. That said, please know that many of us enjoy Vengeance, we like having alternatives, Vengeance is something that brings everyone on a more level, more equitable playing field and does not implicitly favor a few people who themselves are guilty of repeatedly running exploitive gameplay, using sets like RoA and Winterborn, among others, and in my opinion are abusive towards their fellow gamers. We're all there to have fun not talk about real world stuff and not be fed humble pie cause 5 to 15 people want to play a role and abuse people's time for hours.
You cannot have results like this, again, for years and not have some kind of equal and opposite effect to try and balance things. It's good to think of other people once in a while and many of the exploiters in Cyrodiil only care about themselves, especially in the Guilds. To them the rest of us are invisible, which I don't know how many of you has been in a war or been in the military but that is not how it works. So anyways, I respectfully disagree with @SneaK, I wish Vengeance a successful test and look forward to whatever we can use to make Cyrodiil a classier, more respectable and equitable place for PvPers to spend their hard-earned time and money. Some have had their way for so long and they just, don't want to give it up and have to work hard, to actually learn how to fight in PvP without a machine-proc or group mechanic playing for them, which places them on a more level PvP experience along with the rest of us. Rather than 2 factions on an entire server dying to (1) Emp or a Ball Group for hours. This is immoral, it is a display of the worst type of behavior we've seen before in other now-dead games and those games are dead for good reason. It is my sincere hope that ESO never ends up like them.
Once again thank you.


BardokRedSnow wrote: »I popped in rq to see how the Vengeance was Coming along:
And here's how the last Greyhost campaign went:
Despite all the chest pounding and boasting in this thread from the Vengeance fans, it is on day two already a dead campaign. Everyone is seemingly just logging in on their ep toons to take everything, so much that while ep is over 4K points already, everyone else is under 1k. Thats pretty telling. And yes I know it resets early, even with the math incorporating this, this is really really bad, and in fact if it wasnt regularly resetting, the difference would be even greater.
This campaign is actually deader than Ravenwatch and Blackreach, impressive. And Zos decided to halt our very competitive, very active Greyhost pvp, for this. Pvers claim they want Vengeance yet not enough of them are saying this to make the campaign function, much less make it competitive.
Give it a rest Zos, and focus again on Greyhost. This is ridiculous.
BardokRedSnow wrote: »I popped in rq to see how the Vengeance was Coming along:
And here's how the last Greyhost campaign went:
Despite all the chest pounding and boasting in this thread from the Vengeance fans, it is on day two already a dead campaign. Everyone is seemingly just logging in on their ep toons to take everything, so much that while ep is over 4K points already, everyone else is under 1k. Thats pretty telling. And yes I know it resets early, even with the math incorporating this, this is really really bad, and in fact if it wasnt regularly resetting, the difference would be even greater.
This campaign is actually deader than Ravenwatch and Blackreach, impressive. And Zos decided to halt our very competitive, very active Greyhost pvp, for this. Pvers claim they want Vengeance yet not enough of them are saying this to make the campaign function, much less make it competitive.
Give it a rest Zos, and focus again on Greyhost. This is ridiculous.
BardokRedSnow wrote: »If it was all about skill and vengeance enjoyers were the best all they’d have to do is slap on some meta sets rq, all of which are crafted or easily obtained from cyro venders, and get to work. Instead they refuse to use the best and very easily obtained sets so that their skill can really shine. Why, so they can always have that excuse of oh I don’t play meta bro I hate the meta that’s why I die.
Was never about skill and really the vengeance people know it, the really skilled ones you’ll find in ic with stormhaven builds you rarely see in cyro and will thrash you regardless of whatever mainstream meta sets you’re wearing and make you adjust your build. Been there lol many times, good way to get ready for a new update.
BardokRedSnow wrote: »I popped in rq to see how the Vengeance was Coming along:
And here's how the last Greyhost campaign went:
Despite all the chest pounding and boasting in this thread from the Vengeance fans, it is on day two already a dead campaign. Everyone is seemingly just logging in on their ep toons to take everything, so much that while ep is over 4K points already, everyone else is under 1k. Thats pretty telling. And yes I know it resets early, even with the math incorporating this, this is really really bad, and in fact if it wasnt regularly resetting, the difference would be even greater.
This campaign is actually deader than Ravenwatch and Blackreach, impressive. And Zos decided to halt our very competitive, very active Greyhost pvp, for this. Pvers claim they want Vengeance yet not enough of them are saying this to make the campaign function, much less make it competitive.
Give it a rest Zos, and focus again on Greyhost. This is ridiculous.
BardokRedSnow wrote: »If it was all about skill and vengeance enjoyers were the best all they’d have to do is slap on some meta sets rq, all of which are crafted or easily obtained from cyro venders, and get to work. Instead they refuse to use the best and very easily obtained sets so that their skill can really shine. Why, so they can always have that excuse of oh I don’t play meta bro I hate the meta that’s why I die.
Was never about skill and really the vengeance people know it, the really skilled ones you’ll find in ic with stormhaven builds you rarely see in cyro and will thrash you regardless of whatever mainstream meta sets you’re wearing and make you adjust your build. Been there lol many times, good way to get ready for a new update.
BardokRedSnow wrote: »If it was all about skill and vengeance enjoyers were the best all they’d have to do is slap on some meta sets rq, all of which are crafted or easily obtained from cyro venders, and get to work. Instead they refuse to use the best and very easily obtained sets so that their skill can really shine. Why, so they can always have that excuse of oh I don’t play meta bro I hate the meta that’s why I die.
Was never about skill and really the vengeance people know it, the really skilled ones you’ll find in ic with stormhaven builds you rarely see in cyro and will thrash you regardless of whatever mainstream meta sets you’re wearing and make you adjust your build. Been there lol many times, good way to get ready for a new update.
There was a time when you could genuinely enter Cyrodiil wearing divines Julianos and be somewhat fine. But now, coming into GH in divines Ansuuls will get you one-shot by a speccy. The casual player who only jumps in during MYM or when there’s a golden pursuit will flat out refuse to create adequate gear, just latch onto a zerg and then complain relentlessly on the forums about how unfair PvP is after they blow up their entire group. To them it isn’t a skill issue at all. It’s a violation. They can’t accept that this is the one portion of the game that isn’t handed to them on a silver platter.
These same people who are willing to spend months progging Godslayer, tweaking their build through every buff and nerf are not willing to adapt to how Cyrodiil has changed.
They want the rewards from Cyrodiil, the Grand Overlord title but they refuse to view Cyrodiil as a prog like a trial trifecta.
This rift in the community between the anti and pro Vengeance camps saddens me. Seeing some of these comments from people who would genuinely take pleasure in seeing GH removed not caring that it would be the end of so many peoples time in Tamriel makes me realise just how toxic this community can be.
BardokRedSnow wrote: »I popped in rq to see how the Vengeance was Coming along:
And here's how the last Greyhost campaign went:
Despite all the chest pounding and boasting in this thread from the Vengeance fans, it is on day two already a dead campaign. Everyone is seemingly just logging in on their ep toons to take everything, so much that while ep is over 4K points already, everyone else is under 1k. Thats pretty telling. And yes I know it resets early, even with the math incorporating this, this is really really bad, and in fact if it wasnt regularly resetting, the difference would be even greater.
This campaign is actually deader than Ravenwatch and Blackreach, impressive. And Zos decided to halt our very competitive, very active Greyhost pvp, for this. Pvers claim they want Vengeance yet not enough of them are saying this to make the campaign function, much less make it competitive.
Give it a rest Zos, and focus again on Greyhost. This is ridiculous.
The first night was some of the best Cyrodiil play time in a long time. I took a break yesterday to do some trials and golden persuits. I do wish it were faction locked. I saw a lot of DC playing EP.
It did seem like the cheats were still at it in there. Somehow using werewolf abilities. At least it was less common without the set carries.
It definitely needs more work, I'd like cp enabled maybe. That was the biggest drawback. It was pretty impressive seeing hundreds of players at keeps and not having ping, major desyncs, or skill lag.
They're not getting rid of GH. What are you guys so worried about?
BardokRedSnow wrote: »Its clear that while the other teams on Zos involved with the class refresh and the rest of the game are making a very solid attempt to understand what we want and make changes accordingly, the PvP side of the team even without Rich Lambert are still very out of touch with reality in relation to who is playing PvP, who WILL play PvP and what we want from it. They themselves decided that instead of finding out what they want, lets make PvP for us and what we wanted it to be. Rather than what the community has crafted out of it in spite of Zos' failings.
1 test every 3mo for a full year, 0 combat balance problems addressed (or even commented on), that sure does not seem like much focus on Vengeance. I would wager their focus is on the class reworks and the supposed new PvP keep siege battlegrounds mode.BardokRedSnow wrote: »The focus going towards only Vengeance
1 test every 3mo for a full year, 0 combat balance problems addressed (or even commented on), that sure does not seem like much focus on Vengeance. I would wager their focus is on the class reworks and the supposed new PvP keep siege battlegrounds mode.BardokRedSnow wrote: »The focus going towards only Vengeance
BardokRedSnow wrote: »Its clear that while the other teams on Zos involved with the class refresh and the rest of the game are making a very solid attempt to understand what we want and make changes accordingly, the PvP side of the team even without Rich Lambert are still very out of touch with reality in relation to who is playing PvP, who WILL play PvP and what we want from it. They themselves decided that instead of finding out what they want, lets make PvP for us and what we wanted it to be. Rather than what the community has crafted out of it in spite of Zos' failings.
I honestly think they are just looking at bad data. The survey questions were very skewed with alot of questions having the majority of responses being marked as "favorable".
I also think they are just looking at flat playercount/time logged into vengence and saying "look people love it we have record number of players logged in and record play time for pvp."

Pink_E_808 wrote: »I've never chased meta, don't rely on proc sets that help me get kills and have almost always been a hybrid dk on my main. I had a blast the first couple of Vengeance campaigns. Got the closest I'll probably ever be to being Empress, especially the one before they reintroduced Emp, I was #1 several days (ngl, still a bit salty about that because by the time the next one came around and Emp was active again, there just weren't enough people participating for AD and we would get stomped every day. And before anyone says switch alliances, I am and will always be AD for life, FTQ!!). Yesterday and today the whole map has been dominated by DC on PSNA. It's completely unbalanced population wise and it's just not fun at all anymore.
BardokRedSnow wrote: »If it was all about skill and vengeance enjoyers were the best all they’d have to do is slap on some meta sets rq, all of which are crafted or easily obtained from cyro venders, and get to work. Instead they refuse to use the best and very easily obtained sets so that their skill can really shine. Why, so they can always have that excuse of oh I don’t play meta bro I hate the meta that’s why I die.
Was never about skill and really the vengeance people know it, the really skilled ones you’ll find in ic with stormhaven builds you rarely see in cyro and will thrash you regardless of whatever mainstream meta sets you’re wearing and make you adjust your build. Been there lol many times, good way to get ready for a new update.
Speak for yourself, GH gets stale for me in about 20 minutes. Speaking of rapidly dying: how do you think those noobs enjoying Vengeance are gonna feel when they come to GH and get instantly deleted over and over and over and over, or when they learn what a "ball group" is...Oblivion_Protocol wrote: »It’s fun for the first day or two before rapidly dying.
Does your performance degrade when you come to Vengeance? Mine does not, because I do not need to rely on outbuilding my opponent to win. Mid tier players who rely on building tanky to stay in the game on GH are my favorite targets on Vengeance, where I kill them much more quickly.BardokRedSnow wrote: »If it was all about skill and vengeance enjoyers were the best