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Should 4v4v4 (3 Teams) Battleground mode become permanent again?

NikoSquared
NikoSquared
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Personally, I believe that 3 teams solves many issues that exist in the 2 teams game mode

Notably
- Less instances of spawn camping, as if a team spawn camps it is likely they will lose the objective or get third parties
- Less toxicity for casual players, as players only need to get in the top 2 out of 3 placement to complete the daily bonus
- More dynamic gameplay, as rather than two teams crashing into eachother for most of the match, 3 teams is more focused on positioning properly and not getting pincered by the other two teams
- A much higher chance of making a comeback, as the two other teams may get locked in conflict allowing the third team to claim a decisive victory via objective
- Unique map design, almost every map has a special mechanic that can be planned around for maximum effect (teleport pads, arena traps, foggy blizzards, dangerous lava pits, etc)

None of this is really present for 4v4 or 8v8, as 90% of the time the match is determined as soon as it starts based on player skill levels or build variety, strategy tends to have very little impact on the chances of winning, it just turns into “Who can spawn camp the enemy team harder” which leads to a lot of toxicity

Should 4v4v4 (3 Teams) Battleground mode become permanent again? 182 votes

Yes!
79% 145 votes
Maybe (explain)
5% 10 votes
No!
14% 27 votes
  • gariondavey
    gariondavey
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    Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes

    4v4v4 deathmatch = best bg mode in eso
    4v4v4 chaosball = an ok mode, needs a snare to ball holder
    4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
    4v4v4 flags = awful mode, please delete

    4v4, 8v8 deathmatch = good in theory but usually very lopsided
    4v4, 8v8 objectives = ok in theory but facing same issues
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CameraBeardThePirate
    CameraBeardThePirate
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    2 teams has its strengths; when the teams are balanced, it's a great way to have a competitive/sweaty GvG. The objectives themselves are also better balanced in 2 team since they promote engagement a bit more (but only slightly, and with the exception of Chaosball that is 100% better in 3 team).

    However, those two things don't really matter when 9/10 matches in 2 team BGs are a straight steam roll with one team sitting in spawn and the other team waiting for them to drop out of spawn. It's agonizing how rare it is to have a decent match in 2 team BGs because there's no X factor, no comeback mechanic, and little to no possibility of the weaker team overpowering the stronger team unless they get a fill player that ends up turning the tide.

    3 team BGs are much more consistently enjoyable just for the sheer fact that you are constantly fighting in them. There are very few instances of one team being pushed all the way to their spawn for the entire match, and while it does still happen occasionally (especially in Deathmatch games), the third team means that there's still always an opportunity to push out of spawn and that the leading team is never totally safe.

    The skill/power/gear/healer gap, whatever you want to call it, has to be much higher in 3 team BGs in order for the map to be a boring spawn camp fest. It happens almost every match in 2 teams.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes

    4v4v4 deathmatch = best bg mode in eso
    4v4v4 chaosball = an ok mode, needs a snare to ball holder
    4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
    4v4v4 flags = awful mode, please delete

    4v4, 8v8 deathmatch = good in theory but usually very lopsided
    4v4, 8v8 objectives = ok in theory but facing same issues

    4v4v4 flags would be fine if there were just fewer flags. It's why Crazy King actually works early on in the match. The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.
  • LunaFlora
    LunaFlora
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    i would be fine with more options!
    But i like 2 teams more than 3 teams
    miaow this is my forum signature! my name is Luna ( she/her ).

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  • Maitsukas
    Maitsukas
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    Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes

    As long as it doesn't pull players from waiting in queue for other game modes like the last time a separated DM option was available alongside any random game mode.
    PC-EU @maitsukas

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  • lostineternity
    lostineternity
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    3 team bg is in DNA of ESO

    look at the game logo
    go and watch any cinematic of the game, there are always 3 side in this story
    thats unique thing about ESO, this is what distinguishes ESO from other games

    2 team bg are just generic and boring like in any other game with PVP mode
  • Decimus
    Decimus
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    3 team bg is in DNA of ESO

    look at the game logo
    go and watch any cinematic of the game, there are always 3 side in this story
    thats unique thing about ESO, this is what distinguishes ESO from other games

    2 team bg are just generic and boring like in any other game with PVP mode

    Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.

    ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.


    If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.
    Edited by Decimus on 22 April 2026 23:39
  • Necrotech_Master
    Necrotech_Master
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    ive played with both the 3 team and the 2 team, for 2 team i prefer the 8v8 format

    i think for a 4 person team, the 3 team format might make more sense, i dont personally like how the competitive BGs work especially in regards to deathmatch with the limited lives

    the problem as other noted is that population and matchmaking are also big issues that are gonna affect any mode that is put out

    i dont think any mode should have more than 16 players (8v8), a 12 player (4v4v4) is pretty close to that, so you would likely end up seeing a lot of the same people in the current environment
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  • Thumbless_Bot
    Thumbless_Bot
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    LunaFlora wrote: »
    i would be fine with more options!
    But i like 2 teams more than 3 teams

    Reasonable heads usually prevailn in the long run and I think your view is reasonable.
  • WhoThenNow7
    WhoThenNow7
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    Played a bunch of 3 team matches today, and I did not realize how much I missed it. I along with the others I have been playing with agree that it is much better. The maps are also really good. I wouldn't mind having both options available, but definitely want 3 team to be permanent.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    I can see the appeal of both. If it's possible, I think having both is best. If it isn't, then probably 3 vs 3 team is better. I was never against the objectives or the fact there are different types of battlegrounds. Ive mentioned this before, but I'd like to see some additional objectives added, or other types of matches but definitely not at the expense of taking any away. Like an ice arena where we slide, strangler plants, birds of prey randomly strike everyone, ect. Funny chance type of stuff, but not everyone likes that either so there is definitely a place for deathmatch and serious ones as well
  • Soarora
    Soarora
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    I didn’t realize 4v4v4 was back until this post and man… I did not do well because my build is outdated but I was happy and nostalgic. Definitely my favorite of the three bg types.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • Firstmep
    Firstmep
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    Decimus wrote: »
    3 team bg is in DNA of ESO

    look at the game logo
    go and watch any cinematic of the game, there are always 3 side in this story
    thats unique thing about ESO, this is what distinguishes ESO from other games

    2 team bg are just generic and boring like in any other game with PVP mode

    Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.

    ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.


    If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.

    I aggree with the matchmaking, but shuffle works in wow beacuse it's a much more controlled environment, especially when it comes to healers.
    Eso just doesn't have the same spec system to "force" real healers in. You also can't shut healers out either.
    Even in static 8v8 having a healer in group fights is massively tilts the scale towards the team that has one.
    In a shuffle environment it would be even worse.
    If they can somehow fix that, than sure let's shuffle, I love it in wow.
  • Danikat
    Danikat
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    2 teams has its strengths; when the teams are balanced, it's a great way to have a competitive/sweaty GvG. The objectives themselves are also better balanced in 2 team since they promote engagement a bit more (but only slightly, and with the exception of Chaosball that is 100% better in 3 team).

    However, those two things don't really matter when 9/10 matches in 2 team BGs are a straight steam roll with one team sitting in spawn and the other team waiting for them to drop out of spawn. It's agonizing how rare it is to have a decent match in 2 team BGs because there's no X factor, no comeback mechanic, and little to no possibility of the weaker team overpowering the stronger team unless they get a fill player that ends up turning the tide.

    3 team BGs are much more consistently enjoyable just for the sheer fact that you are constantly fighting in them. There are very few instances of one team being pushed all the way to their spawn for the entire match, and while it does still happen occasionally (especially in Deathmatch games), the third team means that there's still always an opportunity to push out of spawn and that the leading team is never totally safe.

    The skill/power/gear/healer gap, whatever you want to call it, has to be much higher in 3 team BGs in order for the map to be a boring spawn camp fest. It happens almost every match in 2 teams.

    I agree with this, especially the part about 4v4v4 being more consistently enjoyable, which is the most important thing for me. PvP is never going to be my favourite thing to do (especially running around a little pen with a few other people, I prefer Cyrodiil style with the potential for bigger groups and more variety) but I had far more 3-sided matches that drew me in and had cool moments, whereas in most 2-sided matches by about 1/2 way I feel like I'm just waiting for the timer to tick down so it's over, whether I'm on the winning side or not.

    The best solution would probably be to keep both so the organised, committed groups can play 4v4 against each other, at which point it might be interesting for them, but 4v4v4 for the variety and the fact that it's far less liklely one group can just dominate the match.
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  • Major_Mangle
    Major_Mangle
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    Only if we can pick what mode we wanna play, like we used to back in the day (same goes for team vs team tbh).Tired of not being able to choose deathmatch and being forced to play poorly designed objective modes (except maybe chaosball) that doesn't promote proper pvp.
    Edited by Major_Mangle on 23 April 2026 08:33
    Ps4 EU 2016-2020
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  • Heath3n
    Heath3n
    Soul Shriven
    4v4v4 deathmatch
    8v8 objective based
    4v4 ranked leaderboards

    All separate lobbies
  • Decimus
    Decimus
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    Firstmep wrote: »
    Decimus wrote: »
    3 team bg is in DNA of ESO

    look at the game logo
    go and watch any cinematic of the game, there are always 3 side in this story
    thats unique thing about ESO, this is what distinguishes ESO from other games

    2 team bg are just generic and boring like in any other game with PVP mode

    Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.

    ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.


    If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.

    I aggree with the matchmaking, but shuffle works in wow beacuse it's a much more controlled environment, especially when it comes to healers.
    Eso just doesn't have the same spec system to "force" real healers in. You also can't shut healers out either.
    Even in static 8v8 having a healer in group fights is massively tilts the scale towards the team that has one.
    In a shuffle environment it would be even worse.
    If they can somehow fix that, than sure let's shuffle, I love it in wow.

    Yes, and those healers are a massive problem in 4v4v4 - I can queue in with any of my healers and be completely unkillable now since there aren't enough enemy players to attack me anymore unless literally both teams focus me.

    Besides balance issues, simple solution for shuffle would be a buff/debuff based role queue.

    Set your role as healer: -50% damage done
    Set your role as DD or tank: -50% healing done, +50% healing received

    ...and just like with dungeon queue, you put in people with roles (maybe allow 3 DD vs 3 DD still though).


    Simple.


    We as the player base don't need to give up and settle for disfunctional, poorly designed and completely abandoned 8v8/4v4 or worse, this third party fiesta that had maybe 16 people playing it at the end of 2024 when they introduced team vs team format, the game is going to need (and has needed, for 12 years) ranked, competitive PvP if it really wants to grow a big PvP player base.
    Edited by Decimus on 23 April 2026 11:47
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    they should do up to 8v8v8.

    Bgs are more engaging when there are more players but the 2 sides makes it worse. 8v8v8 would be a nice balance BUT make matches start at 4v4v4 and fill teams evenly. When a match starts it only back fills up to the max number of players on a particular side. so if it starts as 7v6v5 the team with 6 gets 1 backfill and the team with 5 gets 2 backfills.

    How I would achieve this if I was designing the system:
    When someone queues into a BG and enough players are in the queue everyone gets ported to the BG arena.
    Once a minimum number of people have loaded to the arena they are assigned a 'side' and the match starts.
    Edited by Izanagi.Xiiib16_ESO on 23 April 2026 13:15
    @Solar_Breeze
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  • MincMincMinc
    MincMincMinc
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    God yes, there is no reason to not have all the content back in the game. You could even just leave the ques split. Or bake them into the 4vman bg ques
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • gariondavey
    gariondavey
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    Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes

    4v4v4 deathmatch = best bg mode in eso
    4v4v4 chaosball = an ok mode, needs a snare to ball holder
    4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
    4v4v4 flags = awful mode, please delete

    4v4, 8v8 deathmatch = good in theory but usually very lopsided
    4v4, 8v8 objectives = ok in theory but facing same issues

    4v4v4 flags would be fine if there were just fewer flags. It's why Crazy King actually works early on in the match. The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.

    Fair
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Thumbless_Bot
    Thumbless_Bot
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    3 team bg is in DNA of ESO

    look at the game logo
    go and watch any cinematic of the game, there are always 3 side in this story
    thats unique thing about ESO, this is what distinguishes ESO from other games

    2 team bg are just generic and boring like in any other game with PVP mode

    I could not possibly agree more. It's literally in the logo, the wait screen, etc.

    If you want to go play a "more successful" mmo's version of pvp, you can.... play a other mmo's version of pvp. I continue to choose eso because of many reasons but the three team format is very high on that list of reasons.

    The vast vast majority of us all fell in love with eso pvp either in 3 team cyro or bgs, or perhaps IC.

    The fact that zos ever thought it was good strategy to chase other mmos in this way is mind-boggling.

    @ZOS_GinaBruno
    @ZOS_Kevin
  • Greasytengu
    Greasytengu
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    I think they should rotate between 2 and 3 team BGs every week, or have them both up at the same time.
    " I nEeD HeAlInG!!! "
  • Estin
    Estin
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    4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
  • albertberku
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    Well. I didnt understand why there was a need for change to begin with. With 4v4v4 you could find a match in 3-4 mins, it was the most fun way to level new characters to 50 in U50 BGs. And the regular one was fine as well. You could carry your team alone to 2nd place. All game modes and maps were fun and made sense. Now you have 4v4, 30 min queues to get streamrolled or streamroll instantly. Who asked for this change? Why did they ask for it? Why was it implemented?
  • heimdall14_9
    heimdall14_9
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    IMHO this is what que should look like

    4v4 solo ( DM only )
    4v4 grouped ( all modes )
    4v4v4 solo ( DM only )
    4v4v4 grouped ( all modes )
    8v8v8 mixed / all modes

    IMHO there should be LEADERBOARDS for

    4v4 grouped
    4v4v4 grouped
    8v8v8 mixed

    this would give them that want to be sweats a place and them that want to play BGs a place to play

  • Decimus
    Decimus
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    Estin wrote: »
    4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.

    Wow, more balanced you say?

    9xt948bsiaea.png

    Sure, unless you're in that 33% (the worst team). I wonder if they had fun?

    And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.


    Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.

    Once a matchmaking issue, always a matchmaking issue.
    Edited by Decimus on 24 April 2026 00:25
  • heimdall14_9
    heimdall14_9
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    Decimus wrote: »
    Estin wrote: »
    4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.

    Wow, more balanced you say?

    9xt948bsiaea.png

    Sure, unless you're in that 33% (the worst team). I wonder if they had fun?

    And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.


    Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.

    Once a matchmaking issue, always a matchmaking issue.

    mainly because the match making , ive been in more groups that was 4v4v3 than 4v4v4 but i have always enjoyed 3 sided bgs more than 2 sided and fyi i am 85% if not more of the times being the team that had only 3 players v 2 full teams that won the match .... in the days of 4v4v4 i never seen players standing up top now with 4v4 you have full teams standing up there unwilling to fight
  • Lagzee
    Lagzee
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    yes but we need a better mmr/ranking system than we have now. Somthing that takes into account everything instead of, seemingly, just time spent. And it would be nice to have that displayed instead of the leaderboards we have now. Its so boring.

    But even if they refuse to change it and give us an actual ranking system, whatever they had before they changed bgs was better than what we have now. And IMO there is no reason why we cant have multiple BG modes. 2v2, 4v4, 8v8, 4v4v4. The more the better. So ya it should stay.
    Edited by Lagzee on 24 April 2026 00:55
  • FoolishOptimist
    FoolishOptimist
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    The nostalgia of playing as a Purple Storm Lord on these older maps hit real hard while I was playing 4x4x4.

    I’ve really missed it.

  • Thumbless_Bot
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    I can see the appeal of both. If it's possible, I think having both is best. If it isn't, then probably 3 vs 3 team is better. I was never against the objectives or the fact there are different types of battlegrounds. Ive mentioned this before, but I'd like to see some additional objectives added, or other types of matches but definitely not at the expense of taking any away. Like an ice arena where we slide, strangler plants, birds of prey randomly strike everyone, ect. Funny chance type of stuff, but not everyone likes that either so there is definitely a place for deathmatch and serious ones as well

    These are great ideas. I have advocated for an ice themed bg for my nord warden to feel more at home in.

    Maybe have an ice dragon randomly fly by with that one shot ice sheet like Elsweyr.
    Edited by Thumbless_Bot on 24 April 2026 01:12
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