gariondavey wrote: »Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes
4v4v4 deathmatch = best bg mode in eso
4v4v4 chaosball = an ok mode, needs a snare to ball holder
4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
4v4v4 flags = awful mode, please delete
4v4, 8v8 deathmatch = good in theory but usually very lopsided
4v4, 8v8 objectives = ok in theory but facing same issues
gariondavey wrote: »Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes
lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.
ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.
If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.
CameraBeardThePirate wrote: »2 teams has its strengths; when the teams are balanced, it's a great way to have a competitive/sweaty GvG. The objectives themselves are also better balanced in 2 team since they promote engagement a bit more (but only slightly, and with the exception of Chaosball that is 100% better in 3 team).
However, those two things don't really matter when 9/10 matches in 2 team BGs are a straight steam roll with one team sitting in spawn and the other team waiting for them to drop out of spawn. It's agonizing how rare it is to have a decent match in 2 team BGs because there's no X factor, no comeback mechanic, and little to no possibility of the weaker team overpowering the stronger team unless they get a fill player that ends up turning the tide.
3 team BGs are much more consistently enjoyable just for the sheer fact that you are constantly fighting in them. There are very few instances of one team being pushed all the way to their spawn for the entire match, and while it does still happen occasionally (especially in Deathmatch games), the third team means that there's still always an opportunity to push out of spawn and that the leading team is never totally safe.
The skill/power/gear/healer gap, whatever you want to call it, has to be much higher in 3 team BGs in order for the map to be a boring spawn camp fest. It happens almost every match in 2 teams.
lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
Oh, you mean those other games with massively higher player bases for their PvP modes? Not really a good argument.
ESO's BGs suffer from poor matchmaking and map design... and now (temporarily) also a format that allows people to win without doing any PvP.
If ZOS wanted to make BGs more popular and fun, they should just copy/pasta what WoW does & solo shuffle for ranked arenas.
I aggree with the matchmaking, but shuffle works in wow beacuse it's a much more controlled environment, especially when it comes to healers.
Eso just doesn't have the same spec system to "force" real healers in. You also can't shut healers out either.
Even in static 8v8 having a healer in group fights is massively tilts the scale towards the team that has one.
In a shuffle environment it would be even worse.
If they can somehow fix that, than sure let's shuffle, I love it in wow.
CameraBeardThePirate wrote: »gariondavey wrote: »Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes
4v4v4 deathmatch = best bg mode in eso
4v4v4 chaosball = an ok mode, needs a snare to ball holder
4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
4v4v4 flags = awful mode, please delete
4v4, 8v8 deathmatch = good in theory but usually very lopsided
4v4, 8v8 objectives = ok in theory but facing same issues
4v4v4 flags would be fine if there were just fewer flags. It's why Crazy King actually works early on in the match. The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.
lostineternity wrote: »3 team bg is in DNA of ESO
look at the game logo
go and watch any cinematic of the game, there are always 3 side in this story
thats unique thing about ESO, this is what distinguishes ESO from other games
2 team bg are just generic and boring like in any other game with PVP mode
4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.

4v4v4s are definitely more balanced, there's no doubt about it. There's next to no spawn camping, and the team RNG is better because good and bad players are split between 3 teams rather than 2. 8v8s encourage too much spawn camping and zerging resulting in very unbalanced games the majority of the time, though they can be fun when you get the rare balanced match. Really the only thing the 2 sided BGs have going for it are the maps. They're designed well and don't have any environmental hazards outside of the 4v4 maps. I will say the 3 sided BGs have too many maps with fall damage hazards or falling off the side of the map from cheap javelin spammers. I would like to see new 4v4v4 maps be made that are similar to the 8v8 maps.
Wow, more balanced you say?
Sure, unless you're in that 33% (the worst team). I wonder if they had fun?
And no, not just an outlier... already got 10+ similar screenshots - this is majority of the 3-way battlegrounds.
Once the novelty wears off, maybe people can start remembering why almost everyone had stopped queueing for 3-way BGs by the end of 2024.
Once a matchmaking issue, always a matchmaking issue.
CatalinaWineMixer2 wrote: »I can see the appeal of both. If it's possible, I think having both is best. If it isn't, then probably 3 vs 3 team is better. I was never against the objectives or the fact there are different types of battlegrounds. Ive mentioned this before, but I'd like to see some additional objectives added, or other types of matches but definitely not at the expense of taking any away. Like an ice arena where we slide, strangler plants, birds of prey randomly strike everyone, ect. Funny chance type of stuff, but not everyone likes that either so there is definitely a place for deathmatch and serious ones as well