YandereGirlfriend wrote: »Gonna disagree with you, big dawg.
Last I checked, WWs have a super inexpensive gap-closer that you should probably use.
Maybe when out of combat such a thing is more reasonable.
This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zone to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Celas_Dranacea wrote: »YandereGirlfriend wrote: »Gonna disagree with you, big dawg.
Last I checked, WWs have a super inexpensive gap-closer that you should probably use.
Maybe when out of combat such a thing is more reasonable.
I bet you work for Big Stormcalling 😜
Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Turtle_Bot wrote: »Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Streak is actually really bad for material gathering (beyond just the 1 second stutter it has), because casting streak draws your weapons so to interact with a node you need to sheath your weapons (which takes another second) before you actually interact with the node, so using streak to gather materials is much slower than just moving at speed cap with weapons always sheathed.
Ring of the Wild Hunt mythic has been best for me for resource gathering. +45% movement speed (so basically always at cap even when not sprinting) and just running node to node to gather materials.
The only time streak is useful is if there's a super niche area with a gap to cross for the most efficient path that would otherwise need a longer route to run around, but those area's are typically not very efficient for material gathering, even with streak since they don't really have many nodes (or densely packed nodes) like starter zones or a few other areas.
A build only has so much power budget allowed to it for balance sake. Are you willing to give up something else for this? I personally would rather werewolf have other strengths highlighted and I worry that penalties incurred for this kind of buff would not be worth it longterm.
Celas_Dranacea wrote: »Turtle_Bot wrote: »Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Streak is actually really bad for material gathering (beyond just the 1 second stutter it has), because casting streak draws your weapons so to interact with a node you need to sheath your weapons (which takes another second) before you actually interact with the node, so using streak to gather materials is much slower than just moving at speed cap with weapons always sheathed.
Ring of the Wild Hunt mythic has been best for me for resource gathering. +45% movement speed (so basically always at cap even when not sprinting) and just running node to node to gather materials.
The only time streak is useful is if there's a super niche area with a gap to cross for the most efficient path that would otherwise need a longer route to run around, but those area's are typically not very efficient for material gathering, even with streak since they don't really have many nodes (or densely packed nodes) like starter zones or a few other areas.
It appears that a resource gathering meta already exists. Lets shake that meta up. Werewolf speed!
Celas_Dranacea wrote: »Turtle_Bot wrote: »Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Streak is actually really bad for material gathering (beyond just the 1 second stutter it has), because casting streak draws your weapons so to interact with a node you need to sheath your weapons (which takes another second) before you actually interact with the node, so using streak to gather materials is much slower than just moving at speed cap with weapons always sheathed.
Ring of the Wild Hunt mythic has been best for me for resource gathering. +45% movement speed (so basically always at cap even when not sprinting) and just running node to node to gather materials.
The only time streak is useful is if there's a super niche area with a gap to cross for the most efficient path that would otherwise need a longer route to run around, but those area's are typically not very efficient for material gathering, even with streak since they don't really have many nodes (or densely packed nodes) like starter zones or a few other areas.
It appears that a resource gathering meta already exists. Lets shake that meta up. Werewolf speed!
The problem with this is, the current gathering meta can be ran by anybody and enjoy their character as they are. There's a LOT of people who hate werewolf for various reasons, some out of principle, and will 100% give even more flak than werewolves are already getting.
Turtle_Bot wrote: »As for increasing WW speed cap, I can see where you're coming from, but this game already has too much speed as it is.
Giving WW a higher baseline speed than non-WW form rather than increasing the cap would probably be more appropriate, so WW doesn't have to look for sources of speed such as Celerity champion perk, medium armor passives, sets, swift jewelry traits, etc. and can focus it's build more on other areas.
Overall though, the game as a whole needs a massive slow down applied across the board. No class/build should be anywhere near the movement speed cap unless sacrificing literally everything to get there, or the class is specifically designed/balanced around it (cast times on heals, fewer mitigation options than other classes, etc.).
Celas_Dranacea wrote: »Currently, a streak user with a max movement speed build already effectively exceeds the movement speed cap when you factor in streak usage and sprinting over a protracted distance.
Why should a werewolf be slower than this? We do not have all the utility that a streak using sorc or subclassed build has with a variety of self and cross heals and shields. We do not have any ranged attacks. We are purely melee. We should be able to close distance and create distance better than any other playable class.
Erickson9610 wrote: »Werewolf definitely should have an increased Movement Speed cap. Not only do we have a larger model so moving faster makes more sense
Erickson9610 wrote: »Werewolf definitely should have an increased Movement Speed cap. Not only do we have a larger model so moving faster makes more sense
Size and speed are related, but it's on an asymmetrical bell curve. Intermediate weight animals tend to be the speediest, somewhere around 50kg is the sweets spot, a cheetah for example.
After that the speed drops as weight increases, before cratering at higher weights. This would mean that a werewolf, being bigger than a human (~65kg) would be slower, not faster.
Celas_Dranacea wrote: »Currently, a streak user with a max movement speed build already effectively exceeds the movement speed cap when you factor in streak usage and sprinting over a protracted distance.
Why should a werewolf be slower than this? We do not have all the utility that a streak using sorc or subclassed build has with a variety of self and cross heals and shields. We do not have any ranged attacks. We are purely melee. We should be able to close distance and create distance better than any other playable class.
Because why on Earth should a dog be able to run faster than lightning itself? Makes zero sense
Izanagi.Xiiib16_ESO wrote: »You can have this feature as long as Stage 4 vamps are able to fly.
Celas_Dranacea wrote: »Celas_Dranacea wrote: »Turtle_Bot wrote: »Celas_Dranacea wrote: »This has to be done very carefully, as the movement speed cap is there for a reason. I'm personally fine with the current speed cap, including for werewolf, as there's a lot of fringe cases you have to keep in mind. Including PvP, but also another thing nobody mentioned yet.
Since the timer doesn't drop out of combat, this would make werewolf 100% meta for farming mats in the starter zones to beat other players to it. I dunno about you guys, but while I would enjoy that in a bubble, it's not fair to other players, and thus one major reason I'd have to say this isn't a good idea.
I also rather not remove Werewolf ability to harvest at all, so I think this is something best left be.
I'm thinking about this a bit more - wouldn't a streaking max speed build be the best currently then?
Streak is actually really bad for material gathering (beyond just the 1 second stutter it has), because casting streak draws your weapons so to interact with a node you need to sheath your weapons (which takes another second) before you actually interact with the node, so using streak to gather materials is much slower than just moving at speed cap with weapons always sheathed.
Ring of the Wild Hunt mythic has been best for me for resource gathering. +45% movement speed (so basically always at cap even when not sprinting) and just running node to node to gather materials.
The only time streak is useful is if there's a super niche area with a gap to cross for the most efficient path that would otherwise need a longer route to run around, but those area's are typically not very efficient for material gathering, even with streak since they don't really have many nodes (or densely packed nodes) like starter zones or a few other areas.
It appears that a resource gathering meta already exists. Lets shake that meta up. Werewolf speed!
The problem with this is, the current gathering meta can be ran by anybody and enjoy their character as they are. There's a LOT of people who hate werewolf for various reasons, some out of principle, and will 100% give even more flak than werewolves are already getting.
I understand - this is an unfortunate interaction. Would there be any method or condition that would eliminate this issue? Only exceed speed cap while in combat perhaps?
dark_hunterxmg wrote: »The new Werewolf feels painfully slow compared to live. There must be something missing in the passive bonuses. I tried adding 3 swift + major expedition and it was very underwhelming.
I have over 7K hours into the game and play mostly for werewolf too, so this ain't a 'lack of experience' thing.
Folks gotta understand that the model is bigger now, we're not a tiny little ratdog running around anymore, thank goodness. We're a big beast, but that speed may FEEL slower as a result. Maybe a passive isn't working, there's already a combat one that doesn't. BUT I don't think werewolf needs to be as fast as a mount, that has varying balance issues that people aren't thinking about.