nightbringer1993 wrote: »Look at the result of the poll, they can keep the work they have done for January next year, and right now ZOS is more focused on the class masteries and the werewolf on PTS from what we can see so far.
A forum poll, biased by its very nature, with all of 75 votes ...
tomofhyrule wrote: »randconfig wrote: »1) See if the community agrees.tomofhyrule wrote: »What is the point of this poll?
2) Please provide sources where devs talk specifically to necromancer mains about the order of the reworks, because I have not seen or heard it. The last time we were talked to directly was a year ago, after they pushed class breaking bugs to live despite us repeatedly telling them not to for EVERY WEEK of the PTS, and then they said they would continue to communicate, but again, its been radio silence for a year (source: surprise surprise blastbones and animate blastbones ulti are unusable in pvp now.
3) Draw attention to the lastest PTS where we were advertised this:
but we are getting this:
4) 2 years is a long time to wait for anything of quality to be given to the only class I play. Just because of poor management of resources and Microslop's pursuit of AI garbage, I'm expected to just sit on the sidelines and wait for another 2 years (mind you we've received near nothing except nerf after nerf, bug after bug, since Necromancer's release in 2019, SEVEN YEARS AGO).
So that's the purpose of the poll, to make a very obvious point, SO AT THE VERY LEAST WE, SPECIFICALLY THE NECROMANCERS, GET SOME KIND OF COMMUNICATION FROM THE DEVS THAT THEY HAVE A PLAN AND THERE'S A GOOD REASON TO FORCING US TO WAIT A TOTAL 9 YEARS TO GET QUALITY CHANGES TO THE NECROMANCER. :-)
Look, in life there are choices: you can have it fast, or you can have it good. Which do you want for Necros.
I get it. Necro sucks right now. It really really really sucks. It's by far the jankiest class and it's really unfun to play because of all of its mechanics. And it's gotten hit by one thing after another to try to make it less janky, which only made it feel worse. You will not find a single person on this forum who doesn't think that Necro is in the worst state.
But there's a bit of logic that needs to be put in to the thought process here. The next PTS drops in July, so whichever is the U51 updated Class needs to be done by then. That's giving them about two months to fix whatever Class is coming out then. After that, U52's PTS will drop around September, giving them only about a month after finishing the U51 Class to get the U52 Class out the door.
Necro needs a lot of work. Do you think that they can reasonably turn the mess that is Necro into something amazingly cool in a single month? Especially since before they get to making Necro fun, they need to fix the corpse mechanic and the pet mechanics and reorganize all of the skills?
Ask yourself which you want: a Necro that they shove out the door fast which is still mostly broken but in a different way, or for them to be able to fix each of Necro's major mechanics one at a time so they can give the entire three months of updating to making Necro feel better since the mechanics are already fixed.
Urzigurumash wrote: »randconfig wrote: »
A class passive that only works in PvE? Yep, Necro seriously needs some work if stuff like this is even allowed to reach PTS lol. If ZOS is so afraid that people will combo it with Corpse Buster and Detonating Siphon/Avid Boneyard then think of something else for a passive, don't just cut it off entirely from one game mode.
Yeah is it just me or did Necro get the worst Class Masteries for PVP? Compare the one to Amplitude for instance, just a normal old Sorc passive.
Speaking of which I'm fine with saying Sorc is the 2nd most in need of help (really it's Arc in PvP) but sorry, it's beyond absurd to say any class needs it anywhere nearly as bad as Necro.
Really, in my opinion, Necro just needs 1 single other good offensive skill to combine with Blastbones. Sorc at least has 2 with Curse and both Crystal morphs. Yes Colo still rules but Overload aint too shabby. (all pvp here)
So maybe the Sorc voters are talking PvE?
Class masteries are not meant to be a temporary fix until all classes ger reworked.DestroyerPewnack wrote: »I don't know what everyone thinks about this, but I feel like instead of class masteries being a temporary fix until all classes get reworked, if they could have just reworked one skill on every class (ideally the spammable or burst ability) and gave it cleave functionality, every class would be playable until they refresh them all.
Edit: I meant strictly for PvE.
Al_Ex_Andre wrote: »Imo every class needs attention, but at the same moment, which not the case at this moment.
Yeah the studio is small now, so cannot do that, it needs to be covered among several months...but evidence is that balance should come for every single class at the same moment.
In the meantime, my class is templar and I think this class needs more attention, which is not to fuel an arcanist beam, but on its own.
I would advocate to come back to the former jabs speed and animation, and make magika templars dps in group, worth it, which probably would lead to fusion some skills with the stamina ones, or vice-versa.
nightbringer1993 wrote: »Over half the Necro players left the game the day stalking blastbone got removed. And that day I was forced into playing other classes. I had a Necro grand overlord that I was forced to drop because my main source of damage was gone.
CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.
nightbringer1993 wrote: »tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.
I just want them to move the Necro refresh to the end of 2026. End of 2027 is way too late and people paid for that class so they should be given a product that works. Right now the product is not working and is being discriminated.
tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.
Erickson9610 wrote: »Maybe the 8th Class should've been prioritized? It'll be a while before we get it.
tomofhyrule wrote: »Not to mention the new Class would then need to come with Class Sets and Class Finesse script and Class Mastery passives.