For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
Come on man, how are we supposed to know that what he's running in the video is the same thing as what the CMX was showing? None of us are mind readers, so let's not act like everyone should have already known. I hadn't even noticed initially that the guy's name was on those CMX screens so didn't know it was his stuff, either. We also still don't know what else this person was running aside from Relequin in the first batch of screens or what ANY of his Sets in the second batch you provided were. Part of this whole thing asking for proof is for us to get info on BUILDS that both other people AND the WW are using. Because if it's the same few builds over and over and over that's not going to give us any actual variation in information to pull from.huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
IncultaWolf wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
Looks like abusing multiple proc set interactions with static reverberation. Those should get adjusted first before we go calling for nerfs on a playstyle that's been worse than necro for the last 5 years.
huskandhunger wrote: »huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
Remove the block squares, you are hiding information.
Also if you or your friends have encountered a specific bug or proc set interactions with Relequen and the Sorc Class Mastery passives that the videos appear to show are causing some kind of effect or issue in the game, I would encourage you both to use the in-game support feature to submit the bugs as a ticket.
Come on man, how are we supposed to know that what he's running in the video is the same thing as what the CMX was showing? None of us are mind readers, so let's not act like everyone should have already known. I hadn't even noticed initially that the guy's name was on those CMX screens so didn't know it was his stuff, either. We also still don't know what else this person was running aside from Relequin in the first batch of screens or what ANY of his Sets in the second batch you provided were. Part of this whole thing asking for proof is for us to get info on BUILDS that both other people AND the WW are using. Because if it's the same few builds over and over and over that's not going to give us any actual variation in information to pull from.huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
And the main thing is if he's a Sorc in all those clips in the video you posted, that isn't telling us whether WW is overtuned or whether the Sorc Mastery Passives is. Get this guy to make a NB WW, a Subclassing WW, any Class that ISN'T a Sorc, or hell just a Sorc that isn't using those Passives. If all the clips in that video are him being a Sorc using those Passives, it literally does not indicate anything other than those Passives needing changes rather than WW needing it.
Here's the video without the AUI covered. The other black box is just the chatbox being censored.https://youtu.be/8i0KEthi4q8?si=s-oEOZd0gnx6vKR8


Erickson9610 wrote: »Can Shapeshifter's Chain and Salvation be modified to interact with the new Werewolf more? For instance, one of them could increase Fury generation, and another could remove the Ultimate drain in combat altogether. Currently, both sets have the same purpose — reducing the cost of Werewolf Transformation, which includes the drain each 10 seconds.
Shapeshifter's Chain as a 1 piece Mythic has the added bonus of reducing the cost of the rest of the Werewolf abilities, which is less useful now that all the Stamina abilities were made cheaper, but at least it's still useful for making the heal cheaper.
Salvation, on the other hand, is not worth 5 item slots in my opinion. Sure, it reduces the drain by one third, but that's only useful for solo Werewolf Berserkers, and since those are damage dealers, they need more than just 150 WD/SD for the 5 piece bonus. The 2-4 piece bonuses (2x Maximum Stamina, 1x Stamina Recovery) are also not ideal for a damage dealer setup.
Genuine question, does the uncensored video show his Sets, his Class, and his Passives? If not then it doesn't address the issue of not knowing what's actually going on in terms of interactions with those things and WW Skills.IncultaWolf wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
Looks like abusing multiple proc set interactions with static reverberation. Those should get adjusted first before we go calling for nerfs on a playstyle that's been worse than necro for the last 5 years.huskandhunger wrote: »huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
Remove the block squares, you are hiding information.
Also if you or your friends have encountered a specific bug or proc set interactions with Relequen and the Sorc Class Mastery passives that the videos appear to show are causing some kind of effect or issue in the game, I would encourage you both to use the in-game support feature to submit the bugs as a ticket.Come on man, how are we supposed to know that what he's running in the video is the same thing as what the CMX was showing? None of us are mind readers, so let's not act like everyone should have already known. I hadn't even noticed initially that the guy's name was on those CMX screens so didn't know it was his stuff, either. We also still don't know what else this person was running aside from Relequin in the first batch of screens or what ANY of his Sets in the second batch you provided were. Part of this whole thing asking for proof is for us to get info on BUILDS that both other people AND the WW are using. Because if it's the same few builds over and over and over that's not going to give us any actual variation in information to pull from.huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
And the main thing is if he's a Sorc in all those clips in the video you posted, that isn't telling us whether WW is overtuned or whether the Sorc Mastery Passives is. Get this guy to make a NB WW, a Subclassing WW, any Class that ISN'T a Sorc, or hell just a Sorc that isn't using those Passives. If all the clips in that video are him being a Sorc using those Passives, it literally does not indicate anything other than those Passives needing changes rather than WW needing it.
See the below comment for the uncensored video. The remaining black box is just covering his chatbox.Here's the video without the AUI covered. The other black box is just the chatbox being censored.https://youtu.be/8i0KEthi4q8?si=s-oEOZd0gnx6vKR8
huskandhunger wrote: »Erickson9610 wrote: »Can Shapeshifter's Chain and Salvation be modified to interact with the new Werewolf more? For instance, one of them could increase Fury generation, and another could remove the Ultimate drain in combat altogether. Currently, both sets have the same purpose — reducing the cost of Werewolf Transformation, which includes the drain each 10 seconds.
Shapeshifter's Chain as a 1 piece Mythic has the added bonus of reducing the cost of the rest of the Werewolf abilities, which is less useful now that all the Stamina abilities were made cheaper, but at least it's still useful for making the heal cheaper.
Salvation, on the other hand, is not worth 5 item slots in my opinion. Sure, it reduces the drain by one third, but that's only useful for solo Werewolf Berserkers, and since those are damage dealers, they need more than just 150 WD/SD for the 5 piece bonus. The 2-4 piece bonuses (2x Maximum Stamina, 1x Stamina Recovery) are also not ideal for a damage dealer setup.
Maybe Salvation Set 5 piece could double the cap of Blood Hunger caps from 4 to 8 possible stacks.
And then for Shape shifter chain, it could add 2600 crit chance while Rampaging is active.
Hmm 🤔 I will think on this more I like your ideas
dark_hunterxmg wrote: »Yeshuskandhunger wrote: »huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
Remove the block squares, you are hiding information.
Also if you or your friends have encountered a specific bug or proc set interactions with Relequen and the Sorc Class Mastery passives that the videos appear to show are causing some kind of effect or issue in the game, I would encourage you both to use the in-game support feature to submit the bugs as a ticket.
Just seems like rele + twice fanged with the huntsman mythic and then just dumped a lot of points into hp.
Erickson9610 wrote: »huskandhunger wrote: »Erickson9610 wrote: »Can Shapeshifter's Chain and Salvation be modified to interact with the new Werewolf more? For instance, one of them could increase Fury generation, and another could remove the Ultimate drain in combat altogether. Currently, both sets have the same purpose — reducing the cost of Werewolf Transformation, which includes the drain each 10 seconds.
Shapeshifter's Chain as a 1 piece Mythic has the added bonus of reducing the cost of the rest of the Werewolf abilities, which is less useful now that all the Stamina abilities were made cheaper, but at least it's still useful for making the heal cheaper.
Salvation, on the other hand, is not worth 5 item slots in my opinion. Sure, it reduces the drain by one third, but that's only useful for solo Werewolf Berserkers, and since those are damage dealers, they need more than just 150 WD/SD for the 5 piece bonus. The 2-4 piece bonuses (2x Maximum Stamina, 1x Stamina Recovery) are also not ideal for a damage dealer setup.
Maybe Salvation Set 5 piece could double the cap of Blood Hunger caps from 4 to 8 possible stacks.
And then for Shape shifter chain, it could add 2600 crit chance while Rampaging is active.
Hmm 🤔 I will think on this more I like your ideas
I like the idea of doubling the Blood Hunger caps! And adding more buffs to Rampage would be nice. Those would make great Item Set bonuses!
Maybe we could also get some of the other Werewolf-themed sets like Kraglen's Howl, Balorgh, and Vykosa to have an additional effect for werewolves? I think every Werewolf-themed set should have an additional bonus for Werewolves, so Werewolf builds don't just follow the meta that everyone else is using. It would be sort of like Werewolf's version of Class Sets. If you build for Werewolf, it should be more optimal to go all in with thematic sets that are BiS for the Werewolf playstyle, rather than using the same sets that everyone else is using (but of course those should still be options!)
And yes, if/when Vampire gets a rework, I expect Vampire-themed sets like Vampire Cloak, Vampire's Kiss, Lady Thorn, and Talfyg's Treachery to gain additional effects for Vampires. Just like how Werewolf Hide and Savage Werewolf gained additional effects for Werewolves during Werewolf's rework.
Well then we're back to asking what exactly we're supposed to nerf about it. Has the top 0.1% tested WW builds on classes other than Sorc?If the majority of the player base isn’t hitting it then it shouldn’t matter if WW gets nerfed or not, right? I mean, if they can’t reach 10k DPS when WW is at its strongest, then why should any of them worry at all when WW gets nerfed for the top 0.1%?
So we're in agreement then that the Mastery Passives are potentially the issue here and NOT WW itself needing a nerf? Because so far it seems like all the proof that's been submitted is from/involving someone that's running Sorc with two potentially super overtuned Mastery Passives, judging from a screenshot someone else posted several pages back of both of those hitting some pretty insane numbers.Well then we're back to asking what exactly we're supposed to nerf about it. Has the top 0.1% tested WW builds on classes other than Sorc?If the majority of the player base isn’t hitting it then it shouldn’t matter if WW gets nerfed or not, right? I mean, if they can’t reach 10k DPS when WW is at its strongest, then why should any of them worry at all when WW gets nerfed for the top 0.1%?
Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
So we're in agreement then that the Mastery Passives are potentially the issue here and NOT WW itself needing a nerf? Because so far it seems like all the proof that's been submitted is from/involving someone that's running Sorc with two potentially super overtuned Mastery Passives, judging from a screenshot someone else posted several pages back of both of those hitting some pretty insane numbers.Well then we're back to asking what exactly we're supposed to nerf about it. Has the top 0.1% tested WW builds on classes other than Sorc?If the majority of the player base isn’t hitting it then it shouldn’t matter if WW gets nerfed or not, right? I mean, if they can’t reach 10k DPS when WW is at its strongest, then why should any of them worry at all when WW gets nerfed for the top 0.1%?
Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
So how's WW doing on non Sorcs? If like Decimus said Sorc Mastery is that far ahead on WW then that's the real problem here, and really just Conservation of Energy (players need to stop crying about dot pressure not letting them spend 40 minutes resetting the fight).Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
I would happily support a nerf if there was adequate information to support it. There isn't. I don't play WW so I have no reason whatsoever to want them OP. Let's see this "OP WW" on a templar base or a NB or necro. Just anything that isn't a sorc or DK where they're clearly performing well as we'd all expect.No, WW itself is still too strong. I could have Pelican on WW and myself on Sorc/DK, both without class masteries, and WW would still be significantly stronger.
But I know that most people here wouldn't want to accept that fact either. I can already see the dismissive comments like "It's just a 1v1" or "We don't know how it performs in Cyro/BG/etc". Those were the exact comments used to argue with me when I raised concern about old Sorc and reworked DK being overperforming. It didn't take long for multiple threads to occur after those patches went live, CONFIRMING my concern.
Look I get it, you and many people here want WW to stay as it is, and that's fair. But let's not try to sugarcoat it with balance discussions, as a simple fight on PTS clearly shows otherwise. Just state the blatantly obvious intention that you and many others want WW to overperform for once. That I can understand.
Evidence of what though? All those top 0.1% duelers and none of them bother to test WW on classes other than Sorc? Conservation of Energy is the problem enabler here, and would be the bigger problem in open world where Sorc is much more playable than WW.We got video evidence
So we're in agreement then that the Mastery Passives are potentially the issue here and NOT WW itself needing a nerf? Because so far it seems like all the proof that's been submitted is from/involving someone that's running Sorc with two potentially super overtuned Mastery Passives, judging from a screenshot someone else posted several pages back of both of those hitting some pretty insane numbers.Well then we're back to asking what exactly we're supposed to nerf about it. Has the top 0.1% tested WW builds on classes other than Sorc?If the majority of the player base isn’t hitting it then it shouldn’t matter if WW gets nerfed or not, right? I mean, if they can’t reach 10k DPS when WW is at its strongest, then why should any of them worry at all when WW gets nerfed for the top 0.1%?
Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
Evidence of what though? All those top 0.1% duelers and none of them bother to test WW on classes other than Sorc? Conservation of Energy is the problem enabler here, and would be the bigger problem in open world where Sorc is much more playable than WW.We got video evidence
Conservation could be adjusted to proc only on Sorc class skills (maybe buff the effect if its conditions are more restricted). It doesn't need to proc off WW skills that have absolutely nothing to do with playing Sorceror, and I doubt WW mains want to be forced into base Sorc.
If base Arc or Necro WW still completely dominates against top 0.1% duelers on meta Sorc or DK, without any busted procs like Relequen, then yeah we can say WW is the issue. But if it's only the one combination with Sorc Mastery, then that specific interaction is the problem.
There are like 8000 things wrong about this statement but I'll be short.Conservation of Energy is not the enabler. The primary horror is Static Reverberation.
Evidence of what though? All those top 0.1% duelers and none of them bother to test WW on classes other than Sorc? Conservation of Energy is the problem enabler here, and would be the bigger problem in open world where Sorc is much more playable than WW.We got video evidence
Conservation could be adjusted to proc only on Sorc class skills (maybe buff the effect if its conditions are more restricted). It doesn't need to proc off WW skills that have absolutely nothing to do with playing Sorceror, and I doubt WW mains want to be forced into base Sorc.
If base Arc or Necro WW still completely dominates against top 0.1% duelers on meta Sorc or DK, without any busted procs like Relequen, then yeah we can say WW is the issue. But if it's only the one combination with Sorc Mastery, then that specific interaction is the problem.
Conservation of Energy is not the enabler. The primary horror is Static Reverberation. That is where this dramatic pressure comes from that no one can withstand. The Werewolf sustaining better wouldn't terrify anyone if it wasn't coupled with horror DPS from a proc passive.