Do you think ZOS has abandoned Grey Host?

moderatelyfatman
moderatelyfatman
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I know that the devs announced some time ago that they couldn't 'fix' Grey Host but that doesn't mean that they couldn't keep making adjustments to sets for PvP.
There was another announcement for a smaller PvP zone that would allow large scale fights.
So far we've heard nothing on those accounts.

Do you think ZOS has abandoned Grey Host? 149 votes

Yes
57%
joshisanonymousSluggysarahvhoffb14_ESOMuizerflizomicaivaylo.krumoveb17_ESOOnnuKJames-WayneAMAI460zammoUlvichGuntharDestaimeekeyceeRebornV3xDalsinthusSneaKAylishAlaztor91TheSpunkyLobster 85 votes
No
34%
Attorneyatlawldaryl.rasmusenb14_ESOWuffyCeruleishadyjane62VaranaxylenalillybitAliyavanawoefizl101JohnRingoDarkStrifeYTWhoThenNow7Wikter_BravopikHzanadandyAlienatedGoatSeminolegirl1992IngenonHamish999 52 votes
Maybe
8%
GedericKickimanjaroThe UninvitedFrookeJidorahtwisttop138fuentez1138MelivarTaggundTheAwesomeChimpanzeeJestirMajor_Mangle 12 votes
  • L_Nici
    L_Nici
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    Yes
    We have seen the smaller Cyrodiil though, they were very proud of their snowy pumpkins, because that matters.

    But on Grey Host, I think they have just given up. They spent their ressources on Vengeance which will die faster than NoCP, noProc.
    Edited by L_Nici on 17 April 2026 09:03
    PC|EU
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    No
    I am a ten year player who has all but quit PvP. I still do play it and I dont even know why (I am PvP too). The more I see what's happening there, the more disgusted I become. It is no longer PvP. It is Skill Line vs Skill line (Subclassing disaster). It is cherry picking without rules or consequences. It is an absolute out of control meta (in PvE too). It is out of control cherry picked buffs. It is out of control dps (In PvE too). It is a 1 shot stop for new players. It is a neon sign that says 'This is not in any way fun or fair whatsoever" Nearly everyone I game with has for one reason or another quit and there are many. I think this number is growing. I think the developers know this and can see it.

    I think there are certain limitations to what they (the developers) can do. There is also a lot of time required to undertake changes such as a new PvP area. This game has far outlasted its original PvP design and I have no doubt there are unintended consequences involved in this on the developer side. This isn't entirely their fault. It would not be this bad if they removed Subclassing either (which is the same thing as enforcing rules on the developer side).

    It is far far beyond time to stop nerfing our characters and gear. Or changing them after the fact to suit PvP. Or attempting to sabotage characters before they're even created or released to accommodate PvP. This has only and will only continue to drive players away and discourage new players from engaging in it.

    Every time something new and fun comes out, here comes the hammer from PvP. Or the misuse of its intended purpose (exploit). This, everything is about dps coming out of there. 'Just a few more dps and PvP will be ok' - It will not (And that's true in PvE too). People have had enough of it. I am one of many of those. Continuing to repeat the same problematic things is not going to solve the problem. Continuing to cater to the same people who called for it to be this way is not the answer. ***The developers need to halt what is going on there and start implementing and establishing and reestablishing rules. That they (the developers) decide. And enforce them.

    Vengeance is a very good thing. I have and will continue to play it. If it is available, my guilds will play it too. There are RULES involved. There is actually SKILL involved, not just builds.

    @ModeratelyFM- They may have to give up on GH because its unworkable for various reasons. I believe this to be out of their control due to system constraints. ***As far as the PEOPLE in GH I do not think they will hang this population out to dry.*** I do believe what they said about a new PvP area. I would rather see them just finally separate PvP and PvE entirely if this broken (cutrent) state must continue. That is, any and all PvE sets cause you to deal 0 damage and have 0 resistances in PvP. They could still tailor the skills to be PvE only but again, if that's happening, its not really our characters in there anyway.
  • Muizer
    Muizer
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    Yes
    For GH, what probably has ended are attempts to manipulate the behaviour of large numbers of players, whether that's for the sake of healthy game play or performance. However, battlegrounds and Imperial City will continue to share the combat model with PvE. So, at the level of the individual player, PvP balance will continue to play a role going forward. So far that mostly seems to have meant periodically disrupting any emerging metas rather than preventing them. Those changes will continue to affect GH as well.

    P.S. This is not me trying to make a value judgement or advocating anything. It's an expectation based on what ZOS are saying and doing.

    Edited by Muizer on 17 April 2026 10:10
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • CalamityCat
    CalamityCat
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    No
    If they've abandoned GH, it's partly due to the community's attitude and refusal to help test stuff on Vengeance. Sorry to say it, but why should the devs try again?

    If the devs made a version of GH that performed well, it would have to be a bit different from GH given that GH doesn't perform well. Is the PvP community going to bother testing it though? Or will we have another round of players refusing to engage constructively? I'm betting on the latter. Even if the new GH was as close to the old one as possible, I think most of the GH PvPers will still reject it. So why should ZOS put more money into fixing GH at this point?

    I understand the reasons players don't like Vengeance, I really do. It absolutely isn't a satisfactory conclusion to the testing that was done. BUT I've never seen a game where devs put in this kind of effort to understand PvP problems and test on this scale. To see such a petulant response from players is just frustrating. Vengeance is now "PvErs and players who can't PvP" from what I've heard lol.
  • OsUfi
    OsUfi
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    No
    I don’t think they’ve abandoned GH, but I’m definitely sad about Ravenwatch and Blackreach. I actually loved Ravenwatch’s no-proc rules. It felt way more balanced than GH.

    I get the need to balance splitting vs. consolidating the player base, but it’ll still suck if they remove Blackreach and Ravenwatch like planned. Feels like my old home's getting bulldozed.
  • MincMincMinc
    MincMincMinc
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    Yes
    Every time zos has fixed the performance issues, they have simply used the method of cutting the player population cap down. GH as we know it is going to be changed to vengeance only and the live pvp is going to be forced into the new one keep campaign we saw on the livestream. I highly doubt they are going to leave an instance of cyrodil open for live pvp when they can push their new gamemode which allows them to cut down the population again instead of fixing the game design issues causing lag.

    We knew this was the case the second they announced class reworks and the new mini campaign before completing the vengeance testing. The first and second test proved very well that cyrodil could host 900 player campaigns again if they reworked pvp skills and sets in a more streamlined way. However zos does not want to trim the fat for the sake of only pvp. So if they are going to keep the fat and balloon it more in the future the only course of action left is to reduce the PvP player cap again. Considering it has been 12 years without any sizeable adjustments they are atleast going to give us a new map better tailored for the new pvp population cap.


    If they were smart, they could potentially create a solution to the lag while still hosting more largescale campaigns. Instead of one massive map on one server. It may be possible for zos to host single keep servers that all connect to each other like a mesh network. This way they could distribute the performance across multiple servers. However one massive keep fight would probably create a singularity event if they do not design keep seige properly and resort it back to the current PvDoor everyone spam aoe on the ram concept we play now.
    Edited by MincMincMinc on 17 April 2026 13:11
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • reazea
    reazea
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    Yes
    ZOS officially abandoned Grey Host the day they committed to investing in vengeance.

    Vengeance is the perfect name for their new failed game mode too. It's their vengeance on the PvP community that knows more about their game than they do.
  • reazea
    reazea
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    Yes
    I know that the devs announced some time ago that they couldn't 'fix' Grey Host but that doesn't mean that they couldn't keep making adjustments to sets for PvP.
    There was another announcement for a smaller PvP zone that would allow large scale fights.
    So far we've heard nothing on those accounts.

    ZOS told us for a decade they were working on improving performance in normal live Cyrodiil.

    So were they really working on it or just saying they were?

    We know now that vengeance was never a test even though that's what we were told since it's inception.

    I see an undeniable trend with ZOS' statements.

    Edited by reazea on 17 April 2026 15:34
  • WuffyCerulei
    WuffyCerulei
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    No
    No, though it does need more help than it’s getting rn. I FULLY support Grey Host and Vengeance being the two campaigns available for one very huge reason: allow newer players a safe place to learn and experience PVP without being completely obliterated by the usual sweats.
    When I started pvping in 2016-2018, things were a bit simpler with less sets, classes, and just overall things in the game. PVP was majorly more inviting and non-stompy as it is now. Even non-CP and weekly campaigns like Azura’s Star and Haderus had constant people. That state of PVP just isn’t there anymore. The power difference between usual PVPers and new players trying PVP is like day and night. Barely anyone who wants to try PVP is gonna have a good experience getting totally ran over by the million sweaty AF ball groups out there now.
    Vengeance is the best opportunity for new players to have that similar beginner PVP experience I had when I started. It’ll encourage more people to be like “Oh, I can see how Grey Host is now that I have way more knowledge and experience with Cyrodiil” versus “I am NOT having fun being balled over by the sweatiest chronic PVPers this side of the Niben River, I won’t touch PVP again”. PVP isn’t going to survive if it doesn’t nurture a welcoming experience to beginner players outside of the main campaign.
    Edited by WuffyCerulei on 17 April 2026 15:46
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • SneaK
    SneaK
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    Yes
    They have no plans to try anything related to Cyro as we know it. They implemented system after system and skills/sets that their server couldn’t handle, and instead of eating crow and walking certain problematic introductions back, they are giving up. They’ve said they can’t “fix” it, but what they really mean is they don’t intend to “try” cause that would be an admission of fault.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • whitecrow
    whitecrow
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    What does "abandoned" mean in this context? What's wrong with Gray Host?
  • LadyGP
    LadyGP
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    Yes
    I fully understand the performance issues... hardware limitations... lag from skills/sets.. I fully get that.

    ZoS has put a TON of effort behind trying to solve this issue (you can argue alot here and nit pick but we are were we are and bringing up the past doesn't help anyone).. but lag is an issue and will be an issue for here on out.

    What I would LOVE to see is a mindset similar to this moving forward:

    "We understand that not everyone enjoys the trimmed down PvP that veng provides but realisticly we can't remove 100% of lag from Grayhost during prime time. In an effort to revamp/make Grayhost feel like a new and exciting experience we are going to do the following

    - New and interesting siege weapons
    - Brining back destructale towers
    - Giving DC the chance to FINALLY have their own bridge fights
    - Small tweaks to keeps (layours, furniture, landscape)
    - and more to come"

    Grayhost has been the same for soooooo long now. While the studiop is scaling down I understand that a full map rework is out of the question but I hope they still have the resources to add new things.

    Exmaple:

    Imagine if they added a new siege mechanic that was a ladder. You could go up to a keep and put a ladder up. It takes x about of time to setup and x amount of time to climb. Make it so oils can be poured on them as people climb up or make some other type of counter siege.

    - Yes I am aware there are things that have to be thought out about this... how do you keep people from just bypassing all of the keep walls and flipping flags etc - hence the... small keep rework comment.

    Another example could be maybe a different ram version that is a trojan hourse. People can get inside the horse and it can ram the front door. They don't take dmg from oils while in it but it would be slower to take down a door than a typical ram and have a much longer setup time.

    Just throwing some ideas out there... there are a ton of ways to make cyrodiil interesting again without adding new skills/sets/hammer that have a big impact on performance.

    I'd love to see Zos giving the devs some room to experiement... put some ideas on ptr.. and see what happens.

    Also, I'd love it if DC finally had our own bridge so we could have a bridge fight. Those fights are some of the most fun I've ever had in a pvp game and I hate that DC only gets a good bridge fight 1 or two times a year.

    Anyways, ZoS has been cooking lately... let the devs keep cooking please! I'm seeing a ton of old faces come back to the game and it's awesome to see.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Taggund
    Taggund
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    Maybe
    I would say they have MOSTLY given up on it. The changes they did for Ash, BRK, and Alessia keeps show not completely, but I really do not expect them to deal with the subclassing, set, and balance issues.
  • Major_Mangle
    Major_Mangle
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    Maybe
    Remember when people called you out for saying Vengeance was "just a test".....crazy....
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Alaztor91
    Alaztor91
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    Yes
    0c8zdpk6k1yi.png

    So, Vengeance is now becoming a permanent mode which allows for 3 times the player population caps of current Gray Host(since the other Campaigns are being removed). This would be the ''higher population'' option.

    Then we have this new ''small/medium sized Cyrodiil'' that they are also developing. This would be the option with ''no changes to their characters''.

    Idk about you guys, but I don't see a third option.


  • Muizer
    Muizer
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    Yes
    Alaztor91 wrote: »
    Idk about you guys, but I don't see a third option.

    Legacy mode: Whoever continues to play on GH will just have to accept whatever changes spill over from PvE and small scale PvP and not expect any resources being spent on fixing any adverse impacts on large scale PvP. Arguably, not much changes then, except for ZOS no longer making promises they can't keep.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • MincMincMinc
    MincMincMinc
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    Yes
    Alaztor91 wrote: »
    0c8zdpk6k1yi.png

    So, Vengeance is now becoming a permanent mode which allows for 3 times the player population caps of current Gray Host(since the other Campaigns are being removed). This would be the ''higher population'' option.

    Then we have this new ''small/medium sized Cyrodiil'' that they are also developing. This would be the option with ''no changes to their characters''.

    Idk about you guys, but I don't see a third option.


    The third option is for zos to split pve and pvp with the system they created for vengeance. Then pvp would have more streamlined skills/morphs and they could change pvp gear in a similar way.

    Sadly instead we have a far worse underdeveloped vengeance and GH pvp as you know it is being pushed into a single keep campaign.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • xR3ACTORx
    xR3ACTORx
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    Yes
    I got over ZOS lying to the players when they said "it's just a test" and so I directly went on to other games after playing ESO for years.

    They can keep there vengeance and their one keep campaign to themselves.

    ESO isn't the only game on the market.

    Checked on the forum the first time in a while this weekend to see what's going in.
  • Taarente
    Taarente
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    Yes
    I would say so. The problem is the game for the last few years has gotten stupidly complex in terms of skills, sets, etc that it's actually impossible to fix many of the issues you see in PVP without basically throwing it away and starting again. Which is effectively what Vengeance is. I've already got what I wanted from Cyrodiil and Imperial City, so I only now go in to do a couple of daily quests pickup some rewards of the worthy for transmutes, or if I think something is worth collecting. I've played in all of the Vengeance campaigns mostly for the alliance points while I was gaining ranks. It was alright but I preferred grey host as an actual game. Vengeance brings in yet another grind system for more ranks in something at the moment I don't forsee me wanting to do.
    Edited by Taarente on 18 April 2026 07:44
  • Aylish
    Aylish
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    Yes
    They said Vengeance was just a test to see where the lags come from to actually fix classic Cyrodiil. By starting small with just linear easy class skills, then add more and more to see when the lags begin.
    They lied. They now use it as a new mode instead of using the data to fix Cyrodiil PvP.
    I don‘t think that the promised fixes will come.
  • Yudo
    Yudo
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    Yes
    They have clearly said they cannot fix and won't fix GH, but they are working on a different smaller format now. If and for how long the original GH will stay I am not sure.
  • AliceIbanez
    AliceIbanez
    Soul Shriven
    Hello

    Well this is my first post on the forum.

    I don't know if ZOS abandonned GreyHost, but what is certain is that it seems they have abandoned Ravenwatch.
    From what I understood, this campaign will be replaced by "vengeance".

    Consider yourself lucky that GreyHost is not suffering the same fate :)
  • Muizer
    Muizer
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    Yes
    xR3ACTORx wrote: »
    I got over ZOS lying to the players when they said "it's just a test"

    If you think ZOS lied, you're evidently still in the 'anger' stage of grief, following the denial that is interpreting Vengeance as 'something disposable made in service of researching ways to fix current Cyrodiil' .

    Reality is ZOS were quite clear that 'just a test' referred to putting something live (Vengeance1) that wasn't a fully developed feature .......... yet.


    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • xR3ACTORx
    xR3ACTORx
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    Yes
    Muizer wrote: »
    xR3ACTORx wrote: »
    I got over ZOS lying to the players when they said "it's just a test"

    If you think ZOS lied, you're evidently still in the 'anger' stage of grief, following the denial that is interpreting Vengeance as 'something disposable made in service of researching ways to fix current Cyrodiil' .

    Reality is ZOS were quite clear that 'just a test' referred to putting something live (Vengeance1) that wasn't a fully developed feature .......... yet.


    Your opinion truly matters to me /s

    Not in anger. I moved on after the second vengeance and when the population on Xbox EU dropped hard.

    Just checked on the forums the first time in ages ✌🏻
    Edited by xR3ACTORx on 18 April 2026 12:29
  • katanagirl1
    katanagirl1
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    If they've abandoned GH, it's partly due to the community's attitude and refusal to help test stuff on Vengeance. Sorry to say it, but why should the devs try again?

    If the devs made a version of GH that performed well, it would have to be a bit different from GH given that GH doesn't perform well. Is the PvP community going to bother testing it though? Or will we have another round of players refusing to engage constructively? I'm betting on the latter. Even if the new GH was as close to the old one as possible, I think most of the GH PvPers will still reject it. So why should ZOS put more money into fixing GH at this point?

    I understand the reasons players don't like Vengeance, I really do. It absolutely isn't a satisfactory conclusion to the testing that was done. BUT I've never seen a game where devs put in this kind of effort to understand PvP problems and test on this scale. To see such a petulant response from players is just frustrating. Vengeance is now "PvErs and players who can't PvP" from what I've heard lol.

    I don’t know the answer to the poll question, but I have participated in all of the tests on console so far and I have yet to hear what was learned from all of them. They have also not addressed many concerns about certain sets in GH yet or the effect of grouping on healing and shielding to my knowledge. The last Vengeance test didn’t even have gear sets in them. If they have not learned anything from Vengeance at this point, then it is time to stop testing. GH performance is not bad on my original PS5 (Vengeance was much worse) so maybe the ones having problems are on old PCs or something.

    I will be in the Vengeance campaign when it is up basically because I have no choice since it will be the only Cyrodiil campaign. It’s not horrible, but it is not busy enough to do much. It gets boring when there are no battles and GH is busy now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • heimdall14_9
    heimdall14_9
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    Yes
    once they started nurfing/ buffing sets and skills based off PVE they abandoned what was PVP by not using the system that they had in place to balance PVP / PVE by themselves , YEP THAT SYSTEM CALLED BATTLE SPIRIT THATS BEEN FORGOTTEN ABOUT FOR OF YEARS!!!!!!!!!!!!!!!!!
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • CalamityCat
    CalamityCat
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    No
    I don’t know the answer to the poll question, but I have participated in all of the tests on console so far and I have yet to hear what was learned from all of them. They have also not addressed many concerns about certain sets in GH yet or the effect of grouping on healing and shielding to my knowledge. The last Vengeance test didn’t even have gear sets in them. If they have not learned anything from Vengeance at this point, then it is time to stop testing. GH performance is not bad on my original PS5 (Vengeance was much worse) so maybe the ones having problems are on old PCs or something.

    I will be in the Vengeance campaign when it is up basically because I have no choice since it will be the only Cyrodiil campaign. It’s not horrible, but it is not busy enough to do much. It gets boring when there are no battles and GH is busy now.
    Aye, I'm disappointed with where we're headed but I'm going to keep testing. Especially now it looks like we'll only have GH or Vengeance, which I'm still really sad about. I had fun in the early tests when we had huge battles and there was no actual lag, it actually felt like a real battle for a change. But I totally understand that folk want their sets and build variety and not just strength of numbers.

    I really want to see more progress to at least bring in say the PvP, sets so we can play with some familiar setups. I''d be okay if they said no trials gear or even the DLC dungeon gear, just give us some setups that we can use outside of Vengeance. I like the challenge of ESOs PvP in different rulesets like the no CP or Vengeance, but Vengeance does feel like your experience with it isn't as transferable as playing in no CP or even going from BGs to GH feels.
  • ToddIngram
    ToddIngram
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    Yes
    ZOS has publicly stated they are abandoning Grey Host. (here's hoping they change their minds)

    ZOS still hasn't even tried limiting heal and shield stacking yet.

    Edited by ToddIngram on 19 April 2026 16:31
  • Kaelvorn_Stormrend
    Kaelvorn_Stormrend
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    Yes
    I hate to say "Yes" seeing as they still release new sets for PvP (Gorethief), re-did the courtyards for the keeps and they still keep midyear mayhem going but...they've yet to address some of the bigger issues (heal stacking, OP shields, server performance...). I'm in favor of Vengeance but I'm in favor of it becoming it's own separate campaign over replacing GH.

    I honestly think Zos just doesn't know what to do with the PvP side of this game...
    Edited by Kaelvorn_Stormrend on 19 April 2026 16:37
    PS5 - NA
    Necro Main
  • joshisanonymous
    joshisanonymous
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    Yes
    Alaztor91 wrote: »
    0c8zdpk6k1yi.png

    So, Vengeance is now becoming a permanent mode which allows for 3 times the player population caps of current Gray Host(since the other Campaigns are being removed). This would be the ''higher population'' option.

    Then we have this new ''small/medium sized Cyrodiil'' that they are also developing. This would be the option with ''no changes to their characters''.

    Idk about you guys, but I don't see a third option.

    Yeah I really don't understand how this has been ZoS's conclusion. I do understand that not changing anything about how GH works gameplay-wise will not allow them to improve performance is increase the player cap, but why are the only two options 1) to keep GH exactly the same or 2) to remove practically every character build option in the game to produce Vengeance? There's an entire world of options between those two. Why are none of those being considered?
    Fedrals: PC / NA / EP / NB

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