moderatelyfatman wrote: »I know that the devs announced some time ago that they couldn't 'fix' Grey Host but that doesn't mean that they couldn't keep making adjustments to sets for PvP.
There was another announcement for a smaller PvP zone that would allow large scale fights.
So far we've heard nothing on those accounts.

Idk about you guys, but I don't see a third option.
So, Vengeance is now becoming a permanent mode which allows for 3 times the player population caps of current Gray Host(since the other Campaigns are being removed). This would be the ''higher population'' option.
Then we have this new ''small/medium sized Cyrodiil'' that they are also developing. This would be the option with ''no changes to their characters''.
Idk about you guys, but I don't see a third option.
I got over ZOS lying to the players when they said "it's just a test"
I got over ZOS lying to the players when they said "it's just a test"
If you think ZOS lied, you're evidently still in the 'anger' stage of grief, following the denial that is interpreting Vengeance as 'something disposable made in service of researching ways to fix current Cyrodiil' .
Reality is ZOS were quite clear that 'just a test' referred to putting something live (Vengeance1) that wasn't a fully developed feature .......... yet.
CalamityCat wrote: »If they've abandoned GH, it's partly due to the community's attitude and refusal to help test stuff on Vengeance. Sorry to say it, but why should the devs try again?
If the devs made a version of GH that performed well, it would have to be a bit different from GH given that GH doesn't perform well. Is the PvP community going to bother testing it though? Or will we have another round of players refusing to engage constructively? I'm betting on the latter. Even if the new GH was as close to the old one as possible, I think most of the GH PvPers will still reject it. So why should ZOS put more money into fixing GH at this point?
I understand the reasons players don't like Vengeance, I really do. It absolutely isn't a satisfactory conclusion to the testing that was done. BUT I've never seen a game where devs put in this kind of effort to understand PvP problems and test on this scale. To see such a petulant response from players is just frustrating. Vengeance is now "PvErs and players who can't PvP" from what I've heard lol.
Aye, I'm disappointed with where we're headed but I'm going to keep testing. Especially now it looks like we'll only have GH or Vengeance, which I'm still really sad about. I had fun in the early tests when we had huge battles and there was no actual lag, it actually felt like a real battle for a change. But I totally understand that folk want their sets and build variety and not just strength of numbers.katanagirl1 wrote: »I don’t know the answer to the poll question, but I have participated in all of the tests on console so far and I have yet to hear what was learned from all of them. They have also not addressed many concerns about certain sets in GH yet or the effect of grouping on healing and shielding to my knowledge. The last Vengeance test didn’t even have gear sets in them. If they have not learned anything from Vengeance at this point, then it is time to stop testing. GH performance is not bad on my original PS5 (Vengeance was much worse) so maybe the ones having problems are on old PCs or something.
I will be in the Vengeance campaign when it is up basically because I have no choice since it will be the only Cyrodiil campaign. It’s not horrible, but it is not busy enough to do much. It gets boring when there are no battles and GH is busy now.
So, Vengeance is now becoming a permanent mode which allows for 3 times the player population caps of current Gray Host(since the other Campaigns are being removed). This would be the ''higher population'' option.
Then we have this new ''small/medium sized Cyrodiil'' that they are also developing. This would be the option with ''no changes to their characters''.
Idk about you guys, but I don't see a third option.