The game needs things to do.

  • Jammy420
    Jammy420
    ✭✭✭✭✭
    Yes.
    This is actually exactly why I just made a thread about the thieves guild. I definitely agree we need more variety instead of just boom boom slash slash.
  • Carlos93
    Carlos93
    ✭✭✭
    Yes.
    How about not only npcs, let us capture Argonian and Khajit players and enslave them on our plantations collecting alchemy ingredients, netch farms collecting rubedo scraps, mines - mining raw ore. After being captured they would have to play 24 to 48 hours straight up just collecting stuff for their slavelord (you), before there is a 50% chance Twin Lamps will come and release them, otherwise they have to continue mining and gathering for 24-48 hours more of gameplay time.

    Each such slave could get a timer, and a "slave rank" as well as unlockable titles for most efficient slaves like:
    “Chain of Optimization”
    “Grand Harvester of Suffering”
    “Hand of Rubedo Extraction”

    BUT to balance it out, slaves can start forming underground unions. If 3 or more enslaved players are in the same instance, they unlock a secret “Revolt” synergy. If successfully executed, they:
    - knock the slavelord off their mount
    - steal 60% of stored materials
    - replace your house music with aggressive Argonian flute sounds

    Also introduce new skill lines "slaver" and "slave"
    Some ideas for skills in there:

    “Crack the Whip” (AoE buff/debuff hybrid, obviously)
    “Mandatory Overtime” (extends all slave timers by 6 hours, applies Minor Despair)




    And of course, Crown Store integration:
    “Deluxe Plantation Starter Pack” (comes with 1 decorative guar and 500 empty sacks)
    “Union Buster Personality” (your character stands aggressively with arms crossed)
    “Premium Escape Token” (lets captured players instantly flee… for only 2,000 crowns)

    No, I was talking about pirates, not slave traders.

    And that was just an example.
  • Carlos93
    Carlos93
    ✭✭✭
    Yes.
    ZOS_Kevin wrote: »
    First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.

    It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.

    Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.

    What features from other games would I bring to The Elder Scrolls Online?

    From GTA V Online:

    1. Businesses.

    2. Guildhalls (in The Elder Scrolls Online, these would be called Guildhalls).

    3. GTA+ benefits.
    With GTA+, you can get exclusive clothing, vehicles, etc.

    This feature applied to The Elder Scrolls Online would work as follows:

    1 month of ESO Plus = Standard benefits + 5 Crown Plus Crates (these crates contain all the items from all types of Crown Crates currently available).

    3 months of ESO Plus = Standard benefits + 15 Crown Plus Crates (these crates contain all the items from all types of Crown Crates currently available).

    6 months of ESO Plus = Standard benefits + 30 Crown Plus Crates (these crates contain all the items from all types of Crown Crates currently available).

    12 months of ESO Plus = Standard benefits + 60 Crown Plus Crates (these crates contain all the items from all types of Crown Crates that exist to date) + an exclusive mount.

    From Conan Exiles:

    1. Crafting stations.

    2. Gathering and crafting.

    From The Witcher 3:

    1. The size of the cities.

    2. The services offered by the cities.

    Bankers offer currency exchange and loans.

    There are hair salons and barbershops.

    There are adult clubs in the game's cities.
  • Deserrick
    Deserrick
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    ZOS_Kevin wrote: »
    We are trying to find a right balance for events, since we have heard feedback around having too many.

    The main problem is the fear of missing out, which pushes people into doing activities they don't prefer in order to avoid losing limited opportunities. If events were more frequent, players could feel more comfortable not engaging with them because the opportunities would not be so limited.
  • elinien
    elinien
    ✭✭✭
    No.
    Deserrick wrote: »
    ZOS_Kevin wrote: »
    We are trying to find a right balance for events, since we have heard feedback around having too many.

    The main problem is the fear of missing out, which pushes people into doing activities they don't prefer in order to avoid losing limited opportunities. If events were more frequent, players could feel more comfortable not engaging with them because the opportunities would not be so limited.

    Each event offers unique hard to get rewards you feel the need to get. When events were less frequent, it didn't feel as taxing to devote that time because you had a lot of time in between where you got to do your own thing. But now these once a year chances come in rapid succession, leaving no real downtime.

    Tying more to the gold coast bazaar (which is available longer) and less to the event boxes would help increase opportunities as well.
    PCNA/EU since 2015
  • elinien
    elinien
    ✭✭✭
    No.
    Carlos93 wrote: »
    From Conan Exiles:
    1. Crafting stations.
    2. Gathering and crafting.

    In what ways do these differ from the current gathering and crafting that make you want them?

    Edited by elinien on 16 April 2026 03:33
    PCNA/EU since 2015
  • Deserrick
    Deserrick
    ✭✭✭
    elinien wrote: »
    Deserrick wrote: »
    ZOS_Kevin wrote: »
    We are trying to find a right balance for events, since we have heard feedback around having too many.

    The main problem is the fear of missing out, which pushes people into doing activities they don't prefer in order to avoid losing limited opportunities. If events were more frequent, players could feel more comfortable not engaging with them because the opportunities would not be so limited.

    Each event offers unique hard to get rewards you feel the need to get. When events were less frequent, it didn't feel as taxing to devote that time because you had a lot of time in between where you got to do your own thing. But now these once a year chances come in rapid succession, leaving no real downtime.

    Tying more to the gold coast bazaar (which is available longer) and less to the event boxes would help increase opportunities as well.

    Yes. If these events were more frequent than once a year, they wouldn't have the urgency of being once a year chances.
  • Silaf
    Silaf
    ✭✭✭✭✭
    Yes.
    As an old player i wish for some reward/akivement for completing the master crafting stations collection, PvP ranks or champion points.

    _At the moment a master crafter can put his stations in the house but with the fact everyone can use other people stations there is little incentive for such an epic akivement. Give us a material discount for crafting in our own stations.

    _Pvp max rank has some small incentives but there should be somting for maxing out the ranks. Maybe a house accessible only by characters with maxed pvp rank or some sort of aknowledgment by guards like a more respectful greeting when you pass or different reaction if you steal like "sorry General i diden't recognize you".

    _For cp 3600 an akivement that require more than 10 years of continuous gameplay i don't believe i need to elaborate.

    Housing need some aknowledgment too. What about something that unlock based on how many furnishing praxies you learned?


    As an old player outside the tome challenges i can complete in 1 hour i have nothing to do.
    Events don't feel special because there are more events than times where there is nothing and all events bouil down to chores to unlock rewards.

    There is nothing left to grind.
    In an RPG i can't level anymore.

    I know i don't represent the medium player but dedicated gamers logging in every day generally focus on one activity making them reach a cap is not a good ting.

    The economy is ironically experiencing a similar problem where there are no rare items a player need to buy anymore because crafting resources are extremy common now.
    With the sixt house banner "bug fix" furnishing collectors disappeared too.
    The only ting holding are furnishing praxies at the moment.

    Giving old players something time consuming to make them log and stay in discord is important because it keep guilds alive.
    All Italian guilds are semi deserted now... and not because the players moved on but because they got tired to daily login for empty events and they have nothing else to farm in their selected activity.
    Edited by Silaf on 16 April 2026 08:46
  • SerafinaWaterstar
    SerafinaWaterstar
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    ✭✭
    No.
    Slavery? You are serious?

    If you want the ability to take npcs as slaves, then I would demand that that action triggers you as a valid pvp target, and I can hunt you down and rescue the slaves. And if I kill you, I take your gold. All of it.

    But seriously, it’s bad enough I can’t liberate the enslaved npcs already in the game.

    And brothels?! Another not-at-all dodgy suggestion. Hey, why not have it so you can kidnap npcs and then force them into brothels? Jesus wept.

    Yes, aware that this post might get me moderated/banned, but the idea that exploitation should be in the game for fun disgusts and angers me.
  • SerafinaWaterstar
    SerafinaWaterstar
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    ✭✭
    No.
    Mattymoo92 wrote: »
    ZOS_Kevin wrote: »
    First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.

    It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.

    Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.

    I think more things should be added to Infinite archive, I thought it was meant to be evergreen content but it has become too stale now.

    No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.

    New rewards will not address that the basic premise of IA is awful.
  • Ruj
    Ruj
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    Perhaps polls on SPECIFIC events OR things added to the game would be better.

    I didn't vote on this because brothels and spas sound like great RP settings, but those were the only things that piqued my interest. I don't care about "activities" so much as I would love to RP in those settings.
    Black Desert Online has fantastic outdoor hot springs in a town called Duvencrune. ESO devs should go visit Duvencrune. The hot springs are great, including the indoor bathing one and the bathing areas.

    I welcome an ESO home that has hot springs in a mountain biome like Duvencrune. The mist from the hot water. The ambiance that makes you "feel" the height with sounds of high soaring birds in the distance. The tall pines and greenery found in high-altitude mountains. Majestic.
    (Please no more pre-existing buildings. I'd only want the biome/nature as a blank-slate home)

    I wouldn't want more events. I prefer things that are permanent in the game/ play when we have time.
    It feels really bad to pay attention to real life things for two weeks and then have to wait until the next year to get the rewards from an ESO event. We already have enough events.
    Edited by Ruj on 16 April 2026 13:09
  • Ruj
    Ruj
    ✭✭✭✭

    No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.

    New rewards will not address that the basic premise of IA is awful.

    I agree. I don't like IA. I especially hate that the only things that drop from it (book furniture) ... I have to go read the books out in the world first.
    I did that grind on ONE character, and I regret every moment wasted on such a tedious chore.

    If devs add anything to IA, I want other options to acquire those items. That way those of us who can't stand IA don't have to suffer through it for rewards.

    Games should always have options so everything stays FUN.

  • Carlos93
    Carlos93
    ✭✭✭
    Yes.
    elinien wrote: »
    Carlos93 wrote: »
    From Conan Exiles:
    1. Crafting stations.
    2. Gathering and crafting.

    In what ways do these differ from the current gathering and crafting that make you want them?

    In Conan Exiles, you can hunt a wolf.

    From this hunted wolf, you can collect claws, fangs, meat, fur, a wolf's head, and a wolf pelt.

    You can take this wolf pelt to the tanner's table to obtain light leather.

    You can use this light leather at other crafting tables to make items.

    In Conan Exiles, animals yield specific products.

    Each type of plant you gather yields specific products.

    In Conan Exiles, you can collect stone from rocks, wood from trees, iron, gold, silver, glass, etc.

    There are many types of crafting stations in Conan Exiles.

    Furniture, tannery, tanner's table, furniture crafting station, deconstruction station, alchemist's workbench, etc.
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    No.
    Carlos93 wrote: »
    elinien wrote: »
    Carlos93 wrote: »
    From Conan Exiles:
    1. Crafting stations.
    2. Gathering and crafting.

    In what ways do these differ from the current gathering and crafting that make you want them?

    In Conan Exiles, you can hunt a wolf.

    From this hunted wolf, you can collect claws, fangs, meat, fur, a wolf's head, and a wolf pelt.

    You can take this wolf pelt to the tanner's table to obtain light leather.

    You can use this light leather at other crafting tables to make items.

    In Conan Exiles, animals yield specific products.

    Each type of plant you gather yields specific products.

    In Conan Exiles, you can collect stone from rocks, wood from trees, iron, gold, silver, glass, etc.

    There are many types of crafting stations in Conan Exiles.

    Furniture, tannery, tanner's table, furniture crafting station, deconstruction station, alchemist's workbench, etc.

    You are mentioning a different game that has a different mats/crafting system. I appreciate you like it but ESO is not the same game & was created with its own system. To change it would probably take an immense amount of recoding, and its stuff that is ancient so would hate to see what joy mucking around with it would bring.

    Sometimes you just have to accept different games have different systems.
  • Apollosipod
    Apollosipod
    ✭✭✭✭✭
    Yes.
    ZOS_Kevin wrote: »
    First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.

    It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.

    Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.

    I think the new systems are going to be great and I'm excited for them, but please pass along that they don't mean older systems should be abandoned. The Infinite Archive, for instance, is an absolute slog of the same handful of areas. If it's meant to be maligraphies stirring up trouble in the guise of literary and historical factions/monsters, why not change some of the stages themselves into the areas those creatures are from? There are tons of world spaces already built throughout the game that could be utilized for only that!
  • Elvenheart
    Elvenheart
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    ✭✭✭✭
    Ruj wrote: »

    No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.

    New rewards will not address that the basic premise of IA is awful.

    I agree. I don't like IA. I especially hate that the only things that drop from it (book furniture) ... I have to go read the books out in the world first.
    I did that grind on ONE character, and I regret every moment wasted on such a tedious chore.

    If devs add anything to IA, I want other options to acquire those items. That way those of us who can't stand IA don't have to suffer through it for rewards.

    Games should always have options so everything stays FUN.

    You probably already know this, but just in case, you can earn fortunes on a different character, but then take the character that has already read the book into the IA just to go to the merchant and buy it so you don’t have to read it out in the world again with a different character.
  • Elvenheart
    Elvenheart
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    ✭✭✭✭
    Ruj wrote: »

    No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.

    New rewards will not address that the basic premise of IA is awful.

    I agree. I don't like IA. I especially hate that the only things that drop from it (book furniture) ... I have to go read the books out in the world first.
    I did that grind on ONE character, and I regret every moment wasted on such a tedious chore.

    If devs add anything to IA, I want other options to acquire those items. That way those of us who can't stand IA don't have to suffer through it for rewards.

    Games should always have options so everything stays FUN.

    Sorry, I just realized you probably meant the books that drop as loot from the chests. If you are on PCNA, several players, including me, have libraries now that contain all of the books that we get furnishings for so you can read them there with any character.
    Edited by Elvenheart on 16 April 2026 20:25
  • decaffeinated
    decaffeinated
    ✭✭✭
    No.
    Carlos93 wrote: »
    More things could be added to the game.

    For example:

    Players could own and manage businesses in the game, similar to GTA V Online.

    Players could capture NPCs in the world to sacrifice to the Daedric Princes or sell to pirates.

    More services could be added to the game's cities so players can visit them by spending in-game gold.
    Brothels (which already exist in The Elder Scrolls Online), like in The Witcher 3, spas, and other amenities could be added.

    I already have so much to do in game everyday that I can't keep up. I have no idea how anyone gets bored in this game.
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭
    Yes.
    I said yes because too many things to do is better than not enough. Ive said this before, but the game is made to be played over many years, rightfully so. And more years moving forward. Many more years I hope.

    I would like to see so many 'things' (ill keep it general here) going on, we have to actually make decisions about what we are going to do (and not) because we are unable to totally do everything in a limited time frame (farming is this, among other things). This will make farmers actually play the game instead of being stagnant. Personally, I do not find farming fun. It will give longtime vets something more and new to focus on. It will entice more new players because there is a huge world called Tamriel out there that cannot be farmed out in a year and must be played continuously because there is a long future ahead. And fate, surprise and suspense are actually real.

    I would love to see common routines broken up because there are other beneficial and exciting activities going on. It would encourage grouping, more player interactions with different people, additional guild activities/events, spread the player base around the world instead of having them congested mostly in the same areas, ect.

    There is much stagnation in the game, even with new players. It's, farm this set, farm that monster set, farm undaunted keys every day, farm materials every Saturday for Auction, farm the leads for this mythic, farm this zone for housing materials, run random dungeons every day, if I level grind I can skip through the game ect.

    I would like to see more random 'things' (trying to keep a broad horizon open here) and the inclusion of big chance in it. By that, unpredictable zone occurrences, unpredictable popup dungeon events, weather, natural disasters, random Zone bosses that take 50 or a hundred of us to kill, spontaneous challenges that offer unique rewards on a wild and unfarmable drop rate. Big incentives to deal with the unpredictable occurrences and also consequences or different outcomes if we as a Realm do not. Random popup group events inside of towns, those types of things. Things happening in Tamriel no one could have possibly seen coming (not even the pts). Or thought possible. Sudden monster hunts or infestations that must be dealth with (a large scale Skeever invasion in Solstice). Even Realm wide dragon attacks (loved those in Skyrim). There are endless possibilities and so many wonderful things around Tamriel to choose from. Id be interested to hear from others if any of this appeals to you.
  • Anumaril
    Anumaril
    ✭✭✭✭✭
    Yes.
    I agree, but with a caveat. We really don't need yet another special event or daily quest grind added to the game, we've got plenty of those and honestly they can feel rather overwhelming. What I think the game could benefit from is just more core content that's part of the game itself.

    Think of stealing: You pickpocket, break into homes, steal from a table while no one is looking, and you can do that anywhere in the game at any time in contexts that are logical and fit with the world. This isn't a one-off event that only happens once every 6 months, nor is it a daily which you can only do once to get your rewards before logging-off, nor is it artificially constrained to a particular zone/instance. It's just... organic gameplay.

    We could use more of this kind of gameplay. Honestly, minigames can be a big part of this, and it's a shame that the idea of minigames has been all but abandoned after the failure of the overly-complicated and niche Tales of Tribute. We could have a simple dice game to play with people or NPCs in the world (similar to duels), cards, make those board game furniture in homes actually usable, overhaul fishing so you actually have to do something to get your fish (think of fishing in Sea of Thieves, which is to me the gold-standard of fishing in any game — honestly, look up a video, it's great).

    But apart from this, I'll also lend my support to being able to reset quests, mentioned by @Soarora. As a player who primarily quests and does overland content, it's a shame I can't go back and re-experience a zone's story with my main I finished 10 years ago.
  • Umbracat449
    Umbracat449
    ✭✭✭
    Yes.
    Once you've fished all the fish, done all the zones and main stories, all the skilllines, all the skyshards, own the houses you like, the outfits you like, the mounts you like..... it really is just waiting for something new.

    If my toon could get a drink, she'd be in a tavern, listening to a favourite singer, drinking with the locals. Waiting for something new.
    Edited by Umbracat449 on 18 April 2026 08:56
  • ADarklore
    ADarklore
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    No.
    Based on voting so far, 69% of people do not agree that we need more things to do. I don't mind the 'events' because it's my CHOICE to participate or not. I'm not sure why so many players feel that they absolutely have to participate in every event, when instead they could ignore it and just continue doing what they've been doing. With the last two events, I ignored the events other than my daily 'eat cake' for the points. I didn't feel any obligation to participate and feel there is plenty to do in-game right now, and with the upcoming additions, will give players even more OPTIONAL content. I still haven't even done a single IA run yet. ;)
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Syldras
    Syldras
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    It would encourage grouping, more player interactions with different people

    Why do social people need encouragement for social interactions? The people I know who like group content join guilds or band up with friends and are fully able to organize their group activities themselves. They're adults.
    I would like to see more random 'things' (trying to keep a broad horizon open here) and the inclusion of big chance in it. By that, unpredictable zone occurrences, unpredictable popup dungeon events, weather, natural disasters, random Zone bosses that take 50 or a hundred of us to kill, spontaneous challenges that offer unique rewards on a wild and unfarmable drop rate. Big incentives to deal with the unpredictable occurrences and also consequences or different outcomes if we as a Realm do not. Random popup group events inside of towns, those types of things. Things happening in Tamriel no one could have possibly seen coming (not even the pts). Or thought possible. Sudden monster hunts or infestations that must be dealth with (a large scale Skeever invasion in Solstice).

    Even changing some normal delve bosses to specific event bosses during the Wall event was very badly received because it prevented people from doing normal questing and exploration, and completing zone achievements, like they had wanted to do. I had already completed all delves at that point, so for me it didn't matter, but especially for newer players, from the forum and social media posts I've seen, this was annoying and actually pushed them away from the game. And I agree it's disruptive. I don't want to deal with a skeever infestation making it impossible to continue the original questline at the infested place (you know what I would be doing in that situation: Probably log out for how long that nonsense might be running and play something else - okay, I might have a look at it the first time, but surely not if it's the second, third of ninth iteration or it). And even if different cities are available for that, I can say for sure that lots of people would complain about not being able to use their usual crafting place.

    Also good look fiding hundred players in a zone who are willing to stop what they're currently doing to run to some random place to fight some random whatever. Maybe some would look at it once, if it's not too inconvenient, but then it has lost its appeal. And once a zone is not the current new chapter zone anymore, you won't even find 100 people around. It's already a problem with some world bosses and incursions in older zones: There's almost no one around, so people who want to complete them need to solo them (which might take an eternity to accomplish, let alone some people can't do that). Does anyone still try to hunt the wandering bosses in the Deadlands? Probably not.

    Edited by Syldras on 17 April 2026 12:08
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
    twisttop138
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    ✭✭
    Syldras wrote: »
    It would encourage grouping, more player interactions with different people

    Why do social people need encouragement for social interactions? The people I know who like group content join guilds or band up with friends and are fully able to organize their group activities themselves. They're adults.
    I would like to see more random 'things' (trying to keep a broad horizon open here) and the inclusion of big chance in it. By that, unpredictable zone occurrences, unpredictable popup dungeon events, weather, natural disasters, random Zone bosses that take 50 or a hundred of us to kill, spontaneous challenges that offer unique rewards on a wild and unfarmable drop rate. Big incentives to deal with the unpredictable occurrences and also consequences or different outcomes if we as a Realm do not. Random popup group events inside of towns, those types of things. Things happening in Tamriel no one could have possibly seen coming (not even the pts). Or thought possible. Sudden monster hunts or infestations that must be dealth with (a large scale Skeever invasion in Solstice).

    Even changing some normal delve bosses to specific event bosses during the Wall event was very badly received because it prevented people from doing normal questing and exploration, and completing zone achievements, like they had wanted to do. I had already completed all delves at that point, so for me it didn't matter, but especially for newer players, from the forum and social media posts I've seen, this was annoying and actually pushed them away from the game. And I agree it's disruptive. I don't want to deal with a skeever infestation making it impossible to continue the original questline at the infested place (you know what I would be doing in that situation: Probably log out for how long that nonsense might be running and play something else - okay, I might have a look at it the first time, but surely not if it's the second, third of ninth iteration or it). And even if different cities are available for that, I can say for sure that lots of people would complain about not being able to use their usual crafting place.

    Also good look fiding hundred players in a zone who are willing to stop what they're currently doing to run to some random place to fight some random whatever. Maybe some would look at it once, if it's not too inconvenient, but then it has lost its appeal. And once a zone is not the current new chapter zone anymore, you won't even find 100 people around. It's already a problem with some world bosses and incursions in older zones: There's almost no one around, so people who want to complete them need to solo them (which might take an eternity to accomplish, let alone some people can't do that). Does anyone still try to hunt the wandering bosses in the Deadlands? Probably not.

    I had a feeling someone would pick out that sentence about grouping. I think people may miss the point, not to force grouping but to organically have people come together for different things. We will see how this works out in update 50, as the new dynamic world events will launch. We will see if people stop what they're doing and jump over to a random thing happening in that zone, chasing down a vampire lord, putting out fires etc. And if it is just those 3 events forever it'll obviously become stale and not be used. Hopefully it will be as they said, added to over time. Kept fresh. My worry is that it will become like many past Zos systems. Abandoned.

    I also hate to see people's gameplay interrupted, but I wanna also be fair to Zos. We shouldn't handcuff development and trying new fresh ideas because it may disrupt people crafting at their favorite place, or a delve boss may be unavailable. I was not a fan of the writhing wall event, or most of 2025 at all. I was highly critical of Zos, but they swung big. Sucks that they struck out but I don't want them to stop trying.
  • Displaced_Salad
    Displaced_Salad
    ✭✭✭✭
    No.
    As someone who absolutely detests being coerced/encouraged to partake in activities that I don't enjoy, even I must say that there's plenty to do in this game, even if you don't want to do it. Does it need to add features and streamline/repair mechanics et al? Oh very definitely yes. It's also important to note that if you want in-depth implementation of complicated features, perhaps a single player game or a game with a different genre/style of online play is for you.

    Changing the way things work isn't "more to do" it's actually doing something with what already exists. And I wouldn't hold my breath on that one. Part of the issue as it exists is the single minded pursuit of NEW NEW NEW rather than maintain and perfect (or get as close as one can.)
    Maythor: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P

    If it comes with strings, it ain't free. It isn't a gift with purchase; you were overcharged.

    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? (Still waiting)

    KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • onyxorb
    onyxorb
    ✭✭✭✭
    No.
    I think we have enough content already, just some of it is way too niche (stares at Tales of Tribute)...

    I wouldn't mind seeing more wandering world bosses, with nice aggro ranges on them.

    I actually 'liked' it when you would port to a wayshrine in Telvanni Peninsula and then die because a Seeker was right there fighting people LOL. I actually had to plan out my path to avoid them. Then people complained and they nerfed the aggro and took all the excitement away.


    Edited by onyxorb on 17 April 2026 20:32
  • DoofusMax
    DoofusMax
    ✭✭✭✭✭
    No.
    I am so LOL'ing over this whole "there's nothing to do" stuff. Here was most of my play time today:

    1. Daily crafting writs on two characters (this was force of habit - five-ish years of login rewards kind of gets you into the habit of logging in to at least get Hireling emails) and a Wrothgar delve daily because 1000 critters aren't going to kill themselves (more overland critters than delve critters, because still bugged, AFAIK). Would that my reputation preceded me and they just fell on their swords at the first hint of my Khajiit wrath, but no. Side note that the crafter now knows ALL crafting motifs, so we get to count and see how much of a difference we get with 135 known motifs vs 131-ish known motifs (motif #109 doesn't exist) on Master Writ drops. A problem for tomorrow-me, but any excuse to humble-brag...
    2. Account switch.
    3. Daily crafting writs. Dude! Seriously? You're over 900 CP and haven't even started your second alliance zone? Get that Altmer tushy out there and kill something fer cryin' out loud. No? -sigh- OK
    4. More dailiy crafting writs. Rivenspire calls! You can do it! I know you can do it! He's running toward the wayshrine. Dang! Trippped and face-planted on the steps. OK, throw down a Healing Ritual and maybe tomorrow. And wash your face; that's embarrassing.
    5. More daily crafting writs. Spencer Rye has a job for me and stop by the guilds in Wayrest for dailies because Sharp is lookin' a little weak in the skills department. Swing by Wrothgar for a daily while I'm at it because 1000 critters ain't going to kill themselves.
    6. More daily crafting writs. Isobel is maxed for guild skills, but we do them anyway because +125 rapport for Bolgrul (and +10 for even entering the Enclave). Need to knock over another dolmen (challenge completed). More "powerful" enemies to kill (challenge completed), and Spencer Rye is still good for +10 Thieves Guild rep (and those critters in Hew's Bane and Wrothgar ain't going to kill themselves).
    7. Swtiched back to main account and finished off the 1K kills while doing a couple of dailies.Yes, it's that annoying to know that I'm less than 50 kills away from clearing it. A bit more rep with the Thieves Guild. Really do need to do something to put the final nail in Cosh's coffin, but another problem for tomorrow-me (or maybe day-after-tomorrow-me)

    Normally, I'd also squeeze in one or two pledges, and maybe a BG or two, but didn't today. Mount upgrades on the last two alt-account characters will be done in a couple of days. Researching that 9th gear trait will take a bit longer, but there is light at the end of that tunnel. All told, the daily chores kept me occupied for several hours and once character got Quen's personal stuff finished and Walks-Softly half-finished (and why do I pick up a bounty going through a door when I can't see what's on the other side of the door to know that it's not safe to enter?).
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Umbracat449
    Umbracat449
    ✭✭✭
    Yes.
    But that ^^^ sounds so very boring to me.

    I mean, so is unloading the dishwasher. Folding the washing.

    That's what all that sounds like to me.

    I'm glad you've found your groove and you sound happier in the game than me right now, but none of that is for me or would keep me playing.

    I'm looking forward to the new content, for new things to do.
    Edited by Umbracat449 on 18 April 2026 09:05
  • DoofusMax
    DoofusMax
    ✭✭✭✭✭
    No.
    Honestly? It is kind of boring and repetitive. Story quests can only be done once per character, so that leaves the repetitive stuff. No idea why I even bother with pledges (once you've killed the boss, you're repeating yourself), but there's always that one piece of uncollected gear at the end. Or maybe not; dungeon sets are pretty well filled. 'Couse single-player isn't hugely better. I've lost count of how many times Alduin has move on to Aethierius (or wherever he goes). Not quite sure whether Verso or Maelle has the highest count on controlling the canvas and let's not even get into the whole 2B/9S/A2 stuff (Nier Automata for those who don't recognize the reference). No matter the game, it moves into repetition at some point.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Umbracat449
    Umbracat449
    ✭✭✭
    Yes.
    Yep. So....

    New New New. It's a live service game, with a sub. So, just like Netflix can't just do TV show reruns, and needs new shows, this game needs ever new stuff.

    I'm hoping this transition year which turned out to be largely two years, gets them into the swing of more regular new content, cos they have had a LOT of downtime.

    But.... not long now. Basically, Nov to almost May of waiting.... and not long now.
    Edited by Umbracat449 on 18 April 2026 09:18
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