Ordinator199 wrote: »How about not only npcs, let us capture Argonian and Khajit players and enslave them on our plantations collecting alchemy ingredients, netch farms collecting rubedo scraps, mines - mining raw ore. After being captured they would have to play 24 to 48 hours straight up just collecting stuff for their slavelord (you), before there is a 50% chance Twin Lamps will come and release them, otherwise they have to continue mining and gathering for 24-48 hours more of gameplay time.
Each such slave could get a timer, and a "slave rank" as well as unlockable titles for most efficient slaves like:
“Chain of Optimization”
“Grand Harvester of Suffering”
“Hand of Rubedo Extraction”
BUT to balance it out, slaves can start forming underground unions. If 3 or more enslaved players are in the same instance, they unlock a secret “Revolt” synergy. If successfully executed, they:
- knock the slavelord off their mount
- steal 60% of stored materials
- replace your house music with aggressive Argonian flute sounds
Also introduce new skill lines "slaver" and "slave"
Some ideas for skills in there:
“Crack the Whip” (AoE buff/debuff hybrid, obviously)
“Mandatory Overtime” (extends all slave timers by 6 hours, applies Minor Despair)
And of course, Crown Store integration:
“Deluxe Plantation Starter Pack” (comes with 1 decorative guar and 500 empty sacks)
“Union Buster Personality” (your character stands aggressively with arms crossed)
“Premium Escape Token” (lets captured players instantly flee… for only 2,000 crowns)
First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.
It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.
Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.
We are trying to find a right balance for events, since we have heard feedback around having too many.
We are trying to find a right balance for events, since we have heard feedback around having too many.
The main problem is the fear of missing out, which pushes people into doing activities they don't prefer in order to avoid losing limited opportunities. If events were more frequent, players could feel more comfortable not engaging with them because the opportunities would not be so limited.
We are trying to find a right balance for events, since we have heard feedback around having too many.
The main problem is the fear of missing out, which pushes people into doing activities they don't prefer in order to avoid losing limited opportunities. If events were more frequent, players could feel more comfortable not engaging with them because the opportunities would not be so limited.
Each event offers unique hard to get rewards you feel the need to get. When events were less frequent, it didn't feel as taxing to devote that time because you had a lot of time in between where you got to do your own thing. But now these once a year chances come in rapid succession, leaving no real downtime.
Tying more to the gold coast bazaar (which is available longer) and less to the event boxes would help increase opportunities as well.
Mattymoo92 wrote: »First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.
It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.
Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.
I think more things should be added to Infinite archive, I thought it was meant to be evergreen content but it has become too stale now.
SerafinaWaterstar wrote: »
No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.
New rewards will not address that the basic premise of IA is awful.
In Conan Exiles, you can hunt a wolf.
From this hunted wolf, you can collect claws, fangs, meat, fur, a wolf's head, and a wolf pelt.
You can take this wolf pelt to the tanner's table to obtain light leather.
You can use this light leather at other crafting tables to make items.
In Conan Exiles, animals yield specific products.
Each type of plant you gather yields specific products.
In Conan Exiles, you can collect stone from rocks, wood from trees, iron, gold, silver, glass, etc.
There are many types of crafting stations in Conan Exiles.
Furniture, tannery, tanner's table, furniture crafting station, deconstruction station, alchemist's workbench, etc.
First, thanks for the feedback. A bit of follow up before asking a question. We are adding some new things for folks to do. Dynamic Encounters (Currently on PTS), Favors (Currently on PTS), Rumors (Coming later this year), Sages Vault (coming later this year) and our events are aimed to give more things to do. We are trying to find a right balance for events, since we have heard feedback around having too many.
It sounds like you are looking for more things for players to do based on their agency, rather than activities we have set up in-game. But please correct me if I am wrong. Just trying to make sure the request is understood.
Is there something you are looking for in particular? Like some examples from other games you have played would be helpful. Just so we can send things to the right places.
SerafinaWaterstar wrote: »
No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.
New rewards will not address that the basic premise of IA is awful.
I agree. I don't like IA. I especially hate that the only things that drop from it (book furniture) ... I have to go read the books out in the world first.
I did that grind on ONE character, and I regret every moment wasted on such a tedious chore.
If devs add anything to IA, I want other options to acquire those items. That way those of us who can't stand IA don't have to suffer through it for rewards.
Games should always have options so everything stays FUN.
SerafinaWaterstar wrote: »
No. Gods no. Not IA. It’s dull and tedious and even though there are rewards in there now I would like, I have accepted I won’t get them as I can’t force myself to go in there.
New rewards will not address that the basic premise of IA is awful.
I agree. I don't like IA. I especially hate that the only things that drop from it (book furniture) ... I have to go read the books out in the world first.
I did that grind on ONE character, and I regret every moment wasted on such a tedious chore.
If devs add anything to IA, I want other options to acquire those items. That way those of us who can't stand IA don't have to suffer through it for rewards.
Games should always have options so everything stays FUN.
More things could be added to the game.
For example:
Players could own and manage businesses in the game, similar to GTA V Online.
Players could capture NPCs in the world to sacrifice to the Daedric Princes or sell to pirates.
More services could be added to the game's cities so players can visit them by spending in-game gold.
Brothels (which already exist in The Elder Scrolls Online), like in The Witcher 3, spas, and other amenities could be added.
CatalinaWineMixer2 wrote: »It would encourage grouping, more player interactions with different people
CatalinaWineMixer2 wrote: »I would like to see more random 'things' (trying to keep a broad horizon open here) and the inclusion of big chance in it. By that, unpredictable zone occurrences, unpredictable popup dungeon events, weather, natural disasters, random Zone bosses that take 50 or a hundred of us to kill, spontaneous challenges that offer unique rewards on a wild and unfarmable drop rate. Big incentives to deal with the unpredictable occurrences and also consequences or different outcomes if we as a Realm do not. Random popup group events inside of towns, those types of things. Things happening in Tamriel no one could have possibly seen coming (not even the pts). Or thought possible. Sudden monster hunts or infestations that must be dealth with (a large scale Skeever invasion in Solstice).
CatalinaWineMixer2 wrote: »It would encourage grouping, more player interactions with different people
Why do social people need encouragement for social interactions? The people I know who like group content join guilds or band up with friends and are fully able to organize their group activities themselves. They're adults.CatalinaWineMixer2 wrote: »I would like to see more random 'things' (trying to keep a broad horizon open here) and the inclusion of big chance in it. By that, unpredictable zone occurrences, unpredictable popup dungeon events, weather, natural disasters, random Zone bosses that take 50 or a hundred of us to kill, spontaneous challenges that offer unique rewards on a wild and unfarmable drop rate. Big incentives to deal with the unpredictable occurrences and also consequences or different outcomes if we as a Realm do not. Random popup group events inside of towns, those types of things. Things happening in Tamriel no one could have possibly seen coming (not even the pts). Or thought possible. Sudden monster hunts or infestations that must be dealth with (a large scale Skeever invasion in Solstice).
Even changing some normal delve bosses to specific event bosses during the Wall event was very badly received because it prevented people from doing normal questing and exploration, and completing zone achievements, like they had wanted to do. I had already completed all delves at that point, so for me it didn't matter, but especially for newer players, from the forum and social media posts I've seen, this was annoying and actually pushed them away from the game. And I agree it's disruptive. I don't want to deal with a skeever infestation making it impossible to continue the original questline at the infested place (you know what I would be doing in that situation: Probably log out for how long that nonsense might be running and play something else - okay, I might have a look at it the first time, but surely not if it's the second, third of ninth iteration or it). And even if different cities are available for that, I can say for sure that lots of people would complain about not being able to use their usual crafting place.
Also good look fiding hundred players in a zone who are willing to stop what they're currently doing to run to some random place to fight some random whatever. Maybe some would look at it once, if it's not too inconvenient, but then it has lost its appeal. And once a zone is not the current new chapter zone anymore, you won't even find 100 people around. It's already a problem with some world bosses and incursions in older zones: There's almost no one around, so people who want to complete them need to solo them (which might take an eternity to accomplish, let alone some people can't do that). Does anyone still try to hunt the wandering bosses in the Deadlands? Probably not.