YandereGirlfriend wrote: »Erickson9610 wrote: »Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Even if you don't slot Class abilities, you are still your Class. Every Class has some passives which don't require Class abilities to be slotted, and it is by design that some Class Mastery passives don't require Class abilities to be slotted, either.
Please don't nerf Pureclass Werewolf (or other builds which do not utilize Class abilities) by requiring Class abilities to be slotted to use any of the Class Mastery passives. We are Pureclassing, just the same as you, except without using our Class abilities — why should we be nerfed for this?
The point remains though that whatever is going on with WW that is enabling it to pull 10k DPS in a duel needs to get the nerf sledgehammer like yesterday.
Something needs adjusting so that it doesn't work as well against players. Like he said, that is like double the output of a sweatlord metabuild.
Beam would do the same??? I don't really citing sources about a beam-equivalent but still, I mean no proof+beam. We can do a bit better than nerf-calling like this.
If you want to 1v1 on PTS I am absolutely happy to provide testimony should you shred me 2 out of 3 in a duel as I have quite a bit of experience with fighting cheese and handling it so I could definitely be a proper judge of how 'uncounterable' you're seeming to claim this beam-equivalent is.
YandereGirlfriend wrote: »A one-bar build should not be doubling-up the sweatiest min-maxed dueling builds. Nothing should be. That degree of overperformance is completely outlandish, it doesn't matter what spec it is.
Sorry, but it is the inconvenient truth.
Also, if you think that React is simply AFK'ing in a Beam and waiting to die... I don't know what to tell you.
YandereGirlfriend wrote: »A one-bar build should not be doubling-up the sweatiest min-maxed dueling builds. Nothing should be. That degree of overperformance is completely outlandish, it doesn't matter what spec it is.
Sorry, but it is the inconvenient truth.
Also, if you think that React is simply AFK'ing in a Beam and waiting to die... I don't know what to tell you.
This is off topic by I can tell it's only the 2 of you posting in this way and you certainly have an Agenda. Is React's nickname 'Yandere' by chance?



YandereGirlfriend wrote: »Erickson9610 wrote: »Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Even if you don't slot Class abilities, you are still your Class. Every Class has some passives which don't require Class abilities to be slotted, and it is by design that some Class Mastery passives don't require Class abilities to be slotted, either.
Please don't nerf Pureclass Werewolf (or other builds which do not utilize Class abilities) by requiring Class abilities to be slotted to use any of the Class Mastery passives. We are Pureclassing, just the same as you, except without using our Class abilities — why should we be nerfed for this?
The point remains though that whatever is going on with WW that is enabling it to pull 10k DPS in a duel needs to get the nerf sledgehammer like yesterday.
Something needs adjusting so that it doesn't work as well against players. Like he said, that is like double the output of a sweatlord metabuild.
Beam would do the same??? I don't really care about citing sources for a beam-equivalent but still, I mean no proof+beam. We can do a bit better than nerf-calling like this.
If you want to 1v1 on PTS I am absolutely happy to provide testimony should you shred me 2 out of 3 in a duel as I have quite a bit of experience with fighting cheese and handling it so I could definitely be a proper judge of how 'uncounterable' you're seeming to claim this beam-equivalent is.
Perhaps try not to get close to the raging werewolf?
YandereGirlfriend wrote: »A one-bar build should not be doubling-up the sweatiest min-maxed dueling builds. Nothing should be. That degree of overperformance is completely outlandish, it doesn't matter what spec it is.
Sorry, but it is the inconvenient truth.
Also, if you think that React is simply AFK'ing in a Beam and waiting to die... I don't know what to tell you.
This is off topic by I can tell it's only the 2 of you posting in this way and you certainly have an Agenda. Is React's nickname 'Yandere' by chance?
Why immediately devolve into baiting? Is that necessary?
Here are some screenshots of the dps in question. Keep in mind when you look at these the 33% weapon damage modifier isn't working at all, so this 10k+ dps is being achieved while missing upwards of 1,000 weapon damage.. Wonder how high it'll go once that is fixed.
Alchimiste1 wrote: »YandereGirlfriend wrote: »Erickson9610 wrote: »Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Even if you don't slot Class abilities, you are still your Class. Every Class has some passives which don't require Class abilities to be slotted, and it is by design that some Class Mastery passives don't require Class abilities to be slotted, either.
Please don't nerf Pureclass Werewolf (or other builds which do not utilize Class abilities) by requiring Class abilities to be slotted to use any of the Class Mastery passives. We are Pureclassing, just the same as you, except without using our Class abilities — why should we be nerfed for this?
The point remains though that whatever is going on with WW that is enabling it to pull 10k DPS in a duel needs to get the nerf sledgehammer like yesterday.
Something needs adjusting so that it doesn't work as well against players. Like he said, that is like double the output of a sweatlord metabuild.
Beam would do the same??? I don't really care about citing sources for a beam-equivalent but still, I mean no proof+beam. We can do a bit better than nerf-calling like this.
If you want to 1v1 on PTS I am absolutely happy to provide testimony should you shred me 2 out of 3 in a duel as I have quite a bit of experience with fighting cheese and handling it so I could definitely be a proper judge of how 'uncounterable' you're seeming to claim this beam-equivalent is.
Why would you compare it to beam in pvp ? that things barely hits anything that's moving. You can move two feet away and avoid it lol. In any case WW is doing some absurd dps on pts fights.
YandereGirlfriend wrote: »I can sympathize with the PvE WW defenders in this thread. As they don't want their class to get pre-emptively dumpstered. We've all been there.
But they also don't know what these numbers mean in context or how ridonkulous they are in comparison to... basically anything that's ever existed. This is like the PvP equivalent of casually pulling 300k DPS at a time when others are still struggling to crack 200k.
I am not a sweaty duelist but I have a great deal of respect for the judgement as well as the findings of those few that are. Folk like React and Alchemiste have domain mastery that anyone in this thread really should pay attention to. Especially if you do not actually PvP yourself. The above screen-caps speak for themselves. That isn't "a little overperforming". It is in a completely different "stratosphere".
Alchimiste1 wrote: »YandereGirlfriend wrote: »Erickson9610 wrote: »Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Even if you don't slot Class abilities, you are still your Class. Every Class has some passives which don't require Class abilities to be slotted, and it is by design that some Class Mastery passives don't require Class abilities to be slotted, either.
Please don't nerf Pureclass Werewolf (or other builds which do not utilize Class abilities) by requiring Class abilities to be slotted to use any of the Class Mastery passives. We are Pureclassing, just the same as you, except without using our Class abilities — why should we be nerfed for this?
The point remains though that whatever is going on with WW that is enabling it to pull 10k DPS in a duel needs to get the nerf sledgehammer like yesterday.
Something needs adjusting so that it doesn't work as well against players. Like he said, that is like double the output of a sweatlord metabuild.
Beam would do the same??? I don't really care about citing sources for a beam-equivalent but still, I mean no proof+beam. We can do a bit better than nerf-calling like this.
If you want to 1v1 on PTS I am absolutely happy to provide testimony should you shred me 2 out of 3 in a duel as I have quite a bit of experience with fighting cheese and handling it so I could definitely be a proper judge of how 'uncounterable' you're seeming to claim this beam-equivalent is.
Why would you compare it to beam in pvp ? that things barely hits anything that's moving. You can move two feet away and avoid it lol. In any case WW is doing some absurd dps on pts fights.
Maybe an user-ended issue with aim? It is the only skill in the game that you have to truly aim after all.
With this in mind, I have not had issues trolling with my PvE character dueling and hitting my targets. If anything, their ability to walk through me or outside of range to avoid damage (and causing my to severely adjust my aim) would be the prime factor as to why it's not viable outside of killing people in viable combat. This is, as you know, made worse when the beam is melee range.
YandereGirlfriend wrote: »I can sympathize with the PvE WW defenders in this thread. As they don't want their class to get pre-emptively dumpstered. We've all been there.
Alchimiste1 wrote: »Alchimiste1 wrote: »YandereGirlfriend wrote: »Erickson9610 wrote: »Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Even if you don't slot Class abilities, you are still your Class. Every Class has some passives which don't require Class abilities to be slotted, and it is by design that some Class Mastery passives don't require Class abilities to be slotted, either.
Please don't nerf Pureclass Werewolf (or other builds which do not utilize Class abilities) by requiring Class abilities to be slotted to use any of the Class Mastery passives. We are Pureclassing, just the same as you, except without using our Class abilities — why should we be nerfed for this?
The point remains though that whatever is going on with WW that is enabling it to pull 10k DPS in a duel needs to get the nerf sledgehammer like yesterday.
Something needs adjusting so that it doesn't work as well against players. Like he said, that is like double the output of a sweatlord metabuild.
Beam would do the same??? I don't really care about citing sources for a beam-equivalent but still, I mean no proof+beam. We can do a bit better than nerf-calling like this.
If you want to 1v1 on PTS I am absolutely happy to provide testimony should you shred me 2 out of 3 in a duel as I have quite a bit of experience with fighting cheese and handling it so I could definitely be a proper judge of how 'uncounterable' you're seeming to claim this beam-equivalent is.
Why would you compare it to beam in pvp ? that things barely hits anything that's moving. You can move two feet away and avoid it lol. In any case WW is doing some absurd dps on pts fights.
Maybe an user-ended issue with aim? It is the only skill in the game that you have to truly aim after all.
With this in mind, I have not had issues trolling with my PvE character dueling and hitting my targets. If anything, their ability to walk through me or outside of range to avoid damage (and causing my to severely adjust my aim) would be the prime factor as to why it's not viable outside of killing people in viable combat. This is, as you know, made worse when the beam is melee range.
If you’ve spent any real time in PvP, you’d understand how frustrating it is to hit moving targets with it—and it’s not because players have bad aim. You can be tracking someone perfectly, right on target, and it can still miss because of how its coded. There’s a reason it’s rarely used in PvP, and it’s not due to low damage. Outside of very niche situations—like funneling a group through a corridor—it’s simply unreliable.
My point is that its not a good comparison.
YandereGirlfriend wrote: »I can sympathize with the PvE WW defenders in this thread. As they don't want their class to get pre-emptively dumpstered. We've all been there.
But they also don't know what these numbers mean in context or how ridonkulous they are in comparison to... basically anything that's ever existed. This is like the PvP equivalent of casually pulling 300k DPS at a time when others are still struggling to crack 200k.
I am not a sweaty duelist but I have a great deal of respect for the judgement as well as the findings of those few that are. Folk like React and Alchemiste have domain mastery that anyone in this thread really should pay attention to. Especially if you do not actually PvP yourself. The above screen-caps speak for themselves. That isn't "a little overperforming". It is in a completely different "stratosphere".
YandereGirlfriend wrote: »A one-bar build should not be doubling-up the sweatiest min-maxed dueling builds. Nothing should be. That degree of overperformance is completely outlandish, it doesn't matter what spec it is.
Sorry, but it is the inconvenient truth.
Also, if you think that React is simply AFK'ing in a Beam and waiting to die... I don't know what to tell you.
This is off topic by I can tell it's only the 2 of you posting in this way and you certainly have an Agenda. Is React's nickname 'Yandere' by chance?
Why immediately devolve into baiting? Is that necessary?
Here are some screenshots of the dps in question. Keep in mind when you look at these the 33% weapon damage modifier isn't working at all, so this 10k+ dps is being achieved while missing upwards of 1,000 weapon damage.. Wonder how high it'll go once that is fixed.
Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
I disagree,
I’ve seen PvP DPS of 15-30k to start so it’s a fallacy to state it’s never been done or seen before. Frankly with what there is in Cyrodiil right now with ball groups and DKs it’s welcoming to see a nice change to challenge those play styles.
Additionally, I’d like to discuss the PvE parse you posted earlier and your request for a nerf. While the damage is very high on the parse it won’t be able to compete with beamers in most trials. vAS +2 is an example. Good beam players will out Dps anything that does not have long range capabilities.
Overall, the wolf is in a good spot and th
Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
I disagree,
I’ve seen PvP DPS of 15-30k to start so it’s a fallacy to state it’s never been done or seen before. Frankly with what there is in Cyrodiil right now with ball groups and DKs it’s welcoming to see a nice change to challenge those play styles.
Additionally, I’d like to discuss the PvE parse you posted earlier and your request for a nerf. While the damage is very high on the parse it won’t be able to compete with beamers in most trials. vAS +2 is an example. Good beam players will out Dps anything that does not have long range capabilities.
Overall, the wolf is in a good spot and th













YandereGirlfriend wrote: »A one-bar build should not be doubling-up the sweatiest min-maxed dueling builds. Nothing should be. That degree of overperformance is completely outlandish, it doesn't matter what spec it is.
Sorry, but it is the inconvenient truth.
Also, if you think that React is simply AFK'ing in a Beam and waiting to die... I don't know what to tell you.
This is off topic by I can tell it's only the 2 of you posting in this way and you certainly have an Agenda. Is React's nickname 'Yandere' by chance?
Why immediately devolve into baiting? Is that necessary?
Here are some screenshots of the dps in question. Keep in mind when you look at these the 33% weapon damage modifier isn't working at all, so this 10k+ dps is being achieved while missing upwards of 1,000 weapon damage.. Wonder how high it'll go once that is fixed.
The majority of your damage here is coming from Relequen. This is both telling and furthers my point that this appears to be nothing more than a nuke/damage build. Also, thought I'd simply make a fun jab (referencing above) at the fact your are both in here at the same time, doing the same thing, and upvoting each other's posts (which you are free to do, it's a feedback thread after all).
If the screenshot is meant to be proof I don't believe anything outside of a video is really going to drive your point home. So many concepts I cannot see from your screenshot.
Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
I disagree,
I’ve seen PvP DPS of 15-30k to start so it’s a fallacy to state it’s never been done or seen before. Frankly with what there is in Cyrodiil right now with ball groups and DKs it’s welcoming to see a nice change to challenge those play styles.
Additionally, I’d like to discuss the PvE parse you posted earlier and your request for a nerf. While the damage is very high on the parse it won’t be able to compete with beamers in most trials. vAS +2 is an example. Good beam players will out Dps anything that does not have long range capabilities.
Overall, the wolf is in a good spot and th
The "majority"? Rele is making up 20% there. Remove that, and you're left with 8k dps - still higher than anything else in the game currently with just one bar of abilities. Being able to push that number with the level of simplicity that is WW is just indefensible.




luckiestlycan wrote: »- Stop killing my Puppies T-T: Please ZoS, it's been a decade of pupper slaughter, can we pretty please transform back from our Pack Leader Werewolf form and not have our two Direwolves die on us? Like, I'm happy to sacrifice the extra in human form Stamina recovery if we can keep the puppers in human form, just something to spare them from the instantaneous death beams XD