nightbringer1993 wrote: »I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.
Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.
nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I very much doubt necro will get any mentions in the patchnotes outside from class masteries (which seem to be garbage for necro). And its stupid that it wasn't in the first reworks, because necro has no sustain, no dmg (even if you build into it) and a god awful class healing skill kit.
and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
CameraBeardThePirate wrote: »and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.
The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.
That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
YandereGirlfriend wrote: »CameraBeardThePirate wrote: »and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.
The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.
That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.
It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »CameraBeardThePirate wrote: »and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.
The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.
That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.
It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).
Yah it bugs me to no end. They made such a huge stink last year about corpses being horrible for the server to the point where they changed the timer on corpses and tried (and failed) to implement a lower limit on corpses.
If corpses are such a big issue, just get rid of the system and replace it with something else.
YandereGirlfriend wrote: »CameraBeardThePirate wrote: »and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.
The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.
That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.
It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »CameraBeardThePirate wrote: »and a god awful class healing skill kit.nightbringer1993 wrote: »Once again I am considering making a large thread tomorrow depending on the necromancer changes tonight. The class masteries are clearly not enough to make the Necro able to be playable pure class. So I am waiting to see if the skills will be changed. And I will act depending on it.
I'm gonna play devil's advocate here and disagree hard with this. Living Death is one of the strongest healing lines out there. It gives tons of raw healing and crit healing, one of the most cost-efficient healing skills in the game (Renewing Undeath), the best self purge in the game (Hexproof), one of the strongest HoTs in the game (Intensive Mender is ridiculously strong and people don't realize it because it doesn't show up on scoreboards), and Resistant Flesh is so misunderstood and touted as a terrible burst heal when it's incredibly strong.
The only thing holding Living Death back at the moment is the fact that the subclassing meta makes it less desirable because the line itself doesn't provide an Armor Buff or any damage outside the Blastbones Ultimate.
That doesn't mean the other things you said aren't accurate; Necro suffers a lot from a holistic point of view because the entire class hinges around a buggy, unfun corpse system.
And the one promising step that they teased in the Masteries Reveal, appending corpses to players, got randomly stripped away at the last moment.
It is very odd. On one hand, the new devs have been making some very nice choices for other classes but they seem to have a gaping blind spot for Necromancer issues in particular. Such as corpses being a dead mechanic in PvP (and still extremely clunky in PvE).
Yah it bugs me to no end. They made such a huge stink last year about corpses being horrible for the server to the point where they changed the timer on corpses and tried (and failed) to implement a lower limit on corpses.
If corpses are such a big issue, just get rid of the system and replace it with something else.
nightbringer1993 wrote: »I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.
Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.
Oblivion_Protocol wrote: »nightbringer1993 wrote: »I am currently waiting to see the patch notes on PTS tomorrow but if once again Necro skills are not reworked then I guess ZOS just doesn’t care about the class. The class is currently a complete scam and we have been telling the devs to bring us to the same level as other classes but they never did and they just nerfed us again and again.
Once again I am waiting for the PTS tomorrow and if Necro are still being treated like trash I might have to work on a big message to ZOS because the Necro scam needs to end.
You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.
Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.
While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.
I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.
Oblivion_Protocol wrote: »You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.
Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.
While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.
I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.