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Oh how I wish we still had Chapters

  • SundarahFr3akinrican
    I do not. I like the new system. Always stuff happening. Everything's free here on out...not much for me to complain about. The base game needs an overhaul just like they are doing and that's not possible for them to do with the old model.
  • KingArthasMenethil
    KingArthasMenethil
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    Yeah I don't miss chapters. Things got very formulaic to the point you could tick boxes on what's going to happen like a end of world threat (not even the Legacy of the Bretons escaped that), a Princess appearing (seriously why is there so many princesses?) that year and being betrayed by someone.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • Displaced_Salad
    Displaced_Salad
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    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    Not to mention it was, and still is, buggier than a roach motel and a perfect example of why staged bosses are unpopular.

    Everything is a massive reaction or none at all for this games creative team (or rather, the shareholders.) "We, the players don't like this" tends to result in, "ZOMG - DUMP IT, DUMP IT ALL, REDO IT ALL," or, "Well, we've taken time to thoughtfully consider this and feel the current course...(read: we ain't changin' it, chumps.") It's all at the whims of where the market lies rather than in terms of long-term health of the property. It's an unsustainable financial model, and we're experiencing the death throes.
    Maythor: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P

    If it comes with strings, it ain't free. It isn't a gift with purchase; you were overcharged.

    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? (Still waiting)

    KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • Lixiviant
    Lixiviant
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    Well, I'm going to contradict myself here. I posted how much I miss the Chapters.

    But, the more I'm playing now, figuring out the Tomes, picking through the rewards, seeing LOTS of people in the old zones, well, I love it. The game feels refreshed, the old zones are populated.

    I stopped subbing after 10 years in January. I just resubbed for a month 2 days ago, that is how much I'm enjoying ESO again.

    I'm happy.
  • katanagirl1
    katanagirl1
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    So, some of you are saying chapters, with all of the different content they had were formulaic, but a chore list of doing the same thing multiple times is not?

    That’s irony at its finest. I guess you like busy work.

    What it really boils down to, I guess, is that some people are just playing for the social aspect.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Alp
    Alp
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    Until we see the new zone next year it will be hard for me to judge. It's worked for Fallout 76.

    I already felt like we weren't getting much in terms of quest content the last couple of years with the removal of the yearly smaller zone dlc. But I also appreciate focusing on improving older areas and content which they didn't have enough of a financial incentive to do when the big seller every year was a new zone.

    What we are getting now is closer to the days when the game was subscription only. When they could release half of Craglorn and then the other half later.

    The new model is also a huge benefit for new players and people who don't own all the newest chapters since all new content will be available as part of base game for everyone.
    No more having to leave a friend behind because you're going somewhere they can't go.

    But like I said, how well it works depends entirely on what they release. There is no financial incentive in making a new zone and giving it away for free. It's good will sure but that doesn't pay for development.

    So for now we wait for the devs to prove themselves. Again, it works for 76. All new gameplay content in that game is available for everyone playing, with no pay walls at all.
    But they have to keep a balance with releasing optional cosmetics for money as their source of income with developing stuff to keep players engaged for free.

    It's tough.
  • Lugaldu
    Lugaldu
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    I completely understand what OP means. But now, after several reveal streams and a better idea of ​​what to expect this year, I'm almost glad there's a new concept.
    As others have already said, the chapters became more formulaic and predictable year after year; there was no longer any real excitement or curiosity about what was coming. Now, lots of different content has been announced, and I'm excited to see what it will be like and what will come in all future seasons. The concept of "no two seasons will ever be the same" is truly a breath of fresh air.
  • Kallykat
    Kallykat
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    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    While the main quests in High Isle were not my favorite, I did actually enjoy many of the side quests as well as the Firesong DLC. Plus, the zone itself was gorgeous.
  • Kallykat
    Kallykat
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    I'm really trying to stay optimistic. I do think some of the new features they are introducing are interesting, and I'm waiting to see how Winterhold will pan out. However, I also can't help but miss the large chapter releases. I know a lot of people complained about them being formulaic, but I like knowing what to expect with regards to the kind of content I'm getting. I liked pieces together clues about the new zone and looking forward to the big summer release.

    I'm not a fan of the timed events/zones. I like to take my time and sometimes don't get to new content for years because I'm busy doing other things in the game. I don't want to feel pressured to constantly leave my current stories to check out the new content before it disappears.

    I'm glad a lot of people who were unhappy with chapters seem to be excited about the changes, and morale seems a little better overall. I still have some reservations, personally.
  • Kallykat
    Kallykat
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    Syldras wrote: »
    I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...

    There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!

    And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?

    I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.

    I just replayed Zerith-var's intro quest on a different character a few days ago. I haven't played his whole storyline yet, but so far, I really enjoy that character/story. I think he's probably the best companion they've introduced, at least storywise.
  • Vrienda
    Vrienda
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    I'd miss them if they were good quality but they haven't been outside of Wrothgar honestly. I guess Morrowind and Necrom at least came with a class though.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • xXCJsniperXx7
    xXCJsniperXx7
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    Its clear Shrinkflation has reached eso now. Season 0 is giving us just our daily log ins we used have. You spend loads more time just to get furnishings you can already craft, 2-3 grand gold coast scrolls, gold mats you probably have 100s of already, motifs you've likley completed, an outfit style you may or may not like, crown crates that will give more inventory spam, etc. You would get these types of things just by logging in before. Really critically comparing and contrasting season 0 to 1Q Elsweyr for example shows just how much less you get now. All the while spending more time grinding to complete check lists to give you currency to spend on old daily rewards. Meanwhile back then it was 2 new dungeons (Wrathstone) and the 4.3.5 update free, no time deadline. So yes, I see it pretty apparent that seasons is eso shrinkflation, you spend more time/money getting less reward for those costs.

    Edit: To further put more to the point chapters>seasons; Morrowind-Summerset arc.
    Edited by xXCJsniperXx7 on 10 April 2026 19:23
  • LootAllTheStuff
    LootAllTheStuff
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    Syldras wrote: »
    I'm on UESP and can't find the info. Can you give a hint as to where this info is? Discussion pages? On the specific quest page? Character page?

    There is an UESP category page:
    https://en.uesp.net/wiki/Category:General-Designers_&_Writers
    It's 73 entries, though. It would be easier to be able to just link the specific page, but unfortunately I'm not sure if naming a specific person is allowed.

    Wasn't this person one of the writers let go in that big axe-swinging?

    Kallykat wrote: »
    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    While the main quests in High Isle were not my favorite, I did actually enjoy many of the side quests as well as the Firesong DLC. Plus, the zone itself was gorgeous.

    I also enjoyed a lot of the side stuff. And I would have enjoyed the main story quite a bit more if it hadn't been so painfully obvious from the get-go who the two big baddies were.
    Kallykat wrote: »
    Syldras wrote: »
    I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...

    There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!

    And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?

    I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.

    I just replayed Zerith-var's intro quest on a different character a few days ago. I haven't played his whole storyline yet, but so far, I really enjoy that character/story. I think he's probably the best companion they've introduced, at least storywise.

    It is well worth taking the time to listen to the full dialogue. I really enjoyed this the most of anything in ESO.

    Edited by LootAllTheStuff on 10 April 2026 19:36
  • Syldras
    Syldras
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    Wasn't this person one of the writers let go in that big axe-swinging?

    According to what I can find online, it doesn't look like that.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Alastrine
    Alastrine
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    I didn't mind the Chapter system but I was rather bored with it. It was ok but I'm looking forward to these changes just to see what things will be like.

    If we are lamenting what we miss about the 'old' ESO, here's a few I miss that go back to the very early days...

    I miss the game starting everyone with the Molag Bal opening quest.

    I miss the base zones being level based so you did them in order as you levelled up. You could go to any of them but you might find the mobs are 10 levels higher than you.

    I miss the raw matts in the base zones being associated with the levels that questing gave you in those zones. I could have one crafter, completely levelled up but I knew if I needed iron I could take her to Glenumbra and farm iron and maple there. Then I could take her to a higher zone for a different level mat. I really, really miss that. Especially for farming different waters.

    I REALLY miss Craglorn not even being accessible to you unless you were Veteran 1 level, and even at that I had to sneak around and avoid the wasps :D I was never happy to see level 7's farming nirn after what we all did to get there, and I thought it just made Craglorn special in a good way.

    I kind of felt the game caved to the "quick and easy" and I get it for attracting those players but I still miss it.
  • Jestir
    Jestir
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    I think everyone misses the big hype trailers, the high isle one in particular still brings new players into the game

    I really won't miss the forced rigid dungeon-chapter-dungeon-zone dlc/predictable locked in updates with even more predictable stories as after Skyrim it really really got stale

    ZOS being able to do things as they can and not on a strict and inflexible 1.5-2 year schedule should lead to better content in theory and hopefully they can reach the level of quality (story wise) that the game had before High Isle (and blackwood as well tbh) while continuing to push out strong group content like the last few dungeons and trials (minus the horrendously long trash in OC)
  • Sadras
    Sadras
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    I miss the chapters, too. I'm currently trying to give the new system a chance and find my way around it, and it's not that everything is bad, but I really liked the old system and wish we could just return to it, or at least something similar.
    I liked the predictability of knowing what we'll get and getting the big new zone to explore, with its own stories and activities.

    The writing in newer chapters did indeed get weaker, with the notable exceptions that were excellent as always. I personally found it going back on the upswing in Solstice. I liked the main quest better again, with more interactivity and choice and feeling somewhat more serious again too, and there were the excellent side quests (I think many of us here have the same favourites, Corelanya, Zerith and so on :) ). Some parts landed...less well, granted.
    But the biggest appeals of the Elder Scrolls universe to me have always been the world and the stories, with its particular storywriting style, as was already said above. The judgment-free mix of very alien cultures and the memorable characters that come from these cultures and interact with the world in their own ways, and it can lead to serious philosophical stories or those with an absurd humour.

    In my eyes what we needed was simply a re-focus on the core writing style of the franchise and maybe a return to stricter editorial standards. You don't have to overturn the whole system for that. There was still good writing in the game, that's the thing, it's not broken, it just needs to be given the focus it deserves.
  • Syldras
    Syldras
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    Alastrine wrote: »
    I miss the game starting everyone with the Molag Bal opening quest.

    You mean the one where the player character starts as a prisoner in Coldharbor? They changed back to that in autumn 2024.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • allochthons
    allochthons
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    Alastrine wrote: »
    I miss the raw matts in the base zones being associated with the levels that questing gave you in those zones. I could have one crafter, completely levelled up but I knew if I needed iron I could take her to Glenumbra and farm iron and maple there. Then I could take her to a higher zone for a different level mat. I really, really miss that. Especially for farming different waters.
    Now that respeccing skills is free and fairly fast, it's easy enough to bump your crafter down to the level you need for, say, Ironwood, and do your surveys, in order to stock up.

    Before the respec was added, I had an armory build on my crafter that was at craft level 1, so I could bump it up to whatever level I wanted, do my surveys, and then reset.

    I wasn't playing when mats were linked to zones. I didn't even know it used to be that way. Interesting.
    She/They
    PS5/NA (CP3000+)
  • Jammy420
    Jammy420
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    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    I dunno, I get pops for the card game all the time, and for me, it was a breath of fresh air. It is something I can do aside from stabby stab roll roll ad nauseum. Antiquities were also nice, as it added another element to the game that wasnt simply constant combat. People seem to forget this is an mmoRPG, not just an action game. The more RPG aspects added to the game, the more attractive it is to a lot of different players, including myself.

    As for the chapters, the problem was, a lot of the time, we got hints of what was coming, and then a big let down. Greymoor is a great example. The vampire rework was supposed to be this great nod toward vamp players. But we got a playstyle that was completely counterproductive to group content, and by the time it released, it was too late and they didnt want to spend more time on it. So honestly, I like the new flexible system.

    There is actually a very good reason why we have not gotten cinematics over the last 2 years, and that is simply because they shifted a ton of their resources towards their now shut down new MMO project. Now all their resources are being redirected back to this game, so I am confident we will see more cinematics again, I just hope they at least KIND of relate to the content.
  • Vaqual
    Vaqual
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    The current priorities seem right to me.
  • dinokstrunz
    dinokstrunz
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    Chapters lost their appeal very fast. Everything became formulaic and boring. Good that ZoS changed direction because it was 100% needed. Outside of their flashy cinematics the later chapters were extremely forgettable at best.
  • SilverBride
    SilverBride
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    Chapters lost their appeal very fast.

    Not for me. Farming for cosmetics is what I find boring.
    PCNA
  • Taarente
    Taarente
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    Engagement vs enjoyment (they’re not the same)

    Engagement (what studios measure):
    • Logins per day/week
    • Time spent
    • Tasks completed
    • System interaction (tomes, passes, currencies)

    Enjoyment (what players feel):
    • “That was worth my time”
    • Memorable moments
    • Meaningful progress
    • A sense of place and purpose

    You can have high engagement with low enjoyment.
  • Kallykat
    Kallykat
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    Jammy420 wrote: »
    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    I dunno, I get pops for the card game all the time, and for me, it was a breath of fresh air. It is something I can do aside from stabby stab roll roll ad nauseum. Antiquities were also nice, as it added another element to the game that wasnt simply constant combat. People seem to forget this is an mmoRPG, not just an action game. The more RPG aspects added to the game, the more attractive it is to a lot of different players, including myself.

    As for the chapters, the problem was, a lot of the time, we got hints of what was coming, and then a big let down. Greymoor is a great example. The vampire rework was supposed to be this great nod toward vamp players. But we got a playstyle that was completely counterproductive to group content, and by the time it released, it was too late and they didnt want to spend more time on it. So honestly, I like the new flexible system.

    There is actually a very good reason why we have not gotten cinematics over the last 2 years, and that is simply because they shifted a ton of their resources towards their now shut down new MMO project. Now all their resources are being redirected back to this game, so I am confident we will see more cinematics again, I just hope they at least KIND of relate to the content.

    I agree with your first paragraph. There's more to a game like ESO than combat. What I enjoy in the game has little to do with combat. Combat is something I have to get through sometimes in order to get to what I actually want to do.

    It sounds like you're suggesting that false marketing was part of the problem? Player expectations weren't managed properly?

    I do hope we'll get more cinematics at some point.
  • Kallykat
    Kallykat
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    Taarente wrote: »
    Engagement vs enjoyment (they’re not the same)

    Engagement (what studios measure):
    • Logins per day/week
    • Time spent
    • Tasks completed
    • System interaction (tomes, passes, currencies)

    Enjoyment (what players feel):
    • “That was worth my time”
    • Memorable moments
    • Meaningful progress
    • A sense of place and purpose

    You can have high engagement with low enjoyment.

    This is real.
  • Danikat
    Danikat
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    I agree that chapters got to be formulaic and weren't always the best quality, but dropping them in favour of a chore list and a temporary "event zone" with a vague promise that some time later we might occasionally get a quest line doesn't feel like an improvement.

    In fact it reminds me of the time a few friends and I tried suggesting to the guy who always organised our meet-ups that maybe we could eat somewhere other than a steakhouse, so he refused to go anywhere and insisted on ordering from the chicken shop round the corner instead. Pretty much the same price for much worse food, but any suggestion to change that was met with "you all said you were sick of resturants!" but I kept hoping maybe one day the opportunity would come up to order from the Indian resturant I'd wanted to go to.

    And yes the solution there is to go to the resturants I like on my own and just meet with those friends socially, maybe eat beforehand. ESO has similar solutions: play other games for the story, lore and exploration and just log into ESO for the social aspects, but that's not really what I wanted and certainly not what ZOS want since it involves me spending nothing on their game.

    I'd be very happy to be proven wrong, but at the moment I'm not convinced they even believe this is giving us what they thought we wanted. The whole thing looks like a cost cutting measure - stripping back to just producing a handful of rewards (mostly skins that would be 1 motif for a chaper) each "season" and occasionally throwing in one part of what we used to get, whilst charging the same price each year. Factor in the state Microsoft has got themselves into recently and it's not surprising, but doesn't give me much hope things are going to improve.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • jad11mumbler
    jad11mumbler
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    I for one am glad they dropped chapters and are now able to do much more work elsewhere on the game, while still giving us large scale zones occasionally.

    The rest of the game has suffered for too long due to chapters.

    191 characters and counting.
  • Jammy420
    Jammy420
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    Kallykat wrote: »
    Jammy420 wrote: »
    @Mathius_Mordred
    The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
    And then as a major feature they gave us that card game that no one plays.

    I dunno, I get pops for the card game all the time, and for me, it was a breath of fresh air. It is something I can do aside from stabby stab roll roll ad nauseum. Antiquities were also nice, as it added another element to the game that wasnt simply constant combat. People seem to forget this is an mmoRPG, not just an action game. The more RPG aspects added to the game, the more attractive it is to a lot of different players, including myself.

    As for the chapters, the problem was, a lot of the time, we got hints of what was coming, and then a big let down. Greymoor is a great example. The vampire rework was supposed to be this great nod toward vamp players. But we got a playstyle that was completely counterproductive to group content, and by the time it released, it was too late and they didnt want to spend more time on it. So honestly, I like the new flexible system.

    There is actually a very good reason why we have not gotten cinematics over the last 2 years, and that is simply because they shifted a ton of their resources towards their now shut down new MMO project. Now all their resources are being redirected back to this game, so I am confident we will see more cinematics again, I just hope they at least KIND of relate to the content.

    I agree with your first paragraph. There's more to a game like ESO than combat. What I enjoy in the game has little to do with combat. Combat is something I have to get through sometimes in order to get to what I actually want to do.

    It sounds like you're suggesting that false marketing was part of the problem? Player expectations weren't managed properly?

    I do hope we'll get more cinematics at some point.

    Yeah, I was never a fan of cinematics that had 0 to do with what we are getting. I love HOW they were done, but they were wildly misleading.

    I mean, I enjoy the combat, but I want to be able to do something else as well. I have 3 characters I use, one for each alliance. Each character does different things. One is focused mainly on combat, one is a thief / assassin, the third is focused on academic things. And the card game, that just fits into all of them.
  • Danz_Macabre
    Danz_Macabre
    ✭✭
    I am glad they are trying new things. The chapters were only interesting for a very short time.
    So many people complained about the chapters being formulaic.
    Adding interest to old zones, dynamic encounters, Night Market etc..I am looking forward to it. 😃
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