moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...
There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!
And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?
I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.
allochthons wrote: »I'm on UESP and can't find the info. Can you give a hint as to where this info is? Discussion pages? On the specific quest page? Character page?
There is an UESP category page:
https://en.uesp.net/wiki/Category:General-Designers_&_Writers
It's 73 entries, though. It would be easier to be able to just link the specific page, but unfortunately I'm not sure if naming a specific person is allowed.
moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
While the main quests in High Isle were not my favorite, I did actually enjoy many of the side quests as well as the Firesong DLC. Plus, the zone itself was gorgeous.
I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...
There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!
And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?
I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.
I just replayed Zerith-var's intro quest on a different character a few days ago. I haven't played his whole storyline yet, but so far, I really enjoy that character/story. I think he's probably the best companion they've introduced, at least storywise.
LootAllTheStuff wrote: »Wasn't this person one of the writers let go in that big axe-swinging?
I miss the game starting everyone with the Molag Bal opening quest.
Now that respeccing skills is free and fairly fast, it's easy enough to bump your crafter down to the level you need for, say, Ironwood, and do your surveys, in order to stock up.I miss the raw matts in the base zones being associated with the levels that questing gave you in those zones. I could have one crafter, completely levelled up but I knew if I needed iron I could take her to Glenumbra and farm iron and maple there. Then I could take her to a higher zone for a different level mat. I really, really miss that. Especially for farming different waters.
moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
dinokstrunz wrote: »Chapters lost their appeal very fast.
moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
I dunno, I get pops for the card game all the time, and for me, it was a breath of fresh air. It is something I can do aside from stabby stab roll roll ad nauseum. Antiquities were also nice, as it added another element to the game that wasnt simply constant combat. People seem to forget this is an mmoRPG, not just an action game. The more RPG aspects added to the game, the more attractive it is to a lot of different players, including myself.
As for the chapters, the problem was, a lot of the time, we got hints of what was coming, and then a big let down. Greymoor is a great example. The vampire rework was supposed to be this great nod toward vamp players. But we got a playstyle that was completely counterproductive to group content, and by the time it released, it was too late and they didnt want to spend more time on it. So honestly, I like the new flexible system.
There is actually a very good reason why we have not gotten cinematics over the last 2 years, and that is simply because they shifted a ton of their resources towards their now shut down new MMO project. Now all their resources are being redirected back to this game, so I am confident we will see more cinematics again, I just hope they at least KIND of relate to the content.
Engagement vs enjoyment (they’re not the same)
Engagement (what studios measure):
• Logins per day/week
• Time spent
• Tasks completed
• System interaction (tomes, passes, currencies)
Enjoyment (what players feel):
• “That was worth my time”
• Memorable moments
• Meaningful progress
• A sense of place and purpose
You can have high engagement with low enjoyment.
moderatelyfatman wrote: »@Mathius_Mordred
The funny thing was that High Isle was, aside from the Trial, considered a major disappointment for most of the players. The Trailer led players to believe there would be naval combat but instead we got a very mediocre storyline that told us that war was bad.
And then as a major feature they gave us that card game that no one plays.
I dunno, I get pops for the card game all the time, and for me, it was a breath of fresh air. It is something I can do aside from stabby stab roll roll ad nauseum. Antiquities were also nice, as it added another element to the game that wasnt simply constant combat. People seem to forget this is an mmoRPG, not just an action game. The more RPG aspects added to the game, the more attractive it is to a lot of different players, including myself.
As for the chapters, the problem was, a lot of the time, we got hints of what was coming, and then a big let down. Greymoor is a great example. The vampire rework was supposed to be this great nod toward vamp players. But we got a playstyle that was completely counterproductive to group content, and by the time it released, it was too late and they didnt want to spend more time on it. So honestly, I like the new flexible system.
There is actually a very good reason why we have not gotten cinematics over the last 2 years, and that is simply because they shifted a ton of their resources towards their now shut down new MMO project. Now all their resources are being redirected back to this game, so I am confident we will see more cinematics again, I just hope they at least KIND of relate to the content.
I agree with your first paragraph. There's more to a game like ESO than combat. What I enjoy in the game has little to do with combat. Combat is something I have to get through sometimes in order to get to what I actually want to do.
It sounds like you're suggesting that false marketing was part of the problem? Player expectations weren't managed properly?
I do hope we'll get more cinematics at some point.