I hate that every time you complete an item, you have to claim it. It's especially bad on the gamepad UI, where a big message pops up that's really distracting until you clear it. Which isn't easy to do when you're running with a pug in a dungeon.
We didn't have to claim seals when we completed an endeavor. Can the challenges work the same way?
This for all my accounts and toons!! And a number of guildies who feel the same...
@Faerugue I installed an addon called AutoClaimTomePoints that does the claiming in the background. Hopefully ZOS will make the addon unnecessary.
I use an add-on to do this as well. The one downside to autoclaim is that once you claim just one instance of a challenge, you cannot reroll it. So if I collect 15 metal nodes but then decide I want to reroll that challenge, I would not be able to do so if I were using an autoclaim add-on. Without autoclaim, I have to make the choice to claim the points and get stuck with that challenge. Some people will probably prefer the ease of autoclaim and the way it mitigates the annoying pop-up, while others may prefer the greater control over rerolling to favor activities they like or that are more rewarding. Using autoclaim comes with increased pressure to keep a close eye on new challenges and micromanage them in advance.
This was also an issue with endeavors when we got some that had many more points than others. Back in 2024, certain themed dailies offered up to 100 points as opposed to 10, and people found themselves locked out of the ones that offered extra seals because they did 3 of the less rewarding endeavors first without knowing. There was a lot of pushback on the micromanagement there, as there has been with the weeklies here.
That's why autoclaim should be paired with equalizing the tome point rewards across challenges.
The one downside to autoclaim is that once you claim just one instance of a challenge, you cannot reroll it.
That's why autoclaim should be paired with equalizing the tome point rewards across challenges.
I hate that every time you complete an item, you have to claim it. It's especially bad on the gamepad UI, where a big message pops up that's really distracting until you clear it. Which isn't easy to do when you're running with a pug in a dungeon.
We didn't have to claim seals when we completed an endeavor. Can the challenges work the same way?
It doesn't go away on console. It just hangs there, blocking the view all through the fight.
Claiming only takes a few seconds. You can wait to do it at the end of the dungeon. Since the claim statement goes away when you are fighting, it only shows when you are doing nothing focused.
Claiming only takes a few seconds. You can wait to do it at the end of the dungeon. Since the claim statement goes away when you are fighting, it only shows when you are doing nothing focused.
I don't use mods (add-ons) so if that is causing the message to be oversize, I cannot address that. The message on my screen is no different then the ones that pop up for guild invites, fighting invites, friend invites, group invites, or any other invitation.
Claiming only takes a few seconds. You can wait to do it at the end of the dungeon. Since the claim statement goes away when you are fighting, it only shows when you are doing nothing focused.
I don't use mods (add-ons) so if that is causing the message to be oversize, I cannot address that. The message on my screen is no different then the ones that pop up for guild invites, fighting invites, friend invites, group invites, or any other invitation.
It doesn't go away when using the gamepad UI. And no, I can't wait to do it until the end of the dungeon. Not when I have a distracting message across my screen. It's great that it doesn't bother you, but it bothers me. It's not an addon. I only use two (and one of them is the autoclaim one!). The gamepad UI is different from the k/m UI. Because folks on console are often using larger screens, messages are bigger and cover more of the screen.
allochthons wrote: »It doesn't go away on console. It just hangs there, blocking the view all through the fight.
Claiming only takes a few seconds. You can wait to do it at the end of the dungeon. Since the claim statement goes away when you are fighting, it only shows when you are doing nothing focused.
(At least that's the way endeavors worked. I have the autoclaim, because the Challenge ones didn't go away while I was doing activities, but I haven't tried it in combat.)
SirJacktheReaper wrote: »Coming back with a new comment to what I mentioned before. Please make tomes purchasable with crowns so that those of us with ESO plus can dedicate some of our crowns to that cost.
The post above yours helps explain why this is unlikely.
To let us use crowns from subs while preserving the goal of new cash injections, they’d have to somehow restrict the Tome to accept new crowns only and only those from subbing. It’s easier to create a new type of credit for that, and that’s the tokens.
The size of the screen is not an issue if the text are proportionate. Are you claiming that text on the GP UI are larger proportionately than in the Computer UI?
The size of the screen is not an issue if the text are proportionate. Are you claiming that text on the GP UI are larger proportionately than in the Computer UI?
I play on a PC. The gamepad UI text is larger than the k/m text on the same screen.
What matters here is that the message is distracting enough for some of us that it's bothersome. Like I said, if it doesn't distract you or your house member, that's great. Unfortunately that's not the case for everyone.
I do not understand why your experience is so different from others I have spoken with. But that is fine. I don't need to understand.
I would oppose an auto claim to avoid the spam farming that is already done by bots. It sounds like add-on service is allowing them to spam farm for tome points as well now. Maybe it will keep them out of public dungeons for a time. I doubt it, but maybe . . .
Glimmergael wrote: »I also would like to know how to upgrade the Tome to Premium plus the Bonuses. I went to the page where my payment method is saved for my subscription. It all looks in order. But each time I try to upgrade the Tome, it tells me to go to that link again, and there is no purchase option.
LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.
twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.
tomofhyrule wrote: »twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.
One thing is that people are grossly overexaggerating how many points they'll need though. Combine that with the ESO playerbase's general idea of "I need to grind everything as fast as physically possible," and I bet the first Tome switchover will be a real shocker for a lot of people.
People are caught in this loop of "oh, I'm not maxing out my gains!" because they want to get as many points as possible. However, the free track contains about 20k points worth of stuff, which is also the amount needed to get to the bonus pages.
Here's a quick example: I didn't try to minmax my earnings since Tomes started and I ended up with about 7500 after the first 10 days - note that includes the 1000 kills in the newly basegame zones, so let's even call it 6500 from just basic challenges. Over 10 days.
At that rate, since the Season ends in 80 days, I'll end up with around... 52k points.
I'll need... 20k.
So... that's over 30k points that will be discarded.
Don't stress about minmaxing your gains. If you play like we did with Endeavors, you're going to end up throwing out more points than you can spend at the end of the season. The only people who really need to stress about needing to get the highest-value ones are those who are not going to be playing much that season at all, and those people are not the ones to minmax in the first place.
I feel that all the rewards you can buy with trade bars are the same every week and pretty boring. It would be more interesting if they rotated in and out, so we had something new to spend our tradebars on.
I miss the ability to earn seals of endeavor every day. The tradebars do not feel as good a reward as those seals. I was able to buy top line mounts with the seals, by working every day to get the max seals. The book with its requirements to go to the next page, feel stifling.