Templar will likely be forced into stationary play anyway. Sanctuary's announcement of the class rework confirms this, so don't expect mobile builds to be too demanding in terms of class skills, but who knows, I could be wrong. This is my take on this ability. I admit it might be overpowered at times, but I think it's a good idea. The numbers can always be adjusted, and Zenimax will do it their way anyway.
Jabbs_Giggity wrote: ».
Mobility in general needs to be tuned down as far as access. Way too many builds can easily reach speed cap and disengage far better then we can engage, even with gap closer. Speed builds are too common and ruin all targeting systems.