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Templar Class Identity Rework

  • mmtaniac
    mmtaniac
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    Templar will likely be forced into stationary play anyway. Sanctuary's announcement of the class rework confirms this, so don't expect mobile builds to be too demanding in terms of class skills, but who knows, I could be wrong. This is my take on this ability. I admit it might be overpowered at times, but I think it's a good idea. The numbers can always be adjusted, and Zenimax will do it their way anyway.
  • Jabbs_Giggity
    Jabbs_Giggity
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    mmtaniac wrote: »
    Templar will likely be forced into stationary play anyway. Sanctuary's announcement of the class rework confirms this, so don't expect mobile builds to be too demanding in terms of class skills, but who knows, I could be wrong. This is my take on this ability. I admit it might be overpowered at times, but I think it's a good idea. The numbers can always be adjusted, and Zenimax will do it their way anyway.

    I would rather see something like a strong DoT apply within the area, maybe even with a small execute bonus of 50%.

    Mobility in general needs to be tuned down as far as access. Way too many builds can easily reach speed cap and disengage far better then we can engage, even with gap closer. Speed builds are too common and ruin all targeting systems.
  • SugaComa
    SugaComa
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    .

    Mobility in general needs to be tuned down as far as access. Way too many builds can easily reach speed cap and disengage far better then we can engage, even with gap closer. Speed builds are too common and ruin all targeting systems.

    i agree with this, but let's be honest they're not going slow down 90% of the pop just so we can keep up.

    Fracture on shards sounds good and thanks for the discussion, ignoring the lore side of things, I'm glad the discussion is opening people to looking at how the skill can be improved for playstyle so we can stay as a pure class without having to pay skill taxes
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