









CameraBeardThePirate wrote: »The first thing I would do is drop Red Diamond for a different set. Order's Wrath, Acuity, Oakfather's, Gorethief, Rallying Cry, or Plaguebreak (lots of pressure, the tooltip is misleading as it procs disease every tick) would all be much better options. The problem with Red Diamond is that it does not apply to everything you are doing; there are quite a few instances of damage that will not be buffed by either of the Red Diamond buffs. It also does not affect your healing at all, while something like Order's Wrath or Rally Cry will.
CameraBeardThePirate wrote: »I don't love Kjalnar's on melee builds, but if it's working for you then great! I would still maybe try out something different. Sometimes a defensive monster set like Bloodspawn ends up giving you MORE offense because you aren't rotating through your heals as often.
CameraBeardThePirate wrote: »A small tweak you should 100% make is moving a Living Death ability (probably Ghost) to your front bar. You should always have a Living Death ability on both bars to give your HoTs a better crit rate, as the Living Death crit passive only activates if an ability is on your active bar.
CameraBeardThePirate wrote: »I would also consider dropping the Heal Tether OR Necrotic Potency for Hexproof. Hexproof is, IMO, one of the biggest things that allows a Pure Necro to compete at the moment. It's easily the most powerful self purge in the game.
CameraBeardThePirate wrote: »Another option is to lean into your team more by swapping to Intensive Mender instead of Guardian. Intensive Mender can easily output about 800k healing or more during an 8v8 Battleground; it just doesn't show up on the scoreboard because it's a pet. It allows you to hang with your team and keep them alive, but it requires a much more intensive (heh) rotation since you have to cast it every 8 seconds.
CameraBeardThePirate wrote: »Lastly, your sustain numbers look a little iffy, even considering that the numbers are before Wretched procs. If you don't feel like you're running out of sustain at all, then no need to change anything, but you could consider running Jewels of Misrule/Orzorgas Bear Haunch for more recovery.

Running stage 3 vamp on DK patch might be painful.
nightbringer1993 wrote: »Ever since the blastbone nerf I stopped playing Necro in PvP. I felt forced into other class because blighted blastbone simply doesn’t do as much damage as stalking blastbone, especially that stalking blastbone was fire damage.
Necromancer feels like a scam since the last few years and I don’t understand why they placed it last on refresh order( excluding arcanist) another spit in the face of Necro players.
Urzigurumash wrote: »If you're going to use Vigor in BGs on a PureCro I'd use Echoing since you have Minor Resolve in Bone Armor and you have teammates. With Ghost and Resistant Flesh you really should be good on heals, a DK can nuke you from 100 to 0 between Vigor ticks anyhow.
Urzigurumash wrote: »If you drop Skeletal Archer for Ghost you need Brutality on Contingency, or drop it for Rally.
Urzigurumash wrote: »Adding Hexproof and dropping Vamp are generally really good ideas for a DK meta.
CameraBeardThePirate wrote: »The first thing I would do is drop Red Diamond for a different set. Order's Wrath, Acuity, Oakfather's, Gorethief, Rallying Cry, or Plaguebreak (lots of pressure, the tooltip is misleading as it procs disease every tick) would all be much better options. The problem with Red Diamond is that it does not apply to everything you are doing; there are quite a few instances of damage that will not be buffed by either of the Red Diamond buffs. It also does not affect your healing at all, while something like Order's Wrath or Rally Cry will.
I will try different options. There is probably something better than Diamond's Victory Set.CameraBeardThePirate wrote: »I don't love Kjalnar's on melee builds, but if it's working for you then great! I would still maybe try out something different. Sometimes a defensive monster set like Bloodspawn ends up giving you MORE offense because you aren't rotating through your heals as often.
After 5 days of playing, I am already consistently able to complete my rotation with Kjalnar's. So I think over time I will be able to make it automatic. And most importantly, the animation of this set looks very necromantic. I tried Balrog with Flawless Dawnbreaker, but with that option, you need as many ultimate points as possible. Too passive for me. One mistake and you start accumulating ultimate points all over again.CameraBeardThePirate wrote: »A small tweak you should 100% make is moving a Living Death ability (probably Ghost) to your front bar. You should always have a Living Death ability on both bars to give your HoTs a better crit rate, as the Living Death crit passive only activates if an ability is on your active bar.
Totally agree. I will change the Skeletal Archer to a Spirit Guardian.CameraBeardThePirate wrote: »I would also consider dropping the Heal Tether OR Necrotic Potency for Hexproof. Hexproof is, IMO, one of the biggest things that allows a Pure Necro to compete at the moment. It's easily the most powerful self purge in the game.
I initially wanted to use Resolving Vigor, but in the end I decided to replace it with other necromancer healing abilities. Right now I have Mortal Coil, Spirit Guardian and Necrotic Potency. Necrotic Potency also helps to quickly build ultimate points. There are a lot of DKs putting a lot of pressure at the moment, and it's hard for me to give up healing abilities. But I will try to replace something with Hexproof.CameraBeardThePirate wrote: »Another option is to lean into your team more by swapping to Intensive Mender instead of Guardian. Intensive Mender can easily output about 800k healing or more during an 8v8 Battleground; it just doesn't show up on the scoreboard because it's a pet. It allows you to hang with your team and keep them alive, but it requires a much more intensive (heh) rotation since you have to cast it every 8 seconds.
I chose Spirit Guardian because of "While active 10% of the damage you take is transferred to the spirit instead."CameraBeardThePirate wrote: »Lastly, your sustain numbers look a little iffy, even considering that the numbers are before Wretched procs. If you don't feel like you're running out of sustain at all, then no need to change anything, but you could consider running Jewels of Misrule/Orzorgas Bear Haunch for more recovery.
For the most part, I feel quite comfortable under pressure. Of course, there are moments when I'm attacked by four opponents at once, and then I have to survive. Or, for example, something like this happens:
I was killed here in one second... But that happens to everyone.
Thank you very much for your help.
Block molten whip, its telegraphable. If you train yourself to block quickly you're set.

I played a bit of BG 4v4.
I tried different combinations of skills and gears. The best performance comes from the set 5M 1L 1T. The Oakfather's set. And I can confidently say that even trying hard, the necromancer is clearly a weak class. Perhaps I just don’t know how to play it. The win rate is clearly below 50%. Although I do much better with other classes. For example, on a pure DK in patch 48 my win rate was around 53-57%. The problem that exists across all classes with poor skill response (where you have to press the button 2-3 times for it to work) is especially felt on the necromancer because you have to press the buttons like on a piano.
Are there any ranged builds, perhaps? If someone knows a good build, I'm ready to try it. Although I'm very skeptical about ranged builds, since they work well only if the class has Streak or Invisibility. These builds essentially turn the character into a Glasscanon, which is evident in high MMR BGs. Ranged builds are used by Sorcs, NB or subclass builds there.
CameraBeardThePirate wrote: »
Simple ranged build would be body Null Arca, backbar Wretched, Front bar Asylum Destro with monomyth. Use Crushing Shock/Force Pulse as your spammable. Blastbones into Force Pulse spam is very strong pressure, as Asylum Force Pulse with the Defile from Blastbones becomes incredibly difficult to heal through. Use double DoT poisons for max pressure.
If you want to go the stam route, you could front bar a null arca bow and sub in any monster set in place of Asylum staff. Combo is Blastbones>Snipe>Venom Skull (once you have stacks). Since Snipe is a cast time ability, the Snipe and Venom Skull land at the same time that Blastbones hits. With this set up you can run Roksa as your monster set and drop Wretched for Rally Cry instead. Could also keep Wretched and use Kjalnar as your monster set, trying to time your combo with the proc.
