I'm just fine with some characters that are simply unapologetic as to who they are, and I find being called "good looking" rather tame. I think the NPCs are rather well behaved for this type of setting in that regards and everything overall is quite sanitary.
I have friends IRL who say "hey sexy" and it's just how they talk. It's just whatever, it's not an invitation to bed them.
Cultural differences, I guess. Where I live, people, or at least adults, don't talk like that. Groups of teenagers might address eachother like that jokingly (copying what they've seen in Hollywood movies or heard in pop songs), but not adults. And if some random guy would approach someone like that, it would be considered molestation.To me having to record entire storylines based on whether a player can handle a certain personality type probably willl have the long-term consequences of having really boring characters accompanying you, rather than them writing and paying for voice acting for the regular / "inoffensive" version of characters.
It's not about not being able to handle what some npc quacks, it's not about being "offensive" or "inoffensive", it's about how we imagine our character's reaction on how npcs approach them. And my stance on that, regarless what the dialogue is exactly about, is: The more options, the better. Of course that should also influence how that npc behaves towards our player character afterwards. If it causes no reaction, what sense does having dialogue options make? I already disliked that there was a dialogue option to insult Vanus Galerion in the Solstice prologue, but he didn't really react on it. It didn't leave an impact at all.
Well, perhaps we have some people who are just more light-hearted in the US versus wherever you live, since I know people who have this type of personality who are very well into adulthood.
I personally think that the writers for an MMO will only be able to go so far as to account for the infinite combinations of player races/classes/player preferences. The dialogue options are a start, but in the example where you have a proud altmer, would they then need to also stay away from all types of NPCs who would offend such a character? Maybe the NPC is too haughty and your Altmer would have none of it. Or telling your Altmer what to do in a way they don't like.
At some point they have to write characters and run with them, and I don't think they all have to be either likable or have branching stories where they treat your character completely different than another player's based on whether their personality bothers you or not.
I've also never heard anyone complain about the darker themes in earlier ESO chapters. The opposite, a big number of players considers those ESO's "golden times" and would love to see them get back to that level and style of writing. The big question is why they don't, but give us what we get now instead. I don't think the audience has wished for this change, at least I've never seen it.
Crudely insulting someone who then acts like a friend again 2 sentences later just feels off. People mourning and then being okay again after just 1 line of text also felt strange.
I'm only explaining why I think that some npc behaviours might seem harmless or completelely normal to some players, but brash, obtrusive or even insulting to others. Cultural norms aren't the same everywhere, and especially not when it comes to more personal interaction like flirting. There's no right or wrong, it's just different habits. But those influence how we perceive a situation.
I've also came across a user on this forum once who found Bastian extremely rude. I found that very surprising, since my personal perception of Bastian is the opposite. But then he explained to me why he had that impression and which things Bastian says and does are considered inappropriate in the culture he's from, so I understood why he came to that conclusion.
spartaxoxo wrote: »I do agree more dialogue options are nice. Despite some of the flirtatious and jokey dialogue choices being groan inducing, I was still happy they were there and I hope to see the dialogue choices expanded in the future. I think having more options to handle things was one of the stronger elements of Solstice's writing, the dislike of specific choices aside.
spartaxoxo wrote: »NotaDaedraWorshipper wrote: »It's not as simple as "epic" is an old word therefore making it okay, it's how it's used.
For example if an npc said: "This would be fitting for an epic" or "It will mimic epics of eras past" Few would bat an eye.
But if they said: "That was....epic!" it does not fit. Even less so if said by an eldrich being from beyond time and space.
She didn't say "that was epic" though. She described a massive multiplanar battle between her and Hermaeus Mora. She struggled to find the correct word to describe what she had witnessed to a mortal, and she landed on epic. Which is a very appropriate way for a fantasy character to describe a struggle.
NotaDaedraWorshipper wrote: »why would she struggle find a word? My issue for several years is how human princes sounds. In this case it's also IRL human.
Honestly, it's squarely on the audience of today not reading enough literature/history and watching too much social media. People are context-cooked. If your mind goes towards a particular meaning, have a think about why that is. Like someone might see the words "gaping maw" and go, why is their ass-play in this text? Its on you pal.
[
I have friends IRL who say "hey sexy" and it's just how they talk. It's just whatever, it's not an invitation to bed them.
BretonMage wrote: »[
I have friends IRL who say "hey sexy" and it's just how they talk. It's just whatever, it's not an invitation to bed them.
I've had friends who did that as well, but it assumes a level of familiarity you cannot assume the player feels with Jakarn. If a mere acquaintance said that to me, it would come across as sleazy, and a punch would be well-deserved (in-game, that is).
BretonMage wrote: »[
I have friends IRL who say "hey sexy" and it's just how they talk. It's just whatever, it's not an invitation to bed them.
I've had friends who did that as well, but it assumes a level of familiarity you cannot assume the player feels with Jakarn. If a mere acquaintance said that to me, it would come across as sleazy, and a punch would be well-deserved (in-game, that is).
I've had this happen with relative strangers as well. Baristas, Bartenders, people in retail who wouldn't know your name that are just trying to be friendly. Maybe I'm just endlessly irresistible, or maybe they want to make a sale/get a tip.
Either way, I suppose I am a minority in this thread in believing that physically assaulting someone who calls you "good looking" is simply not sensible. Would you also want to punch a flirty female character? How are the quests supposed to proceed after you punch them? Should the guard come and give you a fine for assault and end the quest?
I've had this happen with relative strangers as well. Baristas, Bartenders, people in retail who wouldn't know your name that are just trying to be friendly. Maybe I'm just endlessly irresistible, or maybe they want to make a sale/get a tip.
Either way, I suppose I am a minority in this thread in believing that physically assaulting someone who calls you "good looking" is simply not sensible.
Would you also want to punch a flirty female character?
How are the quests supposed to proceed after you punch them? Should the guard come and give you a fine for assault and end the quest?
BretonMage wrote: »BretonMage wrote: »[
I have friends IRL who say "hey sexy" and it's just how they talk. It's just whatever, it's not an invitation to bed them.
I've had friends who did that as well, but it assumes a level of familiarity you cannot assume the player feels with Jakarn. If a mere acquaintance said that to me, it would come across as sleazy, and a punch would be well-deserved (in-game, that is).
I've had this happen with relative strangers as well. Baristas, Bartenders, people in retail who wouldn't know your name that are just trying to be friendly. Maybe I'm just endlessly irresistible, or maybe they want to make a sale/get a tip.
Either way, I suppose I am a minority in this thread in believing that physically assaulting someone who calls you "good looking" is simply not sensible. Would you also want to punch a flirty female character? How are the quests supposed to proceed after you punch them? Should the guard come and give you a fine for assault and end the quest?
I wouldn't do it irl for sure, but in a game where you're already killing thousands of people? I have to admit, Jakarn annoys me no end so I'm biased here. But it's common to want negative reactions to characters that players dislike. People who played Dragon Age will remember being able to punch a very controversial companion. Companion rapport goes way down as expected. In ESO, you'd only be able to get away with doing it at the end of a questline, perhaps, since writing in reactivity at the beginning of a questline can get complicated.
Edit: Regarding flirting in general, I've often wanted a reasonable/realistic answer to flirty types like Jakarn or Raz without devolving into insults. A "Strictly business, please, Raz/Jakarn. What can you tell me about x?" type of answer would be totally in character for my Breton.
Edit 2: Also, there's a bit of a difference between a friendly sales assistant and a person who you know has a history of being promiscuous, so the implications are actually quite different here.
Well then you run into the scenario I suggested above where they have to write two paths for characters like Jakarn and pay for writing and voice acting differences based on how you wanted to change how they behave every time they see you because you would like the character to have a flag to not to call you good looking or otherwise sanitize him for your preference.
As for Sydras - I don’t find being a murder hobo with Blade of Woe that is mostly used on non-story NPCs outside that one DLC to be something they can write around for Quest NPCs we are supposed to work with for the quests to make any sense. Writing around hyper violent PCs may just not be an option they want to add in every story.
Well then you run into the scenario I suggested above where they have to write two paths for characters like Jakarn and pay for writing and voice acting differences based on how you wanted to change how they behave every time they see you because you would like the character to have a flag to not to call you good looking or otherwise sanitize him for your preference.
Or Jakarn could be angered and leave, and the player character could continue the mission without him? Then no double voice acting would be needed, apart from one line where Jakarn declares he's fed up, and the player character can solve their problems alone.As for Sydras - I don’t find being a murder hobo with Blade of Woe that is mostly used on non-story NPCs outside that one DLC to be something they can write around for Quest NPCs we are supposed to work with for the quests to make any sense. Writing around hyper violent PCs may just not be an option they want to add in every story.
Assassins usually murder secretly. Also, the question was whether our character would punch a flirty female character. I just don't see how that was worse than killing one, which happens in this game all the time - both for "good hero" player characters who kill countless female bandits, cultists and also bosses, as well as "evil assassin cultist" characters who can even kill innocent commoners everywhere. Punching one story npc once just seems much less worse than assassinating hundreds.
I mean, East Solstice has one quest at Aldwilne Citadel that has two different endings. If the characters involved in that quest ever show up again in the future, it would feel very strange if what was done to them (or not, depending on choice) in the Aldwilne Citadel quest would not come up again and not influence how they treat the player character. What they'll make of it, I don't know of course.
xbluerosesx wrote: »WaywardArgonian wrote: »As to the overarching question of why that sort of writing is present, it's just the direction that popular culture took after a lot of it got homogenized under the influence of Marvel and other franchises like Star Wars. It's less to do with the way millennials actually talk and more with how media and mainstream culture became sanitized when executives realized that they could sell more copies of their product if it is rated PG-13. So you end up with this sort of performative toughness and quirkiness that has by now caught on in video games as well.
millennial writing, that's literally the term for cringe dialogue. if I called it twitterspeak would you feel better?