I agree, a werewolf doesn't work well in a pack or solo because of the many drawbacks of transforming into a werewolf. The high ultimate cost for the werewolf transformation makes it too difficult for players to perform a synergy of multiple werewolf transformations. The costly ultimate usually is unused because the ultimate gained resets before any action can be found. The lack of damage mitigation during the werewolf transformation and losing the transformation causes the werewolf to be vulnerable and a possible fatality.My point being, you don't see werewolf packs running in pvp. Because they don't even work well in packs either. The one thing they were suppose to be good at.
I wont sugar coat it like the OP did. To me its not about them fixing an exploit. I genuinely just hate vampires and werewolves and think its awesome when you guys throw your little hissy fits.
Yes I am the guy who comes out in his underwear and tells you to GTFO my lawn. I dont really care about my lawn, its just you, all you.
ZOS_RobinsonE wrote: »Hello everyone,
We moved this thread to the World Skill section of the forum as it is about the werewolf skill-line.
Also, it is fine to discuss the incoming patches and fixes, but keep the thread in line with the Forum Code of Conduct.
Are you serious??? We have at least 4 posts going about the Werewolf Situation and instead of a descent reply, that is the best ZOS can do? Relocate our posts so it gets less attention? You can't give us a paragraph about being aware how much you screwed up with the Werewolf skill line, apologize and promise it will be fixed soon? >.> Really??
ZOS_RobinsonE wrote: »Hello everyone,
We moved this thread to the World Skill section of the forum as it is about the werewolf skill-line.
Also, it is fine to discuss the incoming patches and fixes, but keep the thread in line with the Forum Code of Conduct.
Are you serious??? We have at least 4 posts going about the Werewolf Situation and instead of a descent reply, that is the best ZOS can do? Relocate our posts so it gets less attention? You can't give us a paragraph about being aware how much you screwed up with the Werewolf skill line, apologize and promise it will be fixed soon? >.> Really??
Contrabardus wrote: »You might not like the fact that WW form isn't useful in PvP, but that's not the issue here. The simple fact is that being a normal human player in PvP with a poison weakness is less of a handicap than Vampire is in PvP in it's current state.
Contrabardus wrote: »Saying vamp is OP at this point is simply an indication that you are terrible at PvP in ESO. It's not only bugged badly, but also nerfed to the point that if you can't handle them in PvP at this point, it's all on you and not because the skills are OP anymore.
Contrabardus wrote: »Saying vamp is OP at this point is simply an indication that you are terrible at PvP in ESO. It's not only bugged badly, but also nerfed to the point that if you can't handle them in PvP at this point, it's all on you and not because the skills are OP anymore.
Vampires Skill + Usable Class Skills> Humans w/o Vamp or WW in *any form*. The power of the vamp far outweighs any perceived negatives or people wouldn't be lining up to the get the skill line!
finding joy in the misery and sadness of other says something about you and who you are. Your post does not reflect poorly on the WW it reflects poorly on you and is absolutely uncalled for.
Valthorian1914 wrote: »finding joy in the misery and sadness of other says something about you and who you are. Your post does not reflect poorly on the WW it reflects poorly on you and is absolutely uncalled for.
It makes me appreciate that there are more players like him out there. Perhaps you need to reread his statement from an unbiased opinion and you'll see he is 100% correct. Exploits. Need. Fixing. And (this is me so you can trash me talking here) if your whole build and playstyle is around an exploit, then you my friend have need of getting more skill. That goes to all of you out there with this mindset.
That being said, I'll gladly cure each and everyone of you. Abominations need not exist in my alliance!
MasterLanz wrote: »Valthorian1914 wrote: »finding joy in the misery and sadness of other says something about you and who you are. Your post does not reflect poorly on the WW it reflects poorly on you and is absolutely uncalled for.
It makes me appreciate that there are more players like him out there. Perhaps you need to reread his statement from an unbiased opinion and you'll see he is 100% correct. Exploits. Need. Fixing. And (this is me so you can trash me talking here) if your whole build and playstyle is around an exploit, then you my friend have need of getting more skill. That goes to all of you out there with this mindset.
That being said, I'll gladly cure each and everyone of you. Abominations need not exist in my alliance!
I'm not sure if you just don't understand the dilemma from a werewolf perspective or you're just being naive.
Of course exploits need to be fixed. This isn't a question of fixing or not fixing exploits. It's a question of tact and timing. Yes, exploits should be fixed, but bugs should also be fixed, and imbalances should be fixed.
With werewolf we have a skill line that is bugged, and poorly-made straight from design to implementation. It is so underpowered and so poorly-envisioned that even if they fixed every single bug that was affecting it, it would still be a very poor choice to invest skill points into.
Up until now, players had been using this 'exploit' to make werewolf playable. Honestly, it's not even really an exploit. It's just 'not how it was designed'. In Skyrim you had no limit to how much you could feed and as long as you had something to munch on, you could sustain your wolf form. That was what this exploit ultimately allowed players to do: sustain their form so long as they had food. It wasn't mechanically-imbalanced. It didn't make werewolves OP. It didn't have any negative impact on the game at all. It made a badly-designed game feature actually usable (and even then, only in a handful of environments).
Zenimax has taken that away. They didn't fix ANY of the bugs that make werewolf worse, and they didn't address any of the glaring flaws in the skill line. I would be fine with them taking away the exploit if it had come with improvements that fix werewolf so people didn't need to exploit it to make it worthwhile in the first place. But they didn't. They could have held back on this change and let people at least enjoy werewolf a bit in the meantime while they revamped it, but instead they decided that it was necessary to ruin the one thing keeping this class line floating and just sink the whole concept.
People aren't building around an exploit, and it has nothing to do with skill. It was just a matter of making a horrendously-bugged and badly-designed skill line occasionally fun to use. Nothing has been made balanced because of this fix (if anything, people will be curing their lycanthropy en masse now, and their characters will be stronger for it), no one was overpowered before it was fixed.
In short; this change didn't need to happen right now. It shouldn't have been a priority at this time. It was a completely tactless and irresponsible move by Zenimax that will only make all the players who wanted to play werewolves hate them. The only people made happy by this change are petty and bitter players who either hate werewolves or have been nerfed in other ways and somehow feel werewolves 'deserved' to be made completely useless. Werewolves weren't running around doing anything amazing. You don't see any werewolf emperors, or epic werewolf pvp/pve videos. They didn't need to be taken down a few pegs or anything.
All this fix has proven is that Zenimax doesn't hold werewolf performance to be a high priority, or they're so moronic and so detached from their own playerbase that they don't realize this does more harm than good.
Welcome to the joys of paid beta and lackluster customer service. I for one wouldn't have signed up if I knew it was still in beta. -.- Furthermore if my PC could handle it I'd be with the countless others jumping ship to Wildstars open beta.
ZOS_RobinsonE wrote: »Hello everyone,
We moved this thread to the World Skill section of the forum as it is about the werewolf skill-line.
Also, it is fine to discuss the incoming patches and fixes, but keep the thread in line with the Forum Code of Conduct.