kittrellbj_ESO wrote: »@concobar Misery and sadness... that an exploit was fixed? I can only assume that the fix affects you, so I guess I could apologize, but I won't; if you put your stock in an exploit, you're going to be disappointed every time.
Why do I want to respond "Eve is dying!" ?Any THEY are painting the rooms cause they don't know how to fix the faucet, so there is water everywhere, drowning everyone, or sending them to other places as to not get wet
Contrabardus wrote: »There was only one huge exploit with Vamp anyway and the ultimate is still a little OP.
Mist was working fine, just a bunch of weak players who couldn't figure out how to handle it. I'm a vamp and I got knocked out of and picked off plenty of times in Mist form.
A lot of the 'yay stuff got nerfed' is just players who suck at the game hoping that a nerf will improve their skills. They're going to get their asses kicked just as much now as they did before.
There were a few glaring issues that needed to be fixed, like the Bat Swarm stacking, and the WW feeding bug.
Mist form -did- need a cost bump so it couldn't be cast infinite times back to back, but the speed drop was pointless, especially since it also took the speed boost away from Elusive Mist, which is the only bonus the move gets over the regular move. It says there's a 30% speed boost, but the actual move is the same speed as the normal running speed of your char.
Still, most of the joy from nerfing is people who are too dumb to realize that the reason they're getting killed so much in PVP is on their end and not because a bunch of moves are OP.
Learn to play the game or play something else.
I'm all for tweaks, but completely breaking entire skill lines because of whining from players too lazy to learn how to play is just Zeni shooting themselves in the foot.
They didn't just nerf vampire, they broke the entire skill line. The only move that works correctly without issues is the bite skill, most of the passives don't work, and the few that do stop working as soon as you die.
If it was just a few tweaks to the skills and costs it would be different, but that is not the case. The devs completely wrecked something that was already badly broken and that's worth complaining about.
Besides the werewolf fix (which I'm happy about), the rest of the fixes are somewhat underwhelming. Yes, I'm glad that many quests are getting fixed, but there are plenty of other core problems which probably should've been fixed first.
Wait a minute, gotta consult dictionary.com. Brb!
kittrellbj_ESO wrote: »I won't respond to the armchair psychiatrist anymore so that it doesn't dip further into the code of conduct violation, but I will pose a question to the rest of you: if this was such a minor thing, why are the tears flowing all over the place? It should be the other way around, the dogs thanking ZOS for fixing the broken skill or--more likely--not saying much at all because it was such a small thing that it affected a select few.
As for the "relishing in the pain and misery of werewolf players", I took liberties with the post title, so sue me.
And I believe I said... yes, I did say it!Besides the werewolf fix (which I'm happy about), the rest of the fixes are somewhat underwhelming. Yes, I'm glad that many quests are getting fixed, but there are plenty of other core problems which probably should've been fixed first.
kittrellbj_ESO wrote: »I won't respond to the armchair psychiatrist anymore so that it doesn't dip further into the code of conduct violation, but I will pose a question to the rest of you: if this was such a minor thing, why are the tears flowing all over the place? It should be the other way around, the dogs thanking ZOS for fixing the broken skill or--more likely--not saying much at all because it was such a small thing that it affected a select few.
As for the "relishing in the pain and misery of werewolf players", I took liberties with the post title, so sue me.
And I believe I said... yes, I did say it!Besides the werewolf fix (which I'm happy about), the rest of the fixes are somewhat underwhelming. Yes, I'm glad that many quests are getting fixed, but there are plenty of other core problems which probably should've been fixed first.
Hey, just pointing out that you created a whole thread in order to mock other people and taunt them about their in game choices and this "fix" that will cause some of them some sadness. What I said was truth and you do not need to waste a bunch of money on a psych degree to know it.
Meanwhile: Even after the nerfs vampires still receive: 10% Magicka/Stamina recovery. Up to 50% damage mitigation beginning at 50% Health Points, Faster movement speed while in stealth, a healing skill that also provides a stun and regenerates stamina for either a greater effect a night or generates ultimate faster, a 75% damage reducing form that also allows higher than normal movement speed or deals damage over time and a huge AOE ultimate that can also heal you or turn you invisible....THAT CAN BE USED IN ALL SITUATIONS NO MATTER WHAT. (Save for Drain Essence on "mobs that are too powerful for that affect")
When is it appropriate to use Drain Essence? Any time you are injured or need your stamina bar refilled...assuming the mob isn't too powerful for that effect.
When is it appropriate to use Mist Form? Apparently any time you damn well please, even trolling people because of the horrible noise it makes every time it is activated.
When is it appropriate to use Bat Swarm? Probably on every fight you can as you can generate the 200 baseline ultimate exceedingly quickly especially depending on Ultimate discounts and assuming you are a DK that generates 2 Ultimate every time you use an Earthen Heart ability, or a Templar that uses a Sun ability...or have any degree of ultimate discounts from the vampiric Stage 4 to certain gear sets and class benefits.
So in the long run here you make yourself look like an ass having very little information on the subject at hand and start throwing stones. Your post isn't going to attract the tears you want as most WW players are elsewhere trying to get ZoS to make a werewolf skill line so people who are werewolves can be a werewolf.kittrellbj_ESO wrote: »
"Werewolf is useless now!"
Ok... they fixed an exploit. I'll tell you like I told my vampire friends who whined about the last round of fixes: Get cured, carry on.
Unlike scampires, this exploit made it possible to stay in werewolf form for longer then 30 seconds. It didn't make werewolves into gods or even borderline viable anywhere in the game.
I play a vamp, and I was happy when they fixed many of the exploits causing problems. Exploits may be good for you, but they're not good for the game in the long run.
an exploit that makes something remotely viable isnt really an exploit. Vampire exploits arent good for the game as scampires are already pretty damn strong. How many times have you seen a werewolf?
Besides the werewolf fix (which I'm happy about), the rest of the fixes are somewhat underwhelming. Yes, I'm glad that many quests are getting fixed, but there are plenty of other core problems which probably should've been fixed first.
im not really sure what werewolf fix you're refering to. Werewolves are still broken as *** and a complete joke. The real exploitation is ZoS putting it into the game and acting like everything is peachy. What they could have done is reduce the ult cost down to 50 since thats about a proper pricing for a broken skill line that does next to nothing for very little time.
And to counter the tide of arguments which will surely follow, yes, they "nerfed" your exploit. Yes, they had to "nerf" your exploit prior to fixing your skill lines (and my skill lines, and everybody else's skill lines). If there's an exploit, fixing that comes before improving functionality that is working.
you act like a ton of people played werewolf. Most people maxed the skill line (if even) and just play as if they arent a werewolf. None of these exploits were abused. If you have area loot on you can area devour. but you wouldnt know that.this wasn't an abused batswarm talon ult reduction exploit making werewolves into god that could kill a large group of people without really taking damage. you really can't say that it's an exploit if no one exploited it. It was simply a bug on a useless ability that no one used.
Kyubi_3002b16_ESO wrote: »what about we nerf DK and Sorc now their class are exploit in themselves
Truth be told they should've waited with the WW to be fixed before releasing that nerf because ''go cure yourself and carry on'' is the one sentence that mean you never actualy played WW for anything but the bonus it granted or never played one at all. Well people will still play WW or vampire regardless of how bad they are and know what they will plague your party with their build because they don't have to run what you want them to run just because their build are weaker right now. You still going to get vampire and WW in your dungeon party and the funniest is because you may choose to refuse them they will just wear helmet on their head or just not use their ult at all and pretend not to be what they are. Eventually being a WW or a vamp will be shunned both on the rp and the ooc and people will hide the secret by wearing helm on their face and using full body armor. If you want to play with underpowered ally and not even know about it go on with this mentality dude soon enough we will all lie to each other. When a guy die in a dungeon you wont know its because he takes 50% more fire damage... when a guy never use his ultimate you wont even know its because hes afraid of using WW form here. WW and Vampire have an impact on your game weither you use it or not so get used to them behing here because they wont leave and 90% of the game population is either openly or secretly one of them because behing a simple human sucks and people want special flavor perks or beastly power weither come first.
Contrabardus wrote: »Meanwhile: Even after the nerfs vampires still receive: 10% Magicka/Stamina recovery. Up to 50% damage mitigation beginning at 50% Health Points, Faster movement speed while in stealth, a healing skill that also provides a stun and regenerates stamina for either a greater effect a night or generates ultimate faster, a 75% damage reducing form that also allows higher than normal movement speed or deals damage over time and a huge AOE ultimate that can also heal you or turn you invisible....THAT CAN BE USED IN ALL SITUATIONS NO MATTER WHAT. (Save for Drain Essence on "mobs that are too powerful for that affect")
When is it appropriate to use Drain Essence? Any time you are injured or need your stamina bar refilled...assuming the mob isn't too powerful for that effect.
When is it appropriate to use Mist Form? Apparently any time you damn well please, even trolling people because of the horrible noise it makes every time it is activated.
When is it appropriate to use Bat Swarm? Probably on every fight you can as you can generate the 200 baseline ultimate exceedingly quickly especially depending on Ultimate discounts and assuming you are a DK that generates 2 Ultimate every time you use an Earthen Heart ability, or a Templar that uses a Sun ability...or have any degree of ultimate discounts from the vampiric Stage 4 to certain gear sets and class benefits.
Actually, no. Most of the passives for vamp don't work, and the few that do stop working when you die.
Mist Form is somewhat useful, but lost it's largest benefit, as an escape skill. It can still be used to take a large damage attack, provided you can see it coming. In it's current state it's useful for tanking a heavy boss attack or a mob about to hit you with an AoE special. It's also still vulnerable to several attacks it should not be, such as snares.
Drain Essence has a nasty habit of not working a lot, and I don't mean as in "This mob is too powerful for that effect". Often you'll get stuck in the animation and nothing will happen just like what happens with the pounce WW ability, though it does wear off on it's own it still leaves you vulnerable. It also has a habit of breaking off after a split second granting barely any recovery, but your target will still be invulnerable to using it again in either case.
Bat Swarm is still a little OP, but it's no longer any worse about being spammed than any other Ult with the same passives, and the vamp ult passive usually doesn't work.
Vamps only have it slightly better than WWs do because the only skills that work without issues are the Ult and the Bite Skill. You try to make it sound like Vamp is all sunshine and rainbows compared to WW, but the skill line is just as broken and vamps only have it any better because they don't have to transform.
ZOS_RobinsonE wrote: »Hello everyone,
We moved this thread to the World Skill section of the forum as it is about the werewolf skill-line.
Also, it is fine to discuss the incoming patches and fixes, but keep the thread in line with the Forum Code of Conduct.