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Werewolf Should Finally Be A Toggle

Wolfchild07
Wolfchild07
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I know this is somewhat early, but since WW is being reworked, please make it a toggle.

Going to the guild hall, using the aetherial well, going to do a world boss daily, then going back to the guild hall for the aetherial well again is annoying.

I really hope we can turn it on and off when we need to.
  • Soarora
    Soarora
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    I like the constant feasting mechanic but I've realized that to me, it straight-up doesn't matter if it's there or not, I will lock-in to slaughtering everything in sight. I once went on a rampage in Skyrim for so long I was in werewolf form for multiple in-game days... oops.

    It taking ultimate is also inconvenient when things like load screens can kick you out of werewolf form. I hope that with the rework we can get a way to have an ultimate while transformed that isn't just "turn off werewolf".
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • JimT722
    JimT722
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    I do like ww but I don't use it often. it's too inconvenient. if there is dialogue or you have to wait for an event to happen you could lose the form and need to get hundreds of ultimate again. you have sets to make the cost really low but you can't use it because they are just bad sets.

    I like blood scion as well even though it has the same problem. at least you're gameplay doesn't change when it's down. maybe both forms could last until canceled but with vamp especially that could be hard to balance.
  • Erickson9610
    Erickson9610
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    ESO's implementation of Werewolf in general is a relic of TES V: Skyrim's implementation of Werewolf. You could only use Beast Form once per day, hence the high Ultimate cost in ESO, unless you used a special item which let you transform multiple times per day (in ESO, that role is covered by the Salvation set, a parallel to the Savior's Hide — which is ironically the wrong Hircine relic for this function in Skyrim). In fact, the first two skills made for Werewolf in ESO were Roar and Pounce, both of which parallel the Power/Shout and sprint attack abilities for Werewolf in Skyrim.

    Compare Skyrim's take on Werewolf to those in earlier entries. In TES III: Morrowind (Bloodmoon DLC), you were automatically transformed into Werewolf form at night, every night. TES II: Daggerfall only had you transform during full moons. In both Morrowind and Daggerfall, you had to kill someone every night you transformed, otherwise suffer a debuff.


    It's clear that ESO is making huge strides regarding how the gameplay design of TES werewolves are implemented. ESO is the first TES game to have the ability to manually revert form, and the first TES game to have skins for male and female werewolves as well as werewolves with fur colors other than brown.

    I hope the upcoming rework to ESO's Werewolf in Update 50 brings back Werewolf sneaking (last seen in Morrowind) and ditches Skyrim's transformation timer in favor of a different way to motivate players to act like werewolves. Instead of having a transformation timer push players to constantly deal damage, devour corpses, and group with other werewolves, this could instead be a buff to your survivability or damage.


    All of this is to say that I also hope Werewolf Transformation becomes a toggle without a constantly draining timer. The timer was Skyrim's solution to the penalties of Morrowind and Daggerfall. ESO should strive for a better solution that is less intensive on the server — especially considering the Werewolf skill line is bound to be implemented in Vengeance without the passives that make sustaining the transformation possible.
    Edited by Erickson9610 on 14 January 2026 07:57
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LtClungeX
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    Or at least they may introduce a new potion which increases your ulti to max so; they won't have to make any of these changes. It is just an alternative approach.

    Yes totally balanced, I see no problems at all.
  • LunaFlora
    LunaFlora
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    yes that would make werewolf more fun
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Brickbeard2009
    Brickbeard2009
    Soul Shriven
    I can understand why they dont do away with the timer, even if I wish it wasnt there myself. I reckon a good way around this would be to rework a mythic like shapeshifters chain, which will now be mostly useless since the ult only costs 100 to just make the transformation permanent. Would add some build variety too, give people a couple solid options depending on what theyre using werewolf for.
  • coop500
    coop500
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    I am probably gonna be one of the more unpopular opinions here, but I actually really don't want it to be a toggle. Because then the devs would have to make it so weak, or PvPers will throw fits and then we're back into being worthless without even the excuse of being an ult so we should be powerful.

    The devs on stream said they were going to work out some mechanics for werewolves to stay in form longer for roleplaying and hanging out purposes. I think that's a happy medium to address this without just outright making it a toggle and stripping away that unique aspect of the werewolf.
    Edited by coop500 on 14 March 2026 20:03
    Hoping for more playable races
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