They both need to be relooked at in most cases. Templar's mastery for example totally relies on you having the healing line.
They both need to be relooked at in most cases. Templar's mastery for example totally relies on you having the healing line.
It does not.
"For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%"
That is not "totally relies on".
Edit: And not for nothing, but Restoring Light is not the "healing line". It's a mixed line, and depending how you morph, it provides damage, sustain, and resistance (as well as a tanking buff).
It does not.
"For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%"
That is not "totally relies on".
Edit: And not for nothing, but Restoring Light is not the "healing line". It's a mixed line, and depending how you morph, it provides damage, sustain, and resistance (as well as a tanking buff).
I agree that Templar's mastery doesn't entirely rely on Restoring Light, but its versatility is still inferior to other class masteries.
Similarly, Sorc's mastery only heals every 2 seconds when you have a pet, and the healing amount is very low, with the buff lasting only 5 seconds. When you don't have a pet, it deals a low-damage AoE. Therefore, Sorc's mastery not only forces players to use a specific skill line, but also forces them to avoid using a specific skill line, which is completely contrary to the philosophy of class masteries! (Of course, this isn't the first time Sorc has encountered a similar situation; look at that disastrous Beacon of Oblivion...)
In my opinion, both class masteries and class sets need to be readjusted to align with the standards of the subclass era. For example, the binding of Templar's mastery to Restoring Light should be removed. Instead, when Templar's mastery is active, it should grant a buff lasting 5 seconds. Using other Templar skills consumes this buff, granting the player increased damage and armor for 10 seconds.
@ZOS_Kevin Taking this opportunity, I'd like to ask if the Class Identity Refresh plan includes class masteries and class sets? The new class refresh might cause existing class masteries and class sets to become incompatible or difficult to use, and class masteries and class sets are essentially part of Class Identity. This might take more time to rework, but I think players want to know if class masteries and class sets will also have a chance to be updated later?
heimdall14_9 wrote: »
im in the opinion that both class sets and class masteries should be LOCKED to PURE CLASS and them that sub-class cant use mastery or class sets as YOUR an MIX OF 2-3 classes