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How Important is Siege/Keep Gameplay in Cyrodiil to you?

  • Lucasl402
    Lucasl402
    ✭✭✭✭
    Very Important
    JustLovely wrote: »
    Radiate77 wrote: »
    JustLovely wrote: »
    Is the OP trying to figure out who the players are who refuse to play in a fashion that helps their faction?

    Points are what determines the winner of the campaign. So a player who does nothing to gain points for their campaign is dead weight and not helping their team.

    Yet, without those of us killing everyone, you’d all be picked off of your Siege Weapons. Some of us go where the fight is, whether it’s a random keep resource, or a drawn out castle fight.

    Part of the allure of Cyrodiil is random PvP encounters. I’d rather an evolution of Cyrodiil exploration, than one of Siege.

    I'm a top tier PvP player. I'm almost certainly a stronger player than you are. I just don't consider myself superior to doing the work of taking/holding keeps and repairing them, and that requires siege. I want to win the campaign as well as get in good fights. Plus, I love those ticks when they're over 50k, or even over 15k for that matter.

    Cyrodiil is a team activity. If you think of yourself as too good to play for your team maybe you should find another game. BTW, I've read many of your posts regarding vengeance, and it sounds like you'd prefer it. That tells me you're not that much into PvP in the first place.

    It is super frustrating to have to work with players that consider themselves too elite to siege or repair a keep. They tell themselves tower humping and trolling with their own scrolls isn't harmful to their team or they just don't care that they are hurting their team. There are not enough players in Cyrodiil anymore to have even one group, which is 10% of the total available population, running around being selfish and not helping their faction.
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