Isn’t PvDoor the pejorative term for the situation where a keep or outpost take is uncontested? That’s the way I’ve always seen it used, at least.
As someone who vastly prefers Cyro precisely for contested keep battles, I am generally disappointed by PvDoor (in the sense I mentioned above). So PvDoor is not important to me, while keep warfare is very important.
spartaxoxo wrote: »What would even be the point without it?
Tommy_The_Gun wrote: »Calling taking enemy keeps as PvDoor is very misleading. PvDoor is only when you take empty keeps. Taking keeps that has actual Player defenders is way harder. The problem is that both activities give same amount of potential points while one is a PvE activity and the other is PvP activity. So what ends up happening is that in the end, the ones who will wait till enemy is gone and there are no players left to defend - the faction that that PvE late at night / early in the morning wins a PvP campaign - as they have highest potential point bonus for longer time.
Winning PvP mode by doing PvE content should never be the case. The potential point bonus for capturing objectives during prime time when there are actual players that stand in your way should be way higher to combat night / morning capping.
JustLovely wrote: »Is the OP trying to figure out who the players are who refuse to play in a fashion that helps their faction?
Points are what determines the winner of the campaign. So a player who does nothing to gain points for their campaign is dead weight and not helping their team.
JustLovely wrote: »Is the OP trying to figure out who the players are who refuse to play in a fashion that helps their faction?
Points are what determines the winner of the campaign. So a player who does nothing to gain points for their campaign is dead weight and not helping their team.
Yet, without those of us killing everyone, you’d all be picked off of your Siege Weapons. Some of us go where the fight is, whether it’s a random keep resource, or a drawn out castle fight.
Part of the allure of Cyrodiil is random PvP encounters. I’d rather an evolution of Cyrodiil exploration, than one of Siege.
JustLovely wrote: »Is the OP trying to figure out who the players are who refuse to play in a fashion that helps their faction?
Points are what determines the winner of the campaign. So a player who does nothing to gain points for their campaign is dead weight and not helping their team.
Yet, without those of us killing everyone, you’d all be picked off of your Siege Weapons. Some of us go where the fight is, whether it’s a random keep resource, or a drawn out castle fight.
Part of the allure of Cyrodiil is random PvP encounters. I’d rather an evolution of Cyrodiil exploration, than one of Siege.
I consider siege warfare to be more than just literally being on siege. It means some people are on siege, some are defending siege, some are healing the siegers, some are pushing in/out depending on which side of the offensive your team is on, etc. Everyone can have a part to play.
There were a couple of large battles I participated in where I had a meatbag right at the break point. I was able to keep that siege going and prevent the defenders from closing/pushing out because I was being both defended and healed (I also don't just stand on siege but esc out when waiting to reload to replenish buffs, hots, throw some damage on enemies trying to break out, etc).
Successful siege battles, imo, usually rely on several different types of players doing different tasks because, yes, without that, people just standing on siege will be slaughtered.
JustLovely wrote: »Is the OP trying to figure out who the players are who refuse to play in a fashion that helps their faction?
Points are what determines the winner of the campaign. So a player who does nothing to gain points for their campaign is dead weight and not helping their team.
Yet, without those of us killing everyone, you’d all be picked off of your Siege Weapons. Some of us go where the fight is, whether it’s a random keep resource, or a drawn out castle fight.
Part of the allure of Cyrodiil is random PvP encounters. I’d rather an evolution of Cyrodiil exploration, than one of Siege.