Veinblood1965 wrote: »The WW wall event and Sub-classing were the last straws for me. Overall the last two years or so it just felt like two things were lacking. For any changes that were made the first question should have been "Is this change going to be fun for more players" and the second question should have been "will this change cause more people to leave than it draws into the game on a long term basis". Actually the first question asked should be the second question I listed above. Subclassing for example, how many people just quit due to that? Do we think more people that quit before we release or have never played the game would be subscribing? At best from research my guess would have been 50/50, and that's at best. If 20000 people leave and 15000 people subscribe it's a loss. Combine that with other changes where the losses outweigh the gains we get where we are now. It's harder to draw new long term players into anything, it's easier to cause existing players to just reach that last straw IMO.
The fun was sucked out of the game. It really just was. My main was a night blade. Cloak was changed, a core ability. I also used to like to vendor, the time for listing was decreased from a month to 14 days and the fees stayed the same(the fees were just a huge slap in the face that made us feel like ZoS just didn't give a hoot how we would feel, seriously it's just fake gold what harm to halve the listing costs?), then scribing, a huge grind for nothing, nothing hardly worth using at all for the grind, then subclassing, I didn't mind the concept, it was the cost of two skill points each time, I just felt it was an unnecessary extra grind that had no purpose other than to add a grind, the last straw was the writhing wall event, I logged in, saw the stupid daily quests where you literally just killed a few wolves or even worse just turned around and turned in a crafting quest within a second, over and over. I logged off right then, un-subscribed and am just lurking the forums for a some reason. It was such a let down i had even paid for the season and still quit without seeing the other half of the release. All that being said a HUGE portion of my friends I've played with for years have quit slowly after each change mentioned above was released, a large portion after the vendoring change and another large chunk after subclassing. Of course in any game if a change is made people leave that's just a given. But when the amount that leaves is more than the amount of new incoming players that stay long term eventually it leads to where we are now. I'm on PS5 NA server and it's a ghost town compared to how it used to be. Zone chats and guild chats empty, long term larger trading guilds have shut down.
If they ever start asking IS THIS FUN FOR THE PLAYERS I might give them another chance, for now I'm looking elsewhere. It's really just not fun any more. The question is what changes would be considered fun enough to bring me back. I honestly don't know which is sad also as I'd like to but I don't trust the rug to be pulled out from under me over and over again once I find something new to latch onto in the game.
I'm sorry if this feels like a rant, it is not. I've played this game since Summerset and hated to leave, this isn't an I'm quitting post either. I'm hoping others can answer the question as to what would bring them back to help ZoS alter the course of their ship.
4. Quest rewards. Connected to the poor writing. Why are most quest rewards now just a bag with a random set piece in it? They should be used as an opportunity to provide semi-unique pieces, like a heavy piece for a normally light set, or a pair of gloves with an enchantment typically reserved for jewelry. One of my favorite items in the game are the pants you get from "The Wizard's Tome" quest in Davon's Watch for exactly this reason. They're worthless, but they're unique so I keep them. Another great example is the Grievous Leeching Ward from the ICP quest, it TALKS TO YOU. Despite using a generic model, that makes it the most unique item in the game. Or the weapons from MoL, which have unique visual effects as part of the items themselves, rather than the set/enchantment. Do more things like that for quest rewards.
I quit, solely on the basis that I could make a build with the hundreds of sets and different playstyles to build around for PvP and PvE. Just to find out in any serious situation you will be laughed at if you don't have 1 of 5 of these sets on (in both contents btw).
I quit, solely on the basis that I could make a build with the hundreds of sets and different playstyles to build around for PvP and PvE. Just to find out in any serious situation you will be laughed at if you don't have 1 of 5 of these sets on (in both contents btw).
I really, honestly don't care if people laugh at my gear. Let them. When I start posting my achievements in chat they stop laughing and start crying. I let my achievements speak for me.
If you feel good about your build don't let others discourage you at all. Build your toons the way you want, not what others want.

I quit, solely on the basis that I could make a build with the hundreds of sets and different playstyles to build around for PvP and PvE. Just to find out in any serious situation you will be laughed at if you don't have 1 of 5 of these sets on (in both contents btw).
I really, honestly don't care if people laugh at my gear. Let them. When I start posting my achievements in chat they stop laughing and start crying. I let my achievements speak for me.
If you feel good about your build don't let others discourage you at all. Build your toons the way you want, not what others want.
If I played the way I wanted in a perfect world, it would be a swallow soul build shooting merciless resolves from ranged while having AOE dots that I can cast from medium range. I would still be able to do decent damage, and would bring some kind of buff or debuff to the team.
In no shape or form does my build
1. Outshine in Single target DPS
2. Outshine in AOE DPS
3. Bring Buffs to the team
4. Bring debuffs for the fight
5. Bring off heals/off tank capabilities
My build doesn't excel in anything. Matter of fact I would even say that my "range blade" build is the least damage/role important playstyle in the entire game.
Usually if you aren't bringing buffs/debuffs from class skills, you at least can-do tons of damage either single target or AoE or sometimes both. This playstyle offers nothing, at all, period.
Before you go on and say, "well bring vulnerability from this skill line or bring this from this skill line".
^ This defeats the whole purpose and I'd rather just slot beam at the end of the day.
But I'm just one persons PoV, I'll just keep the game uninstalled for now.
EDIT:
I asked the best PvE'er I know just for clarity. Take a look at his response.
Sap tanking with the old blur feeding the tava set for ultimates was pretty good back in the day. If nothing else one might say it had some class identity.
Four_Fingers wrote: »The community of players that are aways complaining about balance because they won't take the time to learn how to build which is major part of the game and wanting nerfs and to take away modes from others who enjoy them.

ToddIngram wrote: »My #1 pain point by far is customer relations.
ZOS has the PTS and all these threads asking for feedback, but they won't even revert the god awful jabs animation after years of complaints. They went with 2 team BG's in spite of being told what a disaster it would be. They changed almost nothing with U35, which drove off project vitality and most of the end game PvE trial community that was creating most of the tutorials and offered training for those willing to put in the time. Then there is vengeance and subclassing, which sure look like efforts to take ESO to official maintenance mode.
All of these shoot yourself in the foot actions by ZOS could have been avoided if they listened to their customer base. Then there is the layers and layers of "customer service" AI interactions it takes to deal with an actual live person at ZOS and how heavy handed the AI moderation is in game and on this forum.
For me it all comes back to customer relations that got us where we are today. It feels like the end of the movie when we're all on shore waving goodbye as the ship we got here on sails away into the sunset.
ToddIngram wrote: »My #1 pain point by far is customer relations.
ZOS has the PTS and all these threads asking for feedback, but they won't even revert the god awful jabs animation after years of complaints. They went with 2 team BG's in spite of being told what a disaster it would be. They changed almost nothing with U35, which drove off project vitality and most of the end game PvE trial community that was creating most of the tutorials and offered training for those willing to put in the time. Then there is vengeance and subclassing, which sure look like efforts to take ESO to official maintenance mode.
All of these shoot yourself in the foot actions by ZOS could have been avoided if they listened to their customer base. Then there is the layers and layers of "customer service" AI interactions it takes to deal with an actual live person at ZOS and how heavy handed the AI moderation is in game and on this forum.
For me it all comes back to customer relations that got us where we are today. It feels like the end of the movie when we're all on shore waving goodbye as the ship we got here on sails away into the sunset.
It's like ZOS decided to totally ignore customer feedback when they released U35. It's been a pretty sharp decline in player population since then. And I'm just flabbergasted that ZOS has said they're going to refuse to support normal live Cyodiil going forward. What happens when a company says they're not going to support the product they're selling? .....
I quit ESO right before sub-classing came out since that launch destroyed my main class, tankblade. Why should I play when my main, my first ever character, was useless? I played him in my vAS+1 clear, and I tanked up to arc 4 IA on him (even got the Inkslayer title from there!). And I played many of my other tanks in clearing vet HM dungeon content.
I actually tested Solstice on the PTS, and it was a sad joke of a DLC. ESO's writing turned awful little by little, starting slowly from Elsweyr and culminating in Gold Road. But I kept playing at that point since I had fun with housing and dungeon gear farms with the occasional IA. Solstice PTS broke me. I uninstalled and canceled my ESO+. In March this year I returned to WoW and that game is great since I can play as a tank spec in any PvE content and actually DEAL DAMAGE to be able to solo group content! You can't do this in ESO, I'm a tank main 100% and I always hated how useless wet towels tanks are here. I want to do enough damage to actually solo IA's first arc, or better yet, have the idiotic companions be competent DDs so I could play the role I'm actually GOOD AT. In WoW, I can do most current content normal dungeons with NPC buddies who make ESO's "companions" seem like utter jokes. They're even better than PUGs sometimes! They also introduced a type of mini dungeon, "delves", which I absolutely love since you have an NPC companion there whose role you can choose depending on your own - I play my tanks with an actual competent enough DD on my side who doesn't stand in stupid!
And now I've been coming back to the forums at times to read threads and watched critical videos on YouTube, and I'm happy I made the decision to pull the plug... But what would bring me back?
> Revert the sub-classing garbage so I can actually play my tanks as intended again.
> Write dialogue that doesn't make me wanna stab my ears, write quests that are interesting to follow (like the stuff we had in Orsinium, Morrowind, Clockwork City, Summerset, Murkmire), tell us about the LORE of the existing races, places etc. And make puzzles actually be puzzles again, not one-click solves...
> Introduce solo content that's soloable as a tank, or make the companions viable DDs in IA and normal dungeons.
> Remove the stupid race locked sliders so I can make my fat elves ACTUALLY fat.
> Add a "visage" for vampires so we can hide our ugly pasty powder skin.
> Make MUCH more cosmetics that are earnable from questing, achievs etc. Gotta losen the cash shop's grip.
...Yeah, that's about it.
Extinct_Solo_Player wrote: »When they moved a lot of things from client side to the server. (Stadia patch) Made lag much worse but ZOS would rather waste even more time with "troubleshooting" with Vengeance and such. Hybridisation and Subclassing just added fuel to the fire. Considering the fact that Stadia is dead maybe revert the server side checks back to client side and invest into a decent anti-cheat. Just my 2 cents.
randconfig wrote: »Issues in order of importance:
- ZoS forced acceptance of the privacy policy/Data Mining practices
- Censorship of player social interactions, especially with voicing criticism of certain policies... Also the messages from customer support/moderation being cold, automated, copy-paste.
- Microsoft owned, ever-expanding cash shop with multi-year bugged cosmetics that never get fixed (e.g. personalities walk and run animations)
- Necromancer being unable to summon 6 pets in PvP as the class was designed to do, because of introduced pet summon limits and bugs
- Lackluster new content despite insane revenue
- Staff layoffs/revolving door on leadership
Fix at least 3 of them and I'll consider playing again (which means I'd be spending $1000+/yr).